Search found 426 matches

by Karrock
Fri Jul 08, 2016 10:33 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10351

Re: [Race Guild] Dwarves of Galmair

Albarian guild house. Cadomyr.play the politics. Make your self look like genuine citizens until you get power in the politics and can influence change albarian style. Albarian guild is banished from Cadomyr (actually from temple) and have ultimatum to leave own style of rp to lift ban. And Albaria...
by Karrock
Fri Jul 08, 2016 5:49 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10351

Re: [Race Guild] Dwarves of Galmair

Short summary: What these two guilds need: Dwarves -> A smithery without depot within Galmarian walls (anvil, furnace and workbench). Barbarian orcs -> Savety cave with kettle, resource of meat/leathers/furs and small depot (to store hunted items like food, leathers and furs). IG exists one good cav...
by Karrock
Fri Jul 08, 2016 4:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10351

Re: [Race Guild] Dwarves of Galmair

You won't reason him. He has a guild what is supported and fits to current game style and doesn't understand that without support and fit he would be in same road what we are. Please explain your argument. In my opinion I have no guild, my char is part of a guild. We have very different understandi...
by Karrock
Fri Jul 08, 2016 4:05 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10351

Re: [Race Guild] Dwarves of Galmair

Lia, for what you're writing same post in two different topics? You have my answer there -> http://illarion.org/community/forums/viewtopic.php?f=1&t=40394&p=701605#p701605 Please don't continue discussion about bad/evil here. i wouldnt speak of big we have ~ 7-8 active chars that isnt big :a...
by Karrock
Fri Jul 08, 2016 3:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Really?
Replies: 103
Views: 20869

Re: Really?

Even evil / bad character can live in the cities . All you have to be smart enough to hire . " Be evil " - When his course thus acts by indiscriminately attacking any people . Yes then the character is not smart enough. Nevertheless, does not prevent if guilds get anything directly in the...
by Karrock
Fri Jul 08, 2016 1:46 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10351

Re: [Race Guild] Dwarves of Galmair

Most if not all players are opposite to the current policy so why you are keeping it? Where do you take this knowledge? It is a normal habit that inside a community mostly these players express their opinion which dislikes the current situation. That means not that this is the opinion of the majori...
by Karrock
Fri Jul 08, 2016 12:33 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10351

Re: [Race Guild] Dwarves of Galmair

Most if not all players are opposite to the current policy so why you are keeping it? Time and effort could be used in a better way where more players gain something from. What we can gain as guild when everything is forbiden? I deleleted my list because i dont know do they wanted to start guild. Bu...
by Karrock
Fri Jul 08, 2016 5:33 am
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10351

Re: [Race Guild] Dwarves of Galmair

In my opinion towns are not base on any race even if leaders are dwarfs, humans, elfes. Leaders must have any races.
by Karrock
Thu Jul 07, 2016 10:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10351

Re: [Race Guild] Dwarves of Galmair

I have used transalator of google to translate your posts Athlon. I remember Silverbrand and Goldburg. I was last citizen of Goldburg and a player foundator of Goldburg also still plays. From your post I understood you are opposite to this idea. Tell me why? I see no causes to fear it's impossible. ...
by Karrock
Thu Jul 07, 2016 1:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10351

[Race Guild] Dwarves of Galmair

As it''s not currently possible to make a guild in wilderness for barbarian orcs (maybe later it will change). I propose to create a guild only for dwarves who live in Galmair. This is next matter why there exist no dwarf guild. As dwarves we could start crafting/working guild with system of ranks a...
by Karrock
Thu Jul 07, 2016 11:01 am
Forum: Proposals / Vorschläge
Topic: Remove attacks
Replies: 2
Views: 1339

Remove attacks

Is it possible to remove attacks of low level monsters if someone reached some levels? It's annoying when you walk and half of zone of low levels monsters are chasing you. It looks not realistic and breaks fun when you have to waste your time to kill them all.
by Karrock
Wed Jul 06, 2016 9:30 pm
Forum: General / Allgemeines (Player Forum)
Topic: Really?
Replies: 103
Views: 20869

Re: Really?

I will write it short. Bad/evil guilds should have support with few tools, buildings and small depots. Of course not everyone who want to make guild in wilderness. Good and neutral chars have all towns. May them create guilds within them. I see no cause currently why some people complains they can't...
by Karrock
Wed Jul 06, 2016 3:48 am
Forum: General / Allgemeines (Player Forum)
Topic: Expressions of interest - Orc Horde
Replies: 47
Views: 8983

Re: Expressions of interest - Orc Horde

Problem with becoming chief of all orcs is level of char. Orcs boss is always strongest orc of all around. Can your orc char defeat Kraex or Juumajin? Juumajin claim laws to become leader of all orcs. So your char first should defeat him. Otherwise it would look strange to orcish way of thinking. B...
by Karrock
Wed Jul 06, 2016 1:58 am
Forum: General / Allgemeines (Player Forum)
Topic: Expressions of interest - Orc Horde
Replies: 47
Views: 8983

Re: Expressions of interest - Orc Horde

I think people can play their orcs like they want to. My orc isn't exactly 'normal'. He's a fat, smelly, useless combatant who cooks anything smaller than him. Can you imagine if all humans were knights in shining armor who wanted to be the very best like no one ever was? It'd be boring, it'd be st...
by Karrock
Tue Jul 05, 2016 10:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: Expressions of interest - Orc Horde
Replies: 47
Views: 8983

Re: Expressions of interest - Orc Horde

According more to Warcraft movie: I speak about this movie because orcs there are shown more like Qwert wrote. As real persons. Maybe too much combat but it's better than we seen in Lord of the Rings or Hobbit series. Such an orc is playable on illa. Others could pick more peaceful way, but for me.....
by Karrock
Tue Jul 05, 2016 2:43 pm
Forum: General / Allgemeines (Player Forum)
Topic: Expressions of interest - Orc Horde
Replies: 47
Views: 8983

Re: Expressions of interest - Orc Horde

Orcs exist in many fantasy worlds, but in most are shown as morrons servants of evil. I don't want to copy warcraft here. I realise that we have own lore, of course. I point that if someone inspires in other lores from other games/books/movies he should pick that movie to color more own char. It's s...
by Karrock
Tue Jul 05, 2016 1:58 pm
Forum: General / Allgemeines (Player Forum)
Topic: Expressions of interest - Orc Horde
Replies: 47
Views: 8983

Re: Expressions of interest - Orc Horde

Back on topic, Kraex will support/lead (if wanted) an orc group within Cadomyr. In fact, serious people can either PM me or I will try and be in the chat over the next several weeks. What I have in mind will not require skill grinding of any kind just good RPers. I'm not against you but after speak...
by Karrock
Mon Jul 04, 2016 1:24 pm
Forum: Proposals / Vorschläge
Topic: Removal of the magical gems.
Replies: 8
Views: 1981

Re: Removal of the magical gems.

Benefits for removal of the magical gems. 1. The town leaders (( NPCS )) can be removed totally, letting towns be run solely by players or have no rules at all, they will no longer be needed to distribute the gems. 2. Would also remove the taxes being collected that many complained about early in t...
by Karrock
Sun Jul 03, 2016 7:15 pm
Forum: General / Allgemeines (Player Forum)
Topic: Player Governments/ Evil town
Replies: 14
Views: 3872

Re: Player Governments/ Evil town

There does not exist any mechanical problems with Bearers. It's their style of playing. Many can consider it's much strict though, but you must to accept it, cause they don't break any rules and they don't forcing other characters to cast away own style of playing like it's going in other towns. Ple...
by Karrock
Sun Jul 03, 2016 1:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: Player Governments/ Evil town
Replies: 14
Views: 3872

Re: Player Governments/ Evil town

The people seem to miss a certain lightness while playing the game, they want this casual, light gameplay back. And that means it being unrealistic from time to time, because it is a game. It does not have to resemble real life institutions. It does not have to be a graphical simulation of the hist...
by Karrock
Sun Jul 03, 2016 5:02 am
Forum: Proposals / Vorschläge
Topic: New types of punishments
Replies: 18
Views: 3892

Re: New types of punishments

Yeah it's right new types of punishments when there does not exist any form of town for "evil" and "bad" characters will destroy this game completely. Because of this game is boring and lacks players. There also does not exist way to hide self from punish. When "rulers"...
by Karrock
Sat Jul 02, 2016 12:11 am
Forum: The Hemp Necktie Inn
Topic: The Society of Farmers
Replies: 6
Views: 2078

Re: The Society of Farmers

Announcement: The Fellowship of Saint Cornelius and of the Albarian Temple of Zhambra has prepared list of duties and rights of steward: Collecting, announcing and assigning orders Keeping in secret names of purchasers Collecting goods and sending goods to purchasers Giving payments to workers Maki...
by Karrock
Fri Jul 01, 2016 12:48 pm
Forum: The Hemp Necktie Inn
Topic: The Society of Farmers
Replies: 6
Views: 2078

Re: The Society of Farmers

Announcement: Taxes: All members of the Society of Farmers, except superivisor has a duty to pay a villein every three dwarven months in amount of five golden coins or in food in same worth. Like: Wheats, vegatables, fruits, meats or prepared food. This record is removed. Administrative: We cannot ...
by Karrock
Thu Jun 30, 2016 12:05 pm
Forum: The Hemp Necktie Inn
Topic: Comments to behavior of kings
Replies: 0
Views: 1053

Comments to behavior of kings

((Open board)) A hooded man enters Nectie Inn and after looking around is place seems to be desolated from customers he comes to one wall and hangs a wooden board titled "Comments to behavior of kings". On board is currently attached only one unsigned note written with huge letters, but th...
by Karrock
Sun Jun 26, 2016 1:00 am
Forum: Proposals / Vorschläge
Topic: Logging off
Replies: 12
Views: 2189

Re: Logging off

It's not same idea. I'm planning to make it offline effect not used every time when someone is putting the button.
by Karrock
Sat Jun 25, 2016 11:51 pm
Forum: Proposals / Vorschläge
Topic: Logging off
Replies: 12
Views: 2189

Re: Logging off

I can't write it into german (maybe someone else can) but I make it simple when you're renting room as elf you can place there any items you want.
Just ask developers to make trees/stones/bathtub to have similar task like beds.
by Karrock
Sat Jun 25, 2016 11:27 pm
Forum: Proposals / Vorschläge
Topic: Logging off
Replies: 12
Views: 2189

Re: Logging off

You see you may rent a room and decorate it like you want. I wrote it before. Your problems has no real meaning. If someone even has no rank to rent room he or she may work for get this rank. Please read my previous post. Everything is there. EDIT: as i know most of the sources of elven culture says...
by Karrock
Sat Jun 25, 2016 6:06 pm
Forum: Proposals / Vorschläge
Topic: Logging off
Replies: 12
Views: 2189

Re: Logging off

Golflima: 1. Everyone sleep at beds. There maybe exist some customs, but every race I suppose prefer soft bed than stone/tree. But yes lizardmen may prefer waters but you may put any furnitures to your room as you pay for them. There exist graphic of bathtub, trees or stones. You may decorate room i...
by Karrock
Sat Jun 25, 2016 1:56 pm
Forum: The Hemp Necktie Inn
Topic: The Society of Farmers
Replies: 6
Views: 2078

The Society of Farmers

I, Titus Marcelius, commander of the Fellowship of Saint Cornelius and of the Albarian Temple of Zhambra with this day form a new organisation subordinated to the Fellowship. The Society of Farmers. The Society of Farmers will fullfil orders for food, wool or wood and similar and fight with unfair ...