Search found 426 matches

by Karrock
Mon Aug 29, 2016 3:08 pm
Forum: General / Allgemeines (Player Forum)
Topic: Some devoted spice
Replies: 25
Views: 5530

Re: Some devoted spice

Of course you may rp some illegal things like one my char does (like stealing or robbery), but it's not very succesful (none wants to play rp-victim and most act like heroes. I got experienced in this style of playing.) and cannot allow to do such a things often.
by Karrock
Mon Aug 29, 2016 2:19 pm
Forum: New Players / Neue Spieler
Topic: One eyed God
Replies: 8
Views: 2700

Re: One eyed God

Okay I think Cherga is better choose. My new char has own plot in game right now and he is forced to finish one player-quest so exists good cause to play him :) Thanks all for your previous advices. Currently I have to choose guide spirit. I think of deer ('cause avatars of birds don't exist in game...
by Karrock
Mon Aug 29, 2016 1:37 pm
Forum: General / Allgemeines (Player Forum)
Topic: Some devoted spice
Replies: 25
Views: 5530

Re: Some devoted spice

My guild can exist as "evil" 'cause gathers sexists and racists who want to rule others. But I doubt that guild based on attacking other characters would exist long. And there exist no other crime than attacking. So stealing or smuggling or selling illegal goods don't exist in game. Or may...
by Karrock
Mon Aug 29, 2016 1:41 am
Forum: General / Allgemeines (Player Forum)
Topic: Some devoted spice
Replies: 25
Views: 5530

Re: Some devoted spice

Join to albarians than create new guild for none (only very few play evil characters). I do not any evil acts because guild is still weak and has only two memebers actually.

Read this.
http://illarion.org/community/forums/vi ... =1&t=40624
by Karrock
Fri Aug 26, 2016 11:27 pm
Forum: New Players / Neue Spieler
Topic: Skirts
Replies: 8
Views: 3041

Re: Skirts

I almost have started learning. Before I will create something more matching to game it take some time. I'm on first lessons currently. This picture I created I used only standard blocks. Now I target to make solids with curves. Later I will try to add textures. I have an idea to draw a squirrel. Pe...
by Karrock
Fri Aug 26, 2016 7:28 pm
Forum: New Players / Neue Spieler
Topic: Skirts
Replies: 8
Views: 3041

Re: Skirts

My first work. Lol.

Image
by Karrock
Fri Aug 26, 2016 1:56 pm
Forum: New Players / Neue Spieler
Topic: Skirts
Replies: 8
Views: 3041

Re: Skirts

I have downloaded Blender (I won't use now programs which I should pay for them) and I start learn. So it can pass a half year before my works would fit to any game. Currently I watch tutorials. I only hope that I won't lose my fervor. Thanks for advice.
by Karrock
Mon Aug 22, 2016 2:21 am
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 25291

Re: Was there a time when Illarion had more than 10 players

I say once you've done working out the bugs in the game and improved the combat system then you should try to advertise the game on steam or to the community that still has that nostalgia for that type of gameplay. I respond to this very late, but it's important to say something about in my opinion...
by Karrock
Sat Aug 13, 2016 5:28 pm
Forum: Proposals / Vorschläge
Topic: Skill countdown
Replies: 14
Views: 3515

Re: Skill countdown

Karrock said: "Monsters should drop items which would be necessary in craft. Undeads could drop bone-dust in example, bandits could drop schemes." Farming is a craft, right? What monster would or should support my craft of farming by dropping something? Farming is not a craft. It's resour...
by Karrock
Fri Aug 12, 2016 2:38 am
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 25291

Re: Was there a time when Illarion had more than 10 players

My first char I was playing by years from 2008 has only one skill (mining) at 100. My current main char avoids most works because of own codex. He focuses only on farming, baking and fighting. I don't understand this motive in game like this where skills are not shown to others. I see rather problem...
by Karrock
Tue Aug 09, 2016 2:47 am
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 25291

Re: Was there a time when Illarion had more than 10 players

Try starting a new account with all new characters who have to learn everything from scratch. Feel the pain. What a difference if skilling would be easy or hard. Players who only goal is a get highest levels in every skills are not needed, serious. Attract such a players is simple. Most modern grap...
by Karrock
Mon Aug 08, 2016 10:46 pm
Forum: Proposals / Vorschläge
Topic: Skill countdown
Replies: 14
Views: 3515

Re: Skill countdown

Karrock would suggest that I need kill "something" to advance as a farmer. To which all of this doesn't make any sense at all. Where I suggested this? Currently if you want to raise any skill you must to focus after reach MC on thing which concentrate your energy (makes your char active, ...
by Karrock
Mon Aug 08, 2016 1:59 pm
Forum: Proposals / Vorschläge
Topic: Skill countdown
Replies: 14
Views: 3515

Re: Skill countdown

It's not a problem how is hard or how is easy to max fighting skills. Currently if someone has a only goal to max his fighting skills then after completion this goal he has nothing to do and can quit game. I would rather see an upgrade of this system of workers-crafters-fighters. Monsters should dro...
by Karrock
Wed Jul 27, 2016 4:54 am
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 25291

Re: Was there a time when Illarion had more than 10 players

You may feel being attacked on forum. Especially you may feel that your every ideas are refused. New big settlements, independent guilds, or other huge changes I think can't be made. Like my previous idea to create evil town or Fooser's idea to create forth faction. In game are too few players to se...
by Karrock
Sun Jul 24, 2016 10:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: Medieval themes/motives
Replies: 8
Views: 2076

Re: Medieval themes/motives

Please for remove my comments and Juniper comments in this thread, because my comments are only repeating same and Juniper comments are not connected to this topic. Especially comment in which he tells newbies that I lead my guild in wrong way. He gives it as example how to not play. Please also rem...
by Karrock
Sun Jul 24, 2016 9:34 pm
Forum: General / Allgemeines (Player Forum)
Topic: Medieval themes/motives
Replies: 8
Views: 2076

Re: Medieval themes/motives

I created this topic because many people imagine that fantasy games are related to medieval. Illarion is not a simulator of any era. Some things can remind medieval, but even those like - subjects, monarchy, swords, knights etc. were in other eras. I see nothing in lore which connects to medieval. T...
by Karrock
Sun Jul 24, 2016 9:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Medieval themes/motives
Replies: 8
Views: 2076

Re: Medieval themes/motives

There are many styles and concepts of medieval themes, some based on reality and some on fantasy. Having been to University many times, I disagree with most of the points of the player above, however that's ok. No. Those points I created you should place in your work if you would want to pass exam ...
by Karrock
Sun Jul 24, 2016 6:22 pm
Forum: General / Allgemeines (Player Forum)
Topic: Medieval themes/motives
Replies: 8
Views: 2076

Medieval themes/motives

First I should say sorry for my language in this topic I will use wording which I don't know how should properly sound in english. At the end of my education (I never gone on university) I had to make a work -> "Medieval themes/motives in fantasy literature". I picked this work thinking it...
by Karrock
Fri Jul 22, 2016 1:23 pm
Forum: Proposals / Vorschläge
Topic: Fourth Faction
Replies: 20
Views: 5164

Re: Fourth Faction

Here only one thing is good -> adding random gems and treasure deposit to outlaws. But mechanically settlement without any player background in rp is weak idea in my opinion. I'm rather opposit to thinking that creating new settlements are making players data base lower and spreading players on map ...
by Karrock
Wed Jul 20, 2016 11:20 pm
Forum: Proposals / Vorschläge
Topic: Fourth Faction
Replies: 20
Views: 5164

Re: Fourth Faction

Npcs are not needed, really (Actually most players don't notice they exist). Background create players with they rp. Look at Yewdale -> I did not ask for additional npcs, because in my opinion they are not needed. Such a place just need a work/craft to exist and depot. There exist idea to add depots...
by Karrock
Wed Jul 20, 2016 12:29 am
Forum: Proposals / Vorschläge
Topic: Depots at Primary Harbors
Replies: 9
Views: 2353

Re: Depots at Primary Harbors

But what do you think about adding vendors out from towns also? In example in Yewdale (or in near of Yewdale) should exist food/cook vendor I think. :arrow: in my eyes this would support Runewick to much I can't agree. Same vendor is in Runewick and npc is quite short way from kitchen and depot. An...
by Karrock
Tue Jul 19, 2016 2:33 pm
Forum: Proposals / Vorschläge
Topic: Depots at Primary Harbors
Replies: 9
Views: 2353

Re: Depots at Primary Harbors

I agree. In my opinion adding a depot which is not connected to any towns depot is better idea than adding towns depot out of towns.
But what do you think about adding vendors out from towns also? In example in Yewdale (or in near of Yewdale) should exist food/cook vendor I think.
by Karrock
Sat Jul 16, 2016 12:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10434

Re: [Race Guild] Dwarves of Galmair

However, we need to keep in mind that a guild is only strong if characters with common goals and ideas join. I still wonder why there are no guilds focussing on trading. Anyway, if the main idea of a guild is to separate from other characters (and players) and have a little hut somewhere in the wil...
by Karrock
Thu Jul 14, 2016 10:17 am
Forum: General / Allgemeines (Player Forum)
Topic: Albarian guild/Farmers guild
Replies: 3
Views: 1638

Playing slave, serf, servant or lord. Most players wish to play free-men. Free workers, free crafters, free mages, free warriors. Generally free persons who decide for self. Especially most of them choose because of this cause Galmair. It's okay that exist place for them. Actually in other two town...
by Karrock
Tue Jul 12, 2016 10:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: Really?
Replies: 103
Views: 20936

Re: Really?

I consider the bearers evil and they control runewick lol. But seriously. It is possible to be lawful evil and be in town. Cause honestly. Lawful evil is that lawful. Take bearers for example. They follow the laws laid before them before they had power. But if you are suspected to be in league with...
by Karrock
Tue Jul 12, 2016 12:15 pm
Forum: General / Allgemeines (Player Forum)
Topic: Albarian guild/Farmers guild
Replies: 3
Views: 1638

Re: Albarian guild/Farmers guild

Some people asked me for what exist system of ranks in farmers guild. There are two causes. First my char is lawful and loves to create hierarchy. It has feudalism background. But without special rights they are only titles. There is second cause. After housing system depends on rank char will have ...
by Karrock
Mon Jul 11, 2016 10:05 pm
Forum: The Hemp Necktie Inn
Topic: The Society of Farmers
Replies: 6
Views: 2079

Re: The Society of Farmers

Announcement:

Record about taxes is removed.


~signed: Commander,Titus Marcelius
by Karrock
Sun Jul 10, 2016 11:09 am
Forum: Proposals / Vorschläge
Topic: Fourth Faction
Replies: 20
Views: 5164

Re: Fourth Faction

Uhuru, I don't want to be unpleasant but why you want to make another farm-place? Actually it would be fourth. There exist my topic related to near whole idea I see here (except not being political matter) and I can change fundaments of that farmers guild if most players consider it's not playable. ...
by Karrock
Sat Jul 09, 2016 4:35 am
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10434

Re: [Race Guild] Dwarves of Galmair

To end this out of topic discussion where I made most oot posts I summaried my recently ideas and added them to mantis. If anyone of you have a good idea how to add static tools without spreading all players on map please start new topic on proposal forum before adding any idea on mantis. (It's my s...
by Karrock
Sat Jul 09, 2016 2:34 am
Forum: General / Allgemeines (Player Forum)
Topic: Albarian guild/Farmers guild
Replies: 3
Views: 1638

Albarian guild/Farmers guild

As you may notice I have created recently new guild the Society of Farmers. It was my intention to become as Titus real nobleman who has own folk to rule. And my second intention was unite at least two guilds in one to make easier playing with no try to create very own guild what claims terrain and ...