https://www.youtube.com/watch?v=ULeDlxa3gyc
Seems fitting given the monthly donation in Cadomyr appears to have been huge this week
Search found 138 matches
- Sat Dec 16, 2017 1:17 pm
- Forum: Community Forum
- Topic: What are you listening to right now?
- Replies: 1403
- Views: 309951
- Sat Dec 02, 2017 8:44 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Downloading Illarion
- Replies: 5
- Views: 2020
Re: Downloading Illarion
You can check whether your system is 32-bit or 64-bit by right-clicking the windows icon in the lower-left corner of your screen and then selecting "system" from the list that appears.
It will be listed as "System type: " in the window that will appear when doing so.
It will be listed as "System type: " in the window that will appear when doing so.
- Thu Nov 23, 2017 11:29 am
- Forum: New Players / Neue Spieler
- Topic: whats wrong now?
- Replies: 12
- Views: 4723
Re: whats wrong now?
Picking eggs belong to the husbandry skill now, so it will be very slow to pick them at first until you reach a certain level in that.
Should still be possible for anyone to start the process of picking them though, just slow.
Should still be possible for anyone to start the process of picking them though, just slow.
- Sun Nov 19, 2017 3:08 pm
- Forum: Proposals / Vorschläge
- Topic: NPC to check MC
- Replies: 38
- Views: 5688
Re: NPC to check MC
- introduce scholar / teacher system for every skill which is worth for (but I completely dislike the former elitism as it was usual for mages, this should be avoided in any case) How would you introduce a teacher-system without favorism? You could introduce one where someone at a certain level abo...
- Sun Nov 19, 2017 2:30 pm
- Forum: Proposals / Vorschläge
- Topic: NPC to check MC
- Replies: 38
- Views: 5688
Re: NPC to check MC
- decrease the depot sizes drastically (sounds bad on the first view, but will enforce that only the really needed stuff is kept, first step could be to disable containers (bags, baskets) within depots) I do not think we can implement the latter easily. I understand you want to disable that you can...
- Sat Nov 18, 2017 10:36 pm
- Forum: Proposals / Vorschläge
- Topic: Proposal for Community Forum
- Replies: 22
- Views: 3043
Re: Proposal for Community Forum
The thing is, who judges if something is offensive or not? Let me say I know plenty of people who can get under someone's skin while just as easily appearing like they aren't offensive, not to mention softcore cyber bullying that can drive people nuts on forums like these. Just because a rule says ...
- Sat Nov 18, 2017 1:36 pm
- Forum: Cadomyr
- Topic: Invasion - Commands and Reports / Befehle und Berichte
- Replies: 74
- Views: 19592
Re: Invasion - Commands and Reports / Befehle und Berichte
The gates were once again left open at Sirani's temple, and demon skeletons and acolytes made their way in.
The skeletons have now been dealt with by myself and knight Ross, and the gates have been closed once more.
A. Brightrim
Knight of Cadomyr
The skeletons have now been dealt with by myself and knight Ross, and the gates have been closed once more.
A. Brightrim
Knight of Cadomyr
- Sat Nov 18, 2017 1:20 pm
- Forum: Proposals / Vorschläge
- Topic: Proposal for Community Forum
- Replies: 22
- Views: 3043
Re: Proposal for Community Forum
I'd love to have a community forum again. Allowing us to communicate with the rest of the community that isn't in our timezones and what not.
- Fri Nov 17, 2017 11:26 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1775149
Re: Whose RP did you like today?
Katharina Ross wrote:Thanks for everybody at the dancing ball. In the begin I thought it would come to Amanda, Celegail and Kat but then it became my favorite feasts of those Kat hosted yet. You all were awesome.
- Fri Nov 17, 2017 11:02 pm
- Forum: Proposals / Vorschläge
- Topic: Traits / Eigenschaften
- Replies: 15
- Views: 2277
Re: Traits / Eigenschaften
On grouping the traits: I am not sure if that is needed. I imagine that we will have a lot of difficulties with some traits to sort them properly. Though, this question can be addressed when we have a first list of traits we want to have ingame. I think a general grouping like Crafting traits (rela...
- Fri Nov 17, 2017 8:52 pm
- Forum: Proposals / Vorschläge
- Topic: Traits / Eigenschaften
- Replies: 15
- Views: 2277
Re: Traits / Eigenschaften
No re-distribution of points? IMO it should be possible to re-distribute it at least once, but make it far more costly or difficult than with the stat trainers way of re-distributing stat points. This to allow new players who may pick traits at random a second chance, or characters that are played ...
- Fri Nov 17, 2017 8:26 pm
- Forum: Proposals / Vorschläge
- Topic: NPC to check MC
- Replies: 38
- Views: 5688
Re: NPC to check MC
People get sent to the cross and then run back into the fray, or even go back to brewing bottles or sewing clothing a few hours after nearly meeting their demise. I don't agree with people running into the fray after being sent to the cross, even during Mas when against the engine monsters. But you...
- Fri Nov 17, 2017 7:34 pm
- Forum: Proposals / Vorschläge
- Topic: NPC to check MC
- Replies: 38
- Views: 5688
Re: NPC to check MC
With our limited amount of GMs available, I see three solutions that could help: 1. Get rid of dependency for GMs (Have towns be player lead and let the decision whether to implement map changes go directly to the map developers, and not have to get permission from some GM played town leader first) ...
- Fri Nov 17, 2017 3:04 pm
- Forum: Proposals / Vorschläge
- Topic: Traits / Eigenschaften
- Replies: 15
- Views: 2277
Re: Traits / Eigenschaften
Maybe if something is "too strong" compared to other traits (not like the 30% chance of 500% dmg, thats not just too strong but a bad idea as well), then there could be "tiered" traits. Like each tier costing 1 point, and needing to be obtained in order (tier 2 requiring tier 1 e...
- Fri Nov 17, 2017 11:38 am
- Forum: Proposals / Vorschläge
- Topic: NPC to check MC
- Replies: 38
- Views: 5688
Re: NPC to check MC
- focus on specialization instead of generalism (e.g. think about skill trees or something similar, which disables jacks of all trades) Jupiter had a great idea about having a trait system, where each character could only have a few traits each (like more health, or being able to craft special armo...
- Thu Nov 16, 2017 7:56 pm
- Forum: Proposals / Vorschläge
- Topic: NPC to check MC
- Replies: 38
- Views: 5688
Re: NPC to check MC
For me it's mostly that it's boring to skill. So when I am going to skill, I want it to be fast. Low MC means it is fast, the problem is just that I do not know _when_ my MC is low or high, so I dont know when it will be annoying/boring to skill (when MC is high) or when it would be quick and less o...
- Mon Nov 13, 2017 11:42 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update November 2017
- Replies: 36
- Views: 9441
Re: Update November 2017
I had a look at the haircutter.lua and have made a pull request after correcting 32 lines of the English grammar.
- Mon Nov 13, 2017 10:00 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update November 2017
- Replies: 36
- Views: 9441
Re: Update November 2017
Hair dresser bug: If you try a "help/hilfe" message the reply is visible to everyone, not just the player issuing the message like with other npcs. Repair system: Is it really intentional for the cost of a repair to be the same as the items production cost? Only makes it worth it to repair...
- Sun Nov 12, 2017 10:45 pm
- Forum: Proposals / Vorschläge
- Topic: Race languages / Rassensprachen
- Replies: 31
- Views: 6761
Re: Race languages / Rassensprachen
I'm for b.3 or b.5 . Currently you have a lot of people going around doing [liz] or [orc] or whatever. However you have new players that then have no idea what this means and acts as if they understood it. Or you have old players who play mary-sues and know every language. Say, a dwarf speaking the ...
- Sat Nov 11, 2017 9:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Development - Tasks needed
- Replies: 11
- Views: 3907
Re: Development - Tasks needed
Is any work being done for a language system?
If not, that'd definitely be a good task for when you run out of tasks again.
Personally I'd like to see the [liz] **** **** ****** type of writing again.
If not, that'd definitely be a good task for when you run out of tasks again.
Personally I'd like to see the [liz] **** **** ****** type of writing again.
- Fri Nov 03, 2017 9:18 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Where the Rp is at
- Replies: 117
- Views: 51806
Re: Where the Rp is at
Sounds of festivity and the occasional poetic words may be heard from the Cadomyr tavern.
- Wed Nov 01, 2017 7:25 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Development - Tasks needed
- Replies: 11
- Views: 3907
Re: Development - Tasks needed
If we're making suggestions for stuff that would be nice to have but isn't an actual approved development task: Some way to break larger magic gems into smaller ones would be nice. Found myself accidentally making some magic gems too big, and it's difficult to find people willing to trade smaller o...
- Wed Nov 01, 2017 7:19 pm
- Forum: Proposals / Vorschläge
- Topic: Wishing well
- Replies: 5
- Views: 1155
Re: Wishing well
While you would obviously know when it comes to things like +1 skill or +rank points, due to getting the message belonging to such, will you know specifically what happened in cases like the next chest you open, next monster you kill, etc? Or will you just get a "You feel lucky" or similar...
- Wed Nov 01, 2017 6:43 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Development - Tasks needed
- Replies: 11
- Views: 3907
Re: Development - Tasks needed
If we're making suggestions for stuff that would be nice to have but isn't an actual approved development task: Some way to break larger magic gems into smaller ones would be nice. Found myself accidentally making some magic gems too big, and it's difficult to find people willing to trade smaller on...
- Wed Nov 01, 2017 2:37 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Age descriptors needed
- Replies: 10
- Views: 2143
Re: Age descriptors needed
I don't think elves should have age descriptions because they are supposed to have a youthful appearance unless otherwise rp' d @Lia, I thought 180 years was the equivalent of 18 human years, maybe I am mistaken I forget where I saw that "Be that as it may, Elves do not reach majority until th...
- Mon Oct 30, 2017 5:58 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Repair at NPC not working anymore?
- Replies: 4
- Views: 1349
Re: Repair at NPC not working anymore?
It's been fixed and working for some time now.Lia wrote:This is since yesterday 8 pm a Problem for all Player. So not only you Chirch
- Fri Oct 27, 2017 4:21 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Age descriptors needed
- Replies: 10
- Views: 2143
Re: Age descriptors needed
Banduk wrote "(age based on human)".GolfLima wrote:--> in elven eyes 100+ years are babies (mabe childs)Brightrim wrote:100+ Near death
i think it is realy difficult to find age description - we have to different races
- Wed Oct 25, 2017 9:20 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Age descriptors needed
- Replies: 10
- Views: 2143
Re: Age descriptors needed
Seems like a rough task, given that past teenagers there aren't exactly many definite guidelines in the real world to go by, except for maybe when someone retires. Some alternatives: <13 Child 13-18 Teenager 19-30 young adult 31-40 adult 41-60 middle aged 61-100 elderly 100+ Near death Or Ancient Go...
- Mon Oct 23, 2017 4:29 pm
- Forum: Proposals / Vorschläge
- Topic: Bring back qualities to herbs
- Replies: 11
- Views: 1481
Re: Bring back qualities to herbs
One problem that just came to my mind: We might have some difficulities including herbs with datas in cooking. Its not impossible, but we need to keep that in mind. A bit off topic but a question in relation to that. Is there really no way to make one recipe that has the option to replace one ingre...
- Mon Oct 23, 2017 3:57 pm
- Forum: Proposals / Vorschläge
- Topic: Bring back qualities to herbs
- Replies: 11
- Views: 1481
Bring back qualities to herbs
So back when, herbs used to have individual qualities. I feel this brought more life to the herblore in the game, unlike now where every herb seems to be of top quality and equally useful in alchemy. So my proposal is to bring it back. This is a proposal for a future milestone, not something immedia...