Search found 90 matches

by JonathanSmith
Fri Sep 26, 2008 12:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alternative zum Skillcap
Replies: 74
Views: 7061

Ich kann mich nur wiederholen: Jede Gängelung des Spielverhaltens eines Spieler ist nicht förderlich. Den Skillgewinn zumindestens größtenteils vom Spielerverhalten (Dauerklicker/Gelegenheitsklicker) abzukoppeln ist die einzige Möglichkeit, den Skillgewinn zu kontrollieren, ohne bestimmte Spieler z...
by JonathanSmith
Fri Sep 26, 2008 11:56 am
Forum: General / Allgemeines (Player Forum)
Topic: Alternative zum Skillcap
Replies: 74
Views: 7061

Ich habe nicht vorgeschlagen, den Skillcap extrem abzusenken, sondern zu ermöglichen, den aktuellen Skillcap innerhalb von 15 Minuten zu erreichen. Das ist das selbe. Kannst du aufgrund deines nicht vorhandenen Wissens über die Art wie der Skillcap Funktioniert nicht wissen. Aber glaube mir es ist ...
by JonathanSmith
Fri Sep 26, 2008 11:27 am
Forum: General / Allgemeines (Player Forum)
Topic: Alternative zum Skillcap
Replies: 74
Views: 7061

Ich habe nicht vorgeschlagen, den Skillcap extrem abzusenken, sondern zu ermöglichen, den aktuellen Skillcap innerhalb von 15 Minuten zu erreichen. Wenn jemand Lust hat stundenlang Monster zu kloppen, wird er daran ja nicht gehindert und bekommt zudem eine Menge Silber und vielleicht ein paar tolle ...
by JonathanSmith
Thu Sep 25, 2008 11:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alternative zum Skillcap
Replies: 74
Views: 7061

Es scheint mir, Ihr wollt mich nicht verstehen ... oder ich habe mich immer nicht klar genug ausgedrückt: Solange das Spiel Illarion so sehr auf Skills fokussiert ist und diese nur mit Verzicht auf "echtes" Rollenspiel wesentlich verbessert werden können, so lange werden nach und nach die ...
by JonathanSmith
Thu Sep 25, 2008 8:24 am
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Awards lock
Replies: 65
Views: 5390

This IS a kindergarden sometimes. Arien, closing threads should be the last instrument. Why not simply remove the WRITING rights to the complete forum from the children's forum accounts? First time, for 1 week, second time for 1 month, third time forever. No warnings needed. No large explanations ne...
by JonathanSmith
Wed Sep 24, 2008 11:31 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Awards lock
Replies: 65
Views: 5390

Re: Illarion Awards lock

Slipped off to spam - as always. Rolling Eyes Seriously, there were 2 or three posts that didn't "fit" the topic so much, but did it really derail the topic? The last post was even on-topic. Take a chill-pill, please. A vacation perhaps. No vacation. The moderators should be taught, how t...
by JonathanSmith
Wed Sep 24, 2008 11:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alternative zum Skillcap
Replies: 74
Views: 7061

Wenn ich 10x schneller den "Cap" erreiche, logge ich 10x schneller aus. Einfache Rechnung. Ich finds schade, dass Handlungen, die Einfluss auf Skills haben, nicht als "RP" gelten. Mir scheint, meine Definition von "PG" weicht ab von einigen Vorrednern. Auf diese Spiele...
by JonathanSmith
Wed Sep 24, 2008 10:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alternative zum Skillcap
Replies: 74
Views: 7061

Meiner Meinung nach muss es bei einem Rollenspiel, das so sehr auf Skills ausgelegt ist wie Illarion, einen Vernünftigen Mechanismus geben, damit Charakterentwicklung und Rollenspiel zusammenpassen. Es kann doch nicht sein, dass jemand, der einen "guten" Handwerker, Magier oder Kämpfer spi...
by JonathanSmith
Wed Sep 24, 2008 12:18 am
Forum: General / Allgemeines (Player Forum)
Topic: Alternative zum Skillcap
Replies: 74
Views: 7061

Meiner Meinung nach wird mit diesem Vorschlag das aktuelle System nicht verbessert. Meiner Meinung nach müsste es einfach schneller möglich sein, den Skillcap zu erreichen, egal welche Message auch immer dann erscheint. Mit der Message bekommt der Spieler Feedback, dass er überhaupt etwas nennenswer...
by JonathanSmith
Mon Sep 22, 2008 11:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Changing trading Npc's
Replies: 35
Views: 4535

Right, without proper money sinks, it is dangerous to flood the economy with coins. But this is justifying a drawback with another drawback or in other words, casting out devils through Beelzebub. In other games, people buy expensive, special items for money or can invest it in their character (tra...
by JonathanSmith
Mon Sep 22, 2008 11:04 pm
Forum: General / Allgemeines (Player Forum)
Topic: Changing trading Npc's
Replies: 35
Views: 4535

How about removing all limitations for NPCs? So, unlimited stock, unlimited money, no dependency of prices on offer/demand? Not that I am suggesting this, but before we think about an uber complicated system, maybe consider a much more simple solution first. Thats what I suggested. I like that idea.
by JonathanSmith
Sun Sep 21, 2008 9:59 pm
Forum: The Hemp Necktie Inn
Topic: Troll's Bane Town Guard [latest]
Replies: 402
Views: 61682

Artimer,
in this case, Nathan still owes you the fur.
I will remember Nathan, if I meet him again.
John
by JonathanSmith
Sun Sep 21, 2008 9:31 pm
Forum: The Hemp Necktie Inn
Topic: Troll's Bane Town Guard [latest]
Replies: 402
Views: 61682

I annulled the fine Evan and Artimer imposed on the young man Nathan.

Evan is relieved from the town guard and Artimer was never a member of the town guard.

Additionally I propose to change the locks of the jail, because it seems that there are too many keys in the wrong hands.

John
by JonathanSmith
Sun Sep 21, 2008 8:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Changing trading Npc's
Replies: 35
Views: 4535

The perfect situation, in my optinon would be, that there are NPCs buying nearly everything that crafters can make and fighters find in drops. But dont sell anything. That would empty the overstocked depots, bring more money into that game, and give crafting more importance. Crafting is already imp...
by JonathanSmith
Sun Sep 21, 2008 2:26 pm
Forum: The Hemp Necktie Inn
Topic: Troll's Bane Town Guard [latest]
Replies: 402
Views: 61682

Only the governor can relieve Altrix from his position and has the authorization to change this. Since the current governor is Jorokar, he has to decide about the matter and announce this. Until that, all inferior members of the town guard, including the lieutanants, have to accept and respect Altri...
by JonathanSmith
Sun Sep 21, 2008 2:18 pm
Forum: General / Allgemeines (Player Forum)
Topic: Changing trading Npc's
Replies: 35
Views: 4535

Changed my previous posting after recognizing that I had not read Pellandrias propasoal accuretely enough ...
by JonathanSmith
Sat Sep 20, 2008 8:35 pm
Forum: General / Allgemeines (Player Forum)
Topic: Changing trading Npc's
Replies: 35
Views: 4535

The base idea behind this proposal is good. It is always very annoying if the npc's dont want to buy your items or does not sell those items you are in need of.. This leeds to idiotic workarounds like logging in for some minutes at times with low traffic, e.g. in the morning before going to work, sc...
by JonathanSmith
Fri Sep 19, 2008 9:19 pm
Forum: General / Allgemeines (Player Forum)
Topic: A jack of all trades, a master of none
Replies: 25
Views: 1964

To the previous posters: Thanks for spamming that proposal! Very useful content! I like the base idea behind the proposal. But the scope should not be only the crafting system, also fighting, casting, and other systems should be included. E.g for me it makes no sense, that a master swordsman is als...
by JonathanSmith
Fri Aug 15, 2008 1:08 pm
Forum: General / Allgemeines (Player Forum)
Topic: Handelsfenster
Replies: 9
Views: 1112

Ein Handelsfenster wäre die technisch perfekte Lösung um (anonymes) Handel "Sicher" zu machen, wie es z.B. auch bei Diablo 2 notwendig ist. Hier sehe ich dafür keinen Grund, da damit der Rollenspiel-Charakter völlig verloren geht: - bezahlt der Handelspartner auch die Waren, die ich Ihm ge...
by JonathanSmith
Wed Aug 13, 2008 12:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: New inventory command
Replies: 14
Views: 1453

@werner

Es geht eigentlich nur darum, dass es eine super Sache wäre, wenn man ein Item in der Truhe auch an den Anfang verschieben könnte.

Dazu wurde ein "Lege ein Ding ganz nach Vorne in die Kiste" Kommando vorgeschlagen.
by JonathanSmith
Wed Aug 13, 2008 12:08 pm
Forum: General / Allgemeines (Player Forum)
Topic: New inventory command
Replies: 14
Views: 1453

Moving an item form position x to <first> in a list/array is one of the easiest operations in softwaredevelopment and even in the worst underlying implementation nothing which should slow down the server more than another common operation.

I can help with some lines of code, if needed.
by JonathanSmith
Sun Aug 03, 2008 12:58 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Tools Degrading too fast or just sickles?
Replies: 73
Views: 7059

About 100 bars or so, max. 150.
by JonathanSmith
Sat Aug 02, 2008 11:41 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Tools Degrading too fast or just sickles?
Replies: 73
Views: 7059

yesterday I used 3 pincers during melting iron. too much in my opinion.
by JonathanSmith
Sat Aug 02, 2008 11:37 pm
Forum: The Hemp Necktie Inn
Topic: Troll's Bane Town Guard [latest]
Replies: 402
Views: 61682

Where were the dozy townguards when that orcess Rukka tried to murder Chris Ridgeon in Trolls Bane before the workshop?

How can you guarantee the security of the population?

Ask for John if you want to speak a witness of that incident.
by JonathanSmith
Tue Jul 22, 2008 9:19 pm
Forum: The Hemp Necktie Inn
Topic: Weg mit den kranken Schweinen
Replies: 7
Views: 868

Volk von Gobaith, ich bin bereit für die Neuanschaffung gesunder Schweine vom Festland etwas zu spenden und würde die Kosten für *ein* Schwein in Trolls Bane übernehmen. Ich hofffe es finden sich genügend weitere Spender, damit der Schweinebestand auf Gobaith unverzüglich wiederhergestellt werden ka...
by JonathanSmith
Wed Jul 09, 2008 11:20 pm
Forum: General / Allgemeines (Player Forum)
Topic: Deutsch/Englisch
Replies: 14
Views: 1819

Jemand: Stoopid old language peoples
Das richtet sich meiner Meinung nicht mal an Deinen Char direkt.

Und dass "oomies stoopid" sind, ist aus Ork Sicht ganz normal ...
by JonathanSmith
Wed Jul 02, 2008 10:35 pm
Forum: General / Allgemeines (Player Forum)
Topic: Depot near mines
Replies: 31
Views: 3837

Completely agree with Cromwell.
by JonathanSmith
Wed Jul 02, 2008 10:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Taking it one step further
Replies: 31
Views: 4918

I would appreciate aswell if the lookAt would be visible for a longer time. Or just use a whisper inform additionally. Then the text is not logged to Illarion.log but visible in the chatbox. Client Login Window -> Options -> Tab "Times" -> Show descriptions in seconds Guess what that valu...
by JonathanSmith
Tue Jul 01, 2008 11:28 pm
Forum: General / Allgemeines (Player Forum)
Topic: Depot near mines
Replies: 31
Views: 3837

yes but a lumberjack can have his cow (mules)following him and a farmer too Consequently, mules should be possible in mines again. Or, consequently, disable cows - during working (farming, carpentry, etc.) - in woods, houses, workshops, ... Cows in the workshop, near the carpenter table or in the k...
by JonathanSmith
Sun Jun 29, 2008 1:42 pm
Forum: General / Allgemeines (Player Forum)
Topic: Pets
Replies: 27
Views: 3999

I'd want to suggest one thing: Take your time, and perhaps a bit of interrest and try to see how a basic programming language is working, maybe even try to gain some insight on how Illarion scripts work. Try to (by using analythical thinking) at least in concept grasp and think of what kind of oper...