Search found 818 matches
- Thu Nov 02, 2017 9:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Onionball
- Replies: 19
- Views: 6357
Re: Onionball
Die ursprünglichen Regeln sprechen nur vom Drauftreten. Lies mal das Buch dazu. Das hier sind schon abgewandelte Regeln.
- Thu Nov 02, 2017 7:55 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Onionball
- Replies: 19
- Views: 6357
Re: Onionball
I just see I had to made it much easier.
Instead of signing in at the quill just collecting all char in the game field when starting the game with the lever.
Maybe I'll do that.
Instead of signing in at the quill just collecting all char in the game field when starting the game with the lever.
Maybe I'll do that.
- Thu Nov 02, 2017 6:54 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Onionball
- Replies: 19
- Views: 6357
Re: Onionball
Wer auf die Zwiebel latscht hat verloren. Wer aus dem Feld rennt oder läuft hat verloren. Landet die Zwiebel auf dem Feld wo einer steht hat der auch verloren.
- Thu Nov 02, 2017 5:55 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Onionball
- Replies: 19
- Views: 6357
Onionball
Was so alles an einem Tag geht ist erstaunlich. Ich hab mal heute früh angefangen an Onionball oder Zwiebelball rumzuspielen.
Fertig sieht es dann so aus:
Interesting what one could finish in a day. Today I started to play with onionball. That's result:
https://youtu.be/hlmdcwFsDLY
Fertig sieht es dann so aus:
Interesting what one could finish in a day. Today I started to play with onionball. That's result:
https://youtu.be/hlmdcwFsDLY
- Thu Nov 02, 2017 8:00 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Development - Tasks needed
- Replies: 11
- Views: 3886
Re: Development - Tasks needed
Mir würde es schon reichen wenn man nicht das Gefühl bekommt umsonst für etwas Zeit aufgebracht zu haben. zB Bauprojekte die man schon vor Monaten den DEVS übergab und seit dem keine einzige Naricht erhielt was damit nun ist. Da kann ich leider nicht helfen. Ich habe keinerlei Rechte irgendein Feat...
- Thu Nov 02, 2017 7:18 am
- Forum: Proposals / Vorschläge
- Topic: Wishing well
- Replies: 5
- Views: 1153
Re: Wishing well
So I will not do anything here until there are at least 10 possible effects fulfilling the requirements. - Immediate action (no dependency) - Attract player to do the well a second time again This are the only I have left: - Show the position (direction like treasure map) of a random other char. - C...
- Wed Nov 01, 2017 7:10 pm
- Forum: Proposals / Vorschläge
- Topic: Wishing well
- Replies: 5
- Views: 1153
Wishing well
There is a Mantis for: http://illarion.org/mantis/view.php?id=667 I think it's a nice task to do. I'd do it with the following parameter and effects: costs: 10 silver probability anything happen: 10% cooldown until next possibility: 4 hrs play time Effects should not interfere with potions or priest...
- Wed Nov 01, 2017 7:04 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Development - Tasks needed
- Replies: 11
- Views: 3886
Re: Development - Tasks needed
If we're making suggestions for stuff that would be nice to have but isn't an actual approved development task: Some way to break larger magic gems into smaller ones would be nice. Found myself accidentally making some magic gems too big, and it's difficult to find people willing to trade smaller o...
- Wed Nov 01, 2017 5:57 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Development - Tasks needed
- Replies: 11
- Views: 3886
Re: Development - Tasks needed
[Sarcasm on]Thank you for all the input. A very clear statement that Illarion doesn't need anybody working on development tasks.[Sarcasm off] Sad to say the same question in the developer forum has got the same incredible amount of answers. So due to personal reasons I'll not skip Illarion developme...
- Wed Nov 01, 2017 5:44 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Age descriptors needed
- Replies: 10
- Views: 2139
Re: Age descriptors needed
Derzeit verwenden wir die folgenden (Alter bezogen auf Menschen): Currently we use the following (age based on human): So far 18 for human is another value for dwarves, another for elves ... . The question was: What text do you want to see for an ogre with an age of x to y where if the ogre was a h...
- Mon Oct 30, 2017 9:10 am
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
All of this looks really good! Thanks Banduk. I do want to point out something though I noticed in finesmithing, which is that some of the more expensive rings like emerald, topaz, and diamond use pure elements in creation. How is this handled fairly if these types while strong have less charges bu...
- Sun Oct 29, 2017 9:25 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
Fertig - Ready I must sorry, the realization for the glyph forging took almost twice the time than planned. I said 2-3 weeks and four weeks ago I wrote the first line of code. This delay is clearly not acceptable. I think I’m ready with the coding and developer testing. The roughly 2000-2500 lines ...
- Sat Oct 28, 2017 12:55 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
Times are recalculated. Total learning time for a 100% skill under optimal conditions will take about 130 play days (2 hrs each) and an incredible high amount of rare items. The longest ritual takes 180 s. There is only one skill. https://docs.google.com/spreadsheets/d/1MZ4IA5qSCwaEh01eykpzslpUAvEXE...
- Sat Oct 28, 2017 9:30 am
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
Enchanting glyphes into items can be done by mages only too. The created items can be used by everybody (like potions and alchemists) I don't think it's a good style one become a mage by using wand magic only. Compared to fighting it would be as if one must start with a dagger to allow swords, bows ...
- Sat Oct 28, 2017 7:16 am
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
There is a side issue that must be solved. You must be a mage to be able to perform glyph magic. Since it is a flag, it's easy for a tester and dev. But IG becoming a mage currently is woven into wand magic. I think that has to be broken and redesigned. Design proposal: - The process starts by equip...
- Thu Oct 26, 2017 7:18 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
The issue you present with 'lower level carriers' is true. If it is arranged in such a way that creating these glyphs is based on the metals used: (bronze, silver, gold, archmage rings) (bronze, silver, gold, icebird?) then it faces a similar issue that much of the other crafts do: They will be sel...
- Thu Oct 26, 2017 11:22 am
- Forum: Proposals / Vorschläge
- Topic: Berufe Npc
- Replies: 10
- Views: 1439
Re: Berufe Npc
Man sollte berücksichtigen, dass die Ränge der Handwerkerzünfte z.B. Artisan reine RP Ränge sind. Mit diesen sind keine spielmechanischen Vergünstigungen oder Einschränkungen verbunden. Das ist mir bewußt. Es hat nur etwas schönes wenn mein Char ic gesagt bekommt " Hey deine Leistung ist so to...
- Thu Oct 26, 2017 10:24 am
- Forum: Proposals / Vorschläge
- Topic: Berufe Npc
- Replies: 10
- Views: 1439
Re: Berufe Npc
Man sollte berücksichtigen, dass die Ränge der Handwerkerzünfte z.B. Artisan reine RP Ränge sind. Mit diesen sind keine spielmechanischen Vergünstigungen oder Einschränkungen verbunden. Wir haben mit dem Umbau auf die stadtspezifischen Handwerks NPC auch einige NPC's entfernt. Hier ist das Sytem bei...
- Thu Oct 26, 2017 9:18 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Gott wechseln?
- Replies: 2
- Views: 976
Re: Gott wechseln?
Ganz den Göttern abschwören geht nicht. Wer einmal einem Gott geweiht ist, wird immer einem Gott folgen. Diesen kann man aber wechseln, und zwar am Altar des Gottes, den man jetzt folgen will. Das geht nur bei den jungen Göttern. Siehe dazu auch: http://illarion.org/community/forums/viewtopic.php?f=...
- Wed Oct 25, 2017 9:02 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Age descriptors needed
- Replies: 10
- Views: 2139
Age descriptors needed
Die Synonyme für das Alter eines Chars im lookAt wurden bemängelt. Leider gibt es keine Vorschläge, wie es besser geht. The synonyms for the age description in lookAt were criticized. Sad to say there are no proposals for better. Derzeit verwenden wir die folgenden (Alter bezogen auf Menschen): Curr...
- Wed Oct 25, 2017 7:09 am
- Forum: Proposals / Vorschläge
- Topic: Berufe Npc
- Replies: 10
- Views: 1439
Re: Berufe Npc
Den Vorschlag finde ich gut. Wenn man den Zugang zu dem Quest einschränken will, dann sollten wenigstens die Handwerker aus der sekundären Stadt des Handwerks Zugang haben. Ich würde allerdings lieber jeden zulassen und nur den Bürgern der Stadt, in der der NPC ist, Rangpunkte geben. Die anderen kön...
- Tue Oct 24, 2017 2:11 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
Not to bad, all 28 effects are coded and tested I did a very first balancing but this has to be done very carefully. Now it's on you to comment: https://docs.google.com/spreadsheets/d/19YdG4dtaGMX0so8ZIjc7aJnD_GmFwL2amSJ14g87pRk/edit?usp=sharing Since there was an incredible number of proposals for ...
- Mon Oct 23, 2017 12:35 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
Following the magic concept, the material (copper, silver, gold) shall have an influence on the number of charges and also the actual effects. Some proposed effects look difficult to scale, so this needs closer investigation. But I am pretty sure there is always a scalar around, e.g. chance of the ...
- Sun Oct 22, 2017 11:42 am
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
Why degrade glyphs? 1st: The idea of the glyphs is to delay the application of magic energy (called mana) and make it able to use for non-mages. The idea was not to store magic energy forever. Compared to a fighter it would be as if one could store your strength in a spring and add this stored stren...
- Sat Oct 21, 2017 8:09 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
Mana leakage I think we should prevent player hoard glyphed items and have in one year suddenly numerous rings and amulets ready for an action. The usage of the glyphed items should happen 'short' after they were produced. To reward an in time consumption of the glyphed item I'll implement a mana le...
- Fri Oct 20, 2017 10:41 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
Since I wasn't home this week only a few functions were added in the 3rd week. There are 12 effects missing where I have no idea for 4 yet. Split and recalculate forging open. Help need for: Creation of item with graphic Create a usually movable item dynamically on map in a way it cannot be stolen D...
- Wed Oct 18, 2017 7:45 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
How we should inform the player about the glyph effects? 1. A book available in all realms. 2. A NPC quest with a few hints and the book as final reward. 3. The item description in the look at has a brief description of the effect. Be aware, we are talking about 20+ effects since most of the jewels ...
- Sun Oct 15, 2017 7:05 am
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
I must sorry, I'm working on the glyph magic for 2 weeks now and it isn't finished. But the very first time glyph magic is fully functional from shard creation to the first glyph effects. There is still a lot to do and even more ideas, but the system is working now on my local server. Since I'll not...
- Fri Oct 13, 2017 3:38 pm
- Forum: Proposals / Vorschläge
- Topic: Glyph Forgers
- Replies: 74
- Views: 13329
Re: Glyph Forgers
I think the question for the glyph magic is, how we can reduce the ritual time without making shards a common item. At first I put to test the decision to split the almost rare glyph magic system into 2 different skills. If ring and amulet creation would be one skill, the ritual time immediately wil...
- Fri Oct 13, 2017 2:58 pm
- Forum: Proposals / Vorschläge
- Topic: Book of my God Extension
- Replies: 0
- Views: 655
Book of my God Extension
I just had an interesting discussion. The quest “A book my God” where the char eventually can buy a book of the God it’s devoted to discriminate lizards and fire orcs. According to lore both are devoted to older Gods. I think about a possibility characters with a relation to an older God can do the ...