Search found 90 matches
- Fri Sep 26, 2008 12:16 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Alternative zum Skillcap
- Replies: 74
- Views: 7061
Ich kann mich nur wiederholen: Jede Gängelung des Spielverhaltens eines Spieler ist nicht förderlich. Den Skillgewinn zumindestens größtenteils vom Spielerverhalten (Dauerklicker/Gelegenheitsklicker) abzukoppeln ist die einzige Möglichkeit, den Skillgewinn zu kontrollieren, ohne bestimmte Spieler z...
- Fri Sep 26, 2008 11:56 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Alternative zum Skillcap
- Replies: 74
- Views: 7061
Ich habe nicht vorgeschlagen, den Skillcap extrem abzusenken, sondern zu ermöglichen, den aktuellen Skillcap innerhalb von 15 Minuten zu erreichen. Das ist das selbe. Kannst du aufgrund deines nicht vorhandenen Wissens über die Art wie der Skillcap Funktioniert nicht wissen. Aber glaube mir es ist ...
- Fri Sep 26, 2008 11:27 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Alternative zum Skillcap
- Replies: 74
- Views: 7061
Ich habe nicht vorgeschlagen, den Skillcap extrem abzusenken, sondern zu ermöglichen, den aktuellen Skillcap innerhalb von 15 Minuten zu erreichen. Wenn jemand Lust hat stundenlang Monster zu kloppen, wird er daran ja nicht gehindert und bekommt zudem eine Menge Silber und vielleicht ein paar tolle ...
- Thu Sep 25, 2008 11:16 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Alternative zum Skillcap
- Replies: 74
- Views: 7061
- Thu Sep 25, 2008 8:24 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion Awards lock
- Replies: 65
- Views: 5390
This IS a kindergarden sometimes. Arien, closing threads should be the last instrument. Why not simply remove the WRITING rights to the complete forum from the children's forum accounts? First time, for 1 week, second time for 1 month, third time forever. No warnings needed. No large explanations ne...
- Wed Sep 24, 2008 11:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion Awards lock
- Replies: 65
- Views: 5390
Re: Illarion Awards lock
Slipped off to spam - as always. Rolling Eyes Seriously, there were 2 or three posts that didn't "fit" the topic so much, but did it really derail the topic? The last post was even on-topic. Take a chill-pill, please. A vacation perhaps. No vacation. The moderators should be taught, how t...
- Wed Sep 24, 2008 11:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Alternative zum Skillcap
- Replies: 74
- Views: 7061
- Wed Sep 24, 2008 10:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Alternative zum Skillcap
- Replies: 74
- Views: 7061
- Wed Sep 24, 2008 12:18 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Alternative zum Skillcap
- Replies: 74
- Views: 7061
Meiner Meinung nach wird mit diesem Vorschlag das aktuelle System nicht verbessert. Meiner Meinung nach müsste es einfach schneller möglich sein, den Skillcap zu erreichen, egal welche Message auch immer dann erscheint. Mit der Message bekommt der Spieler Feedback, dass er überhaupt etwas nennenswer...
- Mon Sep 22, 2008 11:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Changing trading Npc's
- Replies: 35
- Views: 4535
Right, without proper money sinks, it is dangerous to flood the economy with coins. But this is justifying a drawback with another drawback or in other words, casting out devils through Beelzebub. In other games, people buy expensive, special items for money or can invest it in their character (tra...
- Mon Sep 22, 2008 11:04 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Changing trading Npc's
- Replies: 35
- Views: 4535
How about removing all limitations for NPCs? So, unlimited stock, unlimited money, no dependency of prices on offer/demand? Not that I am suggesting this, but before we think about an uber complicated system, maybe consider a much more simple solution first. Thats what I suggested. I like that idea.
- Sun Sep 21, 2008 9:59 pm
- Forum: The Hemp Necktie Inn
- Topic: Troll's Bane Town Guard [latest]
- Replies: 402
- Views: 61714
- Sun Sep 21, 2008 9:31 pm
- Forum: The Hemp Necktie Inn
- Topic: Troll's Bane Town Guard [latest]
- Replies: 402
- Views: 61714
- Sun Sep 21, 2008 8:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Changing trading Npc's
- Replies: 35
- Views: 4535
The perfect situation, in my optinon would be, that there are NPCs buying nearly everything that crafters can make and fighters find in drops. But dont sell anything. That would empty the overstocked depots, bring more money into that game, and give crafting more importance. Crafting is already imp...
- Sun Sep 21, 2008 2:26 pm
- Forum: The Hemp Necktie Inn
- Topic: Troll's Bane Town Guard [latest]
- Replies: 402
- Views: 61714
Only the governor can relieve Altrix from his position and has the authorization to change this. Since the current governor is Jorokar, he has to decide about the matter and announce this. Until that, all inferior members of the town guard, including the lieutanants, have to accept and respect Altri...
- Sun Sep 21, 2008 2:18 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Changing trading Npc's
- Replies: 35
- Views: 4535
- Sat Sep 20, 2008 8:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Changing trading Npc's
- Replies: 35
- Views: 4535
The base idea behind this proposal is good. It is always very annoying if the npc's dont want to buy your items or does not sell those items you are in need of.. This leeds to idiotic workarounds like logging in for some minutes at times with low traffic, e.g. in the morning before going to work, sc...
- Fri Sep 19, 2008 9:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: A jack of all trades, a master of none
- Replies: 25
- Views: 1965
To the previous posters: Thanks for spamming that proposal! Very useful content! I like the base idea behind the proposal. But the scope should not be only the crafting system, also fighting, casting, and other systems should be included. E.g for me it makes no sense, that a master swordsman is als...
- Fri Aug 15, 2008 1:08 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Handelsfenster
- Replies: 9
- Views: 1112
- Wed Aug 13, 2008 12:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: New inventory command
- Replies: 14
- Views: 1453
- Wed Aug 13, 2008 12:08 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: New inventory command
- Replies: 14
- Views: 1453
- Sun Aug 03, 2008 12:58 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Tools Degrading too fast or just sickles?
- Replies: 73
- Views: 7059
- Sat Aug 02, 2008 11:41 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Tools Degrading too fast or just sickles?
- Replies: 73
- Views: 7059
- Sat Aug 02, 2008 11:37 pm
- Forum: The Hemp Necktie Inn
- Topic: Troll's Bane Town Guard [latest]
- Replies: 402
- Views: 61714
- Tue Jul 22, 2008 9:19 pm
- Forum: The Hemp Necktie Inn
- Topic: Weg mit den kranken Schweinen
- Replies: 7
- Views: 868
Volk von Gobaith, ich bin bereit für die Neuanschaffung gesunder Schweine vom Festland etwas zu spenden und würde die Kosten für *ein* Schwein in Trolls Bane übernehmen. Ich hofffe es finden sich genügend weitere Spender, damit der Schweinebestand auf Gobaith unverzüglich wiederhergestellt werden ka...
- Wed Jul 09, 2008 11:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Deutsch/Englisch
- Replies: 14
- Views: 1819
- Wed Jul 02, 2008 10:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Depot near mines
- Replies: 31
- Views: 3837
- Wed Jul 02, 2008 10:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Taking it one step further
- Replies: 31
- Views: 4919
- Tue Jul 01, 2008 11:28 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Depot near mines
- Replies: 31
- Views: 3837
yes but a lumberjack can have his cow (mules)following him and a farmer too Consequently, mules should be possible in mines again. Or, consequently, disable cows - during working (farming, carpentry, etc.) - in woods, houses, workshops, ... Cows in the workshop, near the carpenter table or in the k...
- Sun Jun 29, 2008 1:42 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Pets
- Replies: 27
- Views: 4000
I'd want to suggest one thing: Take your time, and perhaps a bit of interrest and try to see how a basic programming language is working, maybe even try to gain some insight on how Illarion scripts work. Try to (by using analythical thinking) at least in concept grasp and think of what kind of oper...