Bienvenue!
It's sad really, i took french in school for nine years, and that's all i can remember since i stopped two years ago.
Search found 677 matches
- Wed Jan 07, 2004 12:30 am
- Forum: General / Allgemeines (Player Forum)
- Topic: new member
- Replies: 13
- Views: 1250
- Fri Jan 02, 2004 10:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Good green day
- Replies: 14
- Views: 1006
- Tue Dec 30, 2003 6:50 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Twania
- Replies: 8
- Views: 1112
- Mon Dec 29, 2003 6:33 am
- Forum: General / Allgemeines (Player Forum)
- Topic: some new ideas
- Replies: 7
- Views: 657
Isn't there only two npc's in town? And there are six races, so naturally there's only a couple of races that are npc's right now, human and lizards. When they get more npc's i'm sure you'll see elves and dwarfs ect. The fire idea i like very much. Magical flames hurt, real flames should as well. Th...
- Mon Dec 29, 2003 6:28 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Twania
- Replies: 8
- Views: 1112
- Mon Dec 29, 2003 6:24 am
- Forum: New Players / Neue Spieler
- Topic: Sleeping and introducing myself
- Replies: 7
- Views: 951
- Mon Dec 29, 2003 6:21 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Just sent in Account Requests
- Replies: 2
- Views: 522
- Sat Dec 27, 2003 1:54 am
- Forum: General / Allgemeines (Player Forum)
- Topic: New Spells
- Replies: 16
- Views: 1187
I knwo that's not how regular spells work. I meant that movement spell, you can't really weaken it's effect, well maybe just reduce being moved two or three spaces down to one. Regular spells i know just reduce the damage or lasting effect (paralysis) but with the moving i suggested that it's succes...
- Thu Dec 25, 2003 5:22 am
- Forum: General / Allgemeines (Player Forum)
- Topic: New Spells
- Replies: 16
- Views: 1187
- Thu Dec 25, 2003 12:52 am
- Forum: General / Allgemeines (Player Forum)
- Topic: New Spells
- Replies: 16
- Views: 1187
- Wed Dec 24, 2003 11:01 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: New Spells
- Replies: 16
- Views: 1187
- Wed Dec 24, 2003 10:53 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Account Activation Question
- Replies: 5
- Views: 638
- Tue Dec 23, 2003 3:58 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Fighting commands // Kämpfende Befehle
- Replies: 18
- Views: 1595
If you get shot by an arrow chances are you're going to see who shot it. I like the idea of just #me shoots an arrow whenever you shoot an arrow. I know this may spam a bit, but in combat you're generally not going to be shooting 15 arrows as one of you will most likely be dead in a short while unle...
- Tue Dec 23, 2003 3:54 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Dying not taken seriously
- Replies: 32
- Views: 2026
(in regards to the original post) number 5, never. I am extremely against a permenant loss of a character due to an amount of deaths. Skill loss is fine, perhaps implement item loss as the next step up from skill loss, but at least you can eventually recover from those. Permenently losing your chara...
- Tue Dec 23, 2003 3:50 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Account Activation Question
- Replies: 5
- Views: 638
See! Now that's the way to get an answer! None of this. My account isn't activated! Why isn't it activated!? This is stupid it takes to long! Goodwork! :D Anyways, i just had quick question that i felt did not merit it's own topic. If we have an existing account and we want to add a new or old chara...
- Tue Dec 23, 2003 3:44 am
- Forum: General / Allgemeines (Player Forum)
- Topic: greetings to you all.
- Replies: 12
- Views: 1100
- Sat Dec 20, 2003 6:53 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Seasons / Jahreszeiten
- Replies: 15
- Views: 1427
Yes, and unlike a lot of proposals this one doesn't create a lot of work for the GM's. Heck, maybe even one of our loyal devoted fans who's talented with photoshop can make the tiles, then we just simply have to back up the original tiles and insert the own tiles for ourselves. No programming for th...
- Sat Dec 20, 2003 6:49 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Screwy Forum
- Replies: 6
- Views: 647
- Sat Dec 20, 2003 6:36 am
- Forum: General / Allgemeines (Player Forum)
- Topic: While you wait
- Replies: 20
- Views: 1415
- Sat Dec 20, 2003 6:33 am
- Forum: General / Allgemeines (Player Forum)
- Topic: players online?
- Replies: 14
- Views: 1375
You can all see his point of view though. I mean an morpg isn't much multiplyer if not very many peopple play. :P Although 20 is enough for all of us, some people prefer a larger community. I find it harder to maintain order over a larger community then a small one. Hence why are society is generall...
- Sun Dec 14, 2003 4:17 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion Installer
- Replies: 10
- Views: 921
- Sat Dec 13, 2003 8:02 am
- Forum: New Players / Neue Spieler
- Topic: Music
- Replies: 5
- Views: 885
Yep, and as Gro'bul said there is no skill for music yet, you will always just play timid tunes on a harp or blaring note on a horn (can't remember the exact sentence) and the same for the lute. At the moment is purely their for RP value but in my opinion it is not really nessessary as you can type ...
- Sun Nov 30, 2003 8:28 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Wow... Lots of stuffs..
- Replies: 8
- Views: 1072
- Sun Nov 30, 2003 8:25 pm
- Forum: New Players / Neue Spieler
- Topic: moving objects on the ground
- Replies: 18
- Views: 1723
- Sun Nov 30, 2003 8:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Fists vs. Sword
- Replies: 33
- Views: 2963
Yes, fists are weaker then swords, and yes you can punch faster then you can swing a sword in many cases, and yes punching someone with no armor on would hurt them BUT the punching in the game now still seems to fast, go try it, if you're punching someone that fast then you're obviously not putting ...
- Sun Nov 30, 2003 6:21 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Fists vs. Sword
- Replies: 33
- Views: 2963
- Sun Nov 30, 2003 6:19 am
- Forum: New Players / Neue Spieler
- Topic: Occult weapons
- Replies: 6
- Views: 959
I agree more with paul. The dagger and staff should be fairly simple to make on your own. but if you want a golden goblet i suggest buying one if you can find it a reasonable price as it might take you quite a few gold nuggets before you find you are successful and nuggest are awfully expensive. Bet...
- Sun Nov 30, 2003 6:15 am
- Forum: New Players / Neue Spieler
- Topic: moving objects on the ground
- Replies: 18
- Views: 1723
Either you guys have it all wrong or I have it all wrong. Val, is your question how you move objects, any object, on the ground and that the hobbits moving the rocks was just an example, or was it how did the hobbits move the rocks so i can learn how to infiltrate their town? I was under the assumpt...
- Sat Nov 29, 2003 6:05 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Smithing changed???
- Replies: 18
- Views: 1572
- Sat Nov 29, 2003 6:02 pm
- Forum: New Players / Neue Spieler
- Topic: moving objects on the ground
- Replies: 18
- Views: 1723