Search found 1007 matches

by pharse
Fri Dec 04, 2009 5:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Mmm, food is good for you
Replies: 22
Views: 2305

We already have a working system. If the only problems are that it takes too long to come into effect and that it only changes CON, then adjust it instead of creating something new. => multiply modifier by 10, way faster => combine it with Good/Bad Day feature (there we already got fancy texts), so ...
by pharse
Fri Dec 04, 2009 1:08 pm
Forum: General / Allgemeines (Player Forum)
Topic: Mmm, food is good for you
Replies: 22
Views: 2305

@proposal: Sounds okay. You mean 1-3 attribs raised by 1 point each?
Fitting texts would be nice. There are not only "hot meals" ;)
Is it possible to poison food?
No.
by pharse
Thu Dec 03, 2009 1:13 pm
Forum: General / Allgemeines (Player Forum)
Topic: Hello.. give me a break
Replies: 29
Views: 2987

Actually F2 is detected as "description" by the client. But it has no real use currently. So you don't need to differ all those texts.

/edit: I mean the "normal" F2, not the shift+F2
by pharse
Mon Nov 30, 2009 12:19 am
Forum: General / Allgemeines (Player Forum)
Topic: Bandages
Replies: 41
Views: 5482

quality means not stackable. And since 3 different (in "quality" = healing efficiency) bandages are planned, I'd prefer the convenience of stackability.
by pharse
Sun Nov 29, 2009 8:24 pm
Forum: General / Allgemeines (Player Forum)
Topic: Bandages
Replies: 41
Views: 5482

This is a sufficient specification for the functionality.


But about the item itself:

What graphic? Production process?
by pharse
Sun Nov 29, 2009 7:18 pm
Forum: General / Allgemeines (Player Forum)
Topic: Bandages
Replies: 41
Views: 5482

Use bandage on self -> LTE for 2 min
Use bandage on other character -> LTE for 5 min

usable only if hitpoints<5000
Faster healing only if hitpoints<7500

tailor skill 15 -- Simple Bandage -- 125%

tailor skill 30 -- Bandage -- 150%

tailor skill 50 -- Healing Bandage -- 250%
by pharse
Sat Nov 28, 2009 1:38 am
Forum: General / Allgemeines (Player Forum)
Topic: Alright guys, It's time I moved.
Replies: 26
Views: 2897

Good to see that you can write such a topic for your farewell. I didn't dare to when a similar moment in my life came. Hope to see you once and again in the forums and MSN. Have a good time in your "new" life ;)
by pharse
Wed Nov 25, 2009 7:08 pm
Forum: General / Allgemeines (Player Forum)
Topic: The Armour Problem
Replies: 35
Views: 5680

Simply storing the character ID is way easier than implementing dress sizes with bonus for fitting etc...

We could use one of the data sets implemented by Cass. If it does not turn out that this brings the server performance down....
by pharse
Wed Nov 25, 2009 12:51 am
Forum: General / Allgemeines (Player Forum)
Topic: Ghosted
Replies: 56
Views: 4948

something like scars?

=> nice to have.
by pharse
Mon Nov 23, 2009 1:28 pm
Forum: General / Allgemeines (Player Forum)
Topic: Starting Skills
Replies: 78
Views: 8845

old age => higher amount of initial skill points, but slower learning speed.
Just an idea.
by pharse
Tue Nov 17, 2009 10:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: The Bandit makes a quick grab...
Replies: 16
Views: 1882

Hadrian_Abela wrote:What language is the AI written in? That's deeper than scripting right? C++ ?
Server sided, so C++ I guess. But something similar what I described could be possible, giving more power to manipulate the AI to the Lua scripts. At least it's an idea that is planned and realizable ;)
by pharse
Tue Nov 17, 2009 10:36 pm
Forum: General / Allgemeines (Player Forum)
Topic: The Bandit makes a quick grab...
Replies: 16
Views: 1882

I want to see a wolf that retreats with low health, rather hunting a deer and then returns with several other wolves to finally kill the character. Want to see it next year.
by pharse
Tue Nov 17, 2009 10:55 am
Forum: General / Allgemeines (Player Forum)
Topic: New Guard NPCs
Replies: 59
Views: 6491

I hope I can finish the *real* NPC guards soon. They have a really nice feature: instant kill. Beat that! :P
by pharse
Fri Nov 13, 2009 5:17 pm
Forum: General / Allgemeines (Player Forum)
Topic: Lichtsystem
Replies: 34
Views: 4128

Achae Eanstray wrote:Are we getting new torches, longer focal length? Wishes the translator worked better.
The respective value is now thrice as high as before.
by pharse
Fri Nov 13, 2009 2:57 pm
Forum: General / Allgemeines (Player Forum)
Topic: Lichtsystem
Replies: 34
Views: 4128

Dann müsste man das aber auch auf alle anderen Leuchtmittel übertragen, d.h. für Kerzen etc wäre es das gleiche. Die benutzen alle dasselbe Skript.

Ob das alles gewollt ist...
by pharse
Fri Nov 13, 2009 2:54 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: how long till we can log?
Replies: 8
Views: 1225

No huge update. Just technical problems.
by pharse
Fri Nov 13, 2009 1:48 pm
Forum: General / Allgemeines (Player Forum)
Topic: Lichtsystem
Replies: 34
Views: 4128

"Neu" ist gerade 15. Man könnte natürlich die Stufen 15, 10, 5, 0 einführen und dementsprechend bezeichnen. Dann müsste man aber jeden Wert abrunden, wenn die Fackel ausgemacht wird (Gründe sind etwas komplizierter). D.h. 4 mal an- und ausmachen und dann wär sie weg. Zumindest fällt mir ni...
by pharse
Fri Nov 13, 2009 1:26 pm
Forum: General / Allgemeines (Player Forum)
Topic: Lichtsystem
Replies: 34
Views: 4128

Stapelbare Fackeln sind leider nicht möglich, da in einem Stapel alle Items genau gleich sein müssen. Die Fackeln unterscheiden sich aber in ihrer restlichen Brenndauer, umgesetzt als wear-Wert.
by pharse
Sun Nov 08, 2009 1:29 pm
Forum: New Players / Neue Spieler
Topic: Killing mules?
Replies: 9
Views: 1163

You can't kill mules, you can't even attack them. You can steal them, if the owner is too far away.
by pharse
Sat Nov 07, 2009 4:29 am
Forum: General / Allgemeines (Player Forum)
Topic: Quality of clothing being shown when looking at someone
Replies: 17
Views: 5626

The problem is, not counting the empty slots could result in someone only wearing e.g. an excellent shirt being shown as "noble". If you have a good solution for this problem at hand, please tell us.
by pharse
Thu Nov 05, 2009 11:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Quality of clothing being shown when looking at someone
Replies: 17
Views: 5626

Don't trust him!
by pharse
Sun Nov 01, 2009 7:42 pm
Forum: General / Allgemeines (Player Forum)
Topic: eating raw fish
Replies: 47
Views: 10571

Fruits are of course good for fairies, meat bad. That's all in the wiki. It's all just a bonus of "one step": * uneatable -bonus-> eatable, but still not good * not good -bonus-> good * good -bonus-> great Lizards won't take two steps at once. See game balance argument. End of discussion.
by pharse
Sat Oct 31, 2009 3:36 pm
Forum: General / Allgemeines (Player Forum)
Topic: eating raw fish
Replies: 47
Views: 10571

I think you misunderstand something there lama boy, the advantage is that they ~can~ eat it, unlike other races, noone except lizards can eat raw fish and noone except orcs can eat raw ham..thats their advantage. Exactly. A Lizard's diet goes down by eating raw fish aswell, but up with smoked fish ...
by pharse
Fri Oct 30, 2009 7:35 am
Forum: General / Allgemeines (Player Forum)
Topic: eating raw fish
Replies: 47
Views: 10571

Vern Kron wrote:orcs can eat raw pork, and get a malus for it.
fixed.
by pharse
Thu Oct 29, 2009 9:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: Soldier NPCs
Replies: 29
Views: 3678

Don't be afraid. The NPC guards won't talk that much. They'll throw you out of town or kill you. :)
by pharse
Thu Oct 22, 2009 2:47 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Windows 7?
Replies: 5
Views: 892

I can run the Illarion client on Win7.

From what I have seen so far (installed it ~one week ago), it is quite good, much better than Vista. But I have some driver problems. I hope there will be some fixes soon.
by pharse
Mon Oct 12, 2009 10:44 pm
Forum: General / Allgemeines (Player Forum)
Topic: Who is working on Noobia?
Replies: 1
Views: 603

* Who is working on Noobia?

Noone, afaik.

* Can I help script the NPC's we need?

Probably, yes.

* What else do we need to do to finish it?

Time. Perhaps adjusting the maps (I think there is a map for all remaining craftmasters, but perhaps not good enough.)
by pharse
Thu Oct 08, 2009 3:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: Full Name
Replies: 9
Views: 1041

I would propose: possibility to give a char a custom name which is separately saved to the real name. F12 allows to toggle * ID - Full Name - First Name - Custom Name * or just fix it so that suffixes and prefixes are only showed with full name. For first name use only the real first name, not the p...
by pharse
Thu Oct 08, 2009 2:03 pm
Forum: General / Allgemeines (Player Forum)
Topic: Brötchen backen
Replies: 5
Views: 1330

ahso, jetzt weiß ich erst, was gemeint ist... geht trotzdem nicht.