Search found 2094 matches

by Jupiter
Mon Jun 11, 2018 7:20 pm
Forum: New Players / Neue Spieler
Topic: Old Gods - mages: are they priests?
Replies: 16
Views: 5752

Re: Old Gods - mages: are they priests?

Yes, and that is just not how it was roleplayed. Ever. Since nearly two decades the roleplay has this distinction, throwing that over would be nothing but a big mistake and a disrespect to all players who actually shaped that. Continuity in roleplay is one of Illarion's great advantages. Maybe you s...
by Jupiter
Mon Jun 11, 2018 8:42 am
Forum: New Players / Neue Spieler
Topic: Old Gods - mages: are they priests?
Replies: 16
Views: 5752

Re: Old Gods - mages: are they priests?

Magic and devine powers have been treated seperately ever since in Illarion. The game follows a very classical approach of the fantasy genre. If you consider this illogical (whatever you mean with that), that's too bad. If you want to make a mage who claims to be a priest getting his power form a go...
by Jupiter
Wed Jun 06, 2018 4:26 pm
Forum: The Hemp Necktie Inn
Topic: Seeking adventurers TODAY! // Abenteurer gesucht! HEUTE!
Replies: 2
Views: 1131

Seeking adventurers TODAY! // Abenteurer gesucht! HEUTE!

I, Theophan von Lyr, seek people who are willing to participate in a most honourable and adventurous undertaking. Meet me at the splendid Necktie Inn! ((21:00 CEST/UTC+2)) ----------------- Ich, Theophan von Lyr, suche Freiwillige, die an einem höchst ehrenhaften und abenteurlichen Unterfangen teiln...
by Jupiter
Wed May 16, 2018 5:42 pm
Forum: Community Forum
Topic: Happy Birthday Achae!
Replies: 9
Views: 3559

Re: Happy Birthday Achae!

Conragtulations!
by Jupiter
Thu Mar 15, 2018 9:30 pm
Forum: New Players / Neue Spieler
Topic: learning Fighting
Replies: 5
Views: 3061

Re: learning Fighting

This is by design. The amount you learn by an action is based on the time that action takes to be done. This holds completely true for crafting. For fighting, this is slightly different. It is not the time per se but the action points needed that define how much you learn. Action points a regenerate...
by Jupiter
Wed Feb 14, 2018 8:18 pm
Forum: Runewick
Topic: On plants // Über Pflanzen
Replies: 6
Views: 1777

On plants // Über Pflanzen

To the citizen of Runewick, today, my student Falyame, and me visited what could now be called the Jungle of Runewick. It is our wish to inform you on our findings, and to let you know what seems to be the best course of actions in accordance with nature. The fields of Runewick are very fertile grou...
by Jupiter
Wed Jan 10, 2018 12:19 pm
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14778

Re: Kommunikation/Communication

This German/English debate has NEVER EVER led to anything (trust me, we had that over and over again). Only to hostility and senseless accusations, and really inappropriate cases of generalization (" the Germans", " the English speakers"). I really dislike this kind of discussion...
by Jupiter
Fri Jan 05, 2018 10:03 pm
Forum: Proposals / Vorschläge
Topic: Summoning monster
Replies: 8
Views: 1495

Re: Artifact Creation

It's better to have distinct abilities to sharpen the profile of the different magic classes. I don't see much sense in giving different classes same effects. At least not in the same fashion. So if summoning stuff should be included in the magic class, I would use skeletons etc.
by Jupiter
Thu Jan 04, 2018 6:10 pm
Forum: Proposals / Vorschläge
Topic: Some propsals
Replies: 5
Views: 1053

Re: Some propsals

We still have the poker npc. It went mental preVbu but vilarion fixed it in the mean time. Someone just need to set it up. As many, many, many things I planed to do this.
by Jupiter
Wed Jan 03, 2018 11:00 am
Forum: General / Allgemeines (Player Forum)
Topic: Kommunikation/Communication
Replies: 62
Views: 14778

Re: Kommunikation/Communication

I think I wrote a similiar post once. Best way is to try to be a good example. There is not much else one can do, really. This walking past one without any roleplay (just saying "greetings" is more than often also just a very poor alibi) is just one part of the problem. I put idling around...
by Jupiter
Tue Jan 02, 2018 11:42 am
Forum: Proposals / Vorschläge
Topic: Artifact Creation
Replies: 36
Views: 4989

Re: Artifact Creation

How does that work with glass blass? I use the glass ball and then it says "Some person is in the far east from you"? Do I get a new person on every use or does it stay conncetd to the same person? I also see a problem: If there are only two people online, and one is a mage using the ball,...
by Jupiter
Tue Dec 19, 2017 3:49 pm
Forum: Proposals / Vorschläge
Topic: Town Reforms: A more dynamic system of participation
Replies: 9
Views: 1525

Re: Town Reforms: A more dynamic system of participation

I will think and comment on the whole idea later (as in after Christmas), but I want to put a question mark behind one part proposal: Online time. How do you want that to be measured? You can't use the online time in the sense the character is logged in. I would prefer a town leader who is online ju...
by Jupiter
Mon Dec 11, 2017 1:01 pm
Forum: Proposals / Vorschläge
Topic: Artifact Creation
Replies: 36
Views: 4989

Re: Artifact Creation

Banduk wrote:coal + water + ink bottle => ink (tanning, same as make dye)
My plan was always to use the anger berry for ink producing. It's old druid roleplay stuff tha tthey can be used for that.

I would also use the oil press (herblore) for that.
by Jupiter
Tue Dec 05, 2017 3:05 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: verlorene Gegenstände
Replies: 5
Views: 1382

Re: verlorene Gegenstände

Das ist seltsam. Das klingt danach, dass da was nicht richtig lief.
by Jupiter
Tue Dec 05, 2017 10:08 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: verlorene Gegenstände
Replies: 5
Views: 1382

Re: verlorene Gegenstände

Ja, man verliert vier Gegenstände. Das ist (fast) so beabsichtigt. Eigentlich sollten es nur drei sein, aber ein kleiner Fehler hat es auf vier erhöht. Ein Gegenstand ist dabei ein Stapel. Sprich 3 Goldmünzen auf einem Fleck zählen als ein Item. Hinweis: Man verliert die Sachen nur, wenn andere Spie...
by Jupiter
Fri Nov 24, 2017 7:50 am
Forum: New Players / Neue Spieler
Topic: whats wrong now?
Replies: 12
Views: 4652

Re: whats wrong now?

To pick up eggs, you must have a husbandry score of at least 1. A score of zero isn't enough to pick an egg off the ground. Hmph. You guys and your logic. :roll: That's not our logic, that's a bug. ;) Second, while all other tasks require a left click to target a task, fighting requires a RIGHT cli...
by Jupiter
Thu Nov 23, 2017 5:15 pm
Forum: New Players / Neue Spieler
Topic: whats wrong now?
Replies: 12
Views: 4652

Re: whats wrong now?

The erros you describe are completely new to us. Noone has reported any bugs like those you experience. So we didn't do that intentionally ;) As ltgmkay wrote, it would be helpful to get some more information. Does attacking without weapons work? On the egg thing: It should just take a few seconds. ...
by Jupiter
Sun Nov 19, 2017 2:25 pm
Forum: Proposals / Vorschläge
Topic: NPC to check MC
Replies: 38
Views: 5678

Re: NPC to check MC

2) my char have a lot of "senseless" things (onion ball from Galmair // coal from Runewick // some books // ....) :arrow: my char will not longer be able to collect such things? You don't need 1000 slots to do that (and that is just when you place one bag in each depot slot. Not counting ...
by Jupiter
Sat Nov 18, 2017 6:10 pm
Forum: Proposals / Vorschläge
Topic: Traits / Eigenschaften
Replies: 15
Views: 2272

Re: Traits / Eigenschaften

I'd propose active days, with a day being considered active if a reasonable amount of text is written in proximity to other characters... if that is a technical possibility. Comparing it to other characters is bot possible. We just don't have access to these information. Also, we have no entry poin...
by Jupiter
Sat Nov 18, 2017 5:53 pm
Forum: Proposals / Vorschläge
Topic: Proposal for Community Forum
Replies: 22
Views: 3036

Re: Proposal for Community Forum

I would like to have it back. The rules never were the problem. The moderations was a bit too easygoing.
by Jupiter
Fri Nov 17, 2017 9:20 pm
Forum: Proposals / Vorschläge
Topic: Traits / Eigenschaften
Replies: 15
Views: 2272

Re: Traits / Eigenschaften

Q-wert wrote:be it a complete reset to the beginning of the characters perk-journey.
That sounds actually quite acceptable.
by Jupiter
Fri Nov 17, 2017 9:12 pm
Forum: Proposals / Vorschläge
Topic: Traits / Eigenschaften
Replies: 15
Views: 2272

Re: Traits / Eigenschaften

One thing I worry about is the effort for implementation if we go for a very high amount of perks. We don't need to make the all at once. Also, I would also under the premise simple things first. Some simple traits for fighters, some simple traits for crafters, etc. We can add the more elaborate on...
by Jupiter
Fri Nov 17, 2017 8:30 pm
Forum: Proposals / Vorschläge
Topic: NPC to check MC
Replies: 38
Views: 5678

Re: NPC to check MC

I would kindly request to stay on on topic.
by Jupiter
Fri Nov 17, 2017 2:57 pm
Forum: Proposals / Vorschläge
Topic: Traits / Eigenschaften
Replies: 15
Views: 2272

Re: Traits

Deutsch hinzugefügt // German added
by Jupiter
Fri Nov 17, 2017 2:07 pm
Forum: Proposals / Vorschläge
Topic: Traits / Eigenschaften
Replies: 15
Views: 2272

Traits / Eigenschaften

I propose a system in which you can select a limited amount of traits from a huge pool of possible traits for your character. The idea is that you can shape your character in a truly unique way. An rpg should always be about choices as well. The list of possible traits should be really, really long ...
by Jupiter
Thu Nov 16, 2017 6:26 pm
Forum: Proposals / Vorschläge
Topic: NPC to check MC
Replies: 38
Views: 5678

Re: NPC to check MC

Unlocked upon request
by Jupiter
Wed Nov 15, 2017 8:49 pm
Forum: General / Allgemeines (Player Forum)
Topic: Update November 2017
Replies: 36
Views: 9386

Re: Update November 2017

Ranwyln wrote:hm do mageclothes/wands/amulets/rings get worn off by using em too or only when you are hitted ?
In both cases. When you attack, and when you defend.
by Jupiter
Tue Nov 14, 2017 9:56 pm
Forum: General / Allgemeines (Player Forum)
Topic: Update November 2017
Replies: 36
Views: 9386

Re: Update November 2017

Does the quality of jewellery and clothes matter for magic bonus? They should. But there is a bug with that, so quality doesn't matter right now. Will be fixed with the next update. Now, the quality has an inlufence. Did a small hotfix to make players mortal again, and while doing so fixed the qual...
by Jupiter
Tue Nov 14, 2017 3:10 pm
Forum: New Players / Neue Spieler
Topic: Questions about Repairing
Replies: 45
Views: 10483

Re: Questions about Repairing

Da hat sich nichts geändert, Lia.