Search found 154 matches
- Thu Nov 08, 2007 8:25 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Death
- Replies: 78
- Views: 11704
The once implemented KO system did not work - so far so good. Though, that does not mean that any other KO-concept will fail as well. Any systems which would clearly define the RP status of a clouded char (KO or dead) is a huge improvement the game truely needs. My proposal of the death system (righ...
- Thu Nov 08, 2007 1:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Death
- Replies: 78
- Views: 11704
Sorry, but the death of another char is nothing a player should have to decide. That would be a kind of forced RP in my opinion. To be badly injured is one thing and ok... but death... No way. Even if you say now, the minute would be enough time for both sides to decide... we know both that there a...
- Thu Nov 08, 2007 12:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Death
- Replies: 78
- Views: 11704
- Sun Nov 04, 2007 10:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Newbie guide - something that matters!
- Replies: 13
- Views: 1858
I am preparing some additional info for the newbie guide. I ask all POs to post some atmospheric snapshots of IG events they think are worth to be shown to newbies. Something like impressive graphics, specialefects ore many chars in one scene. Please post them here. Thanks! --- Ich bereite gerade ei...