Search found 1067 matches
- Fri Jan 22, 2021 8:10 pm
- Forum: Proposals / Vorschläge
- Topic: About town bans.
- Replies: 14
- Views: 4240
Re: About town bans.
Or "Hey, my character Kat is going to put a temp ban on Bidukan, but I don't want that to be a long standing thing. I would love to talk to you oocly about potential lesser punishments or how to move the RP forward, or in the next few days Kat will put some other option on the table." htt...
- Fri Jan 22, 2021 8:00 pm
- Forum: Proposals / Vorschläge
- Topic: About town bans.
- Replies: 14
- Views: 4240
Re: About town bans.
I would like to bring forward two things: First, as far as I can tell, it is a known goal to change the way the NPC's guards work, and it seems like effort is being made in that direction. Second, I really think this situation could have been averted had a conversation happened oocly by either party...
- Sat Jan 02, 2021 10:21 pm
- Forum: Proposals / Vorschläge
- Topic: Map and spawn changes
- Replies: 7
- Views: 3127
Re: Map and spawn changes
I am not sure what your point is in your statement here. Are you saying "The map is fine the way it is, as that area has plenty of people who go there to roleplay?" or "That area is an appropriate distance away, as the travel to it is appropriate and enjoyable, and I often find intera...
Reminder
Dear citizens, It is with great seriousness that I would bring forward this reminder: Please do not travel alone. Gray and his band are seeking to harm. There was a citizen of Runewick recently struck down, and a few others besides. If you do go out, try to ensure that you carry a means of escape th...
- Thu Dec 24, 2020 2:25 am
- Forum: Proposals / Vorschläge
- Topic: Map and spawn changes
- Replies: 7
- Views: 3127
Map and spawn changes
There are a few changes that I think might be helpful or beneficial. 1) The northeast area of the map is very under-utilized. If people are out there, they are rarely found. Perhaps some of that space could be reduced? 2) I understand the desire for there to be dangers in and around Illarion. I even...
- Thu Dec 24, 2020 2:20 am
- Forum: Proposals / Vorschläge
- Topic: Descriptions on places for Marker Stones
- Replies: 3
- Views: 2044
Re: Descriptions on places for Marker Stones
Could you elaborate on that a bit? I recently had thought about maybe there should be a page next to each marker stone, describing the area in a bit more detail, or it's relevance.
- Sun Sep 06, 2020 4:29 am
- Forum: The Hemp Necktie Inn
- Topic: Runewick Research Opportunity
- Replies: 25
- Views: 2964
Re: Runewick Research Opportunity
I have moved the pins to Runewick. I will try to complete the delivery in the near future.
Artimer Fault
Artimer Fault
- Fri Sep 04, 2020 2:06 am
- Forum: The Hemp Necktie Inn
- Topic: Runewick Research Opportunity
- Replies: 25
- Views: 2964
Re: Runewick Research Opportunity
To whom it may concern,
Is there still need of pins? I may be willing to provide the last of it, if necessary.
Artimer Fault
Is there still need of pins? I may be willing to provide the last of it, if necessary.
Artimer Fault
- Wed May 20, 2020 2:03 am
- Forum: Proposals / Vorschläge
- Topic: Perspective on magical gems
- Replies: 19
- Views: 4467
Re: Perspective on magical gems
Just to make sure I clearly understand what is being said here: You would like to see less latent gems produced from towns, and more latent gems produced via maps and gathering and hunting monsters? I am aware that currently some maps, and all gathering crafts, produce gems from time to time. What b...
- Tue May 19, 2020 12:08 am
- Forum: Proposals / Vorschläge
- Topic: I am very afraid of loosing my gems now. (I might not even use them any more.)
- Replies: 16
- Views: 3656
Re: I am very afraid of loosing my gems now. (I might not even use them any more.)
An interesting way to think of gems is to think of them less as objects, and more as time: Each town gets gems about each week. Players can influence, to various degrees, how many gems they get based off of rank and donations to the town (more town money = more gems). It's not crazy to think of a si...
- Wed Apr 15, 2020 11:57 pm
- Forum: Proposals / Vorschläge
- Topic: The Dark element Revisited
- Replies: 8
- Views: 3404
Re: The Dark element Revisited
I disagree with the idea of adding a 'dark' element. My reasons for this are both lore based, and technically based. 1) Thus far, everyone who seems to have had interaction with this 'dark' has lost their minds. Moshran, who is a god, is presented as a murderous vengeful god. You can claim that he i...
- Thu Apr 02, 2020 10:46 pm
- Forum: New Players / Neue Spieler
- Topic: devotion system / Weihungssystem
- Replies: 1
- Views: 3033
Re: devotion system / Weihungssystem
Currently, no. Later, it will be used with the priest system. But the information can be accessed by a gm as well, so who knows? Maybe your divine favor will reward you with some kind of blessing. Or maybe the fury of the gods will fall upon you? Enjoy.
- Wed Apr 01, 2020 12:25 am
- Forum: Proposals / Vorschläge
- Topic: Tents in the Cadomyr Market
- Replies: 4
- Views: 2247
Re: Tents in the Cadomyr Market
This strikes me as an issue of graphics. It is certainly possible for your character to present a building idea, but a tent design like that might be outside of the current capabilities, with the graphics available?
- Sat Feb 15, 2020 3:32 am
- Forum: Proposals / Vorschläge
- Topic: Looking to Change Merchant Values
- Replies: 2
- Views: 2301
Re: Looking to Change Merchant Values
Hi! I've been doing some thinking. So, what you are saying above might be technically true if you do not include the time it takes to gather resources. Otherwise, that number goes down significantly. But other than that, sure. While I fundamentally disagree to some of the approach to the design in c...
- Sat Feb 15, 2020 1:36 am
- Forum: Community Forum
- Topic: Happy Birthday PO Artimer!
- Replies: 3
- Views: 2760
Re: Happy Birthday PO Artimer!
Thanks Matron! <3 Miss you!
- Fri Feb 14, 2020 5:16 am
- Forum: Proposals / Vorschläge
- Topic: Looking to Change Merchant Values
- Replies: 2
- Views: 2301
Looking to Change Merchant Values
https://i.imgur.com/35Ba7Ui.jpg I am here to ask once again that we increase the value of items bought by merchants, because it isn't fun. Glyph forging is a slow and tedious process and takes a lot of time and materials. I am under the belief that potion making is of similar place, although cheape...
- Thu Feb 13, 2020 8:46 pm
- Forum: Community Forum
- Topic: Goodbye // Tschüss nathi, PO Deanna
- Replies: 12
- Views: 4531
Re: Goodbye // Tschüss nathi, PO Deanna
Best wishes to you PO Deanna!
- Wed Feb 05, 2020 4:01 am
- Forum: Galmair
- Topic: Begin Preparations!
- Replies: 1
- Views: 825
Begin Preparations!
Dear citizens, Please ensure that you are prepared for Mas. Such times generally require a level of caution, and leaving outside the fortified walls of Galmair is an elevated risk, even to the farm fields. Please ensure that you have stocked up enough food, and be ready for assault at any point. Chi...
- Sat Feb 01, 2020 8:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1830362
Re: Whose RP did you like today?
People last night. <3
- Mon Sep 30, 2019 4:47 am
- Forum: Proposals / Vorschläge
- Topic: Add NPC for MC Check
- Replies: 9
- Views: 3076
Re: Add NPC for MC Check
I was mainly looking for an easy way to pull a piece of information to be reachable by the players. Making an NPC for MC was something that seemed relatively simple, but it has become clear that it is not. The idea of a chat command that prompts a little blue text that informs of MC was my next solu...
- Sat Sep 28, 2019 4:21 am
- Forum: Proposals / Vorschläge
- Topic: Add NPC for MC Check
- Replies: 9
- Views: 3076
Re: Add NPC for MC Check
( other stuff that is important too, but not relevant to this exact reply) Though just like the trainers did, it might blur the lines a little between engine and RP, like people saying in their RP that they are going to visit the trainer to become smarter or stronger or whatever. Whether this count...
- Wed Sep 25, 2019 3:31 am
- Forum: Proposals / Vorschläge
- Topic: Add NPC for MC Check
- Replies: 9
- Views: 3076
Add NPC for MC Check
Hey, I realize this will be an insanely unpopular idea, but I am throwing it out there for the sake of ideas. Could we have a fortune-teller like npc that for 20 silver, tells us information about our MC? I realize that all ways to detect MC both through gm's, test server, etc had been removed becau...
- Wed Sep 25, 2019 3:27 am
- Forum: Proposals / Vorschläge
- Topic: Brainstorm: Priest spells
- Replies: 4
- Views: 2391
Re: Brainstorm: Priest spells
So, ideas: Ronagan: Generate coins on hit occasionally. Bigger spell: target loses all action points, short time. Irmorom: Buff on defensive skills (higher chance to parry) Bigger spell: target takes increased damage (defensive debuff/weakens armor) Nargun: Increase chance for critical hits/chance f...
- Mon Sep 23, 2019 11:47 pm
- Forum: Proposals / Vorschläge
- Topic: Brainstorm: Priest spells
- Replies: 4
- Views: 2391
Re: Brainstorm: Priest spells
Are we to assume that these priest spells operate with the idea of a group as described in the magic outline, or are these things that happen on a specified target/self? Just curious, since your Zhambra example described group play. Also, do we want to assume that these spells will be accomplished i...
- Fri Sep 20, 2019 3:54 am
- Forum: Community Forum
- Topic: What are you listening to right now?
- Replies: 1404
- Views: 322005
- Fri Sep 20, 2019 3:49 am
- Forum: Galmair
- Topic: Office of the Chancellors | Büro der Kanzler
- Replies: 3
- Views: 2845
Re: Office of the Chancellors | Büro der Kanzler
Kyre, This is not the sort of list of expenses that was requested of you. If you read further into this document, you will see that you have previously written such an account before, and I believe that you are capable of doing so again. Please, Kyre, take note. I am not doing this to cause you suff...
- Tue Sep 17, 2019 12:51 am
- Forum: Proposals / Vorschläge
- Topic: Bounty and Request System
- Replies: 0
- Views: 2286
Bounty and Request System
Hey, I was just thinking about the amount of dungeons we have. It's great that we have quest lines for a number of the dungeons, but I was thinking maybe we could have two npc's outside the dungeons. A bounty NPC (for hunting down certain enemy types within the dungeon) and A diplomacy/trade NPC (fo...
- Tue May 14, 2019 7:51 am
- Forum: Community Forum
- Topic: Happy Birthday PO Artimer!
- Replies: 3
- Views: 2760
Re: Happy Birthday PO Artimer!
Hey, thanks so much!
- Thu Apr 11, 2019 6:08 am
- Forum: Proposals / Vorschläge
- Topic: Reworking Crafting, Dexterity, and Calculating Outcomes.
- Replies: 1
- Views: 1633
Re: Reworking Crafting, Dexterity, and Calculating Outcomes.
It has come to my attention that there are 10 qualities, not 9. I will adjust this at a later time, but I am tired right now. The general idea still works.
- Thu Apr 11, 2019 4:20 am
- Forum: Proposals / Vorschläge
- Topic: Reworking Crafting, Dexterity, and Calculating Outcomes.
- Replies: 1
- Views: 1633
Reworking Crafting, Dexterity, and Calculating Outcomes.
NOTE: I am posting this because I /love/ crafting in Illarion. I find it relaxing, enjoyable, and it is my preferred activity in the game. Please do not harass me for the weak points in this, as I promise it is not directed to cause any person individually a problem. This is long winded, but it's w...