The secret is...
there is no VBU! Its all a hoax! On april the first they will make it public and laughing their butts off
Search found 477 matches
- Sun Mar 21, 2010 2:21 am
- Forum: General / Allgemeines (Player Forum)
- Topic: secrecy of VBU
- Replies: 13
- Views: 2083
- Thu Mar 18, 2010 1:39 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Positionsangabe für Onlineliste
- Replies: 17
- Views: 2635
Nun...das wäre eine Möglichkeit...aber doch etwas zu detailiert. Ausserdem würde es auch zuviel ooc wissen involvieren. Wie wäre es damit...Antstatt anzuzeigen wo sich ein bestimmer charakter gerade befindet könnte man doch versuchen anzuzeigen in welchen Städten bzw. Örtlichkeiten sich gerade wievi...
- Wed Mar 17, 2010 5:33 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Too many towns?
- Replies: 52
- Views: 6941
- Wed Mar 17, 2010 12:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Too many towns?
- Replies: 52
- Views: 6941
The Staff already know, and agree with the fact that we have too many towns. A solution will be found, don't worry Wink Does this mean that there is a serious possibility that a now again lively town like Tol Vanima, one a dozen players involved time and effort to rebuilt, may be gone in future cau...
- Sun Mar 14, 2010 9:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The in-game roleplay temperature.
- Replies: 20
- Views: 3440
I always concidered it to be a sign of temperature without a set value. Means, if the orb shows the burning sun, it doesnt mean for me it is actually hot like Siranis curves, but more like showing a temperature change for the actual month. Means, if you see the burning sun on a winter day it doesnt ...
- Sun Mar 14, 2010 9:05 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: "Vanima" vs. "Tol Vanima"
- Replies: 13
- Views: 2203
- Fri Mar 12, 2010 3:25 pm
- Forum: The Hemp Necktie Inn
- Topic: Downtime
- Replies: 976
- Views: 274654
- Mon Mar 08, 2010 11:03 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: bread rolls.
- Replies: 3
- Views: 716
It would be enough to give the Bread Rolls a new place in the script. You have a list of items, and if you name one of it, it will check this list beginning from the beginning, number 1. If bread comes before bread rolls in this list it will stop at bread when you ask for bread rolls...so bread roll...
- Mon Mar 08, 2010 7:37 pm
- Forum: New Players / Neue Spieler
- Topic: Trouble with potion brewing.
- Replies: 12
- Views: 1774
- Thu Feb 11, 2010 10:52 pm
- Forum: The Hemp Necktie Inn
- Topic: Tol Vanima
- Replies: 242
- Views: 69366
It saddens me that there had been not a single elf or elfess who showed interest to help with the planning of the festival for the 1th of Elos. Now the time is too short and I fear we won't be able to prepare anything in time. I really hoped we could have a festival to celebrate our new community a...
- Mon Feb 08, 2010 11:27 pm
- Forum: New Players / Neue Spieler
- Topic: How to brew a druid knowledge potion
- Replies: 46
- Views: 9175
- Sat Feb 06, 2010 12:53 am
- Forum: New Players / Neue Spieler
- Topic: mage battlemage warlock
- Replies: 13
- Views: 2220
Mages = Mages. One and only true Spellcasters. Pwnorz of ur pantz! :twisted: Battlemages = Half Melee, half Magic. Usually have lower mage attributes but higher fighter attributes. Warlock = Mage/Battlemage who doesn't want to be called a Mage cause he thinks himself to be too cool for it ;) Warlock...
- Wed Feb 03, 2010 11:16 pm
- Forum: The Hemp Necktie Inn
- Topic: Tol Vanima
- Replies: 242
- Views: 69366
- Tue Feb 02, 2010 4:12 am
- Forum: The Hemp Necktie Inn
- Topic: Tol Vanima
- Replies: 242
- Views: 69366
*A message in a beautifull handwriting is pinned to the wall. It is kept in the elven language* To my dear sisters and brothers. For the safety of our kin I have here a few names of places which are too dangerous for the elven folk and which, if possible, should be avoided for your own well being. S...
- Mon Feb 01, 2010 7:14 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Natural Magic Room
- Replies: 94
- Views: 13918
I would like to remind everyone that the original Samantha Meryadeles was a monstrosity of powergaming that shames even our best efforts. The current Samantha IS the original Samantha. I still have the same skills I got back before I went into break. My highest skill is around 80 % and my second hi...
- Mon Feb 01, 2010 6:09 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Natural Magic Room
- Replies: 94
- Views: 13918
More focus should be on making the learning more accessible, fun, inclusive and increasing the power and usefulness of beginner mages, rather than soothing the guys who have patience to PG themselves to the top by allowing them to own everything in sight. Balance works much better and results a muc...
- Mon Feb 01, 2010 1:10 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Cursing
- Replies: 76
- Views: 14338
- Sun Jan 31, 2010 11:43 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Cursing
- Replies: 76
- Views: 14338
- Sun Jan 31, 2010 5:32 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Natural Magic Room
- Replies: 94
- Views: 13918
- Sun Jan 31, 2010 9:49 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Natural Magic Room
- Replies: 94
- Views: 13918
Agreed. But then paralyze would need a spell cooldown. So you could not go paralyze-fire-step-paralyze-fire-step. Not with weaker attack spells. Also, a paralyze spell costs quite some mana. So casting paralyze, attack spell, paralyze, will burn you out of mana pretty soon. and should damage spells...
- Sun Jan 31, 2010 8:47 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Natural Magic Room
- Replies: 94
- Views: 13918
You know why so many people want to nerf mages? Because you guys who play mages, don't share magic, you don't teach it. I would teach magic but sadly i can't. Well...not very well. I dont have the skills to teach some of the better runes. I need to powergame first to be able to teach them. and hone...
- Sun Jan 31, 2010 6:58 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Natural Magic Room
- Replies: 94
- Views: 13918
Wrong. Your overpowered mage possess for sure enough amethysts and other skills so that he still will be overpowered after the change. For him there wouldnt change much. But any normal mage will be pretty much f***. You sound like it should be your god given right to destroy everything without a mom...
- Sun Jan 31, 2010 6:27 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Natural Magic Room
- Replies: 94
- Views: 13918
And that is exactly why i said that the difficulty of spells should be raised. Currently anyone with 50 % skill and wands can cast spells at maximum power. But this should be available just for a mage with 90 % skill. THAT has to be changed, and not the casting time. Did you even read my earlier post?
- Sun Jan 31, 2010 5:41 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Natural Magic Room
- Replies: 94
- Views: 13918
- Sun Jan 31, 2010 3:47 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Natural Magic Room
- Replies: 94
- Views: 13918
Doubling casting times is the exact oposite way of doing this better. It won't make the game more balanced, but it will make mages useless in any fight. Any mage not owning massive amethyst power and high dodge or parry wont be able anymore to ever face a single warrior, unimportant of that warriors...
- Sat Jan 30, 2010 7:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Questions about and for Gm's.
- Replies: 33
- Views: 6071
- Sat Jan 30, 2010 5:00 pm
- Forum: The Hemp Necktie Inn
- Topic: *A note got pinned BESIDE the information board of the guard
- Replies: 5
- Views: 1610
Sir, a code of conduct is a gathering of rules and regulations for a soldier or guard how to behave in given situations. It also tells a guard what public picture he should give to others. In Sakamar this means mainly showing honour, righteousness, justice, honesty, bravery, dutyfulness and coopera...
- Sat Jan 30, 2010 4:40 pm
- Forum: The Hemp Necktie Inn
- Topic: *A note got pinned BESIDE the information board of the guard
- Replies: 5
- Views: 1610
*An exact copy of the ripped down note gets pinned right under the one of Aeris* I am sure those who read your message paper will be interested to read also the message yours were referring too. Also, I am pretty sure the salkamaerian government won't be interested in removing the opinion and the fr...
- Sat Jan 30, 2010 7:22 am
- Forum: The Hemp Necktie Inn
- Topic: *A note got pinned BESIDE the information board of the guard
- Replies: 5
- Views: 1610
*A note got pinned BESIDE the information board of the guard
*this note got ripped down*
- Fri Jan 29, 2010 11:45 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Remove weight from the lookat description
- Replies: 8
- Views: 1695