Search found 4581 matches
- Mon Mar 21, 2016 3:19 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Factory was not initialized yet
- Replies: 4
- Views: 2645
Re: Factory was not initialized yet
It in general pointed to corrupted resource files. Not sure how those slipped though. I have a look at this later. Glad that it works again for now. A BSOD is something that shouldn't happen due to the client. The only thing the client uses that actually can cause something like this is a massive fa...
- Mon Mar 21, 2016 12:47 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Factory was not initialized yet
- Replies: 4
- Views: 2645
Re: Factory was not initialized yet
This error points to a problem related to loading the sounds and music.
Did you try restarting the launcher to it checks the files again.
Also please check your anti virus application. Sometimes these mess with the files of the client.
Has anyone else noticed this problem?
Regards,
Nitram
Did you try restarting the launcher to it checks the files again.
Also please check your anti virus application. Sometimes these mess with the files of the client.
Has anyone else noticed this problem?
Regards,
Nitram
- Tue Mar 15, 2016 1:00 pm
- Forum: New Players / Neue Spieler
- Topic: Lore Sites
- Replies: 2
- Views: 1184
Re: Lore Sites
Most of the lore pages are in the "Illarion" link section of the homepage. There are lots of sub-pages that contain more information. Aside from that we are trying to move most of the background information of the game into the game. Those information are mostly available in books in the g...
- Fri Mar 11, 2016 2:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Forum Tone / Rants
- Replies: 23
- Views: 6668
Re: Forum Tone / Rants
Keep in mind that this decrease in player numbers started 6 years ago and was actually halted around 3 years ago with the VBU. If the descent that was present before the VBU would have continued, we wouldn't have any players at all any more. It is still a bad thing, but at least we were able to stop...
- Wed Mar 09, 2016 4:43 pm
- Forum: Proposals / Vorschläge
- Topic: Death
- Replies: 44
- Views: 10878
Re: Death
This entire thing shouldn't be a topic in a good RP environment. Because looking at this from a proper roleplaying perspective death is something a character would avoid if possible. At the very least it is a unpleasant experience for the character to die. Why is it a issue anyway? Because most of u...
- Mon Mar 07, 2016 3:58 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: IRC netsplit problems
- Replies: 2
- Views: 2242
Re: IRC netsplit problems
A IRC netsplit happens in case the different servers of the IRC network are not properly connected anymore or not synchronized as expected. This happens from time to time and only the staff of quakenet can do anything about this. Such events usually happen in case some of the servers are maintained ...
- Mon Feb 22, 2016 5:46 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Server save... Error
- Replies: 5
- Views: 4664
Re: Server save... Error
Die Festplatte war voll. Hatte nichts mit dem Spiel zu tun, allerdings konnte der Server darum nichts mehr speichern.
Jetzt läuft alles wieder.
Nitram
Jetzt läuft alles wieder.
Nitram
- Sat Feb 20, 2016 10:06 pm
- Forum: New Players / Neue Spieler
- Topic: Missing god
- Replies: 9
- Views: 2430
Re: Missing god
Please keep in mind that any kind of religion present in the real world has no place in the world of Illarion. There may be some philosophies or ideas are taken from religions that exist in the real world, but the that the pantheon and the associated traits in the game along with any believes and re...
- Sat Feb 20, 2016 9:57 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Memory Leak
- Replies: 2
- Views: 2390
Re: Memory Leak
Hallo,
richtig das Leck ist bekannt.
Wir haben allerdings noch nicht gefunden wo das Leck genau liegt.
richtig das Leck ist bekannt.
Wir haben allerdings noch nicht gefunden wo das Leck genau liegt.
- Thu Feb 18, 2016 1:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 29. Illariontreffen
- Replies: 14
- Views: 4838
Re: Das 29. Illariontreffen
Link 2 und 3 sind identisch. Fehler beim kopieren und einfügen?
- Sat Feb 13, 2016 9:43 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Possible bug
- Replies: 4
- Views: 2770
Re: Possible bug
The item was likely droped behind the beehive. The reason is that the beehive has no defined height surface (like tables) and so the items aren't droppable on top of them and they are not elevated on top of them. That is not really a bug, a beehive is just not intended to be used as a surface to pla...
- Fri Feb 12, 2016 12:40 am
- Forum: New Players / Neue Spieler
- Topic: In game time
- Replies: 4
- Views: 1306
Re: In game time
Not sure I understand, but the times on the homepage and in the game should be in sync as both calculations use the same time source that is the clock of our server. It may drift a little because the client only syncs the time once with the server so it may drift a little in case you play for a rath...
- Sun Jan 17, 2016 10:21 am
- Forum: Proposals / Vorschläge
- Topic: Making bag opague
- Replies: 3
- Views: 1386
Re: Making bag opague
Actually the second option is something that can be done. I could keep the primary bag open in the background and just flip the display. This way opening/closing the bag wouldn't be a action that is noticed by the server.
Nitram
Nitram
- Mon Jan 11, 2016 4:48 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Fehler beim starten, spiel startet nicht
- Replies: 10
- Views: 5351
Re: Fehler beim starten, spiel startet nicht
Well... yeah... there is a bug in the code
I'll fix it in about an hour.
I'll fix it in about an hour.
- Mon Jan 11, 2016 1:41 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Fehler beim starten, spiel startet nicht
- Replies: 10
- Views: 5351
Re: Fehler beim starten, spiel startet nicht
Sollte ansich wieder funktionieren. Wobei ich den Einsatz des Entwicklungsclienten für den Spielserver aktuell nicht empfehlen kann, weil am Client gerade einige Umstellungen an der Benutzerverwaltung durchgeführt werden.
Nitram
Nitram
- Sun Jan 10, 2016 12:33 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Homepage error
- Replies: 2
- Views: 2867
Re: Homepage error
Issue resolved.
- Wed Jan 06, 2016 2:57 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Error
- Replies: 4
- Views: 4050
Re: Error
Usually that is not required.
Do you have a local firewall installed or a anti-virus application installed that may mess with the client communication? The communication with the server happens on port 3008 (TCP).
Nitram
Do you have a local firewall installed or a anti-virus application installed that may mess with the client communication? The communication with the server happens on port 3008 (TCP).
Nitram
- Mon Dec 21, 2015 10:01 am
- Forum: Proposals / Vorschläge
- Topic: Darkhole Race commands
- Replies: 3
- Views: 1417
Re: Darkhole Race commands
Questions is also how long it would take to write a script that works as supposed. :-) Since all the annoying work (collecting the locations) is already done, I would expect this script do be done within 5 minutes. Including the documentation of the source code, and running the tests that it works....
- Fri Dec 11, 2015 10:54 pm
- Forum: New Players / Neue Spieler
- Topic: Question about the map
- Replies: 3
- Views: 1486
Re: Question about the map
Your active quest is marked with those arrows. Once you are close enough to the spot they point at are on the map, they will turn to a dot.
- Wed Dec 09, 2015 11:43 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Really?
- Replies: 103
- Views: 20952
Re: Really?
I would not strictly say no to player quest characters or special characters that are active for a expanded time. That is really a question that needs to be answered case by case. Just pitch the idea you have to a GM. You are right when saying the game needs all the activity it is able to get. If th...
- Wed Dec 09, 2015 5:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Really?
- Replies: 103
- Views: 20952
Re: Really?
Okay so this is not really regarding the entire issue with Bob (simply because I do not have sufficient insight into the topic to write a post like Teflon did :wink:), but more a general note on the entire action oriented player quest issue that was raised by Kamilar. The thing with actively promoti...
- Wed Dec 09, 2015 12:57 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Launcher/Play
- Replies: 3
- Views: 3142
Re: Launcher/Play
What it does is a integrity check of all local files along with a version based up-to-date check with the server. It is just the nature of the update system we are using right now that requires the time to launch. The up-side is that we can to partial updates and update the main client (a very small...
- Mon Dec 07, 2015 3:13 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Really?
- Replies: 103
- Views: 20952
Re: Really?
So this may require a few words to be said. :D First the easy stuff :wink: @Matron: The GM Complains (that are send here: Report gamemaster form ) are handled by vilarion and me. Reports that are send there are always handled and addressed in the staff very fast. We take reports send there very seri...
- Wed Dec 02, 2015 1:49 am
- Forum: New Players / Neue Spieler
- Topic: Suns and moons
- Replies: 19
- Views: 4860
Re: Suns and moons
Something your character could actually observe is that Illarion has a single sun and two moons. The stellar object we are playing on (no matter if it is a sphere, a ellipsoid, a cube or a disk) orbits the sun in 365.08 in game days. And so every twelfth year in the game is one day longer to compens...
- Tue Nov 10, 2015 2:36 pm
- Forum: New Players / Neue Spieler
- Topic: Running
- Replies: 3
- Views: 1196
Re: Running
Running, same as walking is dependant on the agility of your character and the type of the ground tiles. How ever this maximal movement speed is capped at a specific value that ensures that players with slow internet connections to the Illarion server are still able to keep up to some extend. If you...
- Tue Nov 10, 2015 12:55 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Produce button
- Replies: 19
- Views: 5583
Re: Produce button
There should be a information message that appears in case the production fails to start that tells you why.
- Thu Oct 22, 2015 10:18 am
- Forum: Proposals / Vorschläge
- Topic: Dual wielding
- Replies: 5
- Views: 1578
Re: Dual wielding
There are also a couple of alternative concepts to replace the paperdolling with a more flexible system, that also requires less work from the graphic developers. But for this there isn't even a proof of concept. As for new paperdolling items you should keep in mind that paperdolling works with larg...
- Wed Oct 21, 2015 10:44 pm
- Forum: Proposals / Vorschläge
- Topic: Dual wielding
- Replies: 5
- Views: 1578
Re: Dual wielding
Not possible because the paperdolling does not support showing two weapons and there is not graphic developer around creating paperdolling graphics right now.
- Fri Oct 16, 2015 2:38 pm
- Forum: Proposals / Vorschläge
- Topic: Longer Mas
- Replies: 16
- Views: 2888
Re: Longer Mas
I am strongly against this proposal. Not only will it change quite a piece of the background lore, it also changes the amount of days of a year and that has major impact on the time calculation in the game. We can't simply add some days because the year in illarion would be longer then 1/3rd of a RL...
- Wed Oct 07, 2015 5:00 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Lags
- Replies: 32
- Views: 13387
Re: Lags
I have watched the details of taskmanager and notice the slow but steady climb of my ram usage going higher. As soon as I load the client the ram usage is usually in the neighborhood of 4gb used but has gone as high as 10gb usage. My CPU/disk/network never go above 50% usage. Only the ram. :shock: ...