Search found 1062 matches

by Nalzaxx
Sun Jan 31, 2010 12:39 am
Forum: General / Allgemeines (Player Forum)
Topic: Natural Magic Room
Replies: 94
Views: 13536

@ Kevin: Why must we always fall into the stereotype that mages are the weak weedy ones and fighters are the big muscle bound dolts that seem so intrinsic to the fantasy genre. Who cares if a mage maxes his parry and dodge, his stats will still be lacking in the fighting areas and his performance wi...
by Nalzaxx
Sat Jan 30, 2010 2:49 pm
Forum: General / Allgemeines (Player Forum)
Topic: Natural Magic Room
Replies: 94
Views: 13536

Classes are fundamentally against some of the basic principles of Illarion. I think the ability to be able to skill up everything and anything leads to a whole host of much more interesting characters. I must concurr though, mages are incredibly overpowered, and while it may spoil my own fun a littl...
by Nalzaxx
Sun Jan 24, 2010 5:38 am
Forum: General / Allgemeines (Player Forum)
Topic: Injuries and today's events
Replies: 52
Views: 6841

Hardly a fair comparison, but my full rebuttal shall wait for tomorrow.
by Nalzaxx
Sun Jan 24, 2010 4:48 am
Forum: General / Allgemeines (Player Forum)
Topic: Injuries and today's events
Replies: 52
Views: 6841

But, also, this is a role playing game. How many times have we seen people write that this is not a regular hack and slash game? Rp'ing injuries is a way to get more rp, and less of the hack and slash. And this is why I play illarion and not another generic game. The point remains however, that the...
by Nalzaxx
Sun Jan 24, 2010 4:31 am
Forum: General / Allgemeines (Player Forum)
Topic: Injuries and today's events
Replies: 52
Views: 6841

Illarion is not real life it is a game. People do not roleplay injuries for days because it is not fun to do so. People play (and rightly so) in order to have fun. If you want people to stay out of action longer, and roleplay more injuries, increase the technical penalties for death. I for one am in...
by Nalzaxx
Sat Jan 23, 2010 1:17 am
Forum: General / Allgemeines (Player Forum)
Topic: Alignments
Replies: 113
Views: 10367

It depends entirely on how you define evil. Just because they share the same goals as the "Oh so evil temple" (Which really isn't anymore) doesn't make them evil too. And just because one group has been set up to be "Good, light and dedicated to cleansing evil" and another has a ...
by Nalzaxx
Fri Jan 22, 2010 8:48 pm
Forum: New Players / Neue Spieler
Topic: Not gaining slashing xp on Gnolls
Replies: 11
Views: 1562

How is this a FOIG matter?

When you get to a certain level you no longer gain experience from certain monsters.

Go find a harder monster if you want to continue gaining levels. Most people go for the demon skeletons after gnolls. They will take you all the way to 100 (given enough time).
by Nalzaxx
Sat Jan 02, 2010 11:57 pm
Forum: General / Allgemeines (Player Forum)
Topic: What happened to the Forum Rock'n Roll?
Replies: 65
Views: 8859

I am resisting the urge to rant so much at the moment. And I don't want to point fingers but I would like to point out that the Salkamaerian presence did destroy a lot of the momentum that was building in the game. Not to mention the fact that the omni-present guards effectively banned the entirety ...
by Nalzaxx
Thu Dec 31, 2009 8:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Thread
Replies: 8
Views: 1313

Er...

Can't you already do this?

I seem to remember you needed like 5 sibanac for 1 thread.
by Nalzaxx
Wed Dec 30, 2009 5:25 pm
Forum: General / Allgemeines (Player Forum)
Topic: VBU - concerns!
Replies: 3
Views: 808

By the Gods please lock this now.
by Nalzaxx
Sat Dec 26, 2009 2:36 am
Forum: The Hemp Necktie Inn
Topic: A Blood Insanity. ((Open RP))
Replies: 5
Views: 1734

A Blood Insanity. ((Open RP))

((An Open RP for characters involved with Verdazar. Send a PM if you are unsure if this includes you. Verdazar is currently located in the Temple.)) His image danced wildly with the flickering of the candle's light, holding the embers closer to the glass Verdazar gazed intently at his reflection, a...
by Nalzaxx
Thu Dec 24, 2009 4:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Afflictions; Alternative to the current death-consequences
Replies: 9
Views: 1917

I imagine death by fire to be somewhat of a whole body consuming affair. So perhaps the penalties for death by fire/ice etc could be raised to reflect this (-4 to con for example) while still being scripted as the chest being hit. However this is something the developers can decide based on their ow...
by Nalzaxx
Thu Dec 24, 2009 3:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: Afflictions; Alternative to the current death-consequences
Replies: 9
Views: 1917

I like this idea, however I would propose a few adjustments to the mechanics in order to make it both more predictable and less complicated to code. Firstly I would like to take all of the randomness from the equation. Afflictions should depend upon the manner of death and occur 100% of the time. De...
by Nalzaxx
Wed Dec 23, 2009 5:53 pm
Forum: General / Allgemeines (Player Forum)
Topic: Looking for someone with a...barbarian accent ;)
Replies: 18
Views: 1909

I'd wear a skirt before a kilt anyday.
by Nalzaxx
Wed Dec 23, 2009 5:42 pm
Forum: General / Allgemeines (Player Forum)
Topic: Looking for someone with a...barbarian accent ;)
Replies: 18
Views: 1909

Anyone north of "Beeeeeerminghum" are scummy northern bastards.
by Nalzaxx
Wed Dec 23, 2009 5:23 pm
Forum: General / Allgemeines (Player Forum)
Topic: Wooden Boxes
Replies: 16
Views: 2863

We always used to have wooden chests that worked for exactly this purpose. When you put them on the floor they blocked that square. Which caused much hilarity with trapping ghosts and/or putting 500 down in order to warp across the map. Although as far as I'm aware this was the reason they were remo...
by Nalzaxx
Sun Dec 20, 2009 3:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: Destroying the races
Replies: 42
Views: 4493

By the Gods people. Does it kill you to show a little gratitude? The devs have, and still do, work incredibly hard on this project to completely revamp illarion and make it a significantly better game in almost every single aspect. And all you can do is bitch about the fact you can't play fairies an...
by Nalzaxx
Sat Dec 19, 2009 6:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Destroying the races
Replies: 42
Views: 4493

To clarify: NO CHARACTERS ARE CHANGING RACE. However the devs are offering to (in effect) transfer the skills to a NEW character. One which is completely seperate from your fairy/gnome/whatever. The alternative is to start a new character from scratch. I repeat. The NEW characters having NOTHING in ...
by Nalzaxx
Sun Dec 06, 2009 4:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: AE vs BE
Replies: 54
Views: 6030

British English all the way.

Bring back our U's!
by Nalzaxx
Wed Nov 18, 2009 6:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: New Guard NPCs
Replies: 59
Views: 6493

Because no-one will pay attention anyway.
by Nalzaxx
Wed Nov 18, 2009 5:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: New Guard NPCs
Replies: 59
Views: 6493

I completely understand the ramifications of keeping the name from an INGAME perspective yes. However I was trying to address the OOC misconceptions. When characters say, "The Temple is evil they worship dark gods." that is completely fine of course. When you argue from an OOC perspective ...
by Nalzaxx
Wed Nov 18, 2009 5:22 pm
Forum: General / Allgemeines (Player Forum)
Topic: New Guard NPCs
Replies: 59
Views: 6493

Alright, as fun as it is to read all this fine Temple bashing once again I think it is time I stepped in and said a few words. Firstly I'd like to mention that much of the argument from Temple players here stems from the fact the whole affair, (and indeed this thread) smacks of OOC prejudice against...
by Nalzaxx
Mon Nov 09, 2009 5:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Doves
Replies: 21
Views: 2473

I want the first message through an ingame pager to be, "sup peep chek ur msn yo".
by Nalzaxx
Sun Nov 08, 2009 10:47 pm
Forum: New Players / Neue Spieler
Topic: "Mage" Staves?
Replies: 10
Views: 1180

Staves = Long wooden weapons that have a melee function and are made for warlocks and good mages.

Wands = Long wooden things that lock on spells but have no melee function have are made for noob mages.
by Nalzaxx
Sun Nov 08, 2009 10:41 pm
Forum: New Players / Neue Spieler
Topic: "Mage" Staves?
Replies: 10
Views: 1180

Aldan Vian wrote:
Nalzaxx wrote:Only noob mages use wands.
Only noob warlocks use staffs
I don't use staffs. :p
by Nalzaxx
Sun Nov 08, 2009 9:53 pm
Forum: New Players / Neue Spieler
Topic: "Mage" Staves?
Replies: 10
Views: 1180

Only noob mages use wands.
by Nalzaxx
Sun Nov 08, 2009 9:53 pm
Forum: New Players / Neue Spieler
Topic: Killing mules?
Replies: 9
Views: 1163

I remember there was a mule that got stuck on the entrance to Silverbrand.

Many laughs that caused.
by Nalzaxx
Sat Nov 07, 2009 5:54 am
Forum: General / Allgemeines (Player Forum)
Topic: Quality of clothing being shown when looking at someone
Replies: 17
Views: 5626

Wear some jewelery!

Nudge nudge hint hint.
by Nalzaxx
Fri Nov 06, 2009 5:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: Quality of clothing being shown when looking at someone
Replies: 17
Views: 5626

Wear some jewelery.
by Nalzaxx
Fri Nov 06, 2009 5:14 pm
Forum: New Players / Neue Spieler
Topic: Wiki attributes
Replies: 11
Views: 1224

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