Search found 1164 matches
- Thu Jun 04, 2009 6:44 pm
- Forum: The Hemp Necktie Inn
- Topic: Whispers in the dark.. ((closed))
- Replies: 24
- Views: 3603
He twitched heavily in the uneasy sleep; his feet pushed an empty bottle of wine over, causing it to fall against two other empty bottles. The loud sound of the bottles made him shiver, and he could feel the cold sweat on his forehead as he reluctantly opened his eyes… glancing around the dark room...
- Wed Jun 03, 2009 4:47 pm
- Forum: The Hemp Necktie Inn
- Topic: Whispers in the dark.. ((closed))
- Replies: 24
- Views: 3603
He kept staring at the ship until the day turned to evening and the sails finally disappeared into the Horizon. He stood there, hoping that the ship would turn back or that he somehow... anyhow... could turn back the time. If it just was possible to live the moment again, he would have grabbed her ...
- Sun May 31, 2009 10:34 am
- Forum: New Players / Neue Spieler
- Topic: PK'er?
- Replies: 33
- Views: 4364
Bandorakai is sort of new too, from what I gather. Though, this seems like a GM-matter definitely. The problem with jailing such chars is that the GM's do not generally like us jailing chars indefinitely (which I sort of understand). EDIT: That cannot be done ever ever ever . He did NOT have the rig...
- Sat May 30, 2009 11:51 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The More you know... the less you learn
- Replies: 39
- Views: 4390
Those that are eventual masters have been in game a long time also. A nice freedom of the game is to be able to choose without restriction and change when they want rather then making a new character. I'm not arguing against the freedom of choosing skill. Read what I said. However, what I am saying...
- Sat May 30, 2009 4:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The More you know... the less you learn
- Replies: 39
- Views: 4390
- Sat May 30, 2009 1:24 am
- Forum: General / Allgemeines (Player Forum)
- Topic: The More you know... the less you learn
- Replies: 39
- Views: 4390
- Fri May 29, 2009 12:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The More you know... the less you learn
- Replies: 39
- Views: 4390
Kein aktueller sehr guter Kämpfer ist gleichzeitig gut im Handwerk. Vielleicht, aber das bedeutet nicht das die derzeitig situation erfolgt aus die attributen oder das alles ist okay. Alles ist nicht okay. :wink: Die sehr guter (Matt usw. ;) ) Kämpfer haben die Handwerkfähigkeiten nicht, weil sie k...
- Fri May 29, 2009 11:55 am
- Forum: General / Allgemeines (Player Forum)
- Topic: The More you know... the less you learn
- Replies: 39
- Views: 4390
- Fri May 29, 2009 11:53 am
- Forum: General / Allgemeines (Player Forum)
- Topic: The More you know... the less you learn
- Replies: 39
- Views: 4390
..By separating dex into (Crafting) dex and then Hand-to-eye Coordnation (Fighting). Dex has not positive effect on fighting at all (makes even sense, as the sort of coordination you need while fighting or throwing this is often quite different than what you need when you patiently try to create som...
- Thu May 28, 2009 6:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Call for opinions: Lead attributes
- Replies: 60
- Views: 7059
Re: Call for opinions: Lead attributes
blacksmithing Str ____________________________________________________________ The reason why I gave no fighting skill a "Dex" is that Dexterity is very often used for crafting, and fighters shouldn't have bonuses on crafting skills too. Edit: Oh, just realized that Cromwell already point...
- Thu May 28, 2009 3:34 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Call for opinions: Lead attributes
- Replies: 60
- Views: 7059
Aha. Someone has a lot in dex I see. :P No, my motivations with removing dex are simple: Complaints regarding warriors who make their own stuff. As it currently stands, dexterity does (AFAIK) affect fighting quite a bit, the scale depending on the weapons at use. This means, that a fighter has every...
- Thu May 28, 2009 2:18 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Call for opinions: Lead attributes
- Replies: 60
- Views: 7059
language skills -> Intelligence (1) baking -> Dexterity (2) blacksmithing -> Dexterity carpentry -> Dexterity dying and tanning -> Dexterity fireing bricks -> Dexterity fishing -> Dexterity gemcutting -> Perception (4) glass blowing -> Dexterity goldsmithing -> Dexterity herb lore -> Intelligence (...
- Thu May 28, 2009 12:14 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
- Thu May 28, 2009 4:47 am
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
- Wed May 27, 2009 1:30 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
There is a simple reason for the lack of supply: lack of demand! When no one buys smithed items, no one will produce them! I say: give it a try! Remove itemdrops! Change it into coins or, as Hadrian suggested: make a new item, only usable to be sold to NPCs. Try it for some weeks. Testing that for ...
- Wed May 27, 2009 12:36 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
Or alternatively: More high end materials (Pure elements/Merinium ignots) and coins, and fewer item drops (Craftsmen buy these materials from the fighters for coins/stuff!). However: Since getting coins and relying solely on the craftsmen is not an idea which is wholly without downsides (namely supp...
- Sun May 24, 2009 12:42 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
One thing that might create the impression of stagnation to especially someone who is not playing the game, is the fact that the guild-scene is practically dead. The active 'guilds' are few and far between, and even the towns suffer from (varying degrees) of inactivity. The reason why there are not ...
- Sun May 17, 2009 12:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Aufruf an alle kreativen Köpfe ~ Call to all creative minds
- Replies: 39
- Views: 4650
Have background noise, like bird-song/animal noises in forests, river sounds by water, ocean sounds by the sea. In mountains you could have the sound of the winds, while in towns you get background people noise. Not sure about deserts. Maybe an orcish war-drum? Please make them quite subtle and non...
- Sat May 16, 2009 6:38 pm
- Forum: The Hemp Necktie Inn
- Topic: The Archduchy of the Town of Troll's Bane
- Replies: 211
- Views: 33080
If you only weren't such a drooling idiot, you'd realize that the tavern was previously owned by Silverbrand. Therefore, as a coutesy of the Island's building master Lorian MacGintish the building will not be repaired before the war is over. It's him whom you should be complaining to, but I'm sure y...
- Sat May 16, 2009 12:13 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Newbie name color
- Replies: 11
- Views: 1322
Will someone please think of the children? Let's keep this simple instead of some A/S/L thing. I don't want to know what the person speaks, and I'll be damned if anyone should know anything about me. Alex has a point though, perhaps it would be possible to change the F irst letter of the name to say...
- Tue May 12, 2009 2:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
- Sun May 10, 2009 8:29 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
- Sun May 10, 2009 8:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
http://en.wikipedia.org/wiki/Representative_democracy Like the People's Republic of China or Islamic Republic of Iran? Republic means very little.. We're representative democracies. As for Salkamar, it's nowhere directly said that they're actually a democracy, or at least a direct democracy. Even i...
- Sun May 10, 2009 6:49 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
http://en.wikipedia.org/wiki/Representative_democracy Like the People's Republic of China or Islamic Republic of Iran? Republic means very little.. We're representative democracies. As for Salkamar, it's nowhere directly said that they're actually a democracy, or at least a direct democracy. Even i...
- Sun May 10, 2009 4:25 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
The problem was what I see as inconsisency of argument. What you say actually applies to directly every organization in this game. What pisses me off is the way you apply your logic just to 'one' thing in particular. If use RL as yardstick for any IG community measurements, every community is laugha...
- Sun May 10, 2009 4:03 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
- Sun May 10, 2009 3:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
As non-OT: For me, Illarion feels like a Ancient-Medieval-Wild West-The Enlightenment combination. Ancient from the pantheon. Medieval from the technology, certain background/race related things and many IG things (knighthoods, castles, fledging feudalism..), splintered factions and conflicts betwee...
- Sun May 10, 2009 3:17 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
First: yes the iland IS small... why try everyone to make it bigger? Why the hell everything must be big, bombastic and epic? Why the hell so much player cant accept that gobiath is only a sh** of land in the ocean which no one cares about in the rest of the Illarion as plane? Well, there you go. W...
- Sun May 10, 2009 2:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How does the "atmosphere" of Illarion feel like?
- Replies: 208
- Views: 19817
Well, I guess the ability to take those things seriously has something to do with thinking and the ability to put things to a context in general. Firstly: The entire island is actually quite small, with it taking maybe fifteen minutes to walk from one edge of the island to the other. Yet, it has fif...
- Fri May 08, 2009 6:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: ~ Building Rules / Bauregeln ~
- Replies: 415
- Views: 125046
That's the symptom, not the problem. The problem is actually low number of players. Or more precisely, low number of players compared to a high number of settlements (Goldburg, TB, Vanima, Orcs of the North, Greenbriar, Caelum, Monastery, Varshikar, Nordmark, Zzyathis, Silverbrand, Magic Academy, Gr...