Search found 90 matches

by JonathanSmith
Sat Dec 05, 2009 1:47 am
Forum: The Hemp Necktie Inn
Topic: The Knighthood Of Gobaith [old]
Replies: 377
Views: 75569

In addition, the halfling Bindus paid his fines to the town and shall henceforth be regarded free of all charges. Upon meeting him in Troll's Bane and speaking with him, I said that no member of the Knighthood will lay hands on him again, shall he not again break the laws of Gobaith. Furthermore, I...
by JonathanSmith
Sun Jul 05, 2009 9:08 pm
Forum: The Hemp Necktie Inn
Topic: The Archduchy of the Town of Troll's Bane
Replies: 211
Views: 32889

As a smith, my quill is quite slow - comparable to the information flow from the high nobles down to the low folk. Anyhow, you are one of the rare nobles, where I have still some faith left, and in believe of your capabilities, you have my support too. Respectfully, John Smith === Als Schmied bewegt...
by JonathanSmith
Sun Jul 05, 2009 8:07 pm
Forum: The Hemp Necktie Inn
Topic: New Troll's Bane
Replies: 51
Views: 5404

Support Geralt Devan! // Unterstützt Geralt Devan! The last years have shown that the devision of the Trolls Bane district in counties and assign them to some randomly selected people which were assigned the title duke had completetly failed. Allthough, I will fully support the honoralble and brave...
by JonathanSmith
Sun Jul 05, 2009 8:04 pm
Forum: The Hemp Necktie Inn
Topic: The Archduchy of the Town of Troll's Bane
Replies: 211
Views: 32889

Support Geralt Devan! // Unterstützt Geralt Devan! How can Geralt Devan be subject of the commands of the Archduke, if there is no Archduke anymore? The last years have shown that the devision of the Trolls Bane district in counties and assign them to some randomly selected people which were assign...
by JonathanSmith
Sat Apr 25, 2009 9:52 pm
Forum: The Hemp Necktie Inn
Topic: Law and Order
Replies: 26
Views: 3628

Kann der Kanzler von Trolls Bane nicht selbst schreiben?
Die Herzogin lässt sich dazu herab für Ihre Untergebene Botengänge zu erfüllen?

Seltsame Zeiten.


~unsigned
by JonathanSmith
Sun Apr 12, 2009 9:34 pm
Forum: The Hemp Necktie Inn
Topic: Happenings in Silverbrand// Geschehnisse in Silberbrand
Replies: 14
Views: 1846

Alone that the suspicion of the mentioned affair includes our chancellor of our town Troll's Bane is shame enough.

Besides that, if it is true, that nowadays primitive orcs are hired as bodyguards .. what a descent of our town and what a defamation of the Troll's Bane townguard!

John Smith
by JonathanSmith
Sun Apr 12, 2009 8:52 pm
Forum: The Hemp Necktie Inn
Topic: Happenings in Silverbrand// Geschehnisse in Silberbrand
Replies: 14
Views: 1846

What a shame for Troll's Bane having such incapable and dishonest members in the government.

Archdukess, I hope we can at least count on you.

An ashamed citizen of Troll's Bane,

John Smith
by JonathanSmith
Mon Mar 02, 2009 11:57 am
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: dodge skill doesn't work
Replies: 14
Views: 1504

is not blue steel chain? Someone really needs to update their name ever since the graphics got changed. In ye olde days blue steel greaves were pretty much heavy metal leggings painted blue, like their red cousins. Currently there's nothing blue about them and they look like chain leggings, which i...
by JonathanSmith
Sat Feb 21, 2009 2:48 pm
Forum: New Players / Neue Spieler
Topic: Antidotes.
Replies: 12
Views: 2363

As dye and many other things can be bought from the NPCs, I personally see no reason, why antidotes can not be bought anymore. Additionally, antidotes also would be a nice drop for trolls, mage skeletons or whatever... I suggest that above points are considered only TEMPORARILY, because the real pro...
by JonathanSmith
Tue Feb 17, 2009 5:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Discussion about PG.
Replies: 120
Views: 13362

Make ingame time relevant for skill gain is completely nonsense in my eyes. A fighter who does not fight should not become better. A crafter who does not work should not become better. And so on. Decrease the time effort for skill gain AND increase the time which is needed to regenerate from the gai...
by JonathanSmith
Thu Feb 12, 2009 12:18 pm
Forum: General / Allgemeines (Player Forum)
Topic: Discussion about PG.
Replies: 120
Views: 13362

Make skill gain easier (1) PLUS only ONE skill cap per day (2). (1) Allows reaching the skill cap faster. And we all know that gaining skill becomes very boaring after a while. (2) Limits skill gain and adds a time factor. I neither want the online time nor the click rate as the most influencing fac...
by JonathanSmith
Thu Feb 12, 2009 11:55 am
Forum: General / Allgemeines (Player Forum)
Topic: Spielernachricht bei Hausbetretung
Replies: 25
Views: 2541

Lob. ;-)

Super Idee!
by JonathanSmith
Thu Feb 12, 2009 11:36 am
Forum: General / Allgemeines (Player Forum)
Topic: Discussion about PG.
Replies: 120
Views: 13362

That leads to the question, what is an acceptable powergamed level? Or better, what is an acceptable skill level? ;) Powergaming is a rulebreak and not acceptable. Every skill between 0 and 100 is acceptable, if the player uses the engine like it is intended. Solution to PG: Make skill gain easier ...
by JonathanSmith
Tue Feb 10, 2009 10:15 pm
Forum: General / Allgemeines (Player Forum)
Topic: Vorschlag zum Handelssystem
Replies: 64
Views: 5495

Ich hatte bei Waffeneigenschaften mit "klapprig, nagelneu", etc. gerechnet. Wenn damit eine Art Item-Level gemeint ist, dann kann man diese natürlich nicht auf alle Monster-Level verteilen. Monster Waffen-Level Qualität (Normalverteilung über angegebene Bandbreite) 1 1 1-9 2 1-2 1-9 3 2 2-...
by JonathanSmith
Tue Feb 10, 2009 9:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Vorschlag zum Handelssystem
Replies: 64
Views: 5495

Das heisst bei deiner Aufteilung wird eine Gruppe (oder Solocharakter) die das stärkste Monster niederringen Nichts, bzw. nur Müll bekommen? Nein, heisst es nicht. Es bedeutet, das gedroppte Item ist zu 2% excellent 3% sehr gut 8% recht gut etc ... Zudem kann man die Normalverteilungsfunktion auch ...
by JonathanSmith
Tue Feb 10, 2009 8:54 pm
Forum: General / Allgemeines (Player Forum)
Topic: Vorschlag zum Handelssystem
Replies: 64
Views: 5495

Mal eine ganz konkrete Nachfrage: Qualität geht von 1-9, Monsterstärke von 1-9, Waffeneigenschaften von 1-6. Hierbei sind Waffeneigenschaften die Werte, die noch durch die Qualität modifiziert werden. Wie sähe deine/eure Verteilungsmatrix inkl. Streuung durch Zufall aus? Beispiel: Monsterstärke 1 -...
by JonathanSmith
Tue Feb 10, 2009 8:17 pm
Forum: General / Allgemeines (Player Forum)
Topic: Vorschlag zum Handelssystem
Replies: 64
Views: 5495

Mein Vorschlag, auch gute Qualtität bei low level Monstern zu droppen, bezog sich nur auf Estralis grundsätzliche Änderungen am Dropsystem. WENN schon irgendwo ein Item gedroppt wird, dann sollte auch das low level Item mit einer gewissen Wahrscheinlichkeit gute Qualtität haben. Umgekehrt mit den hi...
by JonathanSmith
Tue Feb 10, 2009 5:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: Trainingspuppen
Replies: 19
Views: 2187

Für die Ausbildung eines Kämpfers ist das Schlachten von Schweinen nicht erforderlich und war es auch nicht im Mittelalter. Das Schweine-Schlachten in der Stadt, zur Rohstoff und Nahrungsbeschaffung hat nichts mit jagen zu tun, denn diese Tätigkeit macht ein Schlachter. Jagen geht man ausserhalb der...
by JonathanSmith
Tue Feb 10, 2009 5:22 pm
Forum: General / Allgemeines (Player Forum)
Topic: Vorschlag zum Handelssystem
Replies: 64
Views: 5495

Zur Qualität von Monsterdrops: Ich werde einen anderen Weg gehen. Anstatt eines "rostigen Langschwertes" werden mittlere Monster eher eine "durchschnittliche Keule" droppen. Sprich, die Qualität der Drops orientiert sich weiterhin an der Stärke der Monster, die gedropten Gegenst...
by JonathanSmith
Sun Feb 01, 2009 4:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Vorschlag zum Handelssystem
Replies: 64
Views: 5495

Danke Saril, sehr guter Vorschlag!
by JonathanSmith
Thu Jan 29, 2009 8:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: And now choose your path, my friend!
Replies: 63
Views: 6943

The original proposal leads us to 3 or 4 types of characters: fighters, crafters, mages and druids. This is in my opinion no real change compared to the current situation. And that's the reason why I proposed the specialization. What I like from the original proposal is the "boost" of the ...
by JonathanSmith
Thu Jan 29, 2009 12:31 pm
Forum: General / Allgemeines (Player Forum)
Topic: And now choose your path, my friend!
Replies: 63
Views: 6943

What about following modification about the path system: Instead of having paths which group a lot of single skills, let each character select up to N skills which define his personal path. Assumed there are 20 skills to select from and N = 3, this would give leed in 6840 possible DIFFERENT characte...
by JonathanSmith
Wed Jan 28, 2009 5:24 pm
Forum: General / Allgemeines (Player Forum)
Topic: Jewelry Suggestion
Replies: 30
Views: 3159

Hadrian_Abela wrote:
Magdha Tiefenerz wrote:It is a pity that things are in demand only if the have an effect with the engine. :( How about roleplaying reasons?
Because a good X ring used to cost you around 80 silvers or so :P
A perfect money sink!
by JonathanSmith
Wed Jan 28, 2009 5:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: And now choose your path, my friend!
Replies: 63
Views: 6943

Fixed my proposal.

There is no real RP reason for the last additional proposal ;-)
Does there exist a RP reason for the whole engine?
What is the RP reason, that a crafter suddenly (after a swirlie) can make new items? What the hell is the RP reason for a swirlie???

Just joking Hawkmoon. ;-)
by JonathanSmith
Wed Jan 28, 2009 4:31 pm
Forum: General / Allgemeines (Player Forum)
Topic: Lehr- und Lernsystem für Handwerk
Replies: 43
Views: 3357

Wenn du eine gute Idee hast, wie man die Informationen abspeichern kann, aus denen hervorgeht, welches Item ein Charakter herstellen kann, nur zu! Ich nehme allerdings an, dass ein Feld aus 1000 Variablen, welche auf 0 oder 1 stehen, weder praktikabel noch angemessen ist. Dafür würde ich ein bitfel...
by JonathanSmith
Wed Jan 28, 2009 4:17 pm
Forum: General / Allgemeines (Player Forum)
Topic: And now choose your path, my friend!
Replies: 63
Views: 6943

I like your proposal but I would differentiate the "paths": With your "path" system "multi-master" characters are still possible: Example 1) Craftsmanship: A smith who makes his own handles (carpentry), cooks his meals (cook) and makes his own dye (tailoring), goes mini...
by JonathanSmith
Thu Jan 22, 2009 9:46 pm
Forum: The Hemp Necktie Inn
Topic: The Town Guard of Troll's Bane
Replies: 43
Views: 6900

Something is written on the above parchment.

How can we be sure that this parchment is not a fake also?
Has the guard captain lost his seal?
by JonathanSmith
Wed Dec 17, 2008 10:26 pm
Forum: The Hemp Necktie Inn
Topic: Troll's Bane Town Guard [latest]
Replies: 402
Views: 61633

To the guards Sadly the town Trolls Bane is not ruled by the First Archeduke Lord Cromwell anymore, who had my full loyality and respect. I hereby resign from my position as the Captain of the Town Guard and wish my friend Amadi Yusuf Randal good luck. I want inform you, that I neither spoke with n...
by JonathanSmith
Wed Dec 17, 2008 2:23 am
Forum: The Hemp Necktie Inn
Topic: Troll's Bane Town Guard [latest]
Replies: 402
Views: 61633

Rinal,

welcome back to the guard-


Christopher,

please meet me personally regarding a position in the guard.


Captain John Smith
by JonathanSmith
Sun Nov 30, 2008 10:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Interface ändern
Replies: 22
Views: 1696

Wenn man die beiden Interfaces von Tibia und Illa vergleicht, kann man feststellen, das sie sich prinzipiell sehr ähneln: - links oben ein grosser Bereich für den Kartenausschnitt - links unten Chat Bereich - rechts oben globale Karte - recht darunter Life/Mana/.. - rechst Mitte Character Inventory ...