Search found 90 matches
- Sat Dec 05, 2009 1:47 am
- Forum: The Hemp Necktie Inn
- Topic: The Knighthood Of Gobaith [old]
- Replies: 377
- Views: 76731
In addition, the halfling Bindus paid his fines to the town and shall henceforth be regarded free of all charges. Upon meeting him in Troll's Bane and speaking with him, I said that no member of the Knighthood will lay hands on him again, shall he not again break the laws of Gobaith. Furthermore, I...
- Sun Jul 05, 2009 9:08 pm
- Forum: The Hemp Necktie Inn
- Topic: The Archduchy of the Town of Troll's Bane
- Replies: 211
- Views: 33837
As a smith, my quill is quite slow - comparable to the information flow from the high nobles down to the low folk. Anyhow, you are one of the rare nobles, where I have still some faith left, and in believe of your capabilities, you have my support too. Respectfully, John Smith === Als Schmied bewegt...
- Sun Jul 05, 2009 8:07 pm
- Forum: The Hemp Necktie Inn
- Topic: New Troll's Bane
- Replies: 51
- Views: 5523
Support Geralt Devan! // Unterstützt Geralt Devan! The last years have shown that the devision of the Trolls Bane district in counties and assign them to some randomly selected people which were assigned the title duke had completetly failed. Allthough, I will fully support the honoralble and brave...
- Sun Jul 05, 2009 8:04 pm
- Forum: The Hemp Necktie Inn
- Topic: The Archduchy of the Town of Troll's Bane
- Replies: 211
- Views: 33837
Support Geralt Devan! // Unterstützt Geralt Devan! How can Geralt Devan be subject of the commands of the Archduke, if there is no Archduke anymore? The last years have shown that the devision of the Trolls Bane district in counties and assign them to some randomly selected people which were assign...
- Sat Apr 25, 2009 9:52 pm
- Forum: The Hemp Necktie Inn
- Topic: Law and Order
- Replies: 26
- Views: 3737
- Sun Apr 12, 2009 9:34 pm
- Forum: The Hemp Necktie Inn
- Topic: Happenings in Silverbrand// Geschehnisse in Silberbrand
- Replies: 14
- Views: 1912
- Sun Apr 12, 2009 8:52 pm
- Forum: The Hemp Necktie Inn
- Topic: Happenings in Silverbrand// Geschehnisse in Silberbrand
- Replies: 14
- Views: 1912
- Mon Mar 02, 2009 11:57 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: dodge skill doesn't work
- Replies: 14
- Views: 1563
is not blue steel chain? Someone really needs to update their name ever since the graphics got changed. In ye olde days blue steel greaves were pretty much heavy metal leggings painted blue, like their red cousins. Currently there's nothing blue about them and they look like chain leggings, which i...
- Sat Feb 21, 2009 2:48 pm
- Forum: New Players / Neue Spieler
- Topic: Antidotes.
- Replies: 12
- Views: 2490
As dye and many other things can be bought from the NPCs, I personally see no reason, why antidotes can not be bought anymore. Additionally, antidotes also would be a nice drop for trolls, mage skeletons or whatever... I suggest that above points are considered only TEMPORARILY, because the real pro...
- Tue Feb 17, 2009 5:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 18948
Make ingame time relevant for skill gain is completely nonsense in my eyes. A fighter who does not fight should not become better. A crafter who does not work should not become better. And so on. Decrease the time effort for skill gain AND increase the time which is needed to regenerate from the gai...
- Thu Feb 12, 2009 12:18 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 18948
Make skill gain easier (1) PLUS only ONE skill cap per day (2). (1) Allows reaching the skill cap faster. And we all know that gaining skill becomes very boaring after a while. (2) Limits skill gain and adds a time factor. I neither want the online time nor the click rate as the most influencing fac...
- Thu Feb 12, 2009 11:55 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Spielernachricht bei Hausbetretung
- Replies: 25
- Views: 2654
- Thu Feb 12, 2009 11:36 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Discussion about PG.
- Replies: 120
- Views: 18948
That leads to the question, what is an acceptable powergamed level? Or better, what is an acceptable skill level? ;) Powergaming is a rulebreak and not acceptable. Every skill between 0 and 100 is acceptable, if the player uses the engine like it is intended. Solution to PG: Make skill gain easier ...
- Tue Feb 10, 2009 10:15 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Vorschlag zum Handelssystem
- Replies: 64
- Views: 5826
- Tue Feb 10, 2009 9:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Vorschlag zum Handelssystem
- Replies: 64
- Views: 5826
Das heisst bei deiner Aufteilung wird eine Gruppe (oder Solocharakter) die das stärkste Monster niederringen Nichts, bzw. nur Müll bekommen? Nein, heisst es nicht. Es bedeutet, das gedroppte Item ist zu 2% excellent 3% sehr gut 8% recht gut etc ... Zudem kann man die Normalverteilungsfunktion auch ...
- Tue Feb 10, 2009 8:54 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Vorschlag zum Handelssystem
- Replies: 64
- Views: 5826
Mal eine ganz konkrete Nachfrage: Qualität geht von 1-9, Monsterstärke von 1-9, Waffeneigenschaften von 1-6. Hierbei sind Waffeneigenschaften die Werte, die noch durch die Qualität modifiziert werden. Wie sähe deine/eure Verteilungsmatrix inkl. Streuung durch Zufall aus? Beispiel: Monsterstärke 1 -...
- Tue Feb 10, 2009 8:17 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Vorschlag zum Handelssystem
- Replies: 64
- Views: 5826
Mein Vorschlag, auch gute Qualtität bei low level Monstern zu droppen, bezog sich nur auf Estralis grundsätzliche Änderungen am Dropsystem. WENN schon irgendwo ein Item gedroppt wird, dann sollte auch das low level Item mit einer gewissen Wahrscheinlichkeit gute Qualtität haben. Umgekehrt mit den hi...
- Tue Feb 10, 2009 5:32 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Trainingspuppen
- Replies: 19
- Views: 2280
Für die Ausbildung eines Kämpfers ist das Schlachten von Schweinen nicht erforderlich und war es auch nicht im Mittelalter. Das Schweine-Schlachten in der Stadt, zur Rohstoff und Nahrungsbeschaffung hat nichts mit jagen zu tun, denn diese Tätigkeit macht ein Schlachter. Jagen geht man ausserhalb der...
- Tue Feb 10, 2009 5:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Vorschlag zum Handelssystem
- Replies: 64
- Views: 5826
- Sun Feb 01, 2009 4:47 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Vorschlag zum Handelssystem
- Replies: 64
- Views: 5826
- Thu Jan 29, 2009 8:01 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: And now choose your path, my friend!
- Replies: 63
- Views: 7297
- Thu Jan 29, 2009 12:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: And now choose your path, my friend!
- Replies: 63
- Views: 7297
What about following modification about the path system: Instead of having paths which group a lot of single skills, let each character select up to N skills which define his personal path. Assumed there are 20 skills to select from and N = 3, this would give leed in 6840 possible DIFFERENT characte...
- Wed Jan 28, 2009 5:24 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Jewelry Suggestion
- Replies: 30
- Views: 3254
- Wed Jan 28, 2009 5:01 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: And now choose your path, my friend!
- Replies: 63
- Views: 7297
- Wed Jan 28, 2009 4:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Lehr- und Lernsystem für Handwerk
- Replies: 43
- Views: 3444
Wenn du eine gute Idee hast, wie man die Informationen abspeichern kann, aus denen hervorgeht, welches Item ein Charakter herstellen kann, nur zu! Ich nehme allerdings an, dass ein Feld aus 1000 Variablen, welche auf 0 oder 1 stehen, weder praktikabel noch angemessen ist. Dafür würde ich ein bitfel...
- Wed Jan 28, 2009 4:17 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: And now choose your path, my friend!
- Replies: 63
- Views: 7297
- Thu Jan 22, 2009 9:46 pm
- Forum: The Hemp Necktie Inn
- Topic: The Town Guard of Troll's Bane
- Replies: 43
- Views: 7092
- Wed Dec 17, 2008 10:26 pm
- Forum: The Hemp Necktie Inn
- Topic: Troll's Bane Town Guard [latest]
- Replies: 402
- Views: 62416
To the guards Sadly the town Trolls Bane is not ruled by the First Archeduke Lord Cromwell anymore, who had my full loyality and respect. I hereby resign from my position as the Captain of the Town Guard and wish my friend Amadi Yusuf Randal good luck. I want inform you, that I neither spoke with n...
- Wed Dec 17, 2008 2:23 am
- Forum: The Hemp Necktie Inn
- Topic: Troll's Bane Town Guard [latest]
- Replies: 402
- Views: 62416
- Sun Nov 30, 2008 10:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Interface ändern
- Replies: 22
- Views: 1790
Wenn man die beiden Interfaces von Tibia und Illa vergleicht, kann man feststellen, das sie sich prinzipiell sehr ähneln: - links oben ein grosser Bereich für den Kartenausschnitt - links unten Chat Bereich - rechts oben globale Karte - recht darunter Life/Mana/.. - rechst Mitte Character Inventory ...