Search found 426 matches

by Karrock
Sun Jan 14, 2018 1:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Update November 2017
Replies: 36
Views: 9330

Re: Update November 2017

I'm most afraid that now everyone even if not wearing armors at the moment will wear same clothes like an army of clones. Forcing people to look same is very bad. I think every 100s level armors/robes/clothes should have all types of look. warrior>archer>mage>warrior Thats the princip we try to bala...
by Karrock
Sun Jan 14, 2018 11:43 am
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

If you have to be high level, perfect attributes, lvl 9 gem set to be immersed in the world of Illarion, then you will not find it fun. Unless you enjoy PGing and Min/Maxing. The thing is I know this, you know, all old players know this, but new players treat games mostly by mechanics they can offe...
by Karrock
Sat Jan 13, 2018 9:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

People before tried this with different results. With no changes in mechanics this also fails in long term. In the example crafting: Why character must find a master to share with him materials when access to static tools is free and materials gave to other character can't be used by him to skill up...
by Karrock
Sat Jan 13, 2018 8:43 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

Character who has got low skills, bad set attributes, low amount of magical gems is seldom treated serious when an important matter rises... This is not issue of RP I consider. To be honest I can't understand this topic, because in my opinion RP is not only standing together around depot, campfire, ...
by Karrock
Sat Jan 13, 2018 7:57 pm
Forum: Proposals / Vorschläge
Topic: Magical gem system (Changes)
Replies: 72
Views: 12432

Re: Magical gem system (Changes)

Because someone has asked in other topic why this is not possible for a new player/character or even a player who stopped playing for some time to match old ones and points cause as a difficulties on gettings skills I must refresh this topic and introduce my incomplete solution. This solution is sim...
by Karrock
Sat Jan 13, 2018 7:00 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

That is actually a really good point. It is hard to establish a character in the game and it is very easy for a newer character, especially that of a new player, to be over shadowed. Even as a returning player, it can be hard to find a niche in the community. Are there any thoughts on what could be...
by Karrock
Fri Jan 12, 2018 2:07 pm
Forum: The Hemp Necktie Inn
Topic: The job for druid/s
Replies: 3
Views: 1122

The job for druid/s

On the wall in front of the Nectie Inn is placed the large board, between many other notes or different types of informations or messages and such is that seems recently hanged a small poster here. Letters on this poster seems to look clear and easily to read. This looks like if someone has put a s...
by Karrock
Fri Jan 12, 2018 1:25 pm
Forum: General / Allgemeines (Player Forum)
Topic: DE translations needed
Replies: 11
Views: 4516

Re: DE translations needed

Perhaps you are right, Q-wert. Instead of describing in this form Galmair that looks like description of a condition or rich state, DEVS can use different word/words while not step outside of mechanical shape. But I would not say this is a big issue. I would suggest - > The realm of the power of mon...
by Karrock
Thu Jan 11, 2018 6:17 pm
Forum: General / Allgemeines (Player Forum)
Topic: DE translations needed
Replies: 11
Views: 4516

Re: DE translations needed

All towns are different than their descriptions on the page. This can't be and even not should be changed just because these are descripitons of mechanical foundations not a shape made by active characters. Like a character who follows rules of honor is not forced to live in Cadomyr and character wh...
by Karrock
Wed Jan 10, 2018 9:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

It's okay if you want to play a stubborn Albarian, but then you should not expect that someone like that in a high rank. I will just bring this sentence last for all in this topic. May someone enlighten me why person with higher rank has to fullfil rules even not made by player characters which doe...
by Karrock
Wed Jan 10, 2018 8:29 pm
Forum: Proposals / Vorschläge
Topic: Better official events and spirit
Replies: 7
Views: 1163

Better official events and spirit

Here is the idea. I have to write this despite I know that no idea created by me has any chance to pass (even if gets good rates). I write this just because before that someone else will put similar. Because now official events and spirit of the common happenings in the game GMs create in hope these...
by Karrock
Wed Jan 10, 2018 7:51 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

1. A certain amount of respect can be countered by things you do not like. An Albarian must learn that there are other views elsewhere. And if he wants to get there a high rank, he must learn to respect that. For example My Norodaj does not like magic or elves, but she has learned to bring some res...
by Karrock
Wed Jan 10, 2018 3:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

In Runewick, nobody has ever really tried to get higher positions. Not really. (as far as I know) If you want high positions you have to do something for it, and do not expect anything to fall into your lap. Of course, that's not easy, but the current higher Peoples did not get easy in those days. ...
by Karrock
Wed Jan 10, 2018 4:07 am
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

I must repeat. This is common problem for all games in this genre. Different games in this genre have different solutions, different playing style, etc. what shows that no existed strategies can lead to solve this problem. All are connected by this same idea. They are freeware what also doesn't make...
by Karrock
Wed Jan 10, 2018 3:34 am
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

Lack of players is not a fault of ooc decisions made by players. This situation in these times is common for all games in this genre. In comparison to modern games Illarion looks very bad. Common player rate game by graphics first. For a newbie player even if he decides to download game after got a ...
by Karrock
Sun Jan 07, 2018 10:57 pm
Forum: Proposals / Vorschläge
Topic: Summoning monster
Replies: 8
Views: 1488

Re: Summoning monster

But I think after some time a char who picks arcane magic will master all elements. Playing a pure one/two ways mage because of rp reasons will be not useful like we see this now when a player creates crafter and after some time skill up all crafts. Warrior learns all types of weapon/armor to get be...
by Karrock
Sun Jan 07, 2018 6:07 pm
Forum: Proposals / Vorschläge
Topic: Summoning monster
Replies: 8
Views: 1488

Re: Summoning monster

I think they want to create 5 arcane classes based on elements. Fire, water, air, earth and spirit. Five different skills. I am not sure only if at least one of them will contain necromancy. Best for necromancy in my opinion would be if has it priest (templar) of Cherga or Moshran. Better if priest ...
by Karrock
Thu Jan 04, 2018 6:09 pm
Forum: Proposals / Vorschläge
Topic: Some propsals
Replies: 5
Views: 1043

Re: Some propsals

Card game with own rules and also as a new different program not requiring illarion client and again also based on official lore of Illarion is great idea to attract people to Illarion. Such a program can be downloaded by Steam. But card game as new game inside client I am rather sceptical. Much wor...
by Karrock
Thu Jan 04, 2018 2:01 pm
Forum: Proposals / Vorschläge
Topic: Artifact Creation
Replies: 36
Views: 4944

Re: Artifact Creation

This idea of item what shows where other char is now is theoretically good, but yes after implementing this into the game will create situation of annoying chasing outlaws. This would be great if there was on a map a place where citizens of any town can't enter. Such a place doesn't need static tool...
by Karrock
Thu Jan 04, 2018 11:05 am
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

I also like what Rakust said, we need more role played professions to add some flavor. Maybe all those "crafters with lots of coins" could hire some and promote? This is not a problem of money. People are not much interested in playing someone's servant like cleaner or chamberlain. To fin...
by Karrock
Wed Jan 03, 2018 7:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

And instead we have 3 towns where it is perceived to be Runewick and Cadomyr VS Galmair. So instead of Red VS Blue, you get Red and Blue VS Yellow. This is not true. Not only members of the Bearers are citizens of Runewick. Besides creating a mechanical situation of how many towns game would contai...
by Karrock
Wed Jan 03, 2018 4:48 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

And about theory of number of towns I would say more. I would see more towns at all, but with current playerbase is not even possible. We have three towns of three main archetipical mindsets -> wisdom, wealth, combat arts. If we would decrease a number of towns to two. An archetipical system would c...
by Karrock
Wed Jan 03, 2018 11:31 am
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

The issue is that the 14 existing players are spread thin across 3 different towns and there is no single "hub" for everyone to go to when looking for action/roleplay, like what Troll's Bane used to be. It's the reason I stopped playing, actually. To find another player is not so hard. If...
by Karrock
Wed Jan 03, 2018 3:09 am
Forum: Proposals / Vorschläge
Topic: Artifact Creation
Replies: 36
Views: 4944

Re: Artifact Creation

If there are will be no order to stop these project I'll start the realization in a week and will have it ready for the dev server latest end of January. Banduk I agree with Jacob that this project has a weak sides, but Banduk contained all elements of a concept here and put a time for feedback and...
by Karrock
Tue Jan 02, 2018 10:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14574

Re: Kommunikation/Communication

I think this problem is of new players who just joined and test game. To be honest Illarion is a much different game, and even pointed this is RP game, with strong pointing to word RP does not mean easily to new player that is. Most multiplayer rp games are rp only in name. Before we had one player,...
by Karrock
Thu Dec 21, 2017 11:14 am
Forum: Proposals / Vorschläge
Topic: I have a dream
Replies: 11
Views: 2247

Re: I have a dream

Those points summarize huge part of ideas what were rejected. I think change in this direction what Banduk presented would be perfect for game anyway. I can show an example for sandbox game where player character has extremaly much space for own choices how to remake surrounding. That game is not RP...
by Karrock
Tue Dec 19, 2017 1:22 am
Forum: Proposals / Vorschläge
Topic: Town Reforms: A more dynamic system of participation
Replies: 9
Views: 1517

Re: Town Reforms: A more dynamic system of participation

My opinion on previous locked topic is short: 3 of 4 characters who presented their candidatures for a noble rank were completely not prepared. One of those three held events, but to be honest that character is a new citizen. Only fourth was prepared. Of course current leader system is poor (at leas...
by Karrock
Wed Oct 25, 2017 3:44 pm
Forum: Proposals / Vorschläge
Topic: Enable devotion to the Old Gods
Replies: 20
Views: 3007

Re: Enable devotion to the Old Gods

The fundament of this new priest magic system is at all bad. Except what Qwert wrote I figure out that those priests who are the most popular will have most power. This will create 10 (except moshran what will not be playable at all) clones of the same faith with different effects. Single priest who...
by Karrock
Sat Oct 21, 2017 1:54 am
Forum: General / Allgemeines (Player Forum)
Topic: Quote of the day is back
Replies: 569
Views: 228369

Re: Quote of the day is back

Caine Trevall says: She has no PULSE. Orc says: you want to burn her as a witch?! "Artimer" sighs. Amanda Brightrim sighs. Orc says: outrageous Orc says: no pulse today pulse come back tomorrow Orc says: !! Groz facepalms. Caine Trevall rubs his temple and takes a DEEP breath. Orc says: wa...
by Karrock
Sat Oct 14, 2017 12:12 pm
Forum: Proposals / Vorschläge
Topic: Balance wand magic
Replies: 14
Views: 2218

Re: Balance wand magic

And yes, training wand magic without mana potions (as no alchemists were around actively back then) is awfully tedious, and even with alchemists around it can be far too expensive for a newly started mage to even get a wand, not to mention mana potions. I find this made good. Mage character should ...