Search found 279 matches

by Velisai
Fri Jan 17, 2014 2:59 am
Forum: Galmair
Topic: Warning, well poisoner!
Replies: 3
Views: 763

Warning, well poisoner!

On this day, the orc Saf has thrown raw, bloody meat down our well. All citizen are advised to get their water from the river for the time being. If you disregard this and develop symptoms of food poisoning, my services as the town's medic will cost 75 silver coins.

Velisai
by Velisai
Thu Jan 16, 2014 9:01 pm
Forum: Proposals / Vorschläge
Topic: Division of crafts
Replies: 19
Views: 3236

Re: Division of crafts

Cadomyr is not deserted because of the craft distribution. You can eat tangerines, fish or buy more advanced food somewhere else. The lack of carpentry is no worse than a lack of smithed or tailored goods. I have not read of any discontent about the distribution of crafts in general either here, nor...
by Velisai
Thu Jan 16, 2014 7:52 pm
Forum: Proposals / Vorschläge
Topic: Division of crafts
Replies: 19
Views: 3236

Re: Division of crafts

What is wrong with the current distribution? All this started with fish, remember? Who cares if Runewick has twenty or a million fishing spots? Only lizards eat it anyway, so give all towns at least 5 spots so that race can be played properly in any town and be done with it. The crafts work fine and...
by Velisai
Wed Jan 15, 2014 1:08 pm
Forum: Proposals / Vorschläge
Topic: Graphics: Greaves + Pants
Replies: 7
Views: 1651

Re: Graphics: Greaves + Pants

Same goes for long greaves. They also leave the crotch bare.
by Velisai
Fri Jan 10, 2014 12:12 pm
Forum: Proposals / Vorschläge
Topic: Merenium
Replies: 4
Views: 1230

Re: Merenium

Yes, other than treasure hunting and it is open to all sorts of chars, while still limited enough to not allow the production of large amounts of ingots in a short time.
by Velisai
Thu Dec 19, 2013 9:26 pm
Forum: Proposals / Vorschläge
Topic: New player survival manual
Replies: 19
Views: 2806

Re: New player survival manual

Whatever keyboard you have, you will have at least one of these keys. I see no issue with that as long as both are mentioned.

As for that one typo I missed, CORRECT THAT IN YOUR OWN QUOTE, DAMMIT! I WASTED HOURS OF MY LIFE GOING THROUGH ALL THAT ALREADY! :wink:
by Velisai
Thu Dec 19, 2013 9:17 pm
Forum: Proposals / Vorschläge
Topic: New player survival manual
Replies: 19
Views: 2806

Re: New player survival manual

A few corrections/additions/whatever: Corrections and additions in red , comments in green , blue just replaces the potentionally misleading >< stuff. This would have been a lot easier to do in an online document by the way. Survival manual A helping hand for your steps into our world. Nobody can su...
by Velisai
Thu Dec 19, 2013 6:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alchemy improvements? - Alchemieverbesserungen?
Replies: 39
Views: 10250

Re: Alchemy improvements? - Alchemieverbesserungen?

The rare herbs are not the biggest issue really. They are still useful and not that easy to find as to make them the same as common ones. Maybe when the other changes are done, we can see if they need to be worked on one way or another. I have a small request regarding labeling bottles and bags thou...
by Velisai
Tue Dec 17, 2013 2:06 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Bug, feature, christmas present?
Replies: 4
Views: 1449

Bug, feature, christmas present?

You know what they say about things to good to be true.
by Velisai
Tue Dec 17, 2013 5:55 am
Forum: Proposals / Vorschläge
Topic: Archery
Replies: 86
Views: 13424

Re: Archery

In a support role, you would have time to reset without retreating. Like I said before and for the reasons mentioned above, archers are almost useless, even in a support role when compared to melee fighters. Most times you can target a monster before it charges enabling you to get a shot off. If mo...
by Velisai
Mon Dec 16, 2013 11:17 pm
Forum: Proposals / Vorschläge
Topic: Archery
Replies: 86
Views: 13424

Re: Archery

You can't use stealth sneak up on game. There is nowhere to hide to take your time, placing a shot like you describe, as monsters are everywhere. If we want a more realistic game, there is a ton of stuff to change. If we want a fun archery system in line with what we have, we need aim times between ...
by Velisai
Mon Dec 16, 2013 9:09 pm
Forum: Proposals / Vorschläge
Topic: Archery
Replies: 86
Views: 13424

Re: Archery

As already told its not wanted that archery is effective if you fight alone. It has been said that archers should never win 1 vs. 1 against a melee fighter. I don't remember reading anywhere. that they should suck so much you couldn't go anywhere on your own. Why would that be wanted even? There is...
by Velisai
Mon Dec 16, 2013 12:43 am
Forum: Proposals / Vorschläge
Topic: Archery
Replies: 86
Views: 13424

Re: Archery

It has already been said that the aiming time will be reduced. Now it's only a question of how much. I propose a shot should take exactly one second to prepare. That is completely sufficient to stop chars from running and shooting at the same time, but doesn't force them to abort every second attemp...
by Velisai
Fri Dec 06, 2013 2:09 am
Forum: General / Allgemeines (Player Forum)
Topic: Alchemy improvements? - Alchemieverbesserungen?
Replies: 39
Views: 10250

Re: Alchemy improvements? - Alchemieverbesserungen?

Thank you for your feedback, Velisai. We lost poisons, all the runes Poison will come back. The runes where mostly useless, not alchemical relevant and/or overpowered. Therefore, I removed them. However, there will be something called "Alchemy II" which will add new, better and more usefu...
by Velisai
Fri Dec 06, 2013 1:08 am
Forum: Proposals / Vorschläge
Topic: englisches RP mit deutschen Spielern
Replies: 10
Views: 2125

Re: englisches RP mit deutschen Spielern

macht bitte den Chat kopierfähig und zwar so das Text auch raus kopiert werden kann, dann kann zumindest ein Übersetzer genutzt werden falls es wirklich mal nötig ist was zu übersetzen damit es auch mal Spieler verstehen die Englisch nicht in der Schule hatten und/oder es einfach nicht lernen könne...
by Velisai
Thu Dec 05, 2013 6:19 pm
Forum: General / Allgemeines (Player Forum)
Topic: Alchemy improvements? - Alchemieverbesserungen?
Replies: 39
Views: 10250

Re: Alchemy improvements? - Alchemieverbesserungen?

Pre VBU, alchemy had so much versatility and was so overpowered that the only reason it wasn't done by every second player was the pain-in-the-arse preparation process and rarity of some herbs. I absolutely love how user friendly it has become, but it was also totally crippled as far as alchemist's ...
by Velisai
Wed Nov 27, 2013 5:23 am
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14862
Views: 1776291

Re: Whose RP did you like today?

Thanks to everyone for the wedding ceremony and party.
by Velisai
Sat Nov 16, 2013 6:15 pm
Forum: Runewick
Topic: Water Tower - draw bridge construction
Replies: 30
Views: 8364

Re: Water Tower - draw bridge construction

Depending on date and time, I am available to offer protection.

Velisai
by Velisai
Fri Nov 15, 2013 2:44 am
Forum: Proposals / Vorschläge
Topic: Do skills matter.
Replies: 21
Views: 4021

Re: Do skills matter.

Let's say sheep have 10k hit points. 3 hits mean you are doing some serious damage with each, at least 3,334 hp. To reduce it to 2 hits you'd need to do 5k hp of damage, which is an increase of almost 50%. That doesn't explain bad hit rates though. 6 misses of 9 on sheep should be very exceptionally...
by Velisai
Sat Nov 09, 2013 8:19 am
Forum: Proposals / Vorschläge
Topic: Archery
Replies: 86
Views: 13424

Re: Archery

The main problem seems to be that you can't run more than one step at a time as your char just continues to fire as soon as you reach the next tile. That leaves you with little control over your char compared to anything we are used to. If possible, the delay should come before the actual shot, not ...
by Velisai
Sun Nov 03, 2013 7:05 pm
Forum: Proposals / Vorschläge
Topic: Translator from Germish to English for manual required
Replies: 4
Views: 1271

Re: Translator from Germish to English for manual required

Nothing fancy there, I'm a simple person myself. It's just a platform that allows simultaneous, collaborative editing of a document online without any downloads required and otherwise works pretty much the same as MS Word. Create pad, post link, watch people contribute. It's so simple in fact, you d...
by Velisai
Sun Nov 03, 2013 2:23 am
Forum: Proposals / Vorschläge
Topic: Translator from Germish to English for manual required
Replies: 4
Views: 1271

Re: Translator from Germish to English for manual required

Why not use etherpad for this? It's so much less hassle than sending and integrating bits of a document.

Example in case you have no idea what I'm talking about: https://notes.typo3.org
by Velisai
Mon Oct 28, 2013 8:58 am
Forum: Runewick
Topic: Rebuttal to the Dragon's Call-No. 31
Replies: 4
Views: 1628

Re: Rebuttal to the Dragon's Call-No. 31

From personal experience, it is known to me that some of the very powerful beings, to which any god certainly counts, can hear their name spoken even over great distances. It is also reasonable to assume that even a whisper on the wind might draw such a being's attention. In the case of the rightly...
by Velisai
Fri Oct 25, 2013 8:25 pm
Forum: General / Allgemeines (Player Forum)
Topic: Magic system thoughts...
Replies: 40
Views: 12853

Re: Magic system thoughts...

I'd like to see a system balanced through attribute choice, rather than what D&D does with its class vs. class vs. class logic. Diversity and choice is what sets Illa apart from all the class and level based systems out there. An archer could have high constitution, while another could have high...
by Velisai
Fri Oct 25, 2013 7:14 am
Forum: General / Allgemeines (Player Forum)
Topic: Magic system thoughts...
Replies: 40
Views: 12853

Re: Magic system thoughts...

@Uhuru: That's from a system called Dungeons and Dragons where pretty much every spell has a random factor. Even direct damage spells like the classic fireball have a good chance of hitting a knight-type with full force, while a nimble rogue has a decent chance to dodge half the damage (or all at hi...
by Velisai
Sun Jan 20, 2013 10:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gedanken zum Spiel
Replies: 25
Views: 4743

Re: Gedanken zum Spiel

Das wird sich im Rahmen eines direkten benefits für steuern ändern... Das ist jetzt sehr vage, aber ich habe da sowieso nichts am jetzigen System auszusetzen. Wer ein paar 1000 Goldmünzen-Stacks haben will nur um des Goldes willen, kann das ja tun wenn es Spaß macht. Das war bloß ein Gedanke den ma...
by Velisai
Sun Jan 20, 2013 9:56 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gedanken zum Spiel
Replies: 25
Views: 4743

Re: Gedanken zum Spiel

Zu der Monsterdichte: Am Anfang war es wirklich ein heftiger Kontrast zu Gobaith und man könnte sie je nach Gebiet auch etwas reduzieren, bzw. einige wenige, relativ sichere Orte in der Wildnis schaffen. Das würde einer Gruppe ermöglichen sich durch ein gefährliches Gebiet zu einem dieser Orte durch...
by Velisai
Tue Jan 15, 2013 5:05 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Undead Swampdragon at Hemp Necktie Inn cross
Replies: 15
Views: 4068

Re: Undead Swampdragon at Hemp Necktie Inn cross

Don't know where it spawns, but it is not on the inn isle anymore. Thanks, Zak.
by Velisai
Tue Jan 15, 2013 12:45 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Undead Swampdragon at Hemp Necktie Inn cross
Replies: 15
Views: 4068

Re: Undead Swampdragon at Hemp Necktie Inn cross

When I logged back in there was nothing unusual besides the dragon itself there.