Search found 138 matches

by Brightrim
Sat Dec 16, 2017 1:17 pm
Forum: Community Forum
Topic: What are you listening to right now?
Replies: 1403
Views: 309951

Re: What are you listening to right now?

https://www.youtube.com/watch?v=ULeDlxa3gyc
Seems fitting given the monthly donation in Cadomyr appears to have been huge this week :D
by Brightrim
Sat Dec 02, 2017 8:44 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Downloading Illarion
Replies: 5
Views: 2020

Re: Downloading Illarion

You can check whether your system is 32-bit or 64-bit by right-clicking the windows icon in the lower-left corner of your screen and then selecting "system" from the list that appears.
It will be listed as "System type: " in the window that will appear when doing so.
by Brightrim
Thu Nov 23, 2017 11:29 am
Forum: New Players / Neue Spieler
Topic: whats wrong now?
Replies: 12
Views: 4723

Re: whats wrong now?

Picking eggs belong to the husbandry skill now, so it will be very slow to pick them at first until you reach a certain level in that.
Should still be possible for anyone to start the process of picking them though, just slow.
by Brightrim
Sun Nov 19, 2017 3:08 pm
Forum: Proposals / Vorschläge
Topic: NPC to check MC
Replies: 38
Views: 5688

Re: NPC to check MC

- introduce scholar / teacher system for every skill which is worth for (but I completely dislike the former elitism as it was usual for mages, this should be avoided in any case) How would you introduce a teacher-system without favorism? You could introduce one where someone at a certain level abo...
by Brightrim
Sun Nov 19, 2017 2:30 pm
Forum: Proposals / Vorschläge
Topic: NPC to check MC
Replies: 38
Views: 5688

Re: NPC to check MC

- decrease the depot sizes drastically (sounds bad on the first view, but will enforce that only the really needed stuff is kept, first step could be to disable containers (bags, baskets) within depots) I do not think we can implement the latter easily. I understand you want to disable that you can...
by Brightrim
Sat Nov 18, 2017 10:36 pm
Forum: Proposals / Vorschläge
Topic: Proposal for Community Forum
Replies: 22
Views: 3043

Re: Proposal for Community Forum

The thing is, who judges if something is offensive or not? Let me say I know plenty of people who can get under someone's skin while just as easily appearing like they aren't offensive, not to mention softcore cyber bullying that can drive people nuts on forums like these. Just because a rule says ...
by Brightrim
Sat Nov 18, 2017 1:36 pm
Forum: Cadomyr
Topic: Invasion - Commands and Reports / Befehle und Berichte
Replies: 74
Views: 19592

Re: Invasion - Commands and Reports / Befehle und Berichte

The gates were once again left open at Sirani's temple, and demon skeletons and acolytes made their way in.
The skeletons have now been dealt with by myself and knight Ross, and the gates have been closed once more.

A. Brightrim
Knight of Cadomyr
by Brightrim
Sat Nov 18, 2017 1:20 pm
Forum: Proposals / Vorschläge
Topic: Proposal for Community Forum
Replies: 22
Views: 3043

Re: Proposal for Community Forum

I'd love to have a community forum again. Allowing us to communicate with the rest of the community that isn't in our timezones and what not.
by Brightrim
Fri Nov 17, 2017 11:26 pm
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14862
Views: 1775149

Re: Whose RP did you like today?

Katharina Ross wrote:Thanks for everybody at the dancing ball. In the begin I thought it would come to Amanda, Celegail and Kat but then it became my favorite feasts of those Kat hosted yet. You all were awesome. :)
by Brightrim
Fri Nov 17, 2017 11:02 pm
Forum: Proposals / Vorschläge
Topic: Traits / Eigenschaften
Replies: 15
Views: 2277

Re: Traits / Eigenschaften

On grouping the traits: I am not sure if that is needed. I imagine that we will have a lot of difficulties with some traits to sort them properly. Though, this question can be addressed when we have a first list of traits we want to have ingame. I think a general grouping like Crafting traits (rela...
by Brightrim
Fri Nov 17, 2017 8:52 pm
Forum: Proposals / Vorschläge
Topic: Traits / Eigenschaften
Replies: 15
Views: 2277

Re: Traits / Eigenschaften

No re-distribution of points? IMO it should be possible to re-distribute it at least once, but make it far more costly or difficult than with the stat trainers way of re-distributing stat points. This to allow new players who may pick traits at random a second chance, or characters that are played ...
by Brightrim
Fri Nov 17, 2017 8:26 pm
Forum: Proposals / Vorschläge
Topic: NPC to check MC
Replies: 38
Views: 5688

Re: NPC to check MC

People get sent to the cross and then run back into the fray, or even go back to brewing bottles or sewing clothing a few hours after nearly meeting their demise. I don't agree with people running into the fray after being sent to the cross, even during Mas when against the engine monsters. But you...
by Brightrim
Fri Nov 17, 2017 7:34 pm
Forum: Proposals / Vorschläge
Topic: NPC to check MC
Replies: 38
Views: 5688

Re: NPC to check MC

With our limited amount of GMs available, I see three solutions that could help: 1. Get rid of dependency for GMs (Have towns be player lead and let the decision whether to implement map changes go directly to the map developers, and not have to get permission from some GM played town leader first) ...
by Brightrim
Fri Nov 17, 2017 3:04 pm
Forum: Proposals / Vorschläge
Topic: Traits / Eigenschaften
Replies: 15
Views: 2277

Re: Traits / Eigenschaften

Maybe if something is "too strong" compared to other traits (not like the 30% chance of 500% dmg, thats not just too strong but a bad idea as well), then there could be "tiered" traits. Like each tier costing 1 point, and needing to be obtained in order (tier 2 requiring tier 1 e...
by Brightrim
Fri Nov 17, 2017 11:38 am
Forum: Proposals / Vorschläge
Topic: NPC to check MC
Replies: 38
Views: 5688

Re: NPC to check MC

- focus on specialization instead of generalism (e.g. think about skill trees or something similar, which disables jacks of all trades) Jupiter had a great idea about having a trait system, where each character could only have a few traits each (like more health, or being able to craft special armo...
by Brightrim
Thu Nov 16, 2017 7:56 pm
Forum: Proposals / Vorschläge
Topic: NPC to check MC
Replies: 38
Views: 5688

Re: NPC to check MC

For me it's mostly that it's boring to skill. So when I am going to skill, I want it to be fast. Low MC means it is fast, the problem is just that I do not know _when_ my MC is low or high, so I dont know when it will be annoying/boring to skill (when MC is high) or when it would be quick and less o...
by Brightrim
Mon Nov 13, 2017 11:42 pm
Forum: General / Allgemeines (Player Forum)
Topic: Update November 2017
Replies: 36
Views: 9441

Re: Update November 2017

I had a look at the haircutter.lua and have made a pull request after correcting 32 lines of the English grammar.
by Brightrim
Mon Nov 13, 2017 10:00 pm
Forum: General / Allgemeines (Player Forum)
Topic: Update November 2017
Replies: 36
Views: 9441

Re: Update November 2017

Hair dresser bug: If you try a "help/hilfe" message the reply is visible to everyone, not just the player issuing the message like with other npcs. Repair system: Is it really intentional for the cost of a repair to be the same as the items production cost? Only makes it worth it to repair...
by Brightrim
Sun Nov 12, 2017 10:45 pm
Forum: Proposals / Vorschläge
Topic: Race languages / Rassensprachen
Replies: 31
Views: 6761

Re: Race languages / Rassensprachen

I'm for b.3 or b.5 . Currently you have a lot of people going around doing [liz] or [orc] or whatever. However you have new players that then have no idea what this means and acts as if they understood it. Or you have old players who play mary-sues and know every language. Say, a dwarf speaking the ...
by Brightrim
Sat Nov 11, 2017 9:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Development - Tasks needed
Replies: 11
Views: 3907

Re: Development - Tasks needed

Is any work being done for a language system?

If not, that'd definitely be a good task for when you run out of tasks again.

Personally I'd like to see the [liz] **** **** ****** type of writing again.
by Brightrim
Fri Nov 03, 2017 9:18 pm
Forum: General / Allgemeines (Player Forum)
Topic: Where the Rp is at
Replies: 117
Views: 51806

Re: Where the Rp is at

Sounds of festivity and the occasional poetic words may be heard from the Cadomyr tavern.
by Brightrim
Wed Nov 01, 2017 7:25 pm
Forum: General / Allgemeines (Player Forum)
Topic: Development - Tasks needed
Replies: 11
Views: 3907

Re: Development - Tasks needed

If we're making suggestions for stuff that would be nice to have but isn't an actual approved development task: Some way to break larger magic gems into smaller ones would be nice. Found myself accidentally making some magic gems too big, and it's difficult to find people willing to trade smaller o...
by Brightrim
Wed Nov 01, 2017 7:19 pm
Forum: Proposals / Vorschläge
Topic: Wishing well
Replies: 5
Views: 1155

Re: Wishing well

While you would obviously know when it comes to things like +1 skill or +rank points, due to getting the message belonging to such, will you know specifically what happened in cases like the next chest you open, next monster you kill, etc? Or will you just get a "You feel lucky" or similar...
by Brightrim
Wed Nov 01, 2017 6:43 pm
Forum: General / Allgemeines (Player Forum)
Topic: Development - Tasks needed
Replies: 11
Views: 3907

Re: Development - Tasks needed

If we're making suggestions for stuff that would be nice to have but isn't an actual approved development task: Some way to break larger magic gems into smaller ones would be nice. Found myself accidentally making some magic gems too big, and it's difficult to find people willing to trade smaller on...
by Brightrim
Wed Nov 01, 2017 2:37 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Age descriptors needed
Replies: 10
Views: 2143

Re: Age descriptors needed

I don't think elves should have age descriptions because they are supposed to have a youthful appearance unless otherwise rp' d @Lia, I thought 180 years was the equivalent of 18 human years, maybe I am mistaken I forget where I saw that "Be that as it may, Elves do not reach majority until th...
by Brightrim
Mon Oct 30, 2017 5:58 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Repair at NPC not working anymore?
Replies: 4
Views: 1349

Re: Repair at NPC not working anymore?

Lia wrote:This is since yesterday 8 pm a Problem for all Player. So not only you Chirch :)
It's been fixed and working for some time now.
by Brightrim
Fri Oct 27, 2017 4:21 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Age descriptors needed
Replies: 10
Views: 2143

Re: Age descriptors needed

GolfLima wrote::arrow:
Brightrim wrote:100+ Near death
--> in elven eyes 100+ years are babies (mabe childs)

:arrow: i think it is realy difficult to find age description - we have to different races
Banduk wrote "(age based on human)".
by Brightrim
Wed Oct 25, 2017 9:20 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Age descriptors needed
Replies: 10
Views: 2143

Re: Age descriptors needed

Seems like a rough task, given that past teenagers there aren't exactly many definite guidelines in the real world to go by, except for maybe when someone retires. Some alternatives: <13 Child 13-18 Teenager 19-30 young adult 31-40 adult 41-60 middle aged 61-100 elderly 100+ Near death Or Ancient Go...
by Brightrim
Mon Oct 23, 2017 4:29 pm
Forum: Proposals / Vorschläge
Topic: Bring back qualities to herbs
Replies: 11
Views: 1481

Re: Bring back qualities to herbs

One problem that just came to my mind: We might have some difficulities including herbs with datas in cooking. Its not impossible, but we need to keep that in mind. A bit off topic but a question in relation to that. Is there really no way to make one recipe that has the option to replace one ingre...
by Brightrim
Mon Oct 23, 2017 3:57 pm
Forum: Proposals / Vorschläge
Topic: Bring back qualities to herbs
Replies: 11
Views: 1481

Bring back qualities to herbs

So back when, herbs used to have individual qualities. I feel this brought more life to the herblore in the game, unlike now where every herb seems to be of top quality and equally useful in alchemy. So my proposal is to bring it back. This is a proposal for a future milestone, not something immedia...