Search found 4581 matches

by Nitram
Mon Nov 21, 2016 4:23 pm
Forum: Proposals / Vorschläge
Topic: Animals running away
Replies: 3
Views: 1458

Re: Animals running away

I started some development in that matter. How ever I did not get far. The code I have basically broke the server, because for some reason the monsters build aggro against each other and wolfs and stuff started attacking and running away from other npc monsters. That generated that much load on the ...
by Nitram
Sun Nov 20, 2016 10:29 am
Forum: Proposals / Vorschläge
Topic: Schnelltasten
Replies: 6
Views: 1492

Re: Schnelltasten

Die Funktion ist implementiert und wird als Teil des nächsten Client Updates veröffentlicht.

Vorerst gibt es nur die Funktion das vor dem Charakter liegende Item zu benutzen. Wir sehen mal wie das funktioniert und ob das noch angepasst werden muss.

Viele Grüße,
Nitram
by Nitram
Sun Nov 20, 2016 10:27 am
Forum: Proposals / Vorschläge
Topic: Action button
Replies: 1
Views: 894

Re: Action button

Feature is implemented and will be published with the upcoming client release. See: http://illarion.org/mantis/view.php?id=11423 The space bar will be used to trigger a use item directly in front of the character. Currently it only looks at the field directly in front of the character. It may be use...
by Nitram
Tue Nov 08, 2016 1:47 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Open GL
Replies: 5
Views: 2250

Re: Open GL

Sadly all the things already said are correct. The OpenGL implementation on this graphic card series is broken. It will not work.
by Nitram
Sat Sep 10, 2016 11:08 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Limits
Replies: 15
Views: 3703

Re: Limits

There is something wrong there. The Client shouldn't use that much CPU power, especially not on all cores. Could you give some more information regarding your system? The Intel Core i5 560M contains the Intel Graphic Media Accelerator, that acts as a low powered graphics device. Illarion runs by def...
by Nitram
Wed Sep 07, 2016 2:14 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Graphics options
Replies: 5
Views: 2105

Re: Graphics options

I am actually developing the client on windows 10. So it has to work on this operating system without issues. Please send me the client.log file that is stored in C:\Users\<yourname>\.illarion\ to nitram@illarion.org The first problem I could guess is your graphics device. You are using a Intel GMA....
by Nitram
Wed Aug 31, 2016 2:22 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: "A Technical Problem"
Replies: 8
Views: 2969

Re: "A Technical Problem"

That is most certainly the issue. A rebooting modem causes the connection to be terminated. The client notices that the "remote end" of the connection was cut. Means not the end on the computer. How ever it can't know if the server or something between both is cutting the connection. So a ...
by Nitram
Wed Aug 24, 2016 3:07 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: "A Technical Problem"
Replies: 8
Views: 2969

Re: "A Technical Problem"

The server terminated the connection to your client. This happens in case there is a error in the server, or in case you were kicked or something like this, or in case corrupted data was send to the server. It is a bit hard to say what the reason for that is. The server does not seem to have crashed...
by Nitram
Fri Jul 29, 2016 3:40 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Problems with the server?
Replies: 7
Views: 2983

Re: Problems with the server?

Hello, the only diagnostic for locate the issue may be a trace route. You can perform such a trace by opening a command line interface of your computer (just open the start menu and type in cmd ). Once the black window opens you type in tracert illarion.org This command will try to map every network...
by Nitram
Fri Jul 29, 2016 12:11 am
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 25283

Re: Was there a time when Illarion had more than 10 players

Has anyone ever actually considered hiring game developers from over seas? No matter how little compensation a developer wants. The society of Illarion can't effort it. We are pretty deep into the red numbers this year, only for maintaining the server. That is nothing to worry about, because we hav...
by Nitram
Tue Jul 26, 2016 2:16 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Problems with the server?
Replies: 7
Views: 2983

Re: Problems with the server?

The problem you are describing here point to problems with the internet connection. There are a couple of reasons that could be responsible for that: The most likely is the one you can do least about. It is your location on our planet. Due to the distance to the server, and maybe some outdated equip...
by Nitram
Mon Jul 25, 2016 1:46 pm
Forum: General / Allgemeines (Player Forum)
Topic: A little bit statistics
Replies: 9
Views: 2637

Re: A little bit statistics

Achsenbeschriftung! :D
by Nitram
Mon Jul 18, 2016 7:43 pm
Forum: Proposals / Vorschläge
Topic: Depots at Primary Harbors
Replies: 9
Views: 2351

Re: Depots at Primary Harbors

Hello, just as a additional idea because it fits well in this context. How about a harbour depot for each city that reads something like "Runewick (Harbour)" that is a proper depot that is NOT connected to the town depot. In addition to that there could be a NPC that is able to transfer go...
by Nitram
Mon Jul 18, 2016 4:44 pm
Forum: Proposals / Vorschläge
Topic: Remove attacks
Replies: 2
Views: 1342

Re: Remove attacks

I tried to implement some sort of higher intelligence to monsters. But the last state that was active caused a heavy performance load on the server and didn't improve the situation a lot. We know that the game can be highly improved with some advanced intelligence for the monsters. But it's a lot mo...
by Nitram
Mon Jul 18, 2016 4:42 pm
Forum: Proposals / Vorschläge
Topic: Encryption
Replies: 1
Views: 988

Re: Encryption

Hello,

yes that would be possible. But to what purpose?
So nobody is able to read what your character is talking about?

Nitram
by Nitram
Mon Jul 18, 2016 4:40 pm
Forum: Proposals / Vorschläge
Topic: Long-Term HP/Second HP Meter
Replies: 1
Views: 983

Re: Long-Term HP/Second HP Meter

Hello, first of: Thank you for the afford to provide a translated text. Since the text is created by some sort of automatic translation engine, I advice that you leave it out in future. Everyone is able to create a translation like this on his own and the quality of the translation is not that good....
by Nitram
Thu Apr 21, 2016 12:17 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Problem with Graphics?
Replies: 1
Views: 2213

Re: Problem with Graphics?

Hallo, das Problem lässt sich auch in deutsch klären. Das Problem deutet darauf hin das die Installation des Clients nicht in Ordnung ist. Ich denke du solltest versuchen Illarion nochmal zu deinstallieren und neu zu installieren. Das könnte das Problem schon beheben. Wenn es nicht hilft, kannst du ...
by Nitram
Sun Apr 17, 2016 11:42 pm
Forum: General / Allgemeines (Player Forum)
Topic: *.itx and *.wav files license
Replies: 8
Views: 3184

Re: *.itx and *.wav files license

Hello, yes the map is OpenSource and subject to constant change. If you want to use it you can do it. If you want to improve it and loop the improvements back to us you can do so to. :wink: The map is licensed as AGPLv3 as well. So you basically can do what ever you want with it. Crediting Illarion ...
by Nitram
Sat Apr 16, 2016 9:49 am
Forum: General / Allgemeines (Player Forum)
Topic: *.itx and *.wav files license
Replies: 8
Views: 3184

Re: *.itx and *.wav files license

Correct the old graphics don't contain any animations aside from the walking. Regarding the PNGs: Since you are writing a decoder library you should know the difference between PNG and a simple deflate compression. PNG uses pre-filtering and pattern recognition to reduce the raw data size of the ima...
by Nitram
Fri Apr 15, 2016 11:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: *.itx and *.wav files license
Replies: 8
Views: 3184

Re: *.itx and *.wav files license

The things that are part of the website repository are indeed AGPLv3 unless otherwise specified on a per file base. There are some libraries in that repository you found that may be licensed differently. This mostly applies to any *.jar file with embedded license information. The graphics you found ...
by Nitram
Fri Apr 15, 2016 2:14 pm
Forum: New Players / Neue Spieler
Topic: Suns and moons
Replies: 19
Views: 4824

Re: Suns and moons

When reading this you would be write. But what I wrote was wrong. I checked again. The time calculation bases on the time passed since a specific day, not accounting for leap years. This means that the illarion time in relation to the real time shifts every 4 rl years by 3 ig days. Today it is the 2...
by Nitram
Fri Apr 15, 2016 2:04 pm
Forum: General / Allgemeines (Player Forum)
Topic: *.itx and *.wav files license
Replies: 8
Views: 3184

Re: *.itx and *.wav files license

Hello, First off: Where did you find *.itx, *.wav and *.mid files? Neither *.wav nor *.mid is used anymore in Illarion. And I don't even know what *.itx is supposed to be. Now regarding the license. As of right now only the map and the source code is licensed as AGPLv3. The graphics, sound effects, ...
by Nitram
Tue Apr 12, 2016 2:46 pm
Forum: New Players / Neue Spieler
Topic: Suns and moons
Replies: 19
Views: 4824

Re: Suns and moons

It does. 9th of Elos: Full moon 20th of Elos: New moon 8th of Tanos: Full moon 19th of Tanos: New moon 7th of Zhas: Full moon 18th of Zhas: New moon 5th of Ushos: Full moon 17th of Ushos: New moon 4th of Siros: Full moon 16th of Siros: New moon 3rd of Ronas: Full moon 14th of Ronas: New moon 2nd of ...
by Nitram
Sun Apr 03, 2016 12:12 am
Forum: Proposals / Vorschläge
Topic: Illarion membership
Replies: 4
Views: 2160

Re: Illarion membership

So for joining the society we are bound by the German laws for society that basically state that we need the original signed version of the membership application (not a copy or a scan or what ever) or a fax of it. We are not allowed to accept anything else. So joining the society can't work any oth...
by Nitram
Tue Mar 29, 2016 11:50 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: What type of port does illa use?
Replies: 4
Views: 2594

Re: What type of port does illa use?

You know that no sane application is using the FTP port for anything, right?

TeamViewer uses port 80 (HTTP) and port 443 (HTTPS) for connections.
That being said. Don't you have some applications with strange licencing systems or something you can use as excuse for that port? :wink:
by Nitram
Tue Mar 29, 2016 11:17 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: What type of port does illa use?
Replies: 4
Views: 2594

Re: What type of port does illa use?

You need port 3008 open for outgoing TCP connections.
by Nitram
Wed Mar 23, 2016 12:01 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: running the game on Ubuntu machine
Replies: 1
Views: 2070

Re: running the game on Ubuntu machine

Hello, The error regarding the architecture indicates that you are running a 64bit system. I do not know what a "AMD 3k" is supposed to be. If it is a "AMD K3" then I congratulate you to getting Ubuntu running on a 25 years old 40MHz CPU. :wink: Now regarding the actual issue. In...
by Nitram
Wed Mar 23, 2016 12:17 am
Forum: General / Allgemeines (Player Forum)
Topic: Update March 20, 2016/Update 20. März 2016
Replies: 18
Views: 5672

Re: Update March 20, 2016/Update 20. März 2016

The selection of the server is two staged. First is the physical server (illarion server or the local server) the second stage happens during the character selection. Currently it only shows the servers that contain any characters. Creating new characters is not working at all currently. As I said. ...
by Nitram
Wed Mar 23, 2016 12:00 am
Forum: General / Allgemeines (Player Forum)
Topic: Update March 20, 2016/Update 20. März 2016
Replies: 18
Views: 5672

Re: Update March 20, 2016/Update 20. März 2016

That update sadly is not quite ready yet. But I am working to get it done as fast as I can. Yes, I noticed things like yellow capes and some helmets not showing, and black skirts becoming pants. It still looks awesome and got me excited, though. :D Is it intentional that the character list no longe...
by Nitram
Tue Mar 22, 2016 4:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Update March 20, 2016/Update 20. März 2016
Replies: 18
Views: 5672

Re: Update March 20, 2016/Update 20. März 2016

I am totally impressed with the client even before getting in game.. shows a picture of your char! :D ...If you using the dev Client. Oh. I was sitting here wondering what someone had put in Achae's cookies, cause I saw no picture. That update sadly is not quite ready yet. But I am working to get i...