You have to assign their attributes before you can play them.
Log into your account on the website interface; and click on an option called "assign attributes" or something like that. You should find one each in the list by the names of the characters.
Welcome to Illarion.
Search found 1111 matches
- Thu Nov 03, 2005 3:36 am
- Forum: New Players / Neue Spieler
- Topic: Trouble logging in
- Replies: 5
- Views: 565
- Tue Nov 01, 2005 6:24 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Today's event / Heutiges Spektakel
- Replies: 18
- Views: 1558
Let's see the number of events I've been to lately : Zero . Just generally sounds like a really crappy idea currently to make several events happen at the same time in a game that is of dying entertainment . To me that's basically driving nails into a coffin that was already bound for its grave . A...
- Tue Nov 01, 2005 6:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Today's event / Heutiges Spektakel
- Replies: 18
- Views: 1558
I say everyone stops whining, the problem is that everyone knows if theres a demon involved, they are are going to the quest, even though 80% of the characters who do, likely have nothing to do with malachin or demons. This is an illarion fact, when something big and strong is involved, so is every...
- Sun Oct 30, 2005 9:06 am
- Forum: New Players / Neue Spieler
- Topic: languages
- Replies: 8
- Views: 800
ive seen some humans speak elfish Anybody can *try* to speak any language. ... and i can understand a few letters ... wasent it just listen to them long enough and you understand or something? I'm not sure whether the occasional letters are random, or whether understanding can be improved by listen...
- Sun Oct 30, 2005 5:11 am
- Forum: New Players / Neue Spieler
- Topic: thieving
- Replies: 41
- Views: 3185
- Sun Oct 30, 2005 5:07 am
- Forum: New Players / Neue Spieler
- Topic: languages
- Replies: 8
- Views: 800
- Sat Oct 29, 2005 5:44 am
- Forum: The Hemp Necktie Inn
- Topic: Reflections
- Replies: 3
- Views: 592
Logs hung from ropes that constrained them, hanging from trees like rams and swinging back and forth; forming an abstract labyrinth in the woods. The wood and ropes croaked and groaned under the constant movement. Sian dodged one of the logs swinging at him, and swung himself over it in a nimble le...
- Fri Oct 28, 2005 11:00 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Idea: City Expansion
- Replies: 144
- Views: 8541
- Fri Oct 28, 2005 8:19 pm
- Forum: New Players / Neue Spieler
- Topic: Dear all new players
- Replies: 22
- Views: 1605
and its not an immaginary rule... its fact; you can't write emoticons on paper unless you are mad or a web-addict That makes perfectly sense what you say, but please keep in mind that Illarion is still a unique among its genre. EDIT > black is unreadable to say the least Which is great for people w...
- Fri Oct 28, 2005 8:14 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How do you think Illarion elves should be?
- Replies: 15
- Views: 1014
I am sorry, but I think a certain vagueness ensures a certain degree of creativity within reasonable borders. I do agree however that if you want elves to be greatly different, why not start seperating into different communities? Why I'd prefer to be vague about elves, is because all races are vagu...
- Fri Oct 28, 2005 7:55 pm
- Forum: New Players / Neue Spieler
- Topic: Dear all new players
- Replies: 22
- Views: 1605
Only for explaining: I've played many an RPG where you were allowed to use emoticons in and out of dialogue to increase speed of such; however, I've also seen RPGs where things like a smiley is automatically translated into *smiles*. Also keep in mind, those of you who are newer to Illarion, that t...
- Fri Oct 28, 2005 7:37 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How do you think Illarion elves should be?
- Replies: 15
- Views: 1014
- Thu Oct 27, 2005 5:11 am
- Forum: New Players / Neue Spieler
- Topic: Hello
- Replies: 6
- Views: 571
- Wed Oct 26, 2005 11:08 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Idea: City Expansion
- Replies: 144
- Views: 8541
That sounds... horrible. Because it sounds like unfun, as opposed to the traditional fun galore! I'm so scared. Please don't do it Nop. Think of the poor map team, man! How will they only feed their children?![/opposite day] ... What's with depot chests? Will they remain linked and few as it is now ...
- Wed Oct 26, 2005 8:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Idea: City Expansion
- Replies: 144
- Views: 8541
- Wed Oct 26, 2005 6:29 pm
- Forum: The Hemp Necktie Inn
- Topic: Tree cutting
- Replies: 24
- Views: 1697
- Wed Oct 26, 2005 5:57 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: GFX Problem
- Replies: 14
- Views: 1232
I went browsing the Tech support forum. I have some good, and I have some bad news. The bad news first: It seems like a bunch of people have encountered this problem. It also seems like there's no real solution for it; I've found none and nobody has ever brought a solution against it as far as I cou...
- Wed Oct 26, 2005 5:38 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Idea: City Expansion
- Replies: 144
- Views: 8541
Speaking of caves. I'm sorry if this has been suggested before on the thread, but I didn't read it all. And some people are probably going to hate it, but here goes: Two or three subterranean cave tunnels would be neat; such with which you can travel a bit faster than overland if you've figured out ...
- Wed Oct 26, 2005 1:57 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Idea: City Expansion
- Replies: 144
- Views: 8541
First of all, poor people are moneyhungry, because if they were not, they would be more than happy to hand over their hardearned copper coins to travel a tad faster, with more comfort! I hate you poor people, for being such fuckers for the economy! You are making the children of the teleporting boo...
- Tue Oct 25, 2005 9:50 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Idea: City Expansion
- Replies: 144
- Views: 8541
The greedy moneyhungry bastards can walk if they want, but that is their decision to make. :) Not all people who walk everywhere are greedy, moneyhungry bastards. :P As for teleporting, something funny would be if there was like a 0.5% chance that upon teleporting, you land at a wrong destination. ...
- Tue Oct 25, 2005 9:26 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Today's event / Heutiges Spektakel
- Replies: 18
- Views: 1558
- Tue Oct 25, 2005 3:24 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: GFX Problem
- Replies: 14
- Views: 1232
- Sun Oct 23, 2005 11:16 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: GFX Problem
- Replies: 14
- Views: 1232
- Sun Oct 23, 2005 7:55 pm
- Forum: New Players / Neue Spieler
- Topic: Fragen die bestimmt viel zu oft gestellt werden ¬.¬
- Replies: 21
- Views: 1317
- Sat Oct 22, 2005 3:58 pm
- Forum: The Hemp Necktie Inn
- Topic: Lifeless Shapes
- Replies: 0
- Views: 447
Lifeless Shapes
An obscure, stinking heap of remains lies in the town Troll's Bane, just by the west gate. It is an undefinable mass of butchered up green tentacles, slime, and other oddities that have attracted a swarm of flies and other insects that vigorously assault the pile of two dead Beholders, or rather, w...
- Fri Oct 14, 2005 7:39 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: A Forum Proposal: Urban Myth
- Replies: 7
- Views: 796
You really need the RPG board to do that? I'm sure it is more passed around IG... I mean thats what you'r supposed to roleplay right? I mean everyone knows that Kl;urk is scary, and yes some of the stories you hear about him are overexagerated... but leave that to other players to do IG... Yes, I n...
- Fri Oct 14, 2005 6:49 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: A Forum Proposal: Urban Myth
- Replies: 7
- Views: 796
- Wed Oct 12, 2005 2:40 pm
- Forum: The Hemp Necktie Inn
- Topic: Reflections
- Replies: 3
- Views: 592
Reflections
Sian swung himself up over the rocky ledge with a grunt through gritted teeth. One arm bucked from the strain of his weight combined with that of his heavy travel bag and the studded leather brigandine armor he brandished on his body. A subtle slide of gloved fingers over gravel, and a handful of p...
- Tue Oct 11, 2005 8:58 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Idea: City Expansion
- Replies: 144
- Views: 8541
How about a set of portals leading from and towards every town, not roleplayed out properly and just there for the convenience of us players? :D In work. Has a very low priority, though. Really? dji said it wasn't going to happen. Approximately a year ago, alot of people were saying that more NPCs ...
- Tue Oct 11, 2005 3:56 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Idea: City Expansion
- Replies: 144
- Views: 8541