Search found 52 matches

by snus-mumrik
Wed Jan 03, 2018 5:41 pm
Forum: Proposals / Vorschläge
Topic: Artifact Creation
Replies: 36
Views: 4939

Re: Artifact Creation

To encourage stalking with engine help.. should it be done? We have ways of finding those to RP with by using irc or forum. Some may prefer not to be found and that is their prerogative. What about a counter-artifact that is cheaper (and easier to make) than the finder. Say, if you hold the "h...
by snus-mumrik
Sun Dec 24, 2017 7:21 am
Forum: Proposals / Vorschläge
Topic: Client developmnent VM
Replies: 3
Views: 995

Client developmnent VM

Setting up the environment for client development can be rather painful, so I thought that maybe a VM with preconfigured IDE could help. This VirtualBox image (based on Kubuntu 17) has IntelliJ IDEA installed, and a clone of Illarion-Java imported into it. Building and running the client works. Othe...
by snus-mumrik
Thu Dec 21, 2017 6:24 pm
Forum: Proposals / Vorschläge
Topic: "Roleplay" work package
Replies: 2
Views: 771

Re: "Roleplay" work package

First of all, I think role-play can be of different "degree", for example: simple smalltalk when accidentaly meeting someone group events, like feasts and elections gm-lead plotlines and everithing in between. So proposals for this work package may try to improve on any of the above. Secon...
by snus-mumrik
Thu Dec 21, 2017 6:07 pm
Forum: Proposals / Vorschläge
Topic: "Roleplay" work package
Replies: 2
Views: 771

"Roleplay" work package

When I look at the work packages at the progress page, I feel there is a lack of a "roleplay" package. "Immersion" is a somewhat related package, and it clearly states the motivation for my proposal: Illarion competes with other games. To stand out as an indie game, it needs feat...
by snus-mumrik
Thu Dec 21, 2017 7:47 am
Forum: Proposals / Vorschläge
Topic: I have a dream
Replies: 11
Views: 2246

Re: I have a dream

Hi. I can't say I agree with each and every sentence here, but I like the general direction of having more freedom in game. As for the part of actual development, I really feel that there is a lack of product owner / project manager. I think Estralis functions as such, but he is not very active. For...
by snus-mumrik
Fri Nov 10, 2017 6:50 pm
Forum: Runewick
Topic: Rangers of Runewick
Replies: 27
Views: 6737

Re: Rangers of Runewick

A parchment is pinned at Runewick guard house:
Ranger Deanna is missing. Let us meet at noon of 23rd of Ushos ((13 Nov, 20:00 server time)) in Sleepy Bujhaar inn in Galmair, to coordinate the search and further actions.
Olaf Andvarefoss, ranger in probation.
by snus-mumrik
Thu Nov 09, 2017 6:22 pm
Forum: Proposals / Vorschläge
Topic: Server performance
Replies: 2
Views: 819

Server performance

There seems to be serious lag on the server side when many monsters and players are involved in a battle. Do we know which parts of the code cause the lag? Scripts or C++? Can these be optimized? Is there a profiling tool that anyone used for Illarion server? On a side note, if some profiling tool i...
by snus-mumrik
Mon Nov 06, 2017 8:09 pm
Forum: Runewick
Topic: Deanna is missing! // Deanna wird vermisst!
Replies: 1
Views: 765

Re: Deanna is missing! // Deanna wird vermisst!

Report on examining the scene I've went to the Malachite mine near Galmair. Signs of a recent cave-in can clearly be seen near the entrance, but it is still possible to crawl into the mine. Inside the mine is almost undamaged, it must have been a local collapse. No signs of Deanna so far. I will co...
by snus-mumrik
Mon Nov 06, 2017 8:13 am
Forum: Proposals / Vorschläge
Topic: Illarion Client - Support for Up-To-Date Hardware needed
Replies: 5
Views: 1195

Re: Illarion Client - Support for Up-To-Date Hardware needed

I often play without mouse, using touchpad/touchscreen of my laptop. Several things could improve my experience: 1. Attack key. I use WASD walking, and when I want to choose an attack target I have to leave the keyboard and try to catch the running monster with my touchpad. As a solution I propose a...
by snus-mumrik
Fri Nov 03, 2017 10:28 pm
Forum: The Hemp Necktie Inn
Topic: Call for miners
Replies: 0
Views: 954

Call for miners

A parchment was pinned on boards in Cadomyr, Galmair and Runewick. Call for miners! Needed workers for digging tunnels for an offensive operation on mount Letma planned by Cadomyr. Join the effort to help fighting the forces of evil and earn some coins. An experienced mining engineer <dwarven runes ...
by snus-mumrik
Sun Oct 22, 2017 5:31 pm
Forum: Runewick
Topic: Rangers of Runewick
Replies: 27
Views: 6737

Re: Rangers of Runewick

A personal note to Deanna was left, written on a small piece if parchment with some occasional blots.
PATROL REPORT.
On the 2nd of Tanos ((21 October)) I went on my first patrol.
Everything was quiet and usual, except for a couple of angry dogs west of Yewdale.
Olaf Andvarefoss.
by snus-mumrik
Wed Oct 18, 2017 10:55 pm
Forum: Galmair
Topic: Undead at the gates
Replies: 0
Views: 727

Undead at the gates

A small note is left at the door of the guardroom:

There are some undead outside of the town to the East. Killed some of them, but didn't want to go too far alone at night.
Couldn't find any guard on duty, so I leave this note.
Olaf.
by snus-mumrik
Tue Oct 03, 2017 11:01 pm
Forum: Proposals / Vorschläge
Topic: Minor client improvement: alt-click to turn
Replies: 3
Views: 917

Minor client improvement: alt-click to turn

Hi, After the great feature of PlayerLookAt was introduced, I've found it somewhat hard to use because you have to double-click a player and if you miss the avatar then you end up running around like a freak. So i thought that maybe holding some key would prevent you from walking. And it seems that ...
by snus-mumrik
Mon Jul 17, 2017 7:08 pm
Forum: Runewick
Topic: Beware robbers!
Replies: 0
Views: 733

Beware robbers!

A small piece of parchment was pinned at the door of Runewick guard house. BEWARE ROBBERS! Recently I was tricked and robbed, and I warn all of you against falling into same trap. The man first approached me in Runewick and started talking about a trail of baskets that lead to the forest. I walked w...
by snus-mumrik
Wed May 03, 2017 10:37 pm
Forum: Proposals / Vorschläge
Topic: Rudimentary Priest Magic
Replies: 25
Views: 4064

Re: Rudimentary Priest Magic

Hi. Several thoughts regarding the priest part of the concept: Paladins as group leaders Very original idea, never saw such before. Just as Karrock said, this fits priest/preacher character but not monk/hermit. And I think these should also benefit from the big magic update. Perhaps the >3 persons l...
by snus-mumrik
Fri Apr 21, 2017 11:33 pm
Forum: Proposals / Vorschläge
Topic: Rudimentary Priest Magic
Replies: 25
Views: 4064

Re: Rudimentary Priest Magic

I would propose having a symbol per (yonger) god that can only be used by a priest of that god and would have some unique power. For example: - Elara - magic resistance buff - Cherga - a "wand" with damage only to undead - Oldra - skill boost or similar blessing for farming - Adron - brewi...
by snus-mumrik
Thu Apr 20, 2017 10:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27269

Re: Current Development

Thanks for the work, and especially for sharing the work-in-progress. Perhaps there could be a sub-forum for dev blogs, where such threads could be organized (thread per feature or thread per developer). I understand that describing the progress is additional work for the developer, but it makes the...
by snus-mumrik
Fri Sep 16, 2016 8:33 pm
Forum: New Players / Neue Spieler
Topic: In game char description
Replies: 5
Views: 2156

Re: In game char description

Thanks for the replies! It seems a little bit strange that such basic functionality has disappeared between versions (I would understand if it was just not implemented in the first place). After all this is an important part for an rp-focused game. I'll start using a notepad meanwhile, thanks for ad...
by snus-mumrik
Tue Sep 13, 2016 9:09 pm
Forum: New Players / Neue Spieler
Topic: In game char description
Replies: 5
Views: 2156

In game char description

(This is a super-noob question, but there is not much help in game, and I failed to find in on forums). Is there a way to see in-game description of another player? I mean both/either the description provided by the player (e.g. "One eyed man with golden teeth") and automatic game-generate...
by snus-mumrik
Thu Aug 25, 2016 9:44 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion-Content source question
Replies: 4
Views: 1629

Re: Illarion-Content source question

Thanks for the detailed reply. This clarifies a lot.
by snus-mumrik
Thu Aug 25, 2016 8:31 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion-Content source question
Replies: 4
Views: 1629

Re: Illarion-Content source question

Oh, thanks! Didn't notice that there is old and new implementation (BTW this is what git branches are for), I actually started looking at it because there is a cosmetic bug that you create silver goblets using iron bars. Sounds like fraud to me :) So I thought that I can fix it myself and make a pul...
by snus-mumrik
Tue Aug 23, 2016 9:35 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion-Content source question
Replies: 4
Views: 1629

Illarion-Content source question

Hello, I'm trying to understand how crafting is defined in Illarion-Content repository. I am looking at repo https://github.com/Illarion-eV/Illarion-Content/tree/20160320 . In files ./content/craft/new/final/*.lua I see lines: local Craft = require("base.crafting.Craft") local ProductGroup...