Search found 407 matches

by Karrock

Thu Jan 04, 2018 11:05 am
Replies: 62
Views: 6022

Re: Kommunikation/Communication

I also like what Rakust said, we need more role played professions to add some flavor. Maybe all those "crafters with lots of coins" could hire some and promote? This is not a problem of money. People are not much interested in playing someone's servant like cleaner or chamberlain. To find such a p...

by Karrock

Wed Jan 03, 2018 7:41 pm
Replies: 62
Views: 6022

Re: Kommunikation/Communication

And instead we have 3 towns where it is perceived to be Runewick and Cadomyr VS Galmair. So instead of Red VS Blue, you get Red and Blue VS Yellow. This is not true. Not only members of the Bearers are citizens of Runewick. Besides creating a mechanical situation of how many towns game would contai...

by Karrock

Wed Jan 03, 2018 4:48 pm
Replies: 62
Views: 6022

Re: Kommunikation/Communication

And about theory of number of towns I would say more. I would see more towns at all, but with current playerbase is not even possible. We have three towns of three main archetipical mindsets -> wisdom, wealth, combat arts. If we would decrease a number of towns to two. An archetipical system would c...

by Karrock

Wed Jan 03, 2018 11:31 am
Replies: 62
Views: 6022

Re: Kommunikation/Communication

The issue is that the 14 existing players are spread thin across 3 different towns and there is no single "hub" for everyone to go to when looking for action/roleplay, like what Troll's Bane used to be. It's the reason I stopped playing, actually. To find another player is not so hard. If you can't...

by Karrock

Wed Jan 03, 2018 3:09 am
Replies: 36
Views: 2860

Re: Artifact Creation

If there are will be no order to stop these project I'll start the realization in a week and will have it ready for the dev server latest end of January. Banduk I agree with Jacob that this project has a weak sides, but Banduk contained all elements of a concept here and put a time for feedback and...

by Karrock

Tue Jan 02, 2018 10:41 pm
Replies: 62
Views: 6022

Re: Kommunikation/Communication

I think this problem is of new players who just joined and test game. To be honest Illarion is a much different game, and even pointed this is RP game, with strong pointing to word RP does not mean easily to new player that is. Most multiplayer rp games are rp only in name. Before we had one player,...

by Karrock

Thu Dec 21, 2017 11:14 am
Replies: 11
Views: 1501

Re: I have a dream

Those points summarize huge part of ideas what were rejected. I think change in this direction what Banduk presented would be perfect for game anyway. I can show an example for sandbox game where player character has extremaly much space for own choices how to remake surrounding. That game is not RP...

by Karrock

Tue Dec 19, 2017 1:22 am
Replies: 9
Views: 1024

Re: Town Reforms: A more dynamic system of participation

My opinion on previous locked topic is short: 3 of 4 characters who presented their candidatures for a noble rank were completely not prepared. One of those three held events, but to be honest that character is a new citizen. Only fourth was prepared. Of course current leader system is poor (at leas...

by Karrock

Wed Oct 25, 2017 2:44 pm
Replies: 20
Views: 1680

Re: Enable devotion to the Old Gods

The fundament of this new priest magic system is at all bad. Except what Qwert wrote I figure out that those priests who are the most popular will have most power. This will create 10 (except moshran what will not be playable at all) clones of the same faith with different effects. Single priest who...

by Karrock

Sat Oct 21, 2017 12:54 am
Replies: 550
Views: 139034

Re: Quote of the day is back

Caine Trevall says: She has no PULSE. Orc says: you want to burn her as a witch?! "Artimer" sighs. Amanda Brightrim sighs. Orc says: outrageous Orc says: no pulse today pulse come back tomorrow Orc says: !! Groz facepalms. Caine Trevall rubs his temple and takes a DEEP breath. Orc says: wave your wa...

by Karrock

Sat Oct 14, 2017 11:12 am
Replies: 14
Views: 1393

Re: Balance wand magic

And yes, training wand magic without mana potions (as no alchemists were around actively back then) is awfully tedious, and even with alchemists around it can be far too expensive for a newly started mage to even get a wand, not to mention mana potions. I find this made good. Mage character should ...

by Karrock

Tue Oct 03, 2017 2:09 pm
Forum: Runewick
Replies: 1
Views: 540

Join to Titus Marcelius

On a big red board is written by a golden paint text. My name is Titus Marcelius. I am farmer, woodcutter and carpenter. I trade magical gems with everyone who ask me. I am citizen of Runewick from the beginning when we left Gobaith. I have no secret relationships with current government. I keep a ...

by Karrock

Tue Jul 18, 2017 12:19 pm
Replies: 3
Views: 643

Like in Dragon Ball

I'm sure someone had a similiar idea. I can't find. What would you say if character ghosted by an other character would move to the realm of Cherga where have to fullfil tasks to respawn. There would be normal living. Can skilling (but slower), fighting etc. Would exist two ways to respawn - fullfil...

by Karrock

Mon Jul 10, 2017 7:54 pm
Replies: 0
Views: 426

Moshran's followers

I'm heating up the cutlet. http://illarion.org/community/forums/viewtopic.php?f=94&t=40855 http://illarion.org/community/forums/viewtopic.php?f=94&t=40864 I actually have accepted the situation that idea of making a settlement in Yewdale will never success. What about the second part with more conce...

by Karrock

Thu Jul 06, 2017 11:04 am
Replies: 6
Views: 1702

Re: Paladin Magic?

I play a Knight so i don't know could someone explain it or at least how paladin are played in illarion If you would read lore in Runewick (I think there, but might be wrong) you could read that culture most known of paladins is Salkamar. The followers of Zhambra there decide to become paladins. In...

by Karrock

Mon Jul 03, 2017 9:04 am
Replies: 74
Views: 7602

Re: Glyph Forgers

Can glyph forgers make also amulets for magic resistance? There was a speech that amulets or rings will contain such a defence and I see no reason why not magician char could create such an item. EDIT: Because Dantagon asked me to write this I'm writing. My proposal for the very beggining. I see gly...

by Karrock

Fri Jun 30, 2017 10:20 am
Replies: 47
Views: 3301

Re: Vorschlag Handkarren

We always can create a transport federation IG. I could create such a small guild if people were interested. It's simple. You leave your resources to the character from federation. He gives you signed parchment that you gave him such an amount and he use market day (because customer is not avaible t...

by Karrock

Fri Jun 30, 2017 9:55 am
Topic: Mercenary
Replies: 1
Views: 460

Re: Mercenary

Below is pinned a second parchment. First soldier has been recruited. I have space in troop for two more. Sign up if you seek adventures or money. Don't waste your precious time in group which doesn't pay you. Find glory and build your name in region! Don't waste time for too much considerations. J...

by Karrock

Fri Jun 30, 2017 1:18 am
Replies: 47
Views: 3301

Re: Vorschlag Handkarren

Am I right (if translator shows good) ? Do you propose to earn less money if you work alone and more if in team? Then now I will earn 4 times less (because they will adjust prices) if I will work alone? I say my no to this idea. Das Problem ist doch eher, dass es nicht viel Sinnvolles gibt, in das m...

by Karrock

Mon Jun 26, 2017 12:41 pm
Forum: Runewick
Replies: 2
Views: 751

Whisper for the Council!

The note with big letters written on good quality parchment is pinned to the board. Support Whisper in his attempts to become member of the academic council! Main point of his program is to create the open senate , the platform of making decisions by those who would be voted by the free citizens [/...

by Karrock

Sat Jun 24, 2017 12:09 am
Topic: Mercenary
Replies: 1
Views: 460

Mercenary

A text is written on a small parchment. I look for mercenary to be a elite guard. I prefer this person to be a human race but I can accept other one if he is loyal. His skills are not necessary since I offer him trainings. I pay in trainings for new warrior and gold or gems for much skilled warrior...

by Karrock

Thu May 18, 2017 12:24 pm
Replies: 18
Views: 1823

Re: Reduce Number of Trainers

I think this changes nothing much and gives additional work to devs. I don't like this.

by Karrock

Mon May 08, 2017 12:55 pm
Replies: 25
Views: 2726

Re: Rudimentary Priest Magic

Then explain this to catholic church what is not changing his beliefs to get more followers from protestants and others. They could accept free-relationships, in vitro, love before marriage and rights of gay people and other things, but they don't do that and in current state in western Europe churc...

by Karrock

Mon May 08, 2017 12:29 am
Replies: 25
Views: 2726

Re: Rudimentary Priest Magic

I find it rather much unfair because I doubt any players will create chars who would be similar to mine (and mine is hated by most because he is albarian). In this system will success only chars who will follow any wanting of surrounding and current fashions. We will see chars who will be changing b...

by Karrock

Sun May 07, 2017 11:44 pm
Replies: 25
Views: 2726

Re: Rudimentary Priest Magic

Because my char is mechanically low priest, but I try by years get followers with no success. If power of priest will be depended on amount of followers then my char will be hopeless.

by Karrock

Sun May 07, 2017 11:31 pm
Replies: 25
Views: 2726

Re: Rudimentary Priest Magic

Furthermore, the idea of the priest system is to place priests as an important center for groups and to motivate people to gather as (bigger) groups, since we expect that it will result in more RP. If one requirement for certain gods is to have only very few followers, it opposes the idea of bringi...

by Karrock

Fri May 05, 2017 2:51 am
Forum: Cadomyr
Replies: 1
Views: 644

The reason of quit

On one board is written an information with a blue ink. In the reason of publishing the datas of the case I was leading I was forced by common sense to quit the House of the Desert Fox. I must confirm that names of my informants were not passed to any person. ~with sad sigh: Zannam Ramiz Al Nadir

by Karrock

Sat Apr 29, 2017 2:53 am
Replies: 17
Views: 3670

Re: Masked characters

I think if there was a game like Illa which support bad/evil/shady char I would leave this one. I think there are few thinking similar. The game strongly lack skills like: hiding and stealing. And also hoods. Without them doing any crime in game is almost impossible. I tried several times rob someon...

by Karrock

Fri Apr 28, 2017 8:57 am
Replies: 17
Views: 3670

Re: Masked characters

However. I have a further question similar to previous topic. If there would be possible to add skills "hiding"/agility and "observation"/perception? So the char would have a "ghost" avatar or even be invisible if no one around would have higher "observation"/perception when he uses a skill. This co...

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