Search found 154 matches

by Greisling
Thu Nov 08, 2007 8:25 pm
Forum: General / Allgemeines (Player Forum)
Topic: Death
Replies: 78
Views: 11704

The once implemented KO system did not work - so far so good. Though, that does not mean that any other KO-concept will fail as well. Any systems which would clearly define the RP status of a clouded char (KO or dead) is a huge improvement the game truely needs. My proposal of the death system (righ...
by Greisling
Thu Nov 08, 2007 1:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Death
Replies: 78
Views: 11704

Sorry, but the death of another char is nothing a player should have to decide. That would be a kind of forced RP in my opinion. To be badly injured is one thing and ok... but death... No way. Even if you say now, the minute would be enough time for both sides to decide... we know both that there a...
by Greisling
Thu Nov 08, 2007 12:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Death
Replies: 78
Views: 11704

It seems many Players think that the consequences of being killed should be more dramatic. Why do not resurrect an old idea (quote of the to-do list on illarion.org): "Upon a succesful atack on another player, you only knock him unconscious. This allows you to steal his items. If you really wis...
by Greisling
Sun Nov 04, 2007 10:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Newbie guide - something that matters!
Replies: 13
Views: 1858

I am preparing some additional info for the newbie guide. I ask all POs to post some atmospheric snapshots of IG events they think are worth to be shown to newbies. Something like impressive graphics, specialefects ore many chars in one scene. Please post them here. Thanks! --- Ich bereite gerade ei...