Search found 106 matches

by Ragorn
Sun Dec 28, 2014 4:20 pm
Forum: Proposals / Vorschläge
Topic: Illarion skilling vs traditional rpg skilling
Replies: 44
Views: 7643

Re: Illarion skilling vs traditional rpg skilling

I added some words to the points to make them more clear for your convenience. I know the system pretty well (I wrote it), so I sometimes do not give every detail. For me, it's just obvious that some actions do not generate skill and that it takes more effort to raise a high skill than a low one - ...
by Ragorn
Sun Dec 28, 2014 3:35 pm
Forum: Proposals / Vorschläge
Topic: Illarion skilling vs traditional rpg skilling
Replies: 44
Views: 7643

Re: Illarion skilling vs traditional rpg skilling

Estralis Seborian wrote:We even had a Mantis task (http://illarion.org/mantis/view.php?id=7203) for this, but there is no one within the team that has the necessary skills or knowledge to implement this Can you describe the wanted function in a "business manner", instead a technical descr...
by Ragorn
Sun Dec 28, 2014 3:29 pm
Forum: Proposals / Vorschläge
Topic: Illarion skilling vs traditional rpg skilling
Replies: 44
Views: 7643

Re: Illarion skilling vs traditional rpg skilling

I added some words to the points to make them more clear for your convenience. I know the system pretty well (I wrote it), so I sometimes do not give every detail. For me, it's just obvious that some actions do not generate skill and that it takes more effort to raise a high skill than a low one - ...
by Ragorn
Sun Dec 28, 2014 3:05 pm
Forum: Proposals / Vorschläge
Topic: Illarion skilling vs traditional rpg skilling
Replies: 44
Views: 7643

Re: Illarion skilling vs traditional rpg skilling

For my char it was like: alright you have to max a gather skill before you do anything else unless you want to idle when no one is around cause you can't do anything else without getting mc (plucking fruits all day sucks). After maximizing mining it was like alright now mine the next days/weeks whe...
by Ragorn
Wed Dec 24, 2014 2:22 pm
Forum: Proposals / Vorschläge
Topic: Spider dungeon and soulpain
Replies: 32
Views: 5644

Re: Spider dungeon and soulpain

From the players point of view, the spider dungeon was a nice place to - skill - loot - rp - adventure (was still quite dangerous for not powergamed chars) From a players view, I do not care about monster levels and what ever. As it was before it was quite good. Changing the spawns is not what I as ...
by Ragorn
Mon Dec 22, 2014 5:39 pm
Forum: Proposals / Vorschläge
Topic: Spider dungeon and soulpain
Replies: 32
Views: 5644

Banduks proposal: Spider dungeon and soulpain

Haha .. a nice example of a good player proposal, which was completely discussed to dead by some staff members and then locked. Do you really think, this is a good approach to motivate the players, to take part in the development of this game??? "Player involvement" ... that sound a bit li...
by Ragorn
Sun Dec 21, 2014 12:37 am
Forum: General / Allgemeines (Player Forum)
Topic: Open Brainstorming on Player Involvement
Replies: 27
Views: 7514

Re: Open Brainstorming on Player Involvement

Here are some links to brainstorming in general:
(DE) http://de.wikipedia.org/wiki/Brainstorming
(EN) http://en.wikipedia.org/wiki/Brainstorming

Some imho important points are: no discussions, no critizism, welcome unusual ideas, etc.
by Ragorn
Sat Dec 13, 2014 2:16 am
Forum: General / Allgemeines (Player Forum)
Topic: Reminder // Erinnerung
Replies: 9
Views: 2720

Re: Reminder // Erinnerung

Das manche Spieler irgendwelche zusätzlichen Tools verwenden ist doch klar und zeigt, dass die Einführung der MC völliger Unsinn war. Wenn jemand betrügt und ein Macro verwendet, um ein Vorteil zu erlangen, zeigt es, dass ein Feature auf das sich dieses Macro bezieht "völliger Unsinn" ist...
by Ragorn
Fri Dec 12, 2014 1:27 am
Forum: General / Allgemeines (Player Forum)
Topic: Reminder // Erinnerung
Replies: 9
Views: 2720

Re: Reminder // Erinnerung

Das manche Spieler irgendwelche zusätzlichen Tools verwenden ist doch klar und zeigt, dass die Einführung der MC völliger Unsinn war.
by Ragorn
Wed Dec 10, 2014 8:31 am
Forum: Proposals / Vorschläge
Topic: Illarion skilling vs traditional rpg skilling
Replies: 44
Views: 7643

Re: Illarion skilling vs traditional rpg skilling

If I compare the average player count when I began to play, to the current player count, I am wondering, what success all that work (VBU, new client, etc.) had. What I see *now*, is that the majority of the players is mainly focussed on skills, attributes and technical stuff. What I am missing is a ...
by Ragorn
Tue Dec 09, 2014 11:15 pm
Forum: Proposals / Vorschläge
Topic: Illarion skilling vs traditional rpg skilling
Replies: 44
Views: 7643

Re: Illarion skilling vs traditional rpg skilling

The current skilling system has only a huge pro for those people who are able to stay a very long time period online ingame day by day. "Normal" people (like me - hehe), for example with a fulltime job, family and other boaring interests like sports, reading, etc. have no real chance to ge...
by Ragorn
Wed Dec 03, 2014 9:53 am
Forum: Proposals / Vorschläge
Topic: Mandatory or Voluntary Taxes
Replies: 17
Views: 2915

Re: Mandatory or Voluntary Taxes

What currently ingame is really bullshit is the distribution of the magical gems related to the towns. It does in no way make sense, that Cadomyr gets 10 times more magical gems than Runewick or Galmair. (Please no discussion regarding the rough estimation - you all know what I mean) A possible cha...
by Ragorn
Wed Dec 03, 2014 2:23 am
Forum: Proposals / Vorschläge
Topic: Mandatory or Voluntary Taxes
Replies: 17
Views: 2915

Re: Mandatory or Voluntary Taxes

Short addition: I really like the idea, that magical gems may become more important and get additional operational use. But this makes it very important, that the possibilities of the players to get magical gems is very fair. Magical gems should be available equally to all characters, independently ...
by Ragorn
Wed Dec 03, 2014 2:12 am
Forum: Proposals / Vorschläge
Topic: Mandatory or Voluntary Taxes
Replies: 17
Views: 2915

Re: Mandatory or Voluntary Taxes

To summarize the proposal: You suggest a dealer, that sells magical gems. I completely disagree. This would just favor powergaming - only the rich will be able to buy additional gems. I'd suggest to change the tax back to 5% to keep the whole amount of gold ingame at a reasonably constant level. Wha...
by Ragorn
Wed Nov 26, 2014 11:49 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: neuer Monitor?
Replies: 9
Views: 3365

Re: neuer Monitor?

http://www.chip.de/bestenlisten/Bestenliste-TFT-Monitore--index/extended/id/755/ Der bereits erwähnte Eizo schneidet auch hier top ab. Als Auflösung würde ich statt 1920x1200 immer 1920x1080 (Standard Full HD) Auflösung bevorzugen. Dann kannst Du auch mal eine Blue Ray ohne schwarze Balken oben und ...
by Ragorn
Fri Oct 10, 2014 12:56 am
Forum: Proposals / Vorschläge
Topic: Speichern aktueller Spielstand // Save Command
Replies: 12
Views: 2720

Re: Speichern aktueller Spielstand // Save Command

A simple save of a single character freezes the world??? Does that mean, if for example I exit the game, the whole world freezes also? If saving a character is so complex, you can process that task asynchronously, e.g. in a separate thread, without influencing the game world. And from the player vie...
by Ragorn
Fri Oct 10, 2014 12:27 am
Forum: Proposals / Vorschläge
Topic: Speichern aktueller Spielstand // Save Command
Replies: 12
Views: 2720

Re: Speichern aktueller Spielstand // Save Command

#save
.. damit man weiterhin schreien kann ;-)
by Ragorn
Thu Oct 09, 2014 11:33 pm
Forum: Proposals / Vorschläge
Topic: Speichern aktueller Spielstand // Save Command
Replies: 12
Views: 2720

Speichern aktueller Spielstand // Save Command

Nachdem das Spiel immer noch so unzuverlässig ist, wie vor 10 Jahren, schlage ich vor, dass für die Spieler endlich ein Befehl eingeführt wird, mit dem sie das Speichern manuell durchführen können. Damit wäre dann auch das lästige Ausloggen und wieder Einloggen nach Swirlies, Funden von seltenen Ite...
by Ragorn
Mon Sep 22, 2014 11:09 pm
Forum: New Players / Neue Spieler
Topic: Roleplay....
Replies: 48
Views: 17552

Re: Conflict rp

The point is, that every rp, especially conflict rp, must be fun for both parts and all role paying actions must be agreed with all parts.
by Ragorn
Thu Sep 18, 2014 8:22 am
Forum: Proposals / Vorschläge
Topic: Bubbles
Replies: 42
Views: 7805

Re: Bubbles

One advantage of the bubbles is, that one can recognize who has spoken what in case one does not know the other chars. Another point is, if the bubbles are displayed correctly, one could recognize the direction, from where the spoken (or shouted) statements come from. Adding an option is an easy thi...
by Ragorn
Thu Sep 18, 2014 1:05 am
Forum: Proposals / Vorschläge
Topic: Bubbles
Replies: 42
Views: 7805

Re: Bubbles

Hi Nitram, why not just add an option, so that the player himself can decide, what he wants. E.g. something like "bubbleDisplayTime" in seconds. 0 = no bubbles.
by Ragorn
Fri Feb 08, 2013 12:28 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Charakterentwicklung & Start
Replies: 18
Views: 3860

Re: Charakterentwicklung & Start

Also bei mir läuft der Client problemlos auf einem 3 Jahre alten Laptop (i5 , 2.4 Ghz) unter Win 7 und 64 Bit Java und auch nur 4 GB.
Ich verwende allerdings nicht die Full HD Auflösung sondern eine Stufe drunter, damit ich nebenbei auch mal ein anderes Fenster bedienen kann.
by Ragorn
Sun May 23, 2010 4:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: The Noobiators / Die Noobiatoren
Replies: 113
Views: 11949

Es ist Fakt, dass neuen Spielern wenig/kein Respekt entgegengebracht wird. Es wäre schön, wenn sich das in Zukunft ändert. Wenn Dinge technisch momentan anders gelöst sind, bedeutet das nicht, das man das nicht ändern kann. Ich habe hier einen guten Vorschlag gemacht, mit dem man die Neuankömmlinge ...
by Ragorn
Sun May 23, 2010 12:22 pm
Forum: General / Allgemeines (Player Forum)
Topic: The Noobiators / Die Noobiatoren
Replies: 113
Views: 11949

Mit den Namen "Noobia" und "Noobiatoren" wird den neuen Spielern vermittelt, wie wenig sie für die Spielergemeinschaft zählen. Ein neuer Spieler ist nicht unbedingt deswegen blöd, nur weil er sich mit den IG Gepflogenheiten und den technischen Details von Illarion nicht auskennt....
by Ragorn
Tue Jan 05, 2010 12:20 pm
Forum: General / Allgemeines (Player Forum)
Topic: Brennen der Kleidung durch magische Waffen und Feuer
Replies: 9
Views: 1879

DoT wäre meiner Meinung nach schon interessant. Allerdings nicht unbedingt für Magierschulen oder Waffen sondern für bestimmte Ausrüstungsgegenstände. Z.B. "offene Wunden" bei der Verwendung eines "roten Stahlschildes" (Schwerttaler in Diablo2). Die vorgeschlagene Entzündbarkeit ...
by Ragorn
Tue Jan 05, 2010 12:00 pm
Forum: General / Allgemeines (Player Forum)
Topic: Brennen der Kleidung durch magische Waffen und Feuer
Replies: 9
Views: 1879

DoT?
by Ragorn
Mon Jan 04, 2010 2:22 pm
Forum: General / Allgemeines (Player Forum)
Topic: What happened to the Forum Rock'n Roll?
Replies: 65
Views: 8596

I mainly agree with Pyrro. The technical aspects of this role playing game are not really relevant. And some technical impovements were the only points which really changed over the time. From the RP point of view, those technical improvements did not make the game better, rather more engine orienta...
by Ragorn
Sun Dec 27, 2009 4:26 pm
Forum: General / Allgemeines (Player Forum)
Topic: 'Trankzeiten' abgleichen
Replies: 4
Views: 1084

Noch kurz zu Deinem Vorschlag: - Realismus sollte in einem Phantasierollenspiel keine Rolle spielen. - Balancierung? Nur OHNE "Trinkzeit ohne Unterbrechungsmöglichkeit" haben auch die wenig pg'ten Charaktere, mit "normalen" Stats überhaupt eine Möglichkeit sich vor den bekloppten...
by Ragorn
Sun Dec 27, 2009 4:19 pm
Forum: General / Allgemeines (Player Forum)
Topic: 'Trankzeiten' abgleichen
Replies: 4
Views: 1084

Im Prinzip war es "Früher" in Ordung: Die großen Heiltränke konnten während eine Kampfes nicht getrunken werden (wurden verschüttet), die kleinen, weniger wirksamen Tränke, konnten aber während des Kampfes getrunken werden. Warum das abgeschafft wurde, leuchtet mir nicht ein. Vielleicht, w...
by Ragorn
Mon Dec 07, 2009 11:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: Goblin Warriors - Minor change
Replies: 40
Views: 4735

I know ;-)