Search found 275 matches
- Wed Feb 25, 2009 11:59 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Food (Why cooks never get a profit)
- Replies: 45
- Views: 4701
How about make NPC that buy all kind of food and sell them back? The NPC doesn't refill the items he's selling nor refill the money. Starts with 10-20 silver coins or something. The food stock the NPC holding will be from players. Say... the NPC buy 10 cookies for 10 copper each. Then he can sell at...
- Fri Feb 20, 2009 7:11 pm
- Forum: New Players / Neue Spieler
- Topic: Antidotes.
- Replies: 12
- Views: 2386
- Fri Feb 20, 2009 3:07 pm
- Forum: New Players / Neue Spieler
- Topic: NPC Question
- Replies: 7
- Views: 1485
- Thu Feb 19, 2009 3:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: IRA/URA TAUR LUK
- Replies: 63
- Views: 7365
What I think is strange is how humanlike creatures - normally with the mind of their own - all the sudden is created/summoned from nowhere to help the mage. it doesn't really help the mage, it's basically like any other monsters, they attack their chosen target (AI thing) or whoever is the closest....
- Wed Feb 18, 2009 4:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 14706
- Wed Feb 18, 2009 12:34 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 14706
If old player make new char, well it's their choice to start all over again. The more 'developed' chars, would be... their own old chars? If they just never train them, then it's their own fault for not developing the char after so long. Faster skill gain would only make some other people (most like...
- Wed Feb 18, 2009 12:09 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 14706
Was there any attribute changed so far? o.oa I'm asking because I haven't realized any, except for magic which only warlocks affected. But then again if they change their attributes to teach... they won't be a warlock any longer. Faster gaining skill because of a change.... doesn't sounds right... '...
- Tue Feb 17, 2009 11:41 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 14706
Basically some of the old players are just jealous, envy, pissed and lazy too :lol: After they are beaten (demoralized), instead of training or accept the lost, some just want easy way to get skills? :roll: Sounds offensive and blunt, but somehow i couldn't found other reason than that. There aren't...
- Mon Feb 16, 2009 9:34 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: IRA/URA TAUR LUK
- Replies: 63
- Views: 7365
- Fri Feb 13, 2009 4:33 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 14706
Yes in a few years' time. Most people quit, create new characters, or branch out when that happens. Only took around half year with 14 int. And since i'm a jack of all trades, those half year was spent on some other things as well instead of just fighting. Well even in fighting he toyed around with...
- Fri Feb 13, 2009 11:32 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 14706
@avalyon: of course they would complain, because with text-based RPG you can't tell who is actually the strongest :lol: And so there will be arguements about who should be the strongest :roll: Or create a new law, who is the most stubborn will be the strongest :twisted: So if you can stay around and...
- Fri Feb 13, 2009 9:19 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 14706
*jumps into the silly arguements* QFT with a little addtion: only ONE skill cap per day, to give the RP based players a chance to gain comparable skills (and has a similar effect as Vern's proposal). Hrm... won't really help for the RP based players. Since mostly they just RP and probably only half ...
- Thu Feb 12, 2009 10:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Take treasure maps out of the water.
- Replies: 14
- Views: 1992
Re: Take treasure maps out of the water.
I think treasure maps should be taken out of the water. Why? Because it's stupid. First of all, if I'm not mistaken and please correct me if I am, there was no plastifying machines to make parchments water resistant in the middle ages. Like, srsly guise, whut. You don't throw a map in the water and...
- Thu Feb 12, 2009 1:39 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 14706
- Thu Feb 12, 2009 9:08 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Take treasure maps out of the water.
- Replies: 14
- Views: 1992
Instead of treasure map, it's a magical compass? XD water resistant map... with magic anything is possible. Heck.. the guardians just spawned out of nowhere. Making water resistant and durable map sounds easier than spawning monsters. As for the fishes, you can just rp tosses them back into the rive...
- Mon Feb 09, 2009 12:17 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: rebalance the magic teaching system
- Replies: 18
- Views: 2184
I think they just mean that warlocks aren't suitable as full-fledged teacher anymore. Warlocks can teach more than half of the runes currently, 20 out of 28 runes. But for the rest of the runes they should get it from the full-fledged teachers aka the mages. The students can still get all the runes ...
- Fri Feb 06, 2009 6:48 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 14706
- Fri Feb 06, 2009 4:33 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Cooking feedback / Koch-Feedback
- Replies: 39
- Views: 3666
- Fri Feb 06, 2009 12:28 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Cooking feedback / Koch-Feedback
- Replies: 39
- Views: 3666
- Fri Feb 06, 2009 11:03 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Cooking feedback / Koch-Feedback
- Replies: 39
- Views: 3666
- Wed Feb 04, 2009 5:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: And now choose your path, my friend!
- Replies: 63
- Views: 7018
- Tue Feb 03, 2009 5:02 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: A 'strange' idea for skillups
- Replies: 12
- Views: 1539
With a different system for crafting and fighting category, since crafting is 1 skill and fighting you can have 1 primary skill + dodge, parry,tactics and flag system, sounds like it's a major change instead of just a tweak of the current system? Although i'm not so sure how current one works for su...
- Tue Feb 03, 2009 3:44 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: And now choose your path, my friend!
- Replies: 63
- Views: 7018
If your char trying to do what he is not meant to be, then... it's your own (as in the PO) fault? :roll: As far as i know... a hobby is something you do for fun at leisure time. So if a pure mage want to do carving as a hobby... why not? Even if he sucks at it, but he enjoys it as an escape from mag...
- Tue Feb 03, 2009 2:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: A 'strange' idea for skillups
- Replies: 12
- Views: 1539
Ahm... fighting needs 1 attacking style, dodge, parry and tactics. 1 of them flagged the rest won't really progress? What about the 5 magic skills? It would probably stop the new chars to go jack of all trades, but what about the current ones? Also... if the flag is down at 30, they can train everyt...
- Tue Feb 03, 2009 2:30 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: And now choose your path, my friend!
- Replies: 63
- Views: 7018
But then again... in illa getting 100 in a skill doesn't mean anything unless it's backed up with the correct attributes. For example, a smith with 100 smithing skill with 5 dex, he can't do much at all... let alone be the best... But for sure getting a 100 in a skill means... that's the best you ca...
- Tue Feb 03, 2009 12:43 pm
- Forum: New Players / Neue Spieler
- Topic: A Craftsman cry for Help.
- Replies: 23
- Views: 2987
- Tue Feb 03, 2009 10:51 am
- Forum: New Players / Neue Spieler
- Topic: A Craftsman cry for Help.
- Replies: 23
- Views: 2987
- Sun Feb 01, 2009 3:05 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Dissapearing Plates(additions made)
- Replies: 8
- Views: 1049
- Sat Jan 31, 2009 12:45 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Zum Druidensystem
- Replies: 223
- Views: 27937
- Sat Jan 31, 2009 12:02 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Dissapearing Plates(additions made)
- Replies: 8
- Views: 1049
The way it works might seems illogical and not realistic, but it's fair. Every time you failed, you lose a resource. If you don't lose anything when you fail, it just doesn't seems right... for a game. Reality is a model, if a game became too real... it loses it's fun, might as well play the game ca...