Search found 930 matches

by Miklorius
Mon Oct 27, 2008 5:00 pm
Forum: General / Allgemeines (Player Forum)
Topic: Player-Staff-Chat 2008-10-22 inkl. PROTOKOLL (dt./engl.)
Replies: 58
Views: 5383

I was wondering if we can have a similar meeting held in English some time? AFAIK there is no such english chat planned at the moment, but maybe it'll happen "some time". Until now you have at least the summary of the german chat's main topics. A bit curious... To how long ago do theses &...
by Miklorius
Thu Oct 23, 2008 11:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Player-Staff-Chat 2008-10-22 inkl. PROTOKOLL (dt./engl.)
Replies: 58
Views: 5383

:arrow: Ultra-short summary of player-staff-chat on 2008-10-22 in English at the end! Ich versuche im folgenden ein zusammenfassendes Protokoll des IG-Chats zwischen Spielern und Staff am 2008-10-22. Dabei werde ich meine subjektive Kommentierung nicht unterdrücken :), bemühe mich aber wie stets um ...
by Miklorius
Mon Oct 20, 2008 12:00 pm
Forum: General / Allgemeines (Player Forum)
Topic: Player-Staff-Chat 2008-10-22 inkl. PROTOKOLL (dt./engl.)
Replies: 58
Views: 5383

Mist, paar Stunden zu spät (mein RSS-Reader hatte Illa noch nicht gecheckt), hätte ich doch gestern schon posten sollen :).

Na ja, man kann ja trotzdem schon mal Themen/Probleme hier sammeln etc. Bis Übermorgen dann.
by Miklorius
Mon Oct 20, 2008 11:42 am
Forum: General / Allgemeines (Player Forum)
Topic: Player-Staff-Chat 2008-10-22 inkl. PROTOKOLL (dt./engl.)
Replies: 58
Views: 5383

Player-Staff-Chat 2008-10-22 inkl. PROTOKOLL (dt./engl.)

UPDATE: Hier Zusammenfassung des Player-Staff-Chats von 2008-10-22 (incl. ultra-short english summary). ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Anderswo fand eine recht erhitzte Diskussion mal wieder übers Verhältnis zwischen Staff und Spieler betreffs Kommunikation und Verhalten statt. Estralis sch...
by Miklorius
Tue Oct 14, 2008 6:25 pm
Forum: The Hemp Necktie Inn
Topic: Announcements and Decrees of Trollsbane
Replies: 153
Views: 28944

Even the blue marked territory is now larger! Troll's Bane natural borders were always the northern border of the main Western Woods and the eastern Copper Mountains...

~unsigned~
by Miklorius
Mon Oct 13, 2008 12:53 pm
Forum: New Players / Neue Spieler
Topic: Fähigkeiten und Attribute - Kriegshammer /Ausweichen
Replies: 23
Views: 3149

Wird das Kampfsystem und v.a. das Balancing der Waffen nicht eh "momentan" neugestaltet?
by Miklorius
Sat Oct 11, 2008 1:30 pm
Forum: General / Allgemeines (Player Forum)
Topic: About Res-killing
Replies: 24
Views: 2494

Maybe deactivating magic (all/damage dealing/NPC only) around a pillar, like NPC enemies are pushed back.
by Miklorius
Fri Oct 10, 2008 8:17 pm
Forum: General / Allgemeines (Player Forum)
Topic: About Res-killing
Replies: 24
Views: 2494

Juniper Onyx wrote:and there's one at Grey Rose, but I've never used it so don't know if it's open to public.
It's the shrine in the cellar, which is open to everyone - if there is no war etc. ;).
by Miklorius
Wed Oct 08, 2008 11:23 am
Forum: General / Allgemeines (Player Forum)
Topic: Rule update / Regeländerungen
Replies: 146
Views: 14169

Damien: Es ist ja sicher nicht so gemeint, dass Permatod = Charsperre nur eintritt, wenn der PO dies meldet. Wenn ein GM (wenn's die noch gäbe) merkt, dass irgendwo dauernd tragisc verstirbt, wird er diesen Char auch von sich aus bannen. Es soll halt nur die Arbeit auf die POs umverteilt werden bzw....
by Miklorius
Fri Oct 03, 2008 1:00 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rule update / Regeländerungen
Replies: 146
Views: 14169

Although some new rules are still a bit vague (resp. some of the explanations here should be implemented in the rules pages), it is not that much limiting: It is not allowed to play scenes, not suitable for minors on Illarion. This covers pornography , very strong/sexual/offensive language, and very...
by Miklorius
Sat Sep 20, 2008 1:15 pm
Forum: General / Allgemeines (Player Forum)
Topic: Roadside graves
Replies: 22
Views: 2155

Instead of preventing donkey-crashes on gravestones near a road, you could say, that graves and graveyeard could be seen as dubious locations. Maybe graves outside of sanctified places could attract evil creatures or such. Well, all in all: Don't give a grave for everybody who died ingame and don't ...
by Miklorius
Sat Sep 20, 2008 12:27 am
Forum: General / Allgemeines (Player Forum)
Topic: Roadside graves
Replies: 22
Views: 2155

Another question is: Can every character who really died get his own grave stone?
by Miklorius
Fri Sep 19, 2008 1:36 pm
Forum: General / Allgemeines (Player Forum)
Topic: Roadside graves
Replies: 22
Views: 2155

Some special graves for well-known characters are nice, but graves for everyone everywhere are not really needed.
I guess that could be solved ingame: Ask the local gouvernor or similar if he can (re)move the grave (e.g. nobody would keep a grave near the TB jail).
by Miklorius
Sun Sep 14, 2008 12:21 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Having some problems with new account system.
Replies: 9
Views: 1382

Sorry for German only again, you can summarize my posting as: quite everything fixed. - Login mit Opera 9.52 funktioniert; vielleicht sollte man nach Login sofort auf die Charakterliste (die jetzt auch so heißt) oder die Account-Einstellungen weitergeleitet werden (könnte ja auch 'ne Option sein). -...
by Miklorius
Fri Sep 12, 2008 9:03 pm
Forum: New Players / Neue Spieler
Topic: Kennzeichnung von Jahreszahlen
Replies: 10
Views: 1367

Kadiya wrote:Zu der Geschichte des Hexenkönigs gibt es hier noch ein wenig zu lesen.
Was auch schon in die Illapedia übertragen wurde ;).
by Miklorius
Thu Sep 11, 2008 12:13 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Having some problems with new account system.
Replies: 9
Views: 1382

Sorry, german only (problems quite the same as mentioned above): 1. a) Wenn ich mich einlogge, steht im Hauptfenster: "Fehler beim suchen des Charakters" (müsste auch "Suchen" heißen). Erst ein Klick auf den linken Punkt "Charaktere" zeigt meine Charaktere. Update: Jetz...
by Miklorius
Wed Sep 10, 2008 12:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: Wanna vote for Illarion or to write a review?
Replies: 14
Views: 1823

martin wrote: Currently, we attract NO players. Given the present tendency over the last 2 month, we run out of players in about 1-2 month. This means: 0 new players and several players leaving.
I guess it's time to discuss this in the public - why Illa gets less new players and also loses old ones.
by Miklorius
Sun Sep 07, 2008 1:04 pm
Forum: New Players / Neue Spieler
Topic: Attributes' Effects
Replies: 22
Views: 3531

Don't worry. Most of the articles I've read on fighting in the wiki are wrong. Yes, then change the wrong parts. On the other hand: The fighting system is changing often, and the official information are quite rare. And like Kevin said: The Wiki should be no "how to make the uber-fighter"...
by Miklorius
Sat Sep 06, 2008 3:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: NPCs for Newbie Island
Replies: 38
Views: 5808

What's up with Noobia? In development hell? The newbie island seems quite finished in the main parts to me...
by Miklorius
Mon Aug 25, 2008 1:44 pm
Forum: General / Allgemeines (Player Forum)
Topic: @ Chester and Rugh
Replies: 12
Views: 1913

Well, the content of that older posting is quite logical and nothing new - you could summerize it like: "Using the engine in a right way is part of the roleplay". I don't know the details of that incident, but the balance between Engine and "pure" RP is often complex. PS: "O...
by Miklorius
Mon Aug 25, 2008 1:28 pm
Forum: General / Allgemeines (Player Forum)
Topic: TS2
Replies: 16
Views: 1737

Teamspeak is quite funny, but I wouldn't like it, if it will be used during the game and make Illarion (even more? :P) WoW-like...
by Miklorius
Fri Aug 22, 2008 1:42 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Strange text
Replies: 3
Views: 712

It is a decoding error. Opera 9.52 in "automatic" mode shows on characters with special signs ("é" etc.) strange symbols, too. If I change the character decoding in Opera by hand to ISO-8859-1, the correct characters are shown. Maybe the character set of Illarion.org is wrong, do...
by Miklorius
Wed Aug 20, 2008 2:18 pm
Forum: General / Allgemeines (Player Forum)
Topic: rules / short manual for new accounts
Replies: 17
Views: 2010

Although I suggest for all players to read the PDF manual (partly outdated?), with Noobia the basics will be taught ingame. But with the rules, I would show them after the creation of the first character (per account) at the end of the creation, so a player at least see the rules, before he can play...
by Miklorius
Thu Aug 14, 2008 8:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Accountsystem Update
Replies: 38
Views: 4580

Re: Accountsystem Update

One new thing for example is the handling of the age of the character. The accountsystem doesn't store the age of a character anymore it rather stores a birthday date. Characters who do not have this informations (so currently all but mine) are automatically detected and the system will ask you to ...
by Miklorius
Mon Aug 11, 2008 1:58 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Tools Degrading too fast or just sickles?
Replies: 73
Views: 7054

Yeah, durability and quality should be independent. Maybe the actual concept is a bug? From Lennier's posting, I did not find hint, that the durability is reset when reaching a lower quality.

Maybe it was intended that the quality goes down, when durability has reached the lowest status?
by Miklorius
Tue Aug 05, 2008 1:42 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Tools Degrading too fast or just sickles?
Replies: 73
Views: 7054

When does a tool exactly break? With increasing breaking chance when reaching a lower durability (=< used)? PS: Just for completeness, I quote Lennier's initial posting about the changes: The function to break tools with gaining ressources and producing of products is reworked, so that i works now.....
by Miklorius
Tue Jul 22, 2008 2:34 pm
Forum: General / Allgemeines (Player Forum)
Topic: Buildings' shadows.
Replies: 46
Views: 5568

Hm, VERY harsh statements on both sides... :?

Anyway, just a question:
It is very hard to implement highlighting borders around characters/NPCs within building shadows (maybe some problem with the issue, that the client is not "intelligent" enough about positions etc.?)?
by Miklorius
Sat Jul 19, 2008 8:14 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poisons
Replies: 39
Views: 5259

Magical weapons get there power from, well, magic/mana in the world, at least you could explain it that way. Poisoned weapons don't. And of course it is nice to have some feature which is capable of taking out mighty fighter characters, but the way to reach that is too easy as I stated above: If the...
by Miklorius
Sat Jul 19, 2008 3:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poisons
Replies: 39
Views: 5259

I hijack this topic to say that poison weapons are way to powerful, in my opinion - the whole poisoning system in PvP seems imbalanced: Poisoned weapons are poisoned forever Even with blue poisoning skill (!) you can hit and poison opponents with poisoned weapons of very good quality very quickly an...