Search found 214 matches

by Drugar Stonesmasher
Tue Jun 16, 2020 9:22 pm
Forum: The Hemp Necktie Inn
Topic: A Cauldron beeing made
Replies: 2
Views: 475

Re: A Cauldron beeing made

It had been quite a trial. And he had known it would be a trial. And Deanna would owe him for enduring this..... But finally he had these plans ... at least the more important part of them... for the cap of the cauldron. It needed to be robust and solid. But of course a unique cauldron like this sho...
by Drugar Stonesmasher
Tue Jun 16, 2020 6:22 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Map Bug / blocked field
Replies: 0
Views: 2569

Map Bug / blocked field

In the Thieves dungeon on the upper level there is a blocked field (go 2 steps sw from the hole downward and then the field to the west)


after the servercrash i will check on this.....
by Drugar Stonesmasher
Mon Jun 15, 2020 3:16 pm
Forum: Proposals / Vorschläge
Topic: Collection of whishes / suggestions
Replies: 8
Views: 2116

Collection of whishes / suggestions

Not knowing if most of them have ever been suggested or discussed. I would like all those random lights in the dungeons removed, apart from those that realy may make sense. (easy i suppose) a. this might add to atmosphere - a gruesome dungeon should be pitchblack b. make all those light sources a bi...
by Drugar Stonesmasher
Wed Apr 15, 2020 10:55 am
Forum: The Hemp Necktie Inn
Topic: A Cauldron beeing made
Replies: 2
Views: 475

A Cauldron beeing made

A Day in Galmair A dwarf may be seen rumaging eagerly through his materials. Inspecting bars of metal, discarding some for one reason, others for another reason he sets up two heaps and then starts to sort through the smaler one in the same fasion. In the end he is down to a hand full of bars, some ...
by Drugar Stonesmasher
Sat Apr 13, 2019 2:54 pm
Forum: New Players / Neue Spieler
Topic: Fragen zu Glyphen für Handwerker
Replies: 4
Views: 3244

Re: Fragen zu Glyphen für Handwerker

Rubin-Amulett Die Hand deiner Hilfskraft wird ruhiger so dass du eine bessere Qualität erreichen kannst wenn du etwas reparierst. Topas-Amulett Du arbeitest mit einer höheren Präzision, so dass du die Qualität eines reparierten Werkstücks steigern kannst. Diamant-Amulett Dir gelingen einige Verbess...
by Drugar Stonesmasher
Wed Mar 13, 2019 9:42 am
Forum: Galmair
Topic: MAJOR UNDEAD PROBLEM AT GATES
Replies: 1
Views: 698

Re: MAJOR UNDEAD PROBLEM AT GATES

A dwarf may be noticed hacking his way through the undead cursing about the city guard in a way that might make a mummy blush.
by Drugar Stonesmasher
Wed Jan 16, 2019 10:41 am
Forum: Trading / Handel
Topic: Rehbon hat ne Tasche voller großer Schatzkarten
Replies: 7
Views: 1108

Re: Rehbon hat ne Tasche voller großer Schatzkarten

Ein Zwerg kommt vorbei und bleibt eine lange Zeit vor den Notizen stehen.
Dann kratzt er sich am Kopf, streicht die Zahl auf seiner Notiz durch und ersetzt sie duch eine etwas krackelig geschriebene Andere.
by Drugar Stonesmasher
Thu Jan 10, 2019 10:09 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Dark Fires ?
Replies: 4
Views: 2534

Re: Dark Fires ?

Wenn ich das richtig wahrnehme scheint das eine Folge von Teleports zu sein.
by Drugar Stonesmasher
Sat Jan 05, 2019 10:06 am
Forum: Trading / Handel
Topic: Rehbon hat ne Tasche voller großer Schatzkarten
Replies: 7
Views: 1108

Re: Rehbon hat ne Tasche voller großer Schatzkarten

Geehrter Herr Rehbon,

Drugar Stonesmasher würde ein Gebot von XXXX 350 Goldstücken abgeben, bzw. bei Bedarf auch in Handelswaren entsprechend auszuhandeln.

gez.
Frederik Silvereye
im Auftrag von Drugar Stonesmasher
by Drugar Stonesmasher
Wed Dec 19, 2018 10:58 pm
Forum: General / Allgemeines (Player Forum)
Topic: Downtime / Abwesenheit
Replies: 414
Views: 179335

Re: Downtime / Abwesenheit

I will not be available the next 2 weeks.
by Drugar Stonesmasher
Wed Dec 19, 2018 10:14 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Dark Fires ?
Replies: 4
Views: 2534

Re: Dark Fires ?

Matter of fact... i would like some dark fyres.. that darken an area instead of lighting it up. and if combined with disabling the auto-pathfind function might be quite evil too.

in between... i will have to look out for it... may be an effect thats due to warping
by Drugar Stonesmasher
Fri Dec 14, 2018 9:36 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Dark Fires ?
Replies: 4
Views: 2534

Dark Fires ?

Da hat der Client wohl mal beschlossen das Licht auszuknipsen... aber wohl eher ein Curiosum.
Nach einem relog waren die Feuer wieder hell.
DunkleFeuer2.jpg
DunkleFeuer2.jpg (126.29 KiB) Viewed 2534 times
by Drugar Stonesmasher
Thu Dec 06, 2018 9:09 am
Forum: Proposals / Vorschläge
Topic: Sehen nach Sichtlinie
Replies: 4
Views: 1129

Sehen nach Sichtlinie

Hallo, wäre es möglich (und sinnvoll) ein Sehen nach Sichtlinie zu implementieren? Sprich man sieht Monster und Charaktere nur bei freier Sichtlinie und nicht hinter Felsen/Wänden/Bäumen. Es ist immer irritierend wenn jemand auf einen reagriert, wenn er einen noch absolut nicht gesehen haben kann. Z...
by Drugar Stonesmasher
Sun Dec 02, 2018 9:34 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Black/Blank Screen(UNfixed)
Replies: 11
Views: 5054

Re: Black/Blank Screen

Firewall? or anything of that kind?

i use to get a black screen when the client cannot reach the server, i.e. when its down.

but i believe in that case it should say something, like it cannot connect.
by Drugar Stonesmasher
Sat Dec 01, 2018 11:02 pm
Forum: Proposals / Vorschläge
Topic: The sixth element 'Dark' or 'Void'
Replies: 11
Views: 2738

Re: The sixth element 'Dark' or 'Void'

Hi well, i dont think - from the description - that Cherga priests would be much interested in summoning or raising undead. To the contrary they should have some magic specially effective against undead. and maybe a spell to recall someone who has just entered chergas realm to their spot (instead of...
by Drugar Stonesmasher
Fri Nov 30, 2018 10:04 pm
Forum: Proposals / Vorschläge
Topic: Slaves - a technical approach
Replies: 4
Views: 806

Re: Slaves - a technical approach

That is of course even better. I didnt hope for a solution with a trailing animal or person.


What does that noble wish for? a trailing pet-fish? ;-)


ps.: this would then maybe enable beasts of burdon as well which could carry even more but be very slow (no running)
by Drugar Stonesmasher
Fri Nov 30, 2018 2:41 pm
Forum: Proposals / Vorschläge
Topic: Slaves - a technical approach
Replies: 4
Views: 806

Re: Slaves - a technical approach

I wonder if a small change to enable both would be much more of an effort. The outcome would be, that a servant/employee would not have to be "bought", but would cost a decent salary at the beginning of his service period as well as every day he is in service (online days). a slave costs m...
by Drugar Stonesmasher
Fri Nov 30, 2018 10:03 am
Forum: Proposals / Vorschläge
Topic: Slaves - a technical approach
Replies: 4
Views: 806

Slaves - a technical approach

Since we do have Slaves at least in Cadomyr i have thought about bringing live to that slave market This is not ment to hinder people to play a master-slave combination, which is much more desireable. The proposal: A Charakter can buy 1 slave, which would have to be added to the inventory (either a ...
by Drugar Stonesmasher
Mon Nov 26, 2018 10:00 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Bags vanishing
Replies: 11
Views: 5746

Re: Bags vanishing

Konnte der Bug bzw. das Verhalten so bestätigt werden? Ist mir kürzlich wieder passiert mit dem Spezialfall, daß der veschwundene Korb geöffnet geblieben ist, wodurch der Inhalt rettbar war) (es gibt einen Aufhebe-Vorgang per Maus (nicht per "P" glaube ich), bei dem die Tasche vom Boden in...
by Drugar Stonesmasher
Mon Nov 26, 2018 8:12 am
Forum: General / Allgemeines (Player Forum)
Topic: Common wording errors / gängige Fehler bei der Wortbedeutung
Replies: 3
Views: 3363

Common wording errors / gängige Fehler bei der Wortbedeutung

Ohne oberlehrerhaft erscheinen zu wollen möchte ich hier ein paar falsche Begriffsverwendungen im Englischen auflisten, da mir bei mir selber ebenfalls solche Falschgebräuche aufgefallen sind. Insofern sei jeder eingeladen gleiches zu posten, wenn es ihm auffällt. auftehen heist nicht raise sondern ...
by Drugar Stonesmasher
Thu Nov 15, 2018 8:52 am
Forum: New Players / Neue Spieler
Topic: Ropes and tying
Replies: 4
Views: 3234

Re: Ropes and tying

some musings about tying someone up... that go quite a bit further and address some other "issues" as well. (like the hectic fighting) i suppose it should not be possible to ty someone in a fight - at least that sounds fairly rediculous to me. -> tying someone with a weapon in his hand is ...
by Drugar Stonesmasher
Thu Oct 25, 2018 8:57 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Java instance schließt nicht nach "X"
Replies: 2
Views: 2050

Re: Java instance schließt nicht nach "X"

Nachtrag:

Ein Grund warum ich das Programm oft erst nach Ausloggen beende ist, daß regelmäßig (ca 10%) nach dem Ausloggen die Schaltflächen zum Einloggen weg sind.
by Drugar Stonesmasher
Mon Oct 22, 2018 1:38 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Java instance schließt nicht nach "X"
Replies: 2
Views: 2050

Java instance schließt nicht nach "X"

Hallo, ich weis nicht ob das schon einmal Thema war. Anscheinend wird "Beenden" direkt aus dem Spiel heraus anders abgearbeitet als Log out und danach Schließen des Fensters über das "X". Im ersteren Fall scheint die Java Instanz in der Regel sauber geschlossen zu werden. (auch w...
by Drugar Stonesmasher
Wed Oct 17, 2018 6:22 pm
Forum: Proposals / Vorschläge
Topic: a few ideas on armour and perception
Replies: 0
Views: 839

a few ideas on armour and perception

I am not quite sure if morevthan me would like it, and if it is realizable at all but here we go: Mixed armour "monsters" I have always deemed it a bit strange, that it should be of advantage, to wear a mixed armour set, because in reality this should result of adding up the weaknesses of ...
by Drugar Stonesmasher
Tue Oct 16, 2018 4:01 pm
Forum: Proposals / Vorschläge
Topic: Adaptive NPC cycletexts frequency
Replies: 1
Views: 711

Re: Adaptive NPC cycletexts frequency

Since some NPC comments fit in well even with larger groups, would it be possible to give each comment a few attributes? i.e. Gretel spitting attribute 1: say while larger groups present (true / false) attribute 2: say when Galmairians present (i.e Cadomyr NPCs commenting on Galmair) attribute 3: sa...
by Drugar Stonesmasher
Sun Oct 14, 2018 12:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14862
Views: 1773665

Re: Whose RP did you like today?

The Dons feast was also very nice, thanks to all.

pity the barrel was "mostly harmless" ;-)
by Drugar Stonesmasher
Fri Oct 12, 2018 4:25 pm
Forum: Galmair
Topic: Mas
Replies: 13
Views: 2296

Re: Mas

On Behalv of Mister Stonesmasher i am to give note, that he captured a "more or less headless" sheep on the workshed and has bound it in the Toll-cave. The head is there as well. He tried to remove the mess from the worksheds roof, but one should be carefull due to all the slime and blood ...
by Drugar Stonesmasher
Fri Oct 05, 2018 9:41 pm
Forum: Community Forum
Topic: You Have a Dove
Replies: 15
Views: 4649

Re: You Have a Dove

Banduk got a PM from PO Drugar

(well, i think its usefull because usually i do not log in)