Search found 123 matches

by Ranwyln
Sat May 10, 2014 11:24 pm
Forum: Proposals / Vorschläge
Topic: Rollbacks/Saving
Replies: 0
Views: 747

Rollbacks/Saving

Is it possible to add something like an autosave option into the game without relogging, cause its really really annoying like hell that you always have a rollback to the time you last time relogged/logged in. I dont want to know how much items and stuff people already lost due to those rollbacks an...
by Ranwyln
Wed May 07, 2014 10:46 pm
Forum: Proposals / Vorschläge
Topic: Mobs und rollenspielflair
Replies: 13
Views: 2256

Re: Mobs und rollenspielflair

will try and write one tommorrow morning now its bedtime for me..:)
by Ranwyln
Mon May 05, 2014 2:37 pm
Forum: General / Allgemeines (Player Forum)
Topic: Translator(s) Needed
Replies: 38
Views: 10998

Re: Translator(s) Needed

i would help too..but no googlation pls..just send me the english pages you need to be translated..or a few of them :)
by Ranwyln
Mon Apr 14, 2014 9:00 am
Forum: Galmair
Topic: Samples Needed!
Replies: 4
Views: 1047

Re: Samples Needed!

I made a sample set for finesmithing and will maybe try one for the smithing set. Will try to meet you the next days Uhuru for a ticket and to give you the samples (a few Evie already has).

Signed Ranwyln
by Ranwyln
Sun Apr 13, 2014 5:51 pm
Forum: Galmair
Topic: Scoria mine Catacombs
Replies: 19
Views: 3954

Re: Scoria mine Catacombs

Will offer the 500 Iron Ingots, 50 Gold and 50 Silver Ingots.

signed Ranwyln
by Ranwyln
Sat Mar 15, 2014 10:13 am
Forum: General / Allgemeines (Player Forum)
Topic: Downtime / Abwesenheit
Replies: 414
Views: 179490

Re: Downtime / Abwesenheit

Taking a break too, will have a look from time to time, but just too bored to only make intown rp.
by Ranwyln
Mon Feb 24, 2014 6:27 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Magic Systems/Illarions Magiesysteme
Replies: 104
Views: 30578

Re: Illarion Magic Systems/Illarions Magiesysteme

Translation of Evies posting, no garuantee for mistakes or bad translation done by me, tried to be as near to the thing Evie wrote, but sometimes i had to change some things to give em more sense in german. And Evie please next time more shorter posts...took me nearly an hour to translate that all :...
by Ranwyln
Fri Feb 21, 2014 2:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Magic Systems/Illarions Magiesysteme
Replies: 104
Views: 30578

Re: Illarion Magic Systems/Illarions Magiesysteme

If someone wants to do a summary in english i can try and translate it into german so everyone is up to date or if someone has questions feel free to ask, should be able to translate most of the things in an understandable english/german. And in my opinion in the old system mages where overpowered (...
by Ranwyln
Fri Feb 21, 2014 11:38 am
Forum: Proposals / Vorschläge
Topic: MC- player opinion
Replies: 18
Views: 2931

Re: MC- player opinion

still it is a material factor..if i idle 12 hours and use one hour materials to learn i need much less as if i use materials for 13 hours ;)
by Ranwyln
Fri Feb 21, 2014 10:52 am
Forum: Proposals / Vorschläge
Topic: MC- player opinion
Replies: 18
Views: 2931

Re: MC- player opinion

From my point of view the problem with the mc mainly is you dont know of it, unless you ask someone why you stop learning (and than its already to late cause you have to run around doing nothing as rp if lucky that someone is around). On one hand it does not really stop from powegaming (cause the pg...
by Ranwyln
Thu Feb 20, 2014 3:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Magic Systems/Illarions Magiesysteme
Replies: 104
Views: 30578

Re: Illarion Magic Systems/Illarions Magiesysteme

Same to me (even if i prolly will never play a caster ;) )
by Ranwyln
Thu Feb 20, 2014 12:54 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Magic Systems/Illarions Magiesysteme
Replies: 104
Views: 30578

Re: Illarion Magic Systems/Illarions Magiesysteme

Have to agree to Dji in the things he wrote. Maybe it would be possible to add materials to spells. So e.g. Fireball without materials: Casttime two seconds, low damage, some mana Fireball with material (maybe a cut Ruby or something complete new): Casttime one second, low damage, less mana would be...
by Ranwyln
Thu Feb 20, 2014 8:33 am
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Magic Systems/Illarions Magiesysteme
Replies: 104
Views: 30578

Re: Illarion Magic Systems/Illarions Magiesysteme

I think it shouldnt be a problem when healing is limited to only priests, mages can use potions like warriors and archers too and i really dont want to see a class that is able to do everything on its own.. (healing, fighting) thats prolly impossible to balance especially for people that want to do ...
by Ranwyln
Tue Feb 18, 2014 4:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Magic Systems/Illarions Magiesysteme
Replies: 104
Views: 30578

Re: Illarion Magic Systems/Illarions Magiesysteme

Just got another idea bout the elements it could be: Fire , Earth , Air , Water , Ether(enchanting), Light (heals, blessings) and Dark (drain, necromancy) (to add magic trees to priests) each one with an own set of spells. just some ideas for spells Fire : Firebolt (single damage + damage over time)...
by Ranwyln
Tue Feb 18, 2014 3:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Magic Systems/Illarions Magiesysteme
Replies: 104
Views: 30578

Re: Illarion Magic Systems/Illarions Magiesysteme

Advantage of a caster in my opinion is you are ranged, you prolly have a interesting way of roleplay, and hm its Magic. Disadvantage if someone gets near you, you are mince like archers too, maybe only make magic possible for casters not clad in metal armour (maybe priests can have that like a Malac...
by Ranwyln
Tue Feb 18, 2014 10:13 am
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Magic Systems/Illarions Magiesysteme
Replies: 104
Views: 30578

Re: Illarion Magic Systems/Illarions Magiesysteme

I think to have no clashes will be pretty hard, but depends on how complicated the priest/mage magic will be and i have no idea if it will be near to the old magic system or something completely new (and i have to admit i dont have a clue about the old magic system). just as a small brainstorming: P...
by Ranwyln
Mon Feb 17, 2014 9:08 pm
Forum: New Players / Neue Spieler
Topic: Old player returning
Replies: 7
Views: 2139

Re: Old player returning

We have Blunt/Slashing/Piercing weapons. Slashing is as i know Axes/Swords and normally its best to first max one skill and than go for another (but thats as you like ), blunt seems to be pretty good against a lot of monsters too. You only level one of the three categorys (Slash,Blunt, Piercing ) an...
by Ranwyln
Mon Feb 17, 2014 8:23 am
Forum: New Players / Neue Spieler
Topic: Old player returning
Replies: 7
Views: 2139

Re: Old player returning

I think heavy armour will be the best choice in the beginning, from my feeling most higher level monsters in the wilderness arent to good against a high lvl heavy armour carrier. Slashing determines your weapons to Axes/Swords in the beginning and you should try to get a weapon near to your slashing...
by Ranwyln
Sat Feb 15, 2014 6:13 pm
Forum: Proposals / Vorschläge
Topic: The New Pathfinding (Feedback)
Replies: 95
Views: 11294

Re: The New Pathfinding (Feedback)

Uhm, im new here but here are my cents to this topic: ....... And I have 3 questions: -What is the reason to change the monsters reactions? (To make the game more alive?) - How does the respawn work? (Do the monsters respawn with no end so if the amount of monster kills is lower than the respawn ra...
by Ranwyln
Fri Feb 14, 2014 10:59 am
Forum: Proposals / Vorschläge
Topic: The New Pathfinding (Feedback)
Replies: 95
Views: 11294

Re: The New Pathfinding (Feedback)

I have to admit that i still dont like it. Even with slower monster you always have to run in the wilderness or to kill everything on sight. If you are lucky no stronger monsters will be around so you are able to stay there (and killing the respawn again and again) or you will have to start running ...
by Ranwyln
Wed Feb 12, 2014 10:50 am
Forum: Proposals / Vorschläge
Topic: The New Pathfinding (Feedback)
Replies: 95
Views: 11294

Re: The New Pathfinding (Feedback)

I think the pathfinding as it is now will keep away new players and even may olds ones keep from logging in. Everything around you attacks you on sight or even on smell. For Mas i love it cause everything goes crazy, but for the other months too its just to dangerous. I understand the idea of huntin...
by Ranwyln
Tue Feb 11, 2014 4:30 pm
Forum: Galmair
Topic: Warning regarding Monsters
Replies: 1
Views: 655

Re: Warning regarding Monsters

*short note written under Cals one*

And always close the Towns Gates!!

Und haltet immer die Stadttore geschlossen!!!
by Ranwyln
Tue Feb 11, 2014 4:04 pm
Forum: Proposals / Vorschläge
Topic: The New Pathfinding (Feedback)
Replies: 95
Views: 11294

Re: The New Pathfinding (Feedback)

hm dont know if it has to do with Mas, but at the moment its a bit too much, its very hard to run away from monsters and i fear it will be nearly impossible to hunt highler lvl creatures now (with running in and running out) cause they follow you for ages and from everywhere around you other enemys ...
by Ranwyln
Fri Feb 07, 2014 1:03 pm
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14862
Views: 1774331

Re: Whose RP did you like today?

Thanks to Skamato for some surprisingly Chaotic fun...
by Ranwyln
Sat Feb 01, 2014 12:36 am
Forum: Galmair
Topic: Scoria mine Catacombs
Replies: 19
Views: 3954

Re: Scoria mine Catacombs

I do too.

Signed Ranwyln
by Ranwyln
Tue Jan 21, 2014 7:59 am
Forum: Trading / Handel
Topic: Magical Gemstones for Sale
Replies: 5
Views: 1091

Re: Magical Gemstones for Sale

*A letter is pinned at the board*
Would like to buy the five Topaz, would offer a pure air for all of them or 5 gold and 25 silver per stone.
*Signed* Ranwyln
by Ranwyln
Fri Jan 17, 2014 9:50 am
Forum: New Players / Neue Spieler
Topic: Tasten / Keys
Replies: 9
Views: 4282

Re: Tasten / Keys

strg = ctrl its german for control = Steuerung
by Ranwyln
Tue Jan 14, 2014 9:56 am
Forum: Galmair
Topic: fishing grounds.
Replies: 7
Views: 1061

Re: fishing grounds.

*Signed*
Ranwyln
by Ranwyln
Thu Jan 02, 2014 11:39 am
Forum: Galmair
Topic: a post at the Galmair gate
Replies: 2
Views: 751

Re: a post at the Galmair gate

*a small note is added under the official parchment*

I am free again.
Ranwyln
by Ranwyln
Sat Dec 28, 2013 10:30 pm
Forum: Galmair
Topic: Citizenlist/Bürgerliste
Replies: 84
Views: 40667

Re: Citizenlist/Bürgerliste

Ranwyln a male Warrior has choosen Galmair as home and wishes to be added to the Citizienship list.