Search found 1164 matches

Fri Jan 08, 2010 1:21 am
Replies: 11
Views: 1450

Considering that I suggested this to begin with, I obviously agree. ;)
Fri Jan 08, 2010 1:19 am
Replies: 6
Views: 1224

I'd just like to point out that if the "three times as fast" means that normal gain/low bonus gain rate is slow (as you say!), you need to think again. When this means that those warriors who do not eat the best quality food have to loiter around waiting for the stamina to increase at a pitiful rate...
Thu Jan 07, 2010 11:23 pm
Replies: 16
Views: 2138

I approve this idea.

Bugs - Disappearing mule - The enemies have been lead away from the spawn by some asshat (Luckily this will be fixed) - the "bag is full"-bug IMBA - Magic teaching - completely broken. There should be a way to learn magic on your own since players cannot be depended on <- Missing feature, too. - Mag...
Wed Jan 06, 2010 2:14 am
Replies: 65
Views: 6683

The main function of this game is to provide a world to RP with other players, at least thats what I thought it was. Redesigning the game that would work better for a larger player base we did not have seems to be bad design. Its never a communities fault for not enjoying the game, because they can...
Tue Jan 05, 2010 10:11 pm
Replies: 65
Views: 6683

See i dont agree on this one. I would honestly like to work for my rewards and it makes it more fun but thats my opinion. My char Alex doesnt even train any more as i didnt set out to have a maxed char only a decent one. In my opinion it should be a little harder (Fighting skill) because we have to...
Tue Jan 05, 2010 7:04 pm
Replies: 65
Views: 6683

Looking at the thread there are evidently some very differing views over what is 'wrong' with illarion (my own view included). Moreover, the subjectivity of the sources of dissatisfaction is further highlighted by the fact that some of the things mentioned here as "bad changes" such as increased map...
Sun Jan 03, 2010 3:37 am
Replies: 65
Views: 6683

Stop bitching and DO things if you're bored. Demanding entertainment from others never changes anything. Always a good idea. Highly skilled chars? Again, stop bitching. Everyone has equal chances to skill, it's not anyone's fault you don't have time or patience. Well, this is relevant to a degree w...
Sun Jan 03, 2010 2:55 am
Replies: 14434
Views: 1082297

I would like to thank Ashayen. It was very nice and refreshing to wait for the sunset before sneaking around in the fog. :D
Sun Jan 03, 2010 2:53 am
Replies: 65
Views: 6683

Thank you. :)
Sat Jan 02, 2010 2:46 pm
Replies: 65
Views: 6683

I have no hard evidence of course, but the policy of "more realism" in the RPG migh be responsible for the lack of activity there. When looking at the average amount of responses per thread there, it feels empty. It has become an announcement board, really (edit: which is more or less the antithesis...

@Nalzaxx I disagree strongly. If one method of killing people has a stronger effect than others, despite the eventual outcome being equal, then the ones who employ the said method will have and advantage over others, in particular if there is no randomness involved anymore. This doesn't make sense t...

@Nalzaxx Haven't you heard the saying "For every complex problem there is an answer that is clear, simple, and wrong"? :P I think your idea is a good simplification, though. That is something which the devs might find more appealing to script, even though personally I like complex systems more. :P R...

Afflictions; Alternative to the current death-consequences

Afflictions; An alternative punishment for death I think it is reasonable to assume, that I am not the only one who is hardly a fan of the current way of handling the death of a character. Now, while I'm in agreement that certain bad stuff should take place after your character has died, I do not ag...
Sun Dec 13, 2009 8:23 pm
Replies: 37
Views: 3188

I think it would actually be better if the proposal board would still allow discussions, just not new topics by random people. There are several reasons for this: Firstly, it would give your average player the possibility to voice his opinion over ideas that have been pre-screened by developers (to ...
Mon Nov 30, 2009 11:16 pm
Replies: 14434
Views: 1082297

Was my pleasure dear. :D A very pleasant encounter in a very random place, time went by flying.
Sat Nov 28, 2009 8:17 pm
Replies: 532
Views: 177705

AlexRose wrote:You need a new avatar (with a different font) ;)
Actually, I thought the exactly same thing.

Anyway:
Holy shit, there's actually another Finnish player here? Well I'll be damned. That was unexpected.
Fri Nov 27, 2009 4:44 am
Replies: 37
Views: 4506

Re: Your first time in Gobiath..

How was it? It sucked, I got lost between the library shelves with my dwarf (old graphics, mind you). Were there a lot of people online? 2 2 Did you meet any people? Who? Where? Someone. Thought it was an NPC. What did you first do? Log out. What 'class' was your first char? Did he/she stray on thi...
Wed Nov 25, 2009 4:01 pm
Replies: 35
Views: 3607

Now, something that I thought might be worthwhile to play around with.. "Made to fit". Imagine that player-smiths would be able to "tailor make" an armor to the specific measures of the customer. This would require the target-character to be present as the crafting of the armor is begun (or some oth...
Tue Nov 17, 2009 2:43 pm
Replies: 59
Views: 5182

Nitram wrote:You just can't expect playing a evil character in a very evil guild without and results :P

Nitram
All powerful guilds and all powerful characters act just the same, just for your information.
Thu Nov 12, 2009 3:09 pm
Replies: 34
Views: 3462

Ich weiß nicht, ob die technischen Möglichkeiten, für Zwerge und Elfen Dunkelsicht/Nachtsicht einzubauen, überhaupt bestehen. Ich vermute mal, so etwas könnte echt komplizierter werden ;) Da gibts wahrscheinlich weitaus wichtigere Dinge als das. Zum Beispiel das geplante Riesenupdate. Wenn der stab...
Tue Nov 10, 2009 9:18 pm
Replies: 5
Views: 758

Nitram kann kein richtig Deutsch! Omglolnoob. :P

(Naja, verständlich.. weil er ist 'ne Sachse :P)
Mon Nov 09, 2009 5:01 pm
Topic: Doves
Replies: 21
Views: 1802

IG Pager? Please...no! Guys its a RP-Game! No medieval-chat with some engine around it! I dont want to get ANY meassage like "A dove gets to you" when i am in Green Briar....cause NO dove could find me there. A dove can only find its way home. Which would mean: my doves arrive at Nordmark, nowhere ...
Mon Nov 09, 2009 1:52 am
Topic: Doves
Replies: 21
Views: 1802

Actually, it would be really nice to alert a char IG that "he's got mail". You know, sometimes you'd like things to happen promptly and you see the char IG, but can't find him (we all know how hard that can be) and the player just won't check the PM box. So instead of having a system that is linked ...
Wed Nov 04, 2009 1:13 am
Replies: 70
Views: 5925

BUT THINK OF TEH CHILDREN NITRAM!
Mon Nov 02, 2009 9:43 pm
Replies: 22
Views: 2897

Heh, Frying pans and Carpentery hammers?
I haven't seen any for a long time..
Mon Nov 02, 2009 3:48 am
Replies: 14434
Views: 1082297

I enjoyed the RP with Ashayen tonight. It was very entertaining and refreshing after a long while. Hopefully hopefully it was a little surprising too. ;)
Sun Nov 01, 2009 12:17 am
Replies: 47
Views: 9779

And because carry capacity is limited, because it takes time and effort to trasport the fishes to the the ovens, because it takes time to cook the fish and because cooking the fish brings you closer to the cap, making it harder to skill other stuff after cooking. Plenty of reasons if you bother to a...
Sat Oct 31, 2009 11:58 pm
Replies: 47
Views: 9779

http://en.wikipedia.org/wiki/Hydrothermal_vent Lizards prefer boiled fish. End of discussion. ;) Actually i use the existance of magma vents as an explanation to how lizards smithed things underwater... But come on Cromsy - I feel that goes against the spirit of the whole thing. Ok sure you can boi...

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