Search found 1102 matches
- Sun Dec 12, 2010 8:52 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill limit
- Replies: 142
- Views: 22745
Re: Skill limit
No, the current system isn't perfect but I think it accomplishes what it needs to. I agree with the problems you identified in your examples, but I just cannot accept that statement. Illarion is averaging <10 players online at once. The skill system is regularly complained about, and has driven ple...
- Sun Dec 12, 2010 6:08 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill limit
- Replies: 142
- Views: 22745
Re: Skill limit
It was really lame and caused a lot of problems if I remember correctly. What sort of problems, if you can remember? I'm glad you asked.. There was a specific example of a halfling fighter mage that went around with shields casting spells at everyone. Even though he didn't have great fighting stats...
- Sun Dec 12, 2010 12:59 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill limit
- Replies: 142
- Views: 22745
Re: Skill limit
Years ago skills used to go up faster and we had maxed mage/fighter/crafters around every corner. It was really lame and caused a lot of problems if I remember correctly. I think that is why the cap was put in place and why skills went up slower. I think it would sort of "kill the economy"...
- Sat Dec 11, 2010 3:11 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill limit
- Replies: 142
- Views: 22745
Re: Skill limit
Well, moving away from the Gm's handing out skills. It was mentioned earlier about and automated system where depending on how many #me's are being used you got points to spend on whatever or somaehitng like that. I believe there is also the problem that the number of #mes you do and the number of ...
- Mon Dec 06, 2010 1:57 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill limit
- Replies: 142
- Views: 22745
Re: Skill limit
"Hey, those other games are successful. If we want our game to be successful, then we should try to make it as similar to those other games as possible. Do you think it matters that we are claiming to offer something completely different to those other games? Nah, it's up to the players to pla...
- Sat Dec 04, 2010 9:34 pm
- Forum: New Players / Neue Spieler
- Topic: damage
- Replies: 1
- Views: 875
Re: damage
I think there have been changes in the fighting system in the last year. That could cause your characters to be stronger with whatever stat builds you gave them. Other than that, there is the fact more and more people have figured out which armor and weapons work better for them.
- Sat Dec 04, 2010 4:27 am
- Forum: General / Allgemeines (Player Forum)
- Topic: The New Forum
- Replies: 63
- Views: 10849
Re: The New Forum
Keeping that spirit... Thanks Nitram and anyone else who worked on bringing us this forum. It's groovyKarl wrote:It's weird.
Ever since the new forum, the VBU screenshots and so on, I feel like the forum is so much more of a lively and enjoyable place to be around. ;o
- Thu Dec 02, 2010 9:59 am
- Forum: General / Allgemeines (Player Forum)
- Topic: The New Forum
- Replies: 63
- Views: 10849
Re: The New Forum
Those bots have been on all day. How does one quote some one else in this forum?
- Tue Nov 23, 2010 8:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Jail: Take 2
- Replies: 29
- Views: 5228
Honestly, I was all for jailing in the other topic but.... The removal of the jail seems like a good idea if POs of banned characters can be responsible or make good RP decisions. Is it also safe to assume the players will be punished OOCly if they cannot manage to accept their in game punishments b...
- Sat Nov 13, 2010 10:56 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Jail
- Replies: 130
- Views: 19466
Now after 4 pages of discussion. Does anyone still think that topic has or will have any impact on the game what so ever? Nitram It has made an impact but nothing else can be said. People talked about many issues here and many viewpoints were shared. If nothing else reading this will get people thi...
- Sat Nov 13, 2010 9:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Jail
- Replies: 130
- Views: 19466
I did a practical RP option and took away your RP. This is the point exactly. A handful of players taking RP away from other players on a whim is bad for the game. Even worse when players go around causing revolutions that no one can do anything about because it takes from their RP. @Elijah Ask eve...
- Sat Nov 13, 2010 7:17 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Jail
- Replies: 130
- Views: 19466
- Sat Nov 13, 2010 9:13 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Jail
- Replies: 130
- Views: 19466
Yes, I'm suggesting that if the POs of guards/jailors are not interested in roleplaying their parts face to face in the prison, they probably should rethink that line of RP. What's the point of that RP if the POs involved don't want to play it out in game? We aren't talking about the RP responsibil...
- Fri Nov 12, 2010 10:00 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Jail
- Replies: 130
- Views: 19466
I'm pro in game jails. Having had character s executed/jailed for a long period of time, I am sympathetic. It's hard to loose a character or not be able to play one. But the truth is..if you do extreme things you get extreme consequences. Start with a new character if you have to and if you think yo...
- Mon Nov 08, 2010 4:25 am
- Forum: General / Allgemeines (Player Forum)
- Topic: RP threads affecting IG roleplay
- Replies: 61
- Views: 9016
Because we can't seem to keep all the things we read out of out character's heads.. Maybe the best thing to do when some one uses OOC knowledge is to shrug it off as words spreading or rumors. It's not like it has to spoil your fun, it just changes outcomes quicker. I'm sure people will be punished ...
- Wed Oct 20, 2010 4:12 am
- Forum: New Players / Neue Spieler
- Topic: Other travel books...
- Replies: 7
- Views: 1334
- Wed Oct 20, 2010 12:38 am
- Forum: New Players / Neue Spieler
- Topic: Levels Q
- Replies: 8
- Views: 1526
- Sun Oct 17, 2010 6:26 am
- Forum: New Players / Neue Spieler
- Topic: Levels Q
- Replies: 8
- Views: 1526
Re: Levels Q
How do we know if we maxed out a skill? (Apart from the obvious.) How do we check what exact number we have in a skill? (0-100?) If that's even possible? When your skill bar won't go up anymore. Ten minutes of using the skill should tell you that. Most people guess and/or look at it in paint with t...
- Fri Oct 15, 2010 11:37 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Bungo Plumpstick's character profile. This made me laugh
- Replies: 18
- Views: 2520
- Tue Oct 12, 2010 8:37 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Permanent Death
- Replies: 49
- Views: 8074
I was banned years ago for not being scared of Athian actually. That was when the game didn't have any magic system in it. I wish rules were enforced as strictly now. I think having a RP reputation based of powergaming is lame personally. This would've worked a couple of years ago when an evil char...
- Tue Oct 12, 2010 10:14 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Permanent Death
- Replies: 49
- Views: 8074
- Tue Oct 12, 2010 8:24 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Inconsistancy in death.
- Replies: 44
- Views: 6141
- Mon Oct 11, 2010 2:32 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Inconsistancy in death.
- Replies: 44
- Views: 6141
- Mon Oct 11, 2010 1:08 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Inconsistancy in death.
- Replies: 44
- Views: 6141
True, but actors ACT, while many players tend to take an ingame insult against their character very personal out of the game. Two actors can shoot each another in a movie, while outside the movie they don't care about what happens inside. But the actors don't lose hours of work when they die. The o...
- Tue Oct 05, 2010 11:05 pm
- Forum: New Players / Neue Spieler
- Topic: Clock
- Replies: 3
- Views: 1029
- Tue Oct 05, 2010 10:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Logs
- Replies: 26
- Views: 3557
- Fri Apr 16, 2010 10:42 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Server Status
- Replies: 4314
- Views: 363541
- Tue Mar 30, 2010 8:32 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Yawns?
- Replies: 10
- Views: 1391
Re: Yawns?
No offense, but did you really need to make a topic for this?..
- Thu Jan 14, 2010 8:10 am
- Forum: General / Allgemeines (Player Forum)
- Topic: TOP 5: Bugs, inbalances, missing features-Wishing list 2010
- Replies: 42
- Views: 6615
- Sat Dec 12, 2009 9:52 am
- Forum: New Players / Neue Spieler
- Topic: How much Skill do you lose when Ghosted
- Replies: 24
- Views: 3552