Search found 240 matches

by Tyan Masines
Mon Mar 24, 2014 10:54 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: illarion_client.jnlp blockiert
Replies: 2
Views: 1003

Re: illarion_client.jnlp blockiert

Problem gelöst - man muss ja nur noch beim neuen Clienten auf "Entwicklung" umstellen. Klickt man auf der Homepage auf "Testserver Online" bekommt man dennoch eine andere java Datei zum Download. Danke an Velisai und Erin für die Hilfe, wieder was über die liebe Technik gelernt. :)
by Tyan Masines
Sun Mar 23, 2014 2:59 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: illarion_client.jnlp blockiert
Replies: 2
Views: 1003

illarion_client.jnlp blockiert

Ihre icherheitseinstellungen haben die Ausführung einer selstsignierten Anwendung blockiert. Es handelt sich um die Testserver Datei. Ich habe schon in den Browsereinstellungen gesucht und auch bei Eigenschaften der Dabei selber, komme da aber auch nicht weiter. Muss sicher irgendwo ein Haken geset...
by Tyan Masines
Fri Mar 21, 2014 1:02 pm
Forum: Proposals / Vorschläge
Topic: Town Balancing
Replies: 35
Views: 4981

Re: Town Balancing

Following the reasoning of my post above, I propose not to balance this at all. The sandbox approach would be to handle tool distribution and such things in game [...] ^ This was the point of my first post as well, after that things trailed off a bit. Probably good to have a small summary at the en...
by Tyan Masines
Tue Mar 18, 2014 10:17 pm
Forum: Proposals / Vorschläge
Topic: Town Balancing
Replies: 35
Views: 4981

Re: Town Balancing

No side has surveys, that is true. I was assuming a try-and-error approach. The game currently is not attracting very man new players if at all. The game does not have very many players online, apart from events and typical playtimes. Thus the issue I see is the following: If I need to rely on anoth...
by Tyan Masines
Tue Mar 18, 2014 9:32 pm
Forum: Proposals / Vorschläge
Topic: Town Balancing
Replies: 35
Views: 4981

Re: Town Balancing

Has anyone else come to the conclusion that e.g. denying Runewick getting a smelter and an anvil is the biggest ooc and ig mixing one could do, and that reducing certain primary crafts to towns is killing roleplay (...) in the end? (...) It has killed roleplay in the past. (...) Could please elabor...
by Tyan Masines
Tue Mar 18, 2014 8:42 pm
Forum: Proposals / Vorschläge
Topic: Town Balancing
Replies: 35
Views: 4981

Re: Town Balancing

I have acreated a Mantis issue for this topic here.
by Tyan Masines
Tue Mar 18, 2014 8:11 pm
Forum: Proposals / Vorschläge
Topic: Town Balancing
Replies: 35
Views: 4981

Re: Town Balancing

Thanks to the Deutsche Bahn I will be late for work so I can respond even now lol. I'd ask then, what are these much more important things to be done? We two had quite the different view on matters before, but since we both agree on this one it gives me faith that most people will. I wonder if remov...
by Tyan Masines
Tue Mar 18, 2014 3:08 pm
Forum: Proposals / Vorschläge
Topic: Town Balancing
Replies: 35
Views: 4981

Re: Town Balancing

Has anyone else come to the conclusion that e.g. denying Runewick getting a smelter and an anvil is the biggest ooc and ig mixing one could do, and that reducing certain primary crafts to towns is killing roleplay, logic and fun in the end? The question is: What exactly is wrong with the current dis...
by Tyan Masines
Mon Mar 17, 2014 3:25 pm
Forum: New Players / Neue Spieler
Topic: Crafting help
Replies: 14
Views: 3361

Re: Crafting help

I am not 100% sure, but I think you get them from using a saw on trees? Try that out maybe, until someone comes around who can confirm it. ;)
by Tyan Masines
Sun Mar 09, 2014 2:11 am
Forum: Cadomyr
Topic: Under A Crimson Sun (Open RP)
Replies: 3
Views: 1740

Re: Under A Crimson Sun (Open RP)

And since all the doubt, there was an anchor. One person who gave him a footholt, and also a belief. He never realized when exactly he had picked up that belief. A follower of Cherga and Findari once, a follower of Zhambra now, he suddenly saw the rift. Maybe it was because he had seen the One as we...
by Tyan Masines
Sun Mar 09, 2014 2:10 am
Forum: Cadomyr
Topic: Under A Crimson Sun (Open RP)
Replies: 3
Views: 1740

Re: Under A Crimson Sun (Open RP)

He cursed as the beer ran down his mouth corners and wet his tunic. Was he took drunk to drink from a mug, or just too stupid? He placed the now empty mug down on the rough wooden table and wiped the back of his hand over the stubble around his mouth. He was glad he had changed from Galmair to the N...
by Tyan Masines
Sat Mar 08, 2014 10:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Allgemeine Gedanken zu Quests
Replies: 2
Views: 1227

Re: Allgemeine Gedanken zu Quests

edit: Nach Bewegung des Beitrags nichts mehr nötig.
by Tyan Masines
Sat Mar 08, 2014 9:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Allgemeine Gedanken zu Quests
Replies: 2
Views: 1227

Allgemeine Gedanken zu Quests

to the English speaking community: I am sorry I can not provide a translation at this point, this is a censored version of a PN I sent and I decided to share it here as a general proposal. It is about how I believe a good quest looks. The log file I posted features Kyre, Oxiana and Tyan and is only...
by Tyan Masines
Mon Mar 03, 2014 10:49 pm
Forum: Proposals / Vorschläge
Topic: Map, Creature & Loot Balancing Proposal
Replies: 2
Views: 1009

Re: Map, Creature & Loot Balancing Proposal

Thanks. I was not sure where to post it on Mantis.
by Tyan Masines
Sun Mar 02, 2014 8:58 pm
Forum: Proposals / Vorschläge
Topic: Map, Creature & Loot Balancing Proposal
Replies: 2
Views: 1009

Map, Creature & Loot Balancing Proposal

Reacting to the most recent discussions in the General Forum as well as here, a proposal on how to shape the creature spawn and density on the worldmap (lvl0, no dungeons included), as well as a try to re-balance the game for pure warriors. The mentioned precedent discussions have produced a few poi...
by Tyan Masines
Thu Feb 27, 2014 11:45 pm
Forum: New Players / Neue Spieler
Topic: Vorgeschichte
Replies: 2
Views: 1475

Re: Vorgeschichte

Gibt es leider nicht. Die alte Karte ist auch nur noch inoffiziell . Die Vorgeschichte für Städte usw. ist ebenso sehr gering. Es gibt momentan wieder Tendenzen, das alte Wiki neu zu beleben, und damit auch etwas mehr Hintergrundgeschichte, in der sich unsere Chars vor der Ankunft in Illarion entwic...
by Tyan Masines
Thu Feb 27, 2014 9:52 pm
Forum: Proposals / Vorschläge
Topic: Monster Spawn Issues - A log
Replies: 18
Views: 3664

Re: Monster Spawn Issues - A log

Not mistaken, it about covers it for this topic. Correct me if I'm wrong, but I thought this forum was for more general discussions about gameplay changes / proposals and Mantis was for strictly technical stuff and reporting bugs? At least that is how I used both devices in the past. I'll put my tho...
by Tyan Masines
Thu Feb 27, 2014 9:25 pm
Forum: Proposals / Vorschläge
Topic: The New Pathfinding (Feedback)
Replies: 95
Views: 11284

Re: The New Pathfinding (Feedback)

Active accounts drop from 87 to 82 in two days. You got it covered. Yes, please close this thread. It's no sense anyways if people can't tell criticism from ranting and if one gets flamed down by obviously ooc related people in the same topic for an, admittedly, snappy remark. On that end, I'd advic...
by Tyan Masines
Thu Feb 27, 2014 8:34 pm
Forum: Proposals / Vorschläge
Topic: The New Pathfinding (Feedback)
Replies: 95
Views: 11284

Re: The New Pathfinding (Feedback)

I agree (and did the testing), before the pathfinding you did not get flanked by four enemies once you entered the crypt. You were able to fight one enemy at once, prudent for a newbie dungeon. Please, before you post something, make sure what you are saying is backed up by facts. I have posted a ge...
by Tyan Masines
Thu Feb 27, 2014 8:22 pm
Forum: Proposals / Vorschläge
Topic: Monster Spawn Issues - A log
Replies: 18
Views: 3664

Re: Monster Spawn Issues - A log

In reference to the discussion about this growing in the other topic which basically deals with the same issues but has a different name, posted here to avoid further conflict: Sir Reginald's Tomb in Cadomyr is indeed too crowded. Now this is not an issue which will be solely a Cadomyr quest problem...
by Tyan Masines
Thu Feb 27, 2014 7:50 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Note
Replies: 7
Views: 2134

Re: Current Note

This begs the question, how should a warrior make his money? With loot. Problem is, loot has been nerfed to a state where it has become the least productive way of making coin. There was a time when digging up maps could be lucrative, but that has changed over time as well. Firstly, because of an i...
by Tyan Masines
Tue Feb 25, 2014 8:58 am
Forum: Proposals / Vorschläge
Topic: The New Pathfinding (Feedback)
Replies: 95
Views: 11284

Re: The New Pathfinding (Feedback)

I'd be less concerned for maxed out characters with high end equipment, but rather for newbies and aspiring characters. The point Meph was trying to make was, imho, not that an illusive group of three should be able to do anything, but he wanted to point out that if even a group of three maxed chara...
by Tyan Masines
Mon Feb 24, 2014 4:50 pm
Forum: Proposals / Vorschläge
Topic: The New Pathfinding (Feedback)
Replies: 95
Views: 11284

Re: The New Pathfinding (Feedback)

I'll have to do some more testing, but here are two points I see already (most were mentioned here before by others): 1.) The monsters are too fast. 2.) There are too many monsters. The overall Aggro/Pathfinding is fine . Good job on that. But seeing the severeness of the two points mentioned, I am ...
by Tyan Masines
Sun Dec 01, 2013 6:52 pm
Forum: General / Allgemeines (Player Forum)
Topic: My Absence
Replies: 10
Views: 2848

Re: My Absence

I can relate, having the ame issue atm as some will have noticed. And when I did play the server crashed. Oh well. :|
by Tyan Masines
Fri Nov 01, 2013 9:57 pm
Forum: The Hemp Necktie Inn
Topic: War Council / Kriegsrat
Replies: 1
Views: 867

Re: War Council / Kriegsrat

Protocol of the First War Council, 08th Zhas 41. Unfortunately, the Council could not find a common ground. While the discussions were productive at some points, there are internal problems of the different towns which have to be dealt with before a joint action could be taken. The talks may contin...
by Tyan Masines
Fri Nov 01, 2013 8:05 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Got kicked, can't relog
Replies: 1
Views: 1026

Re: Got kicked, can't relog

I was able to log in normally after various tries again.
by Tyan Masines
Fri Nov 01, 2013 8:02 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Got kicked, can't relog
Replies: 1
Views: 1026

Got kicked, can't relog

Hi everyone. I just walked up the stairs at the gatehouse in Cadomyr, when a 'massive client error' kicked me. Now, once I start the client, it loads normally, until the point I should appear on the screen, when I get kicked again. I suppose my Char is standing on a corrupted tile.. great timing, cl...