Search found 1815 matches

by Keikan Hiru
Wed Oct 28, 2009 8:41 am
Forum: General / Allgemeines (Player Forum)
Topic: A question!
Replies: 83
Views: 8332

I remember once watching Darlok (before northerot) kill someone for being annoying, then trapped his ghost (bannable offense) behind the bar in the tavern for 10+ minutes (which at the time lowered every skill by about 15 levels). Tialdin was present for this and Darlok was claimed innocent and the...
by Keikan Hiru
Tue Oct 20, 2009 12:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Any epic stuff?
Replies: 9
Views: 1153

I blackmailed the whole island to build me a summer residence.
Now I rent it to the undeads.

Epic enough?
by Keikan Hiru
Tue Oct 20, 2009 12:36 pm
Forum: General / Allgemeines (Player Forum)
Topic: Musical Themes
Replies: 29
Views: 2297

It's always better to have sounds/music that I can turn off, instead of having no sounds/music at all.
by Keikan Hiru
Tue Oct 20, 2009 12:33 pm
Forum: General / Allgemeines (Player Forum)
Topic: Simple knife
Replies: 16
Views: 1410

Since it is used for a broad range of activities you can safely assume that your character carries a knife with him/her all the time, without the need of a graphical representation.

In other words:
Don't burden the players with yet another carried tool that they have to have with them all the time.
by Keikan Hiru
Tue Oct 13, 2009 8:18 am
Forum: General / Allgemeines (Player Forum)
Topic: New player sprites?
Replies: 9
Views: 1094

Note that his is my personal opinion:
Re-colours of existing graphics look horrible (and that is an understatement).
by Keikan Hiru
Mon Oct 12, 2009 1:54 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rogue buisness!
Replies: 39
Views: 5702

Utter crap.
I don't want to see a "Thieves Academy" on a secret island somewhere, where only characters with 40 points in Perception, Agility and Dexterity may enter.

Either it works for everyone, or noone at all.
by Keikan Hiru
Mon Oct 12, 2009 9:32 am
Forum: General / Allgemeines (Player Forum)
Topic: Skillcap
Replies: 108
Views: 13048

Cassandra Fjurin wrote: -there shouldn't be a point where you aren't able to learn anything. (you only have less learning success)
Consider going with a boosted/normal approach, instead of a normal/reduced approach on this matter.
by Keikan Hiru
Mon Oct 12, 2009 8:13 am
Forum: General / Allgemeines (Player Forum)
Topic: New player sprites?
Replies: 9
Views: 1094

No, I do not want to use your sprites. You should not ask "the players", but present your (finished) work to a developer. There is but one thing to keep in mind, all (/most?) of the items in game are based on 3d objects rather then 2d pixel art. You'd want to take a look into 3d modeling i...
by Keikan Hiru
Mon Oct 12, 2009 8:08 am
Forum: General / Allgemeines (Player Forum)
Topic: Rogue buisness!
Replies: 39
Views: 5702

This seems to be a simple rehash of all the "thief ideas" that have been floating around since years. Has there anything of value being added? Something like an actual way of handling all this stuff by putting it into a coherent system? As long as this is a simple summary of things that ha...
by Keikan Hiru
Sat Oct 10, 2009 3:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Fake-name
Replies: 24
Views: 1838

Noch einfacher wäre es natürlich das #i-Kommando einfach abzuschaffen.
by Keikan Hiru
Fri Oct 09, 2009 2:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Skillanwuchs in Relation zur Onlinezeit/Charlebensdauer
Replies: 8
Views: 1013

Why are you seeing this as a "either/or" thing? As soon as the game basicly tells you: "Look, you have done enough today (for the rest of the week), I'll now disable more then half of my features. But don't worry, you can still use me as a glorified chat room." Then something is ...
by Keikan Hiru
Fri Oct 09, 2009 1:46 pm
Forum: General / Allgemeines (Player Forum)
Topic: Skillanwuchs in Relation zur Onlinezeit/Charlebensdauer
Replies: 8
Views: 1013

In what kind of delusional dream world are you actually living? You have to make the players want to play the game, imposing even more restrictions on character development will drive them away in droves. Turning the game from "fun game with RP" into "Chatroom mode" will not incr...
by Keikan Hiru
Fri Oct 09, 2009 1:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Skillanwuchs in Relation zur Onlinezeit/Charlebensdauer
Replies: 8
Views: 1013

I completly disagree. A skill cap that is dependant on your characters creation date? The "You should stop playing the game and log out for a couple of hours ."-message right now is bad, but you are turning it into a "You should stop playing the games for a couple of days ."-mess...
by Keikan Hiru
Fri Oct 02, 2009 2:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6464

what is wrong with randomness? This entirely depends how RNG is applied to something. If RNG goes like: You fail, better luck next time. (I give you a +1 on your next dice, so you need only to fail 99 times more to auto-win.) Then, in my opinion, RNG sucks. If RNG goes like: You succeed. Lets see h...
by Keikan Hiru
Fri Oct 02, 2009 2:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: Unique items/monsters
Replies: 34
Views: 3632

The problem isn't a name. Currently we have a race like skeleton, gnoll etc. We can set up spawns where we can add something like: Spawn a gnoll with the following stats/skills... But its only a gnoll. If you look at it it will only be a gnoll if it has strength 4 or strength 200. You cant see the ...
by Keikan Hiru
Fri Oct 02, 2009 11:43 am
Forum: General / Allgemeines (Player Forum)
Topic: Unique items/monsters
Replies: 34
Views: 3632

Did you just brushed the discussion of special/unique monster aside with arguments about items?
Or is there a connection I fail to realize?

Edit:
Ah yes, now I see.
by Keikan Hiru
Fri Oct 02, 2009 11:41 am
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6464

@Cassandra Each failure means frustration, at least to me. So, losing a rare item like a skill manual to nothing, just because the RNG showed me the finger, would frustrate me to no end. Since I think Illarion should be all but frustrating, I don't like the idea of (complete) failure at all. Maybe I...
by Keikan Hiru
Fri Oct 02, 2009 10:46 am
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6464

I actually like the idea of skill manuals very much. Everything that allows me to take a short cut from the grind is a very welcome addition when you know that the time you can spend ingame is horribly limited, or saves me from crafting the 100th short handle, while hoping the god of random number g...
by Keikan Hiru
Fri Oct 02, 2009 10:33 am
Forum: General / Allgemeines (Player Forum)
Topic: Unique items/monsters
Replies: 34
Views: 3632

But they cant be distinguished optically, so you wont know if a "strong" skeleton stands in front of you. Last time I played the monsters displayed thier "name", something like Pig or Skeleton . I'm pretty sure even the newbie-est Newbie will take caution if a mummy named "...
by Keikan Hiru
Wed Sep 30, 2009 11:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: Free Casey!
Replies: 18
Views: 1825

If a player has multiple characters he/she has to separate them. All characters have their own mind and knowledge. They do not know each other. What is known to one character is most likely unknown to other characters. It is not allowed to exchange items between the characters, nor by using middlem...
by Keikan Hiru
Wed Sep 30, 2009 7:13 pm
Forum: General / Allgemeines (Player Forum)
Topic: More Proposals?
Replies: 106
Views: 7948

I have not asked for an answer at all. Have you actually heard of the term "dropping a bridge on you" ? That's what is likely to happen to you, if you proposals do not either a) dramaticly increase in quality. or b) case to appear daily. What disqualifies you from making useful proposals i...
by Keikan Hiru
Wed Sep 30, 2009 6:51 pm
Forum: General / Allgemeines (Player Forum)
Topic: More Proposals?
Replies: 106
Views: 7948

Stop making proposals, Alexander Knight.
by Keikan Hiru
Wed Sep 30, 2009 5:47 pm
Forum: New Players / Neue Spieler
Topic: Holidays and Festivals?
Replies: 9
Views: 1456

Rye wrote:And where is this information?
Wiki.
by Keikan Hiru
Wed Sep 30, 2009 3:05 pm
Forum: New Players / Neue Spieler
Topic: Holidays and Festivals?
Replies: 9
Views: 1456

1st of Elos Illumination Festival Celebration of Renewing (Elves) Tanos A couple of harbour festivals along the coast of Albar and Salkamar. 12th of Zhas Neirume (Elves) 3rd to 17th Ushos Crocodile Festival in Gynk 12th of Siros Festival of Bonding in Salkamar and Gynk 24th of Bras Feast of Fire in...
by Keikan Hiru
Mon Jun 08, 2009 6:12 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: NPC Gambi (SB Teleporter)
Replies: 1
Views: 559

So sah es von Gambi's Perspektive aus: "bla" -> Dieses Wort verstehe ich nicht. Grün -> Was will der von mir? Orange -> Wieviel will er haben? Rot -> Was will er von mir haben? 1. Fall: Charakter: bla kaufe 10 würstchen mit beilage . 2. Fall: Charakter: bla kaufe 10 bla bla beil bla Da Gam...
by Keikan Hiru
Mon Jun 08, 2009 10:59 am
Forum: General / Allgemeines (Player Forum)
Topic: Multi-stuff
Replies: 50
Views: 4919

Don't you think that the numbers of items produced should be balanced toward thier further use in the crafting cylce, and not to the once-in-a-lifetime building process?
by Keikan Hiru
Wed May 13, 2009 12:55 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: heeeeelp meee
Replies: 22
Views: 2555

Have you looked behind your browser window? While this may sound stupid at first glance, I'm serious. The Login window of the client does not show up in the task bar, so focusing any other large enough window will put your Login behind it, invisible for you until you minimize/close anything else. Ot...
by Keikan Hiru
Tue May 12, 2009 1:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: Fähigkeiten
Replies: 13
Views: 1553

Rekarafi wrote:Doch sollte selbst ein Handwerker, der keine Monster jagt und nichts mit anderen Leuten zu tun haben will, diese Boni erhalten können.
Fände ich zumindest fair.
Dieser sehr begrenzte Personenkreis soll gefälligst mit diesen selbstauferlegten Handikaps leben.
by Keikan Hiru
Tue May 12, 2009 9:57 am
Forum: General / Allgemeines (Player Forum)
Topic: Confused about the build pricelist
Replies: 9
Views: 1090

Mabz wrote:Yes, I want to know if thats per field?
No, I guess this is per item, since you can have multiple wall items per tile.
Mabz wrote:and is 2 silver and 1 hammer per field?
Thats the base price per item of this category, I think.
by Keikan Hiru
Tue May 12, 2009 9:48 am
Forum: General / Allgemeines (Player Forum)
Topic: Confused about the build pricelist
Replies: 9
Views: 1090

My walls don't reply to me either, I just tried to talk to them.

Anyway, is that what you are looking for?
  • Wall of brickstones
    * 50 brickstones, 10 coarse sand, 1 bucket
  • Castlewall
    * 100 stone blocks, 40 coarse sand, 2 buckets, 1 shovel