Search found 407 matches

by Karrock

Mon Jan 22, 2018 1:00 am
Replies: 5
Views: 1431

Re: Survey: Why do you play enforced rpgs?

Thanks, Drathe for you answer. Because you made a very good question let me answer why this survey exists and why in this form. The reason why I made this survey is to exam which points connect most players or even all of them. I think such an information would be perfect for devs in process of expa...

by Karrock

Sun Jan 21, 2018 4:39 pm
Replies: 4
Views: 1443

Re: Survey: Why you have stopped playing?

Please lock this topic. If you still want to share your reasons, please send me PM.

by Karrock

Sat Jan 20, 2018 9:05 pm
Replies: 72
Views: 9676

Re: Magical gem system (Changes)

Can you elaborate on what is this "endgame" for you? Cause I don't think Illarion is a game you can play through or something like that. Character got all needed skills, best equipment, built house or settlement (now this doesn't exist), collected big amount money, killed strongest monsters, made h...

by Karrock

Sat Jan 20, 2018 5:08 pm
Replies: 4
Views: 1443

Re: Survey: Why you have stopped playing?

As a comment: The survey here should leave player freedom to define their own reasons, e.g. "bad graphics" or "I got PKed.". Also, I strongly encourage everyone also to think about positive aspects or aspects that could be improved (how?) rather than just to put the boot in Illarion. I have added p...

by Karrock

Sat Jan 20, 2018 9:21 am
Replies: 4
Views: 1443

Survey: Why you have stopped playing?

This survey is directed to all players who played longer time or shorter and stopped. This is directed even to those who just launched game once or only few times and after quick time they quit. Please pick main reason(s) why you don't play. You can pick any number of them. If choosen point contains...

by Karrock

Sat Jan 20, 2018 6:31 am
Replies: 5
Views: 1431

Survey: Why do you play enforced rpgs?

I have created even long survey to examine reasons why current players play. I tried to close all of them from points of A to Z. I'm sure more reasons can be easily found and perhaps some of them I present should be aparted. Please pick main reasons (any number) why do you play Illarion or other gam...

by Karrock

Sat Jan 20, 2018 4:39 am
Replies: 72
Views: 9676

Re: Magical gem system (Changes)

On last sunday on chat was short discussion of the possibilities how magic gems can be consumable. There were made by some players prelimenary proposals like: simplyfing finding treasures, using them in alchemy or other crafts, using in items which enable have disguise (char is showned mechanically ...

by Karrock

Sun Jan 14, 2018 11:33 pm
Replies: 0
Views: 490

Inside warrior classes

Because currently exists only one efficient built (maybe two if we divide this on tank/glass-cannon) with differents in meaning of willpower (more or less points) I want to propose new inside classes which depends on using other attributes. I skip that now everyone skill up all armors/weapons. I don...

by Karrock

Sun Jan 14, 2018 6:22 pm
Replies: 62
Views: 6095

Re: Kommunikation/Communication

Actually idea of faster gain in the skilling up when someone with 100 in this skill teaches a char can be interesting. But this should be made in the way that people who still skill up would be not addicted of do they have a teacher or not, or does teacher is online or not. I don't mean super extra ...

by Karrock

Sun Jan 14, 2018 6:00 pm
Replies: 72
Views: 9676

Re: Magical gem system (Changes)

maybe we can figure out a way to fairly lose them in pvp? There's alot to consider. You never reach best of the best targeting them. Only way in this could be pking before weak or average chars. This will frustrate those players much, maybe they will quit. After taking their gems you can kill those...

by Karrock

Sun Jan 14, 2018 5:43 pm
Replies: 72
Views: 9676

Re: Magical gem system (Changes)

ps: For those who are disheartened by the gap between older chars, you can hunt maps or gather for extra gems or you can seek out people who would give gems for work or apprenticeships, or maybe someone would give gems for loyalty which seems to be nonexistent in a world of knights and dragons :arr...

by Karrock

Sun Jan 14, 2018 1:38 pm
Forum: News
Replies: 36
Views: 4725

Re: Update November 2017

I'm most afraid that now everyone even if not wearing armors at the moment will wear same clothes like an army of clones. Forcing people to look same is very bad. I think every 100s level armors/robes/clothes should have all types of look. warrior>archer>mage>warrior Thats the princip we try to bala...

by Karrock

Sun Jan 14, 2018 11:43 am
Replies: 62
Views: 6095

Re: Kommunikation/Communication

If you have to be high level, perfect attributes, lvl 9 gem set to be immersed in the world of Illarion, then you will not find it fun. Unless you enjoy PGing and Min/Maxing. The thing is I know this, you know, all old players know this, but new players treat games mostly by mechanics they can offe...

by Karrock

Sat Jan 13, 2018 9:47 pm
Replies: 62
Views: 6095

Re: Kommunikation/Communication

People before tried this with different results. With no changes in mechanics this also fails in long term. In the example crafting: Why character must find a master to share with him materials when access to static tools is free and materials gave to other character can't be used by him to skill up...

by Karrock

Sat Jan 13, 2018 8:43 pm
Replies: 62
Views: 6095

Re: Kommunikation/Communication

Character who has got low skills, bad set attributes, low amount of magical gems is seldom treated serious when an important matter rises... This is not issue of RP I consider. To be honest I can't understand this topic, because in my opinion RP is not only standing together around depot, campfire, ...

by Karrock

Sat Jan 13, 2018 7:57 pm
Replies: 72
Views: 9676

Re: Magical gem system (Changes)

Because someone has asked in other topic why this is not possible for a new player/character or even a player who stopped playing for some time to match old ones and points cause as a difficulties on gettings skills I must refresh this topic and introduce my incomplete solution. This solution is sim...

by Karrock

Sat Jan 13, 2018 7:00 pm
Replies: 62
Views: 6095

Re: Kommunikation/Communication

That is actually a really good point. It is hard to establish a character in the game and it is very easy for a newer character, especially that of a new player, to be over shadowed. Even as a returning player, it can be hard to find a niche in the community. Are there any thoughts on what could be...

by Karrock

Fri Jan 12, 2018 2:07 pm
Replies: 3
Views: 821

The job for druid/s

On the wall in front of the Nectie Inn is placed the large board, between many other notes or different types of informations or messages and such is that seems recently hanged a small poster here. Letters on this poster seems to look clear and easily to read. This looks like if someone has put a s...

by Karrock

Fri Jan 12, 2018 1:25 pm
Replies: 11
Views: 1871

Re: DE translations needed

Perhaps you are right, Q-wert. Instead of describing in this form Galmair that looks like description of a condition or rich state, DEVS can use different word/words while not step outside of mechanical shape. But I would not say this is a big issue. I would suggest - > The realm of the power of mon...

by Karrock

Thu Jan 11, 2018 6:17 pm
Replies: 11
Views: 1871

Re: DE translations needed

All towns are different than their descriptions on the page. This can't be and even not should be changed just because these are descripitons of mechanical foundations not a shape made by active characters. Like a character who follows rules of honor is not forced to live in Cadomyr and character wh...

by Karrock

Wed Jan 10, 2018 9:07 pm
Replies: 62
Views: 6095

Re: Kommunikation/Communication

It's okay if you want to play a stubborn Albarian, but then you should not expect that someone like that in a high rank. I will just bring this sentence last for all in this topic. May someone enlighten me why person with higher rank has to fullfil rules even not made by player characters which doe...

by Karrock

Wed Jan 10, 2018 8:29 pm
Replies: 7
Views: 786

Better official events and spirit

Here is the idea. I have to write this despite I know that no idea created by me has any chance to pass (even if gets good rates). I write this just because before that someone else will put similar. Because now official events and spirit of the common happenings in the game GMs create in hope these...

by Karrock

Wed Jan 10, 2018 7:51 pm
Replies: 62
Views: 6095

Re: Kommunikation/Communication

1. A certain amount of respect can be countered by things you do not like. An Albarian must learn that there are other views elsewhere. And if he wants to get there a high rank, he must learn to respect that. For example My Norodaj does not like magic or elves, but she has learned to bring some res...

by Karrock

Wed Jan 10, 2018 3:40 pm
Replies: 62
Views: 6095

Re: Kommunikation/Communication

In Runewick, nobody has ever really tried to get higher positions. Not really. (as far as I know) If you want high positions you have to do something for it, and do not expect anything to fall into your lap. Of course, that's not easy, but the current higher Peoples did not get easy in those days. ...

by Karrock

Wed Jan 10, 2018 4:07 am
Replies: 62
Views: 6095

Re: Kommunikation/Communication

I must repeat. This is common problem for all games in this genre. Different games in this genre have different solutions, different playing style, etc. what shows that no existed strategies can lead to solve this problem. All are connected by this same idea. They are freeware what also doesn't make...

by Karrock

Wed Jan 10, 2018 3:34 am
Replies: 62
Views: 6095

Re: Kommunikation/Communication

Lack of players is not a fault of ooc decisions made by players. This situation in these times is common for all games in this genre. In comparison to modern games Illarion looks very bad. Common player rate game by graphics first. For a newbie player even if he decides to download game after got a ...

by Karrock

Sun Jan 07, 2018 10:57 pm
Replies: 8
Views: 1039

Re: Summoning monster

But I think after some time a char who picks arcane magic will master all elements. Playing a pure one/two ways mage because of rp reasons will be not useful like we see this now when a player creates crafter and after some time skill up all crafts. Warrior learns all types of weapon/armor to get be...

by Karrock

Sun Jan 07, 2018 6:07 pm
Replies: 8
Views: 1039

Re: Summoning monster

I think they want to create 5 arcane classes based on elements. Fire, water, air, earth and spirit. Five different skills. I am not sure only if at least one of them will contain necromancy. Best for necromancy in my opinion would be if has it priest (templar) of Cherga or Moshran. Better if priest ...

by Karrock

Thu Jan 04, 2018 6:09 pm
Replies: 5
Views: 724

Re: Some propsals

Card game with own rules and also as a new different program not requiring illarion client and again also based on official lore of Illarion is great idea to attract people to Illarion. Such a program can be downloaded by Steam. But card game as new game inside client I am rather sceptical. Much wor...

by Karrock

Thu Jan 04, 2018 2:01 pm
Replies: 36
Views: 2881

Re: Artifact Creation

This idea of item what shows where other char is now is theoretically good, but yes after implementing this into the game will create situation of annoying chasing outlaws. This would be great if there was on a map a place where citizens of any town can't enter. Such a place doesn't need static tool...

Go to advanced search

Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.