Search found 2094 matches
- Mon Jun 11, 2018 7:20 pm
- Forum: New Players / Neue Spieler
- Topic: Old Gods - mages: are they priests?
- Replies: 16
- Views: 6137
Re: Old Gods - mages: are they priests?
Yes, and that is just not how it was roleplayed. Ever. Since nearly two decades the roleplay has this distinction, throwing that over would be nothing but a big mistake and a disrespect to all players who actually shaped that. Continuity in roleplay is one of Illarion's great advantages. Maybe you s...
- Mon Jun 11, 2018 8:42 am
- Forum: New Players / Neue Spieler
- Topic: Old Gods - mages: are they priests?
- Replies: 16
- Views: 6137
Re: Old Gods - mages: are they priests?
Magic and devine powers have been treated seperately ever since in Illarion. The game follows a very classical approach of the fantasy genre. If you consider this illogical (whatever you mean with that), that's too bad. If you want to make a mage who claims to be a priest getting his power form a go...
- Wed Jun 06, 2018 4:26 pm
- Forum: The Hemp Necktie Inn
- Topic: Seeking adventurers TODAY! // Abenteurer gesucht! HEUTE!
- Replies: 2
- Views: 1150
Seeking adventurers TODAY! // Abenteurer gesucht! HEUTE!
I, Theophan von Lyr, seek people who are willing to participate in a most honourable and adventurous undertaking. Meet me at the splendid Necktie Inn! ((21:00 CEST/UTC+2)) ----------------- Ich, Theophan von Lyr, suche Freiwillige, die an einem höchst ehrenhaften und abenteurlichen Unterfangen teiln...
- Wed May 16, 2018 5:42 pm
- Forum: Community Forum
- Topic: Happy Birthday Achae!
- Replies: 9
- Views: 3712
Re: Happy Birthday Achae!
Conragtulations!
- Thu Mar 15, 2018 9:30 pm
- Forum: New Players / Neue Spieler
- Topic: learning Fighting
- Replies: 5
- Views: 3228
Re: learning Fighting
This is by design. The amount you learn by an action is based on the time that action takes to be done. This holds completely true for crafting. For fighting, this is slightly different. It is not the time per se but the action points needed that define how much you learn. Action points a regenerate...
- Wed Feb 14, 2018 8:18 pm
- Forum: Runewick
- Topic: On plants // Über Pflanzen
- Replies: 6
- Views: 1913
On plants // Über Pflanzen
To the citizen of Runewick, today, my student Falyame, and me visited what could now be called the Jungle of Runewick. It is our wish to inform you on our findings, and to let you know what seems to be the best course of actions in accordance with nature. The fields of Runewick are very fertile grou...
- Wed Jan 10, 2018 12:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Kommunikation/Communication
- Replies: 62
- Views: 15295
Re: Kommunikation/Communication
This German/English debate has NEVER EVER led to anything (trust me, we had that over and over again). Only to hostility and senseless accusations, and really inappropriate cases of generalization (" the Germans", " the English speakers"). I really dislike this kind of discussion...
- Fri Jan 05, 2018 10:03 pm
- Forum: Proposals / Vorschläge
- Topic: Summoning monster
- Replies: 8
- Views: 1526
Re: Artifact Creation
It's better to have distinct abilities to sharpen the profile of the different magic classes. I don't see much sense in giving different classes same effects. At least not in the same fashion. So if summoning stuff should be included in the magic class, I would use skeletons etc.
- Thu Jan 04, 2018 6:10 pm
- Forum: Proposals / Vorschläge
- Topic: Some propsals
- Replies: 5
- Views: 1079
Re: Some propsals
We still have the poker npc. It went mental preVbu but vilarion fixed it in the mean time. Someone just need to set it up. As many, many, many things I planed to do this.
- Wed Jan 03, 2018 11:00 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Kommunikation/Communication
- Replies: 62
- Views: 15295
Re: Kommunikation/Communication
I think I wrote a similiar post once. Best way is to try to be a good example. There is not much else one can do, really. This walking past one without any roleplay (just saying "greetings" is more than often also just a very poor alibi) is just one part of the problem. I put idling around...
- Tue Jan 02, 2018 11:42 am
- Forum: Proposals / Vorschläge
- Topic: Artifact Creation
- Replies: 36
- Views: 5184
Re: Artifact Creation
How does that work with glass blass? I use the glass ball and then it says "Some person is in the far east from you"? Do I get a new person on every use or does it stay conncetd to the same person? I also see a problem: If there are only two people online, and one is a mage using the ball,...
- Tue Dec 19, 2017 3:49 pm
- Forum: Proposals / Vorschläge
- Topic: Town Reforms: A more dynamic system of participation
- Replies: 9
- Views: 1551
Re: Town Reforms: A more dynamic system of participation
I will think and comment on the whole idea later (as in after Christmas), but I want to put a question mark behind one part proposal: Online time. How do you want that to be measured? You can't use the online time in the sense the character is logged in. I would prefer a town leader who is online ju...
- Mon Dec 11, 2017 1:01 pm
- Forum: Proposals / Vorschläge
- Topic: Artifact Creation
- Replies: 36
- Views: 5184
Re: Artifact Creation
My plan was always to use the anger berry for ink producing. It's old druid roleplay stuff tha tthey can be used for that.Banduk wrote:coal + water + ink bottle => ink (tanning, same as make dye)
I would also use the oil press (herblore) for that.
- Tue Dec 05, 2017 3:05 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: verlorene Gegenstände
- Replies: 5
- Views: 1407
Re: verlorene Gegenstände
Das ist seltsam. Das klingt danach, dass da was nicht richtig lief.
- Tue Dec 05, 2017 10:08 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: verlorene Gegenstände
- Replies: 5
- Views: 1407
Re: verlorene Gegenstände
Ja, man verliert vier Gegenstände. Das ist (fast) so beabsichtigt. Eigentlich sollten es nur drei sein, aber ein kleiner Fehler hat es auf vier erhöht. Ein Gegenstand ist dabei ein Stapel. Sprich 3 Goldmünzen auf einem Fleck zählen als ein Item. Hinweis: Man verliert die Sachen nur, wenn andere Spie...
- Fri Nov 24, 2017 6:16 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Weihnachtsrätsel 2017 / Christmas Riddle 2017
- Replies: 10
- Views: 4290
- Fri Nov 24, 2017 7:50 am
- Forum: New Players / Neue Spieler
- Topic: whats wrong now?
- Replies: 12
- Views: 5045
Re: whats wrong now?
To pick up eggs, you must have a husbandry score of at least 1. A score of zero isn't enough to pick an egg off the ground. Hmph. You guys and your logic. :roll: That's not our logic, that's a bug. ;) Second, while all other tasks require a left click to target a task, fighting requires a RIGHT cli...
- Thu Nov 23, 2017 5:15 pm
- Forum: New Players / Neue Spieler
- Topic: whats wrong now?
- Replies: 12
- Views: 5045
Re: whats wrong now?
The erros you describe are completely new to us. Noone has reported any bugs like those you experience. So we didn't do that intentionally ;) As ltgmkay wrote, it would be helpful to get some more information. Does attacking without weapons work? On the egg thing: It should just take a few seconds. ...
- Sun Nov 19, 2017 2:25 pm
- Forum: Proposals / Vorschläge
- Topic: NPC to check MC
- Replies: 38
- Views: 5730
Re: NPC to check MC
2) my char have a lot of "senseless" things (onion ball from Galmair // coal from Runewick // some books // ....) :arrow: my char will not longer be able to collect such things? You don't need 1000 slots to do that (and that is just when you place one bag in each depot slot. Not counting ...
- Sat Nov 18, 2017 6:10 pm
- Forum: Proposals / Vorschläge
- Topic: Traits / Eigenschaften
- Replies: 15
- Views: 2301
Re: Traits / Eigenschaften
I'd propose active days, with a day being considered active if a reasonable amount of text is written in proximity to other characters... if that is a technical possibility. Comparing it to other characters is bot possible. We just don't have access to these information. Also, we have no entry poin...
- Sat Nov 18, 2017 5:53 pm
- Forum: Proposals / Vorschläge
- Topic: Proposal for Community Forum
- Replies: 22
- Views: 3091
Re: Proposal for Community Forum
I would like to have it back. The rules never were the problem. The moderations was a bit too easygoing.
- Fri Nov 17, 2017 9:20 pm
- Forum: Proposals / Vorschläge
- Topic: Traits / Eigenschaften
- Replies: 15
- Views: 2301
Re: Traits / Eigenschaften
That sounds actually quite acceptable.Q-wert wrote:be it a complete reset to the beginning of the characters perk-journey.
- Fri Nov 17, 2017 9:12 pm
- Forum: Proposals / Vorschläge
- Topic: Traits / Eigenschaften
- Replies: 15
- Views: 2301
Re: Traits / Eigenschaften
One thing I worry about is the effort for implementation if we go for a very high amount of perks. We don't need to make the all at once. Also, I would also under the premise simple things first. Some simple traits for fighters, some simple traits for crafters, etc. We can add the more elaborate on...
- Fri Nov 17, 2017 8:30 pm
- Forum: Proposals / Vorschläge
- Topic: NPC to check MC
- Replies: 38
- Views: 5730
Re: NPC to check MC
I would kindly request to stay on on topic.
- Fri Nov 17, 2017 2:57 pm
- Forum: Proposals / Vorschläge
- Topic: Traits / Eigenschaften
- Replies: 15
- Views: 2301
Re: Traits
Deutsch hinzugefügt // German added
- Fri Nov 17, 2017 2:07 pm
- Forum: Proposals / Vorschläge
- Topic: Traits / Eigenschaften
- Replies: 15
- Views: 2301
Traits / Eigenschaften
I propose a system in which you can select a limited amount of traits from a huge pool of possible traits for your character. The idea is that you can shape your character in a truly unique way. An rpg should always be about choices as well. The list of possible traits should be really, really long ...
- Thu Nov 16, 2017 6:26 pm
- Forum: Proposals / Vorschläge
- Topic: NPC to check MC
- Replies: 38
- Views: 5730
Re: NPC to check MC
Unlocked upon request
- Wed Nov 15, 2017 8:49 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update November 2017
- Replies: 36
- Views: 9641
Re: Update November 2017
In both cases. When you attack, and when you defend.Ranwyln wrote:hm do mageclothes/wands/amulets/rings get worn off by using em too or only when you are hitted ?
- Tue Nov 14, 2017 9:56 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update November 2017
- Replies: 36
- Views: 9641
Re: Update November 2017
Does the quality of jewellery and clothes matter for magic bonus? They should. But there is a bug with that, so quality doesn't matter right now. Will be fixed with the next update. Now, the quality has an inlufence. Did a small hotfix to make players mortal again, and while doing so fixed the qual...
- Tue Nov 14, 2017 3:10 pm
- Forum: New Players / Neue Spieler
- Topic: Questions about Repairing
- Replies: 45
- Views: 11497
Re: Questions about Repairing
Da hat sich nichts geändert, Lia.