Search found 3899 matches

by Estralis Seborian
Sun Oct 15, 2017 11:20 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Second Hand slot blocked
Replies: 2
Views: 1003

Re: Second Hand slot blocked

I assume your character held a two handed weapon and died. The weapon was destroyed but the "occupied" symbol remained. If so, the next update will fix this issue: http://illarion.org/mantis/view.php?id=11492 I do not have the rights to fix your character but this is the necessary SQL: DEL...
by Estralis Seborian
Sat Oct 14, 2017 2:44 pm
Forum: New Players / Neue Spieler
Topic: Gem Cutting
Replies: 3
Views: 3204

Re: Gem Cutting

Correct.

We have this ticket: http://illarion.org/mantis/view.php?id=9288
by Estralis Seborian
Fri Oct 13, 2017 7:55 pm
Forum: Proposals / Vorschläge
Topic: Enable devotion to the Old Gods
Replies: 20
Views: 3009

Re: Enable devotion to the Old Gods

I think this requires some elaboration. Below, find the original proposal of mine from the first issue of the magic concept: 3 Overview (tl;dr version) Illarion will feature three exclusive magical classes. A character can only follow one magical path or none but not two or three. Switching classes ...
by Estralis Seborian
Fri Oct 13, 2017 12:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Muttersprache oder alles in Pidgin?
Replies: 4
Views: 3955

Re: Muttersprache oder alles in Pidgin?

The only definitions we have is that Illarion is a bilingual game. So all scripted game content, news, website content etc. is provided in British English and German (German spelling). The staff internal project language is English, so all code comments, team chats etc. shall be in English at a mini...
by Estralis Seborian
Fri Oct 13, 2017 11:55 am
Forum: Proposals / Vorschläge
Topic: Glyph Forgers
Replies: 74
Views: 12922

Re: Glyph Forgers

So a ritual with nominal 175 s (25%skill, glyph forge erection) takes 52 s but is worth 175s for skill gain. Please refrain from such hacks at all cost. If you send more time to the learn script than the action takes, MC will re-compensate that in the long run. So learning other things will suffer ...
by Estralis Seborian
Fri Oct 13, 2017 8:08 am
Forum: Proposals / Vorschläge
Topic: Glyph Forgers
Replies: 74
Views: 12922

Re: Glyph Forgers

Drakon also made some very neat glyph graphics (no shards). Concerning food points, I propose zero. Rationale: Glyph forging consumes high amounts of mana. Mana regeneration takes food points. So if glyph forging takes food points directly, it is a double punishment and basically redundant. I know a...
by Estralis Seborian
Wed Oct 11, 2017 1:30 pm
Forum: General / Allgemeines (Player Forum)
Topic: Recording for Movies / Aufzeichnungen für Videos
Replies: 23
Views: 6549

Re: Recording for Movies / Aufzeichnungen für Videos

Did you try Black Chancery, the other game font?

https://img.dafont.com/preview.php?text ... ize=m&y=47

My proposal for the logo would be fading rather than zooming.
by Estralis Seborian
Sun Oct 08, 2017 7:31 pm
Forum: Proposals / Vorschläge
Topic: Glyph Forgers
Replies: 74
Views: 12922

Re: Glyph Forgers

Looks pretty decent to me! Did you consider to use the crafting dialogue rather than a selection dialogue? Might make more clear to the player what shards are actually missing.
by Estralis Seborian
Sun Oct 08, 2017 6:36 am
Forum: General / Allgemeines (Player Forum)
Topic: Recording for Movies / Aufzeichnungen für Videos
Replies: 23
Views: 6549

Re: Recording for Movies / Aufzeichnungen für Videos

Some feedback from my side. First of all, thanks for putting so much effort into these videos to everyone who contributed and esp. Banduk. I like that the banners of the factions are shown in each scene. I think there are some things that can be improved: English trailer must contain English languag...
by Estralis Seborian
Mon Oct 02, 2017 10:39 am
Forum: Proposals / Vorschläge
Topic: Illarion Client - Support for Up-To-Date Hardware needed
Replies: 5
Views: 1197

Re: Illarion Client - Support for Up-To-Date Hardware needed

Thanks for the hint! 1) Concerning scaling of graphics , I think there is little we can do at this moment. All graphics you see are small png files, nothing is animated on the fly. We do not use textures on areas but actual pictures to show e.g. ground tiles. These pictures are only available in one...
by Estralis Seborian
Fri Sep 22, 2017 3:27 pm
Forum: Proposals / Vorschläge
Topic: Glyph Forgers
Replies: 74
Views: 12922

Re: Glyph Forgers

Noch mal die Basis Zahlen: Häufigkeit mit der eine Glyphe geschmiedet werden kann: eine Glyphe / 2h Spielzeit Worauf basiert diese Annahme? Warum sollte ein Glyphenschmied nur einen kleinen Teil seiner Spielzeit mit dem Schmieden von Glyphen zubringen? Ohne die Zahlen im Detail nachzuvollziehen, es...
by Estralis Seborian
Thu Sep 21, 2017 4:01 pm
Forum: Proposals / Vorschläge
Topic: Glyph Forgers
Replies: 74
Views: 12922

Re: Glyph Forgers

Skillgain is scaled by the duration of an action, not the numbers of actions. So long actions give you much skill. See high end crafting products.
by Estralis Seborian
Tue Sep 19, 2017 8:57 am
Forum: Proposals / Vorschläge
Topic: Glyph Forgers
Replies: 74
Views: 12922

Re: Glyph Forgers

I admit I agree with Vern about the alchemy agents. For me, it is mostly confusing that I have no idea what these agents actually stand for as the names are pretty random. Like, if I add Adrazine to a potion, what does it do? The Adrazine has not effect on its own; it depends on the potion. And I ca...
by Estralis Seborian
Mon Sep 18, 2017 1:32 pm
Forum: Proposals / Vorschläge
Topic: Glyph Forgers
Replies: 74
Views: 12922

Re: Glyph Forgers

Should the amulet effects differ form the ring effects or be equal? Differ, of course. That is the whole point of 7x7 shards. In the language of the shard grid (see below), rows are for amulets and columns for rings. So the glyph for a ruby ring requires the shards B1 thru B7 while the glyph for th...
by Estralis Seborian
Wed Sep 06, 2017 1:50 pm
Forum: Proposals / Vorschläge
Topic: Donation Bag
Replies: 3
Views: 880

Re: Donation Bag

Yes, something like this is possible. Currently, donating bags is deactivated as they won't get deleted. But the content COULD be donated. Implementation would be trivial. But keep in mind that this might result in accidents; someone would drag his/her bag onto the donation field and BAMM all super ...
by Estralis Seborian
Tue Jul 18, 2017 2:26 pm
Forum: Proposals / Vorschläge
Topic: Like in Dragon Ball
Replies: 3
Views: 905

Re: Like in Dragon Ball

Please search for death realm, Totenreich and similar terms. The most recent discussion is partly in German: http://illarion.org/community/forums/viewtopic.php?f=94&t=41205 See also: http://illarion.org/community/forums/viewtopic.php?f=1&t=25382 http://illarion.org/community/forums/viewtopic...
by Estralis Seborian
Sun Jul 16, 2017 10:55 am
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27321

Re: Current Development

Did you calculate the necessary materials using the same principles as for all other items? So is the worth ratio in line with all other items? I must say that I consider it pretty odd that players cannot craft these drow items but can repair them. I'd appreciate drow items to be something special; ...
by Estralis Seborian
Sat Jul 01, 2017 12:20 pm
Forum: Proposals / Vorschläge
Topic: Vorschlag Handkarren
Replies: 47
Views: 6858

Re: Vorschlag Handkarren

Ich will niemanden den Spaß an diesem Vorschlag verderben, aber bitte seid euch bewusst, dass die Tragekapazität im Server geregelt wird. Am Server arbeitet derzeit niemand, die letzte Änderung ist vom 23. Juni 201 5 . Wenn dieser Vorschlag Realität werden soll - was aus meiner Sicht und in Anbetrac...
by Estralis Seborian
Fri Jun 30, 2017 5:46 pm
Forum: Proposals / Vorschläge
Topic: Vorschlag Handkarren
Replies: 47
Views: 6858

Re: Vorschlag Handkarren

Ich freue mich auf genau solch eine Diskussion. Die Platzierung von Ressourcen, ihre Menge und Nachwachsrate, Orte für Depots und Werkzeuge anhand von exakten Zahlen, Karten und Koordinaten für alle Städte, Homelands und die Wildnis. Alles andere erscheint mir Flickwerk an den eigentlichen Themen vo...
by Estralis Seborian
Fri Jun 30, 2017 7:16 am
Forum: Proposals / Vorschläge
Topic: Vorschlag Handkarren
Replies: 47
Views: 6858

Re: Vorschlag Handkarren

Tialdin proposes an item that upon equipping increases your carrying capacity but blocks your hand so you cannot perform any actions such as gathering. It is claimed that this will increase player interaction significantly. No further details are given, the rest of the discussion is about this not p...
by Estralis Seborian
Tue Jun 20, 2017 8:52 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27321

Re: Current Development

Hmm, maybe you disclose the assumptions behind your distribution? To me, it looks imbalanced and arbitrarily chosen. That the distribution is not symmetric puzzles me. Assuming random player behaviour, after some time, everyone would have minimum alignment with Moshran and maximum alignment with Che...
by Estralis Seborian
Tue Jun 20, 2017 8:15 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27321

Re: Current Development

Wanted to write the same, looks like Cherga is everybody's darling :-). Find below alternative numbers based on the magic concept. In the concept, you can find a relation circle that shows how good the gods come along. The closer the gods are in the circle, the less the chance an action for another ...
by Estralis Seborian
Tue Jun 13, 2017 10:28 am
Forum: Proposals / Vorschläge
Topic: Silk droprate and consistency
Replies: 20
Views: 3723

Re: Silk droprate and consistency

A reasonable intermediate solution. I'd appreciate seeing it implemented. Can't do it myself currently.
by Estralis Seborian
Sun May 28, 2017 2:19 pm
Forum: Proposals / Vorschläge
Topic: Development Priorities (updated 16 October 2018)
Replies: 0
Views: 1111

Development Priorities (updated 16 October 2018)

Short Term (next update)

by Estralis Seborian
Sat May 27, 2017 11:47 am
Forum: Proposals / Vorschläge
Topic: More Toadstools
Replies: 11
Views: 1914

Re: More Toadstools

There is currently no resource distribution plan for herbs in place. We have one ready for implementation, but I am not 100 % satisfied with it as herbs are for me something magical, not yet another resource such as iron ore or clay. Still, there needs to be a satisfying influx that can be clearly c...
by Estralis Seborian
Sat May 20, 2017 1:07 pm
Forum: Proposals / Vorschläge
Topic: Reduce Number of Trainers
Replies: 18
Views: 2653

Re: Reduce Number of Trainers

I think we need to find a balance between showing this feature to new players - who might be the main target audience of the trainers - and not "over-showing" this feature. The trainers should be as hidden/shown as e.g. the census offices. But since new players might need this service, one...
by Estralis Seborian
Tue May 09, 2017 9:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Slogans for T-Shirt or other items needed
Replies: 4
Views: 2312

Re: Slogans needed

Carve yourself a new life.