Search found 555 matches

by CJK
Thu May 04, 2017 10:04 pm
Forum: Proposals / Vorschläge
Topic: Rudimentary Priest Magic
Replies: 25
Views: 4067

Re: Rudimentary Priest Magic

So if you want to add the Five to the existing priest magic, draft a list of changes so we can address them. The purpose of a concept is that it is clear to all who work on magic where the road goes. Of course, during actual implementation, we'll have to deviate in many ways from the implementation...
by CJK
Thu May 04, 2017 12:44 am
Forum: Trading / Handel
Topic: Buying: Tailoring and Dyeing materials
Replies: 0
Views: 663

Buying: Tailoring and Dyeing materials

If anybody looks for some easy coin, especially newcomers, I am buying the following items: Balls of silk: 30 silver a piece Balls of wool: 25 silver for 100 Spools of thread: 40 silver for 100 Grey cloth: 50 silver for 100 Colored cloth: 60 silver for 100 I also require the following items for dyei...
by CJK
Wed May 03, 2017 11:14 pm
Forum: Proposals / Vorschläge
Topic: Rudimentary Priest Magic
Replies: 25
Views: 4067

Re: Rudimentary Priest Magic

I can't really respond to most of your points because, well, I am probably 9 months away from working on most of them. I somewhat refuse to talk about things which are so far away from relevancy. It just bogs down development and gets everything trapped in bickering. (Believe me, nobody is guiltier ...
by CJK
Tue May 02, 2017 10:24 pm
Forum: New Players / Neue Spieler
Topic: Attributes and their use / Attribute und ihr Nutzen
Replies: 56
Views: 31596

Re: Attributes and their use / Attribute und ihr Nutzen

Does 14 to 15 have the same impact as 19 to 20 (e.g. 5% or sth.) Thanks in advance! TL;DR: It tapers off. The impact of CON can be represented as a sequence from 1 to 26 (a dwarf on potions and rabbit dishes) where each element is 14/N. The values of that sequence as percentages would be: 1: 1400%,...
by CJK
Fri Apr 28, 2017 11:16 pm
Forum: New Players / Neue Spieler
Topic: Masked characters
Replies: 17
Views: 7106

Re: Masked characters

Here is a relevant mantis thread for you: http://illarion.org/mantis/view.php?id=11135 There is no intention currently to add engine support for disguises in the near future. It is surprisingly more work than may be anticipated to write a working and reasonably balanced solution to this. Current dev...
by CJK
Wed Apr 26, 2017 6:40 am
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14862
Views: 1766548

Re: Whose RP did you like today?

Many thanks for all those who came out to the Mass to Malachin and then the fight practice. The words to Malachin by all were excellent! Also many thanks to Malachin for the feast. ;) The Malachin part was actually really fantastic all around. It exceeded my expectations, not because they were low ...
by CJK
Wed Apr 26, 2017 4:12 am
Forum: General / Allgemeines (Player Forum)
Topic: Quote of the day is back
Replies: 569
Views: 228345

Re: Quote of the day is back

Image
by CJK
Wed Apr 26, 2017 2:09 am
Forum: Cadomyr
Topic: Auxiliary Practice//Hilfsüben
Replies: 4
Views: 1514

Re: Auxiliary Practice//Hilfsüben

Do not forget the training and worship for the glory of Malachín today! We will be starting in a dwarven hour in the marketplace of Cadomyr. All are welcome, hunters, warriors, smiths, priests, and bards. All sorts from all towns. If you do not have interest in the training, participation in the glo...
by CJK
Wed Apr 26, 2017 1:09 am
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27274

Re: Current Development

That would be somebody using the dev client but without the proper script support. My pull request hasn't been merged yet by somebody with appropriate access, so the needed scripts don't yet exist on the server. Until this is merged, it won't work anywhere: https://github.com/Illarion-eV/Illarion-Co...
by CJK
Tue Apr 25, 2017 5:14 am
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27274

Re: Current Development

Alright, I've pushed the client side of this to the Development Client and am waiting for a pull request to be merged so the barebones basics can be put on the development server. What it lacks: Rigorous English testing, because I lacked the time. Let me know what issues in Engilsh need to be fixed ...
by CJK
Mon Apr 24, 2017 12:24 am
Forum: Proposals / Vorschläge
Topic: Rudimentary Priest Magic
Replies: 25
Views: 4067

Re: Rudimentary Priest Magic

Beginning to introduce components of the priest magic system mentioned by Estralis is a chief goal for me this year. There may be some minor variations and some parts will come long before others, but I have a few solid plans on how it will be approached. I promise that this year I will do my best t...
by CJK
Fri Apr 21, 2017 8:49 pm
Forum: New Players / Neue Spieler
Topic: Housing
Replies: 5
Views: 3610

Re: Housing

As stated by others, the mechanics to do it IG do not exist and will not be implemented for years. If you want to do some sort of map changes there, talk to the GMs and perhaps Evie. Anybody can use the map editor tool to design stuff they want, you just can't count on it being put in game afterward.
by CJK
Thu Apr 20, 2017 6:45 pm
Forum: The Hemp Necktie Inn
Topic: Downtime
Replies: 976
Views: 269237

Re: Downtime

Jonathan Cain has been scarcely seen since the beginning of Irmas. He may be rumored to have withdrawn to his craftsmanship and offered the goods to Irmorom.



((Been gone and continuing to be mostly gone due to exams and finals this week and next.))
by CJK
Tue Apr 18, 2017 5:36 am
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27274

Re: Current Development

This is going to be huge. Looking forward to the update! Thanks! I took a break from development the latter half of the week in observance of Holy Week, but I intend to put the prototype form up on the development server and client after the next update, which I believe is slated for soon. Don't ge...
by CJK
Tue Apr 11, 2017 10:24 am
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27274

Re: Current Development

What about the "free text"? I know many players would welcome an option to write their own character description. I'm currently focusing on the minimal-shippable-product version of this. Once that is IG, it can be expanded on in the future. Before I can bring back the custom descriptions,...
by CJK
Tue Apr 11, 2017 9:29 am
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27274

Current Development

Wanted to make a thread where I (and other devs are welcome) can show works in progress. Consider it teasers. Mostly I end up working on various bugfixes and whatnot that 80% of you will never notice, but occasionally it's nice to do "in your face" features. First, I'm working on bringing ...
by CJK
Sun Apr 09, 2017 2:08 am
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14862
Views: 1766548

Re: Whose RP did you like today?

Jefferson!
by CJK
Mon Apr 03, 2017 6:28 am
Forum: General / Allgemeines (Player Forum)
Topic: Your Screenshots here
Replies: 98
Views: 209966

Re: Your Screenshots here

The highest blood pressure in all of Power Gaming:
Image


The highest high in all of Power Gaming:

Image


Somehow this is my first ever 100 I am the worst 9-year player ever.
by CJK
Thu Sep 15, 2016 3:09 am
Forum: Proposals / Vorschläge
Topic: Attribute Trainer Price
Replies: 39
Views: 7403

Re: Attribute Trainer Price

I didn't want to elaborate too heavily in case I was met with a big fat no, but it makes a lot of sense and would give more meaning to places such as libraries, or shrines - which could probably be used to train willpower. PLUS once the priest system comes in, actually sitting around praying would ...
by CJK
Wed Sep 14, 2016 7:37 pm
Forum: New Players / Neue Spieler
Topic: Attributes and their use / Attribute und ihr Nutzen
Replies: 56
Views: 31596

Re: Attributes and their use / Attribute und ihr Nutzen

An update on the current affair of attributes, because I've been fielding a fair few questions about them lately: Lead attributes for learning Dexterity: All skills that process materials. E.g. Carpentry, gemcutting, etc. Dexterity: Instruments, for now. It is not clear that these skills will contin...
by CJK
Wed Sep 14, 2016 5:19 pm
Forum: Proposals / Vorschläge
Topic: Attribute Trainer Price
Replies: 39
Views: 7403

Re: Attribute Trainer Price

With the changes in the effectiveness of attributes since the VBU and the persisting lack of transparency regarding what each of them do exactly , it has left many of us older players with rather weak or ineffective characters. Anybody who ever wants to know with 100% accuracy what attributes do an...
by CJK
Tue Sep 13, 2016 9:51 pm
Forum: New Players / Neue Spieler
Topic: In game char description
Replies: 5
Views: 2156

Re: In game char description

Neither of these are currently the case, no. A system similar to the automatic messages you've described has existed in the past, but was removed in the current version of the game. There is an open ticket about implementing a new version of such system here: http://illarion.org/mantis/view.php?id=7...
by CJK
Tue Sep 13, 2016 3:37 am
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14862
Views: 1766548

Re: Whose RP did you like today?

Sinister wrote:The character Allesandra was quite enjoyable.
Totally agree, I always enjoy running into that character. All around an enjoyable character to interact with.
by CJK
Sun Sep 11, 2016 10:42 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Quest bug?
Replies: 2
Views: 1728

Re: Quest bug?

by CJK
Sat Sep 10, 2016 4:23 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Limits
Replies: 15
Views: 3690

Re: Limits

I can not answer that question for you, sorry. I do not know nearly enough about your system. Nitram, being much more experienced in system software than myself, might have some recommendations. It is entirely possible that you will need to be looking more at the documentation for your chip manufact...
by CJK
Sat Sep 10, 2016 2:38 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Limits
Replies: 15
Views: 3690

Re: Limits

To put it simply, I don't know without knowing a lot more about your system and what is causing this.


I would suggest you upload the picture to imgur.com and just post a link to it.
by CJK
Sat Sep 10, 2016 1:49 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Limits
Replies: 15
Views: 3690

Re: Limits

How do I screen shot, because right now my tracker has it as UC 99% Couple options depending on your system. Check your keyboard for "PRTSCRN" button and press it. This should copy the current screen into your clipboard. You might need to hold FN, CTRL, ALT, or SHIFT when you do. It all k...
by CJK
Fri Sep 09, 2016 8:02 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Limits
Replies: 15
Views: 3690

Re: Limits

If you looks in task manager, does it actually state that 100% of the processor is being used by Illarion and not by other things? The client is pretty memory intensive, but I've never seen it be very processor intensive. In fact, can you post a screenshot of the resource manager or task manager whe...
by CJK
Wed Sep 07, 2016 11:07 pm
Forum: Proposals / Vorschläge
Topic: magical Gemsmith-Hemp Necktie
Replies: 20
Views: 3785

Re: magical Gemsmith-Hemp Necktie

This is a legitimate concern and may merit reviewing the relevant design guidelines. I promise, there will be some internal discussion about the pros and cons of the current system and what changes are necessary. Afterwards, you can probably expect a public statement and discussion about it because ...
by CJK
Wed Sep 07, 2016 1:32 pm
Forum: New Players / Neue Spieler
Topic: Einige Fragen
Replies: 3
Views: 1865

Re: Einige Fragen

Willkommen zu Illarion! Kann ich meine Attribute verbessern? Nicht permanent, es gibt alchemistische Tränke die das für einen gewissen Zeitraum machen. Kann ich soviel lernen wie ich möchte oder ist das irgendwie begrenzt? Je mehr man nacheinander lernt, je langsamer lernt man. Man sollte zwischendu...