Search found 3899 matches

by Estralis Seborian
Tue May 19, 2020 8:46 am
Forum: Proposals / Vorschläge
Topic: I am very afraid of loosing my gems now. (I might not even use them any more.)
Replies: 16
Views: 3352

Re: I am very afraid of loosing my gems now. (I might not even use them any more.)

Feedback gets listened to! https://github.com/Illarion-eV/Illarion-Content/issues/182 Of course. We're always looking for ideas how to improve the game, esp. those where we just need to change a couple of lines of code. Just to clarify: The automatic removal of gems in case an item breaks (or is do...
by Estralis Seborian
Mon May 18, 2020 2:52 pm
Forum: Proposals / Vorschläge
Topic: I am very afraid of loosing my gems now. (I might not even use them any more.)
Replies: 16
Views: 3352

Re: I am very afraid of loosing my gems now. (I might not even use them any more.)

Just to clarify: All inventory slots are safe (equipment, belt). Only what is in the bag might get dropped. Up to three ordinary items are picked at random. At this moment, adding new belt slots would be a task requiring significant effort for server, client and scripts. I see no "hard" re...
by Estralis Seborian
Wed May 13, 2020 4:32 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Bug..loosing items if clouded
Replies: 2
Views: 1783

Re: Bug..loosing items if clouded

Some restrictions on item drop were removed when we decided to increase the rot time of items from 15 minutes to around 13 hours. It is therefore possible to recover lost items by returning to the place where one dropped the items. In other games, such events use to trigger interesting interaction a...
by Estralis Seborian
Thu May 07, 2020 7:26 pm
Forum: Proposals / Vorschläge
Topic: lets talk about FOIG
Replies: 7
Views: 2212

Re: lets talk about FOIG

Is the extend of content exceeding what could be added to the FAQ?

https://illarion.org/general/us_faq_general.php
by Estralis Seborian
Thu May 07, 2020 4:13 pm
Forum: Proposals / Vorschläge
Topic: lets talk about FOIG
Replies: 7
Views: 2212

Re: lets talk about FOIG

For those who do not know, we used to have a wiki that was actually shut down at one point as the maintenance effort exceeded its usefulness. But that does not mean a wiki is per se a bad idea. It should just be clear what the purpose and content should be and how it should be run. Illarion lacks on...
by Estralis Seborian
Tue Apr 28, 2020 1:24 pm
Forum: General / Allgemeines (Player Forum)
Topic: Looking for a new board style - suggestions welcome!
Replies: 11
Views: 27111

Re: Looking for a new board style - suggestions welcome!

I'll throw in one more forum style. Out of the box, it looks a bit weird but I found it very "adjustment friendly". https://www.phpbb.com/customise/db/style/multi_design/demo/3.2 unknown.png Of course, the blue and grey area needs some adjustment but the modification above took two lines c...
by Estralis Seborian
Fri Feb 14, 2020 10:03 am
Forum: Proposals / Vorschläge
Topic: Looking to Change Merchant Values
Replies: 2
Views: 2072

Re: Looking to Change Merchant Values

I was asked to provide some numbers and explainations to this. With current setting, you can craft items worth 889 cp per second (319 gold per hour). These items are sold at NPCs for 10 % (primary) and 5 % (secondary) of their listed value (32 / 16 gold per hour). Except for very low end items, this...
by Estralis Seborian
Tue Jan 21, 2020 6:40 am
Forum: Proposals / Vorschläge
Topic: Rituals and Illusions
Replies: 4
Views: 2063

Re: Rituals and Illusions

The rule as per poll result (https://illarion.org/community/forums/viewtopic.php?p=682557#p682557): "A gamemaster's permission is needed for all magical and divine interventions as well as supernatural properties that cannot be realised by the engine and affect the game world or other players.&...
by Estralis Seborian
Thu Nov 07, 2019 3:47 pm
Forum: New Players / Neue Spieler
Topic: Magic in Illarion
Replies: 11
Views: 3265

Re: Magic in Illarion

Such behaviour is explicitly forbidden by the game rules.

https://illarion.org/illarion/us_rules.php#realism

On magic rituals, please see:

https://illarion.org/illarion/us_rules.php#world
by Estralis Seborian
Sun Nov 03, 2019 6:19 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Description/spelling/gramar improvements
Replies: 12
Views: 4334

Re: Description/spelling/gramar improvements

Both implemented, thanks for reporting.
by Estralis Seborian
Sat Sep 28, 2019 10:29 am
Forum: Proposals / Vorschläge
Topic: Add NPC for MC Check
Replies: 9
Views: 2747

Re: Add NPC for MC Check

Sorry for not elaborating possible entry points. Basically, every action you invoke in the game can trigger a consequence: Using an item (potion, tool, door, hedge,...), walking to a certain place, attacking someone, getting into the range of a monster, even saying something. Also, time itself is a ...
by Estralis Seborian
Fri Sep 27, 2019 9:22 am
Forum: Proposals / Vorschläge
Topic: Add NPC for MC Check
Replies: 9
Views: 2747

Re: Add NPC for MC Check

Please provide the rationale why an NPC should be used rather than other more easily available methods. Also, please define the exact output. Thank you.
by Estralis Seborian
Wed Sep 25, 2019 8:10 pm
Forum: Proposals / Vorschläge
Topic: Brainstorm: Priest spells
Replies: 4
Views: 2122

Re: Brainstorm: Priest spells

Dear all, please find below the proposed god specific prayer effects with category in brackets. They are the results of a one man brainstorming, so not carved in stone. Adron: Reduced food consumption (Prayer) Cherga: Death is with reduced damage to equipment (Vows) Elara: Learning is enhanced as if...
by Estralis Seborian
Sun Jul 28, 2019 8:22 am
Forum: Proposals / Vorschläge
Topic: In game bulletin board/Increasing rot time on written parchments
Replies: 4
Views: 2285

Re: In game bulletin board/Increasing rot time on written parchments

This of course depends on how easy it is to script. Increasing the rot time of parchments is trivial. Two lines of codes. Please be reminded that Illarion is open source and you can even make such changes yourself! https://github.com/Illarion-eV/Illarion-Content/issues/124 A bulletin board is also ...
by Estralis Seborian
Fri May 10, 2019 6:44 am
Forum: Proposals / Vorschläge
Topic: Entrails for bows instead of thread
Replies: 8
Views: 3165

Re: Entrails for bows instead of thread

Yes, I also see the biggest impact in the change of reliance on other crafts/actions. While thread is a product usually coming from Cadomyr or Runewick, entrails are best got hold of in Runewick or Galmair. Those two latter cities also feature woodworking as a supported craft. On the one hand, this ...
by Estralis Seborian
Thu May 09, 2019 10:23 am
Forum: Proposals / Vorschläge
Topic: Entrails for bows instead of thread
Replies: 8
Views: 3165

Entrails for bows instead of thread

Dear Illarionites, recently, it was brought up on Discord that the crafting recipes for bows should require entrails instead of thread. Main reason is realism as medieval bows had strings made from guts rather than wool. This change would affect the follow script: https://github.com/Illarion-eV/Illa...
by Estralis Seborian
Tue Apr 23, 2019 3:28 am
Forum: General / Allgemeines (Player Forum)
Topic: fustrated - working for trash
Replies: 19
Views: 7027

Re: fustrated - working for trash

The chance depends on your skill, the tool and random. In the example of skill 100 and a perfect tool, the chance is around 11 % if I am not mistaken.
by Estralis Seborian
Wed Apr 10, 2019 12:44 pm
Forum: General / Allgemeines (Player Forum)
Topic: fustrated - working for trash
Replies: 19
Views: 7027

Re: fustrated - working for trash

Sure I can give you starting points. -No influence of Dexterity on final quality. This is a general topic, attribute influence on actions is not generally defined. -Handling of level 100 items is exceptional as if you halfway mastered it. We need a more clever method. -Gem and glyph effect are just ...
by Estralis Seborian
Wed Apr 10, 2019 10:59 am
Forum: General / Allgemeines (Player Forum)
Topic: fustrated - working for trash
Replies: 19
Views: 7027

Re: fustrated - working for trash

Code starts here: https://github.com/Illarion-eV/Illarion-Content/blob/master/craft/base/crafts.lua#L612 Glyphs and gems only provide a new, additional bonus. Crafting did not become more difficult for crafters without glyphs and gems. I am looking for a good and specific proposal as I am not too ha...
by Estralis Seborian
Thu Feb 28, 2019 12:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: Glyph forging and other improvements
Replies: 11
Views: 5324

Re: Glyph forging and other improvements

Bestätigt, hier wird an der falschen Stelle multipliziert.
by Estralis Seborian
Mon Feb 18, 2019 7:19 pm
Forum: Proposals / Vorschläge
Topic: Evaluating the "Threat" of Monsters
Replies: 9
Views: 3217

Re: Evaluating the "Threat" of Monsters

To evaluate the absolute threat of a monster and display this in a reasonable way should not be too much of a problem. But a relative threat means we'd have to evaluate how strong your character is against this specific monster. That is not that easy; like if you are a good swordsman but equip a clu...
by Estralis Seborian
Mon Nov 19, 2018 6:33 am
Forum: General / Allgemeines (Player Forum)
Topic: Glyph forging and other improvements
Replies: 11
Views: 5324

Re: Glyph forging and other improvements

Thank you very much for this summary!