Search found 677 matches

by Setherioth
Wed Jan 07, 2004 12:30 am
Forum: General / Allgemeines (Player Forum)
Topic: new member
Replies: 13
Views: 1250

Bienvenue!

It's sad really, i took french in school for nine years, and that's all i can remember since i stopped two years ago. :(
by Setherioth
Fri Jan 02, 2004 10:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Good green day
Replies: 14
Views: 1006

Exterminate all canadians? I find that quite insulting. :x
by Setherioth
Tue Dec 30, 2003 6:50 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Twania
Replies: 8
Views: 1112

Ah i see what you mean, except for the first thing you said the rest of your post was quite unnessesary, and a bit rude IMO, i was more referring to that i guess.
by Setherioth
Mon Dec 29, 2003 6:33 am
Forum: General / Allgemeines (Player Forum)
Topic: some new ideas
Replies: 7
Views: 657

Isn't there only two npc's in town? And there are six races, so naturally there's only a couple of races that are npc's right now, human and lizards. When they get more npc's i'm sure you'll see elves and dwarfs ect. The fire idea i like very much. Magical flames hurt, real flames should as well. Th...
by Setherioth
Mon Dec 29, 2003 6:28 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Twania
Replies: 8
Views: 1112

Grant, paul, the above answer was all she needed, your posts were both completely unnesessary, watch out for spamming like that in the future.

I apologize for this post as it is too, not needed.
by Setherioth
Mon Dec 29, 2003 6:24 am
Forum: New Players / Neue Spieler
Topic: Sleeping and introducing myself
Replies: 7
Views: 951

And I thought intro was two squares away, same as whispering. Or has that been changed and i havn't noticed it?
by Setherioth
Mon Dec 29, 2003 6:21 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Just sent in Account Requests
Replies: 2
Views: 522

Seems fine.
by Setherioth
Sat Dec 27, 2003 1:54 am
Forum: General / Allgemeines (Player Forum)
Topic: New Spells
Replies: 16
Views: 1187

I knwo that's not how regular spells work. I meant that movement spell, you can't really weaken it's effect, well maybe just reduce being moved two or three spaces down to one. Regular spells i know just reduce the damage or lasting effect (paralysis) but with the moving i suggested that it's succes...
by Setherioth
Thu Dec 25, 2003 5:22 am
Forum: General / Allgemeines (Player Forum)
Topic: New Spells
Replies: 16
Views: 1187

If you're good at the spell it has %x.xx of working, but also their magic resistance has %x.xx of making it NOT work, so they higher of either raises the x value.
by Setherioth
Thu Dec 25, 2003 12:52 am
Forum: General / Allgemeines (Player Forum)
Topic: New Spells
Replies: 16
Views: 1187

you could essentially do the same thing with a paralysis spell though if you got good at it, i don't see the difference.
by Setherioth
Wed Dec 24, 2003 11:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: New Spells
Replies: 16
Views: 1187

paralysis spell doesn't push them back though? just freezes them.

Unless of course it's changed since i last used it :P
by Setherioth
Wed Dec 24, 2003 10:53 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Account Activation Question
Replies: 5
Views: 638

Righto, didn't see that for some reason. Thanks
by Setherioth
Tue Dec 23, 2003 3:58 am
Forum: General / Allgemeines (Player Forum)
Topic: Fighting commands // Kämpfende Befehle
Replies: 18
Views: 1595

If you get shot by an arrow chances are you're going to see who shot it. I like the idea of just #me shoots an arrow whenever you shoot an arrow. I know this may spam a bit, but in combat you're generally not going to be shooting 15 arrows as one of you will most likely be dead in a short while unle...
by Setherioth
Tue Dec 23, 2003 3:54 am
Forum: General / Allgemeines (Player Forum)
Topic: Dying not taken seriously
Replies: 32
Views: 2026

(in regards to the original post) number 5, never. I am extremely against a permenant loss of a character due to an amount of deaths. Skill loss is fine, perhaps implement item loss as the next step up from skill loss, but at least you can eventually recover from those. Permenently losing your chara...
by Setherioth
Tue Dec 23, 2003 3:50 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Account Activation Question
Replies: 5
Views: 638

See! Now that's the way to get an answer! None of this. My account isn't activated! Why isn't it activated!? This is stupid it takes to long! Goodwork! :D Anyways, i just had quick question that i felt did not merit it's own topic. If we have an existing account and we want to add a new or old chara...
by Setherioth
Tue Dec 23, 2003 3:44 am
Forum: General / Allgemeines (Player Forum)
Topic: greetings to you all.
Replies: 12
Views: 1100

Nice to meet you, I hope you enjoy your stay in our wonderful island!
by Setherioth
Sat Dec 20, 2003 6:53 am
Forum: General / Allgemeines (Player Forum)
Topic: Seasons / Jahreszeiten
Replies: 15
Views: 1427

Yes, and unlike a lot of proposals this one doesn't create a lot of work for the GM's. Heck, maybe even one of our loyal devoted fans who's talented with photoshop can make the tiles, then we just simply have to back up the original tiles and insert the own tiles for ourselves. No programming for th...
by Setherioth
Sat Dec 20, 2003 6:49 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Screwy Forum
Replies: 6
Views: 647

the automatic way to adjust cookies is:

Tools
Internet Options
Privacy Tab
and then that slider will change some cookie settings. I find it works fine on the default 'medium' setting.
by Setherioth
Sat Dec 20, 2003 6:36 am
Forum: General / Allgemeines (Player Forum)
Topic: While you wait
Replies: 20
Views: 1415

It can sometimes take a little while. I suggest you don't spend every minute on your computer sitting in your inbox waiting for the email to come in. :P It's like waiting for a new game you ordered in the mail, just go about your normal everyday life until it arrives. :)
by Setherioth
Sat Dec 20, 2003 6:33 am
Forum: General / Allgemeines (Player Forum)
Topic: players online?
Replies: 14
Views: 1375

You can all see his point of view though. I mean an morpg isn't much multiplyer if not very many peopple play. :P Although 20 is enough for all of us, some people prefer a larger community. I find it harder to maintain order over a larger community then a small one. Hence why are society is generall...
by Setherioth
Sun Dec 14, 2003 4:17 am
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Installer
Replies: 10
Views: 921

or you can just zip them as a self-extracting archive meaning you wouldn't need any other programs. I just think that's it completely unnessessary, that's all.
by Setherioth
Sat Dec 13, 2003 8:02 am
Forum: New Players / Neue Spieler
Topic: Music
Replies: 5
Views: 885

Yep, and as Gro'bul said there is no skill for music yet, you will always just play timid tunes on a harp or blaring note on a horn (can't remember the exact sentence) and the same for the lute. At the moment is purely their for RP value but in my opinion it is not really nessessary as you can type ...
by Setherioth
Sun Nov 30, 2003 8:28 pm
Forum: General / Allgemeines (Player Forum)
Topic: Wow... Lots of stuffs..
Replies: 8
Views: 1072

...interesting. Just out of curiosity what program was it you used that extracts things like that?
by Setherioth
Sun Nov 30, 2003 8:25 pm
Forum: New Players / Neue Spieler
Topic: moving objects on the ground
Replies: 18
Views: 1723

You're welcome, sorry we didn't understand quite what you meant.
by Setherioth
Sun Nov 30, 2003 8:22 pm
Forum: General / Allgemeines (Player Forum)
Topic: Fists vs. Sword
Replies: 33
Views: 2963

Yes, fists are weaker then swords, and yes you can punch faster then you can swing a sword in many cases, and yes punching someone with no armor on would hurt them BUT the punching in the game now still seems to fast, go try it, if you're punching someone that fast then you're obviously not putting ...
by Setherioth
Sun Nov 30, 2003 6:21 am
Forum: General / Allgemeines (Player Forum)
Topic: Fists vs. Sword
Replies: 33
Views: 2963

Yes, i've wondered that myself. Although in the game hitting somebody with your fist doesn't even hurt that much, it's just that you can hit so quickly it takes a lot of life quickly. the speed and damage should be lowered i think.
by Setherioth
Sun Nov 30, 2003 6:19 am
Forum: New Players / Neue Spieler
Topic: Occult weapons
Replies: 6
Views: 959

I agree more with paul. The dagger and staff should be fairly simple to make on your own. but if you want a golden goblet i suggest buying one if you can find it a reasonable price as it might take you quite a few gold nuggets before you find you are successful and nuggest are awfully expensive. Bet...
by Setherioth
Sun Nov 30, 2003 6:15 am
Forum: New Players / Neue Spieler
Topic: moving objects on the ground
Replies: 18
Views: 1723

Either you guys have it all wrong or I have it all wrong. Val, is your question how you move objects, any object, on the ground and that the hobbits moving the rocks was just an example, or was it how did the hobbits move the rocks so i can learn how to infiltrate their town? I was under the assumpt...
by Setherioth
Sat Nov 29, 2003 6:05 pm
Forum: General / Allgemeines (Player Forum)
Topic: Smithing changed???
Replies: 18
Views: 1572

That last part sounds like a bug, as in you can get out of having to use two of each for some items just by only having one of each in your inventory?
by Setherioth
Sat Nov 29, 2003 6:02 pm
Forum: New Players / Neue Spieler
Topic: moving objects on the ground
Replies: 18
Views: 1723

"To move rocks YOU DO NOT NEED ANY NEW KEYBOARD CONTROLS !!! " - Falk I believe his original question was how to move objects on the ground, period. And he just used to hobbits moving a rock as an example. (At least that's what i got from his original post) and so therefore i assumed that ...