Search found 52 matches
- Wed Jan 03, 2018 5:41 pm
- Forum: Proposals / Vorschläge
- Topic: Artifact Creation
- Replies: 36
- Views: 4939
Re: Artifact Creation
To encourage stalking with engine help.. should it be done? We have ways of finding those to RP with by using irc or forum. Some may prefer not to be found and that is their prerogative. What about a counter-artifact that is cheaper (and easier to make) than the finder. Say, if you hold the "h...
- Sun Dec 24, 2017 7:21 am
- Forum: Proposals / Vorschläge
- Topic: Client developmnent VM
- Replies: 3
- Views: 995
Client developmnent VM
Setting up the environment for client development can be rather painful, so I thought that maybe a VM with preconfigured IDE could help. This VirtualBox image (based on Kubuntu 17) has IntelliJ IDEA installed, and a clone of Illarion-Java imported into it. Building and running the client works. Othe...
- Thu Dec 21, 2017 6:24 pm
- Forum: Proposals / Vorschläge
- Topic: "Roleplay" work package
- Replies: 2
- Views: 771
Re: "Roleplay" work package
First of all, I think role-play can be of different "degree", for example: simple smalltalk when accidentaly meeting someone group events, like feasts and elections gm-lead plotlines and everithing in between. So proposals for this work package may try to improve on any of the above. Secon...
- Thu Dec 21, 2017 6:07 pm
- Forum: Proposals / Vorschläge
- Topic: "Roleplay" work package
- Replies: 2
- Views: 771
"Roleplay" work package
When I look at the work packages at the progress page, I feel there is a lack of a "roleplay" package. "Immersion" is a somewhat related package, and it clearly states the motivation for my proposal: Illarion competes with other games. To stand out as an indie game, it needs feat...
- Thu Dec 21, 2017 7:47 am
- Forum: Proposals / Vorschläge
- Topic: I have a dream
- Replies: 11
- Views: 2246
Re: I have a dream
Hi. I can't say I agree with each and every sentence here, but I like the general direction of having more freedom in game. As for the part of actual development, I really feel that there is a lack of product owner / project manager. I think Estralis functions as such, but he is not very active. For...
- Fri Nov 10, 2017 6:50 pm
- Forum: Runewick
- Topic: Rangers of Runewick
- Replies: 27
- Views: 6737
Re: Rangers of Runewick
A parchment is pinned at Runewick guard house:
Ranger Deanna is missing. Let us meet at noon of 23rd of Ushos ((13 Nov, 20:00 server time)) in Sleepy Bujhaar inn in Galmair, to coordinate the search and further actions.
Olaf Andvarefoss, ranger in probation.
- Thu Nov 09, 2017 6:22 pm
- Forum: Proposals / Vorschläge
- Topic: Server performance
- Replies: 2
- Views: 819
Server performance
There seems to be serious lag on the server side when many monsters and players are involved in a battle. Do we know which parts of the code cause the lag? Scripts or C++? Can these be optimized? Is there a profiling tool that anyone used for Illarion server? On a side note, if some profiling tool i...
- Mon Nov 06, 2017 8:09 pm
- Forum: Runewick
- Topic: Deanna is missing! // Deanna wird vermisst!
- Replies: 1
- Views: 765
Re: Deanna is missing! // Deanna wird vermisst!
Report on examining the scene I've went to the Malachite mine near Galmair. Signs of a recent cave-in can clearly be seen near the entrance, but it is still possible to crawl into the mine. Inside the mine is almost undamaged, it must have been a local collapse. No signs of Deanna so far. I will co...
- Mon Nov 06, 2017 8:13 am
- Forum: Proposals / Vorschläge
- Topic: Illarion Client - Support for Up-To-Date Hardware needed
- Replies: 5
- Views: 1195
Re: Illarion Client - Support for Up-To-Date Hardware needed
I often play without mouse, using touchpad/touchscreen of my laptop. Several things could improve my experience: 1. Attack key. I use WASD walking, and when I want to choose an attack target I have to leave the keyboard and try to catch the running monster with my touchpad. As a solution I propose a...
- Fri Nov 03, 2017 10:28 pm
- Forum: The Hemp Necktie Inn
- Topic: Call for miners
- Replies: 0
- Views: 954
Call for miners
A parchment was pinned on boards in Cadomyr, Galmair and Runewick. Call for miners! Needed workers for digging tunnels for an offensive operation on mount Letma planned by Cadomyr. Join the effort to help fighting the forces of evil and earn some coins. An experienced mining engineer <dwarven runes ...
- Sun Oct 22, 2017 5:31 pm
- Forum: Runewick
- Topic: Rangers of Runewick
- Replies: 27
- Views: 6737
Re: Rangers of Runewick
A personal note to Deanna was left, written on a small piece if parchment with some occasional blots.
PATROL REPORT.
On the 2nd of Tanos ((21 October)) I went on my first patrol.
Everything was quiet and usual, except for a couple of angry dogs west of Yewdale.
Olaf Andvarefoss.
- Wed Oct 18, 2017 10:55 pm
- Forum: Galmair
- Topic: Undead at the gates
- Replies: 0
- Views: 727
Undead at the gates
A small note is left at the door of the guardroom:
There are some undead outside of the town to the East. Killed some of them, but didn't want to go too far alone at night.
Couldn't find any guard on duty, so I leave this note.
Olaf.
There are some undead outside of the town to the East. Killed some of them, but didn't want to go too far alone at night.
Couldn't find any guard on duty, so I leave this note.
Olaf.
- Tue Oct 03, 2017 11:01 pm
- Forum: Proposals / Vorschläge
- Topic: Minor client improvement: alt-click to turn
- Replies: 3
- Views: 917
Minor client improvement: alt-click to turn
Hi, After the great feature of PlayerLookAt was introduced, I've found it somewhat hard to use because you have to double-click a player and if you miss the avatar then you end up running around like a freak. So i thought that maybe holding some key would prevent you from walking. And it seems that ...
- Mon Jul 17, 2017 7:08 pm
- Forum: Runewick
- Topic: Beware robbers!
- Replies: 0
- Views: 733
Beware robbers!
A small piece of parchment was pinned at the door of Runewick guard house. BEWARE ROBBERS! Recently I was tricked and robbed, and I warn all of you against falling into same trap. The man first approached me in Runewick and started talking about a trail of baskets that lead to the forest. I walked w...
- Wed May 03, 2017 10:37 pm
- Forum: Proposals / Vorschläge
- Topic: Rudimentary Priest Magic
- Replies: 25
- Views: 4064
Re: Rudimentary Priest Magic
Hi. Several thoughts regarding the priest part of the concept: Paladins as group leaders Very original idea, never saw such before. Just as Karrock said, this fits priest/preacher character but not monk/hermit. And I think these should also benefit from the big magic update. Perhaps the >3 persons l...
- Fri Apr 21, 2017 11:33 pm
- Forum: Proposals / Vorschläge
- Topic: Rudimentary Priest Magic
- Replies: 25
- Views: 4064
Re: Rudimentary Priest Magic
I would propose having a symbol per (yonger) god that can only be used by a priest of that god and would have some unique power. For example: - Elara - magic resistance buff - Cherga - a "wand" with damage only to undead - Oldra - skill boost or similar blessing for farming - Adron - brewi...
- Thu Apr 20, 2017 10:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 27269
Re: Current Development
Thanks for the work, and especially for sharing the work-in-progress. Perhaps there could be a sub-forum for dev blogs, where such threads could be organized (thread per feature or thread per developer). I understand that describing the progress is additional work for the developer, but it makes the...
- Fri Sep 16, 2016 8:33 pm
- Forum: New Players / Neue Spieler
- Topic: In game char description
- Replies: 5
- Views: 2156
Re: In game char description
Thanks for the replies! It seems a little bit strange that such basic functionality has disappeared between versions (I would understand if it was just not implemented in the first place). After all this is an important part for an rp-focused game. I'll start using a notepad meanwhile, thanks for ad...
- Tue Sep 13, 2016 9:09 pm
- Forum: New Players / Neue Spieler
- Topic: In game char description
- Replies: 5
- Views: 2156
In game char description
(This is a super-noob question, but there is not much help in game, and I failed to find in on forums). Is there a way to see in-game description of another player? I mean both/either the description provided by the player (e.g. "One eyed man with golden teeth") and automatic game-generate...
- Thu Aug 25, 2016 9:44 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion-Content source question
- Replies: 4
- Views: 1629
Re: Illarion-Content source question
Thanks for the detailed reply. This clarifies a lot.
- Thu Aug 25, 2016 8:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion-Content source question
- Replies: 4
- Views: 1629
Re: Illarion-Content source question
Oh, thanks! Didn't notice that there is old and new implementation (BTW this is what git branches are for), I actually started looking at it because there is a cosmetic bug that you create silver goblets using iron bars. Sounds like fraud to me :) So I thought that I can fix it myself and make a pul...
- Tue Aug 23, 2016 9:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion-Content source question
- Replies: 4
- Views: 1629
Illarion-Content source question
Hello, I'm trying to understand how crafting is defined in Illarion-Content repository. I am looking at repo https://github.com/Illarion-eV/Illarion-Content/tree/20160320 . In files ./content/craft/new/final/*.lua I see lines: local Craft = require("base.crafting.Craft") local ProductGroup...