Search found 106 matches
- Sun Dec 28, 2014 4:20 pm
- Forum: Proposals / Vorschläge
- Topic: Illarion skilling vs traditional rpg skilling
- Replies: 44
- Views: 7643
Re: Illarion skilling vs traditional rpg skilling
I added some words to the points to make them more clear for your convenience. I know the system pretty well (I wrote it), so I sometimes do not give every detail. For me, it's just obvious that some actions do not generate skill and that it takes more effort to raise a high skill than a low one - ...
- Sun Dec 28, 2014 3:35 pm
- Forum: Proposals / Vorschläge
- Topic: Illarion skilling vs traditional rpg skilling
- Replies: 44
- Views: 7643
Re: Illarion skilling vs traditional rpg skilling
Estralis Seborian wrote:We even had a Mantis task (http://illarion.org/mantis/view.php?id=7203) for this, but there is no one within the team that has the necessary skills or knowledge to implement this Can you describe the wanted function in a "business manner", instead a technical descr...
- Sun Dec 28, 2014 3:29 pm
- Forum: Proposals / Vorschläge
- Topic: Illarion skilling vs traditional rpg skilling
- Replies: 44
- Views: 7643
Re: Illarion skilling vs traditional rpg skilling
I added some words to the points to make them more clear for your convenience. I know the system pretty well (I wrote it), so I sometimes do not give every detail. For me, it's just obvious that some actions do not generate skill and that it takes more effort to raise a high skill than a low one - ...
- Sun Dec 28, 2014 3:05 pm
- Forum: Proposals / Vorschläge
- Topic: Illarion skilling vs traditional rpg skilling
- Replies: 44
- Views: 7643
Re: Illarion skilling vs traditional rpg skilling
For my char it was like: alright you have to max a gather skill before you do anything else unless you want to idle when no one is around cause you can't do anything else without getting mc (plucking fruits all day sucks). After maximizing mining it was like alright now mine the next days/weeks whe...
- Wed Dec 24, 2014 2:22 pm
- Forum: Proposals / Vorschläge
- Topic: Spider dungeon and soulpain
- Replies: 32
- Views: 5644
Re: Spider dungeon and soulpain
From the players point of view, the spider dungeon was a nice place to - skill - loot - rp - adventure (was still quite dangerous for not powergamed chars) From a players view, I do not care about monster levels and what ever. As it was before it was quite good. Changing the spawns is not what I as ...
- Mon Dec 22, 2014 5:39 pm
- Forum: Proposals / Vorschläge
- Topic: Spider dungeon and soulpain
- Replies: 32
- Views: 5644
Banduks proposal: Spider dungeon and soulpain
Haha .. a nice example of a good player proposal, which was completely discussed to dead by some staff members and then locked. Do you really think, this is a good approach to motivate the players, to take part in the development of this game??? "Player involvement" ... that sound a bit li...
- Sun Dec 21, 2014 12:37 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Open Brainstorming on Player Involvement
- Replies: 27
- Views: 7514
Re: Open Brainstorming on Player Involvement
Here are some links to brainstorming in general:
(DE) http://de.wikipedia.org/wiki/Brainstorming
(EN) http://en.wikipedia.org/wiki/Brainstorming
Some imho important points are: no discussions, no critizism, welcome unusual ideas, etc.
(DE) http://de.wikipedia.org/wiki/Brainstorming
(EN) http://en.wikipedia.org/wiki/Brainstorming
Some imho important points are: no discussions, no critizism, welcome unusual ideas, etc.
- Sat Dec 13, 2014 2:16 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Reminder // Erinnerung
- Replies: 9
- Views: 2720
Re: Reminder // Erinnerung
Das manche Spieler irgendwelche zusätzlichen Tools verwenden ist doch klar und zeigt, dass die Einführung der MC völliger Unsinn war. Wenn jemand betrügt und ein Macro verwendet, um ein Vorteil zu erlangen, zeigt es, dass ein Feature auf das sich dieses Macro bezieht "völliger Unsinn" ist...
- Fri Dec 12, 2014 1:27 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Reminder // Erinnerung
- Replies: 9
- Views: 2720
Re: Reminder // Erinnerung
Das manche Spieler irgendwelche zusätzlichen Tools verwenden ist doch klar und zeigt, dass die Einführung der MC völliger Unsinn war.
- Wed Dec 10, 2014 8:31 am
- Forum: Proposals / Vorschläge
- Topic: Illarion skilling vs traditional rpg skilling
- Replies: 44
- Views: 7643
Re: Illarion skilling vs traditional rpg skilling
If I compare the average player count when I began to play, to the current player count, I am wondering, what success all that work (VBU, new client, etc.) had. What I see *now*, is that the majority of the players is mainly focussed on skills, attributes and technical stuff. What I am missing is a ...
- Tue Dec 09, 2014 11:15 pm
- Forum: Proposals / Vorschläge
- Topic: Illarion skilling vs traditional rpg skilling
- Replies: 44
- Views: 7643
Re: Illarion skilling vs traditional rpg skilling
The current skilling system has only a huge pro for those people who are able to stay a very long time period online ingame day by day. "Normal" people (like me - hehe), for example with a fulltime job, family and other boaring interests like sports, reading, etc. have no real chance to ge...
- Wed Dec 03, 2014 9:53 am
- Forum: Proposals / Vorschläge
- Topic: Mandatory or Voluntary Taxes
- Replies: 17
- Views: 2915
Re: Mandatory or Voluntary Taxes
What currently ingame is really bullshit is the distribution of the magical gems related to the towns. It does in no way make sense, that Cadomyr gets 10 times more magical gems than Runewick or Galmair. (Please no discussion regarding the rough estimation - you all know what I mean) A possible cha...
- Wed Dec 03, 2014 2:23 am
- Forum: Proposals / Vorschläge
- Topic: Mandatory or Voluntary Taxes
- Replies: 17
- Views: 2915
Re: Mandatory or Voluntary Taxes
Short addition: I really like the idea, that magical gems may become more important and get additional operational use. But this makes it very important, that the possibilities of the players to get magical gems is very fair. Magical gems should be available equally to all characters, independently ...
- Wed Dec 03, 2014 2:12 am
- Forum: Proposals / Vorschläge
- Topic: Mandatory or Voluntary Taxes
- Replies: 17
- Views: 2915
Re: Mandatory or Voluntary Taxes
To summarize the proposal: You suggest a dealer, that sells magical gems. I completely disagree. This would just favor powergaming - only the rich will be able to buy additional gems. I'd suggest to change the tax back to 5% to keep the whole amount of gold ingame at a reasonably constant level. Wha...
- Wed Nov 26, 2014 11:49 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: neuer Monitor?
- Replies: 9
- Views: 3365
Re: neuer Monitor?
http://www.chip.de/bestenlisten/Bestenliste-TFT-Monitore--index/extended/id/755/ Der bereits erwähnte Eizo schneidet auch hier top ab. Als Auflösung würde ich statt 1920x1200 immer 1920x1080 (Standard Full HD) Auflösung bevorzugen. Dann kannst Du auch mal eine Blue Ray ohne schwarze Balken oben und ...
- Fri Oct 10, 2014 12:56 am
- Forum: Proposals / Vorschläge
- Topic: Speichern aktueller Spielstand // Save Command
- Replies: 12
- Views: 2720
Re: Speichern aktueller Spielstand // Save Command
A simple save of a single character freezes the world??? Does that mean, if for example I exit the game, the whole world freezes also? If saving a character is so complex, you can process that task asynchronously, e.g. in a separate thread, without influencing the game world. And from the player vie...
- Fri Oct 10, 2014 12:27 am
- Forum: Proposals / Vorschläge
- Topic: Speichern aktueller Spielstand // Save Command
- Replies: 12
- Views: 2720
Re: Speichern aktueller Spielstand // Save Command
.. damit man weiterhin schreien kann#save
- Thu Oct 09, 2014 11:33 pm
- Forum: Proposals / Vorschläge
- Topic: Speichern aktueller Spielstand // Save Command
- Replies: 12
- Views: 2720
Speichern aktueller Spielstand // Save Command
Nachdem das Spiel immer noch so unzuverlässig ist, wie vor 10 Jahren, schlage ich vor, dass für die Spieler endlich ein Befehl eingeführt wird, mit dem sie das Speichern manuell durchführen können. Damit wäre dann auch das lästige Ausloggen und wieder Einloggen nach Swirlies, Funden von seltenen Ite...
- Mon Sep 22, 2014 11:09 pm
- Forum: New Players / Neue Spieler
- Topic: Roleplay....
- Replies: 48
- Views: 17552
Re: Conflict rp
The point is, that every rp, especially conflict rp, must be fun for both parts and all role paying actions must be agreed with all parts.
- Thu Sep 18, 2014 8:22 am
- Forum: Proposals / Vorschläge
- Topic: Bubbles
- Replies: 42
- Views: 7805
Re: Bubbles
One advantage of the bubbles is, that one can recognize who has spoken what in case one does not know the other chars. Another point is, if the bubbles are displayed correctly, one could recognize the direction, from where the spoken (or shouted) statements come from. Adding an option is an easy thi...
- Thu Sep 18, 2014 1:05 am
- Forum: Proposals / Vorschläge
- Topic: Bubbles
- Replies: 42
- Views: 7805
Re: Bubbles
Hi Nitram, why not just add an option, so that the player himself can decide, what he wants. E.g. something like "bubbleDisplayTime" in seconds. 0 = no bubbles.
- Fri Feb 08, 2013 12:28 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Charakterentwicklung & Start
- Replies: 18
- Views: 3860
Re: Charakterentwicklung & Start
Also bei mir läuft der Client problemlos auf einem 3 Jahre alten Laptop (i5 , 2.4 Ghz) unter Win 7 und 64 Bit Java und auch nur 4 GB.
Ich verwende allerdings nicht die Full HD Auflösung sondern eine Stufe drunter, damit ich nebenbei auch mal ein anderes Fenster bedienen kann.
Ich verwende allerdings nicht die Full HD Auflösung sondern eine Stufe drunter, damit ich nebenbei auch mal ein anderes Fenster bedienen kann.
- Sun May 23, 2010 4:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The Noobiators / Die Noobiatoren
- Replies: 113
- Views: 11949
Es ist Fakt, dass neuen Spielern wenig/kein Respekt entgegengebracht wird. Es wäre schön, wenn sich das in Zukunft ändert. Wenn Dinge technisch momentan anders gelöst sind, bedeutet das nicht, das man das nicht ändern kann. Ich habe hier einen guten Vorschlag gemacht, mit dem man die Neuankömmlinge ...
- Sun May 23, 2010 12:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The Noobiators / Die Noobiatoren
- Replies: 113
- Views: 11949
- Tue Jan 05, 2010 12:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Brennen der Kleidung durch magische Waffen und Feuer
- Replies: 9
- Views: 1879
- Tue Jan 05, 2010 12:00 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Brennen der Kleidung durch magische Waffen und Feuer
- Replies: 9
- Views: 1879
- Mon Jan 04, 2010 2:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: What happened to the Forum Rock'n Roll?
- Replies: 65
- Views: 8596
I mainly agree with Pyrro. The technical aspects of this role playing game are not really relevant. And some technical impovements were the only points which really changed over the time. From the RP point of view, those technical improvements did not make the game better, rather more engine orienta...
- Sun Dec 27, 2009 4:26 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: 'Trankzeiten' abgleichen
- Replies: 4
- Views: 1084
- Sun Dec 27, 2009 4:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: 'Trankzeiten' abgleichen
- Replies: 4
- Views: 1084
- Mon Dec 07, 2009 11:01 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Goblin Warriors - Minor change
- Replies: 40
- Views: 4735