Search found 472 matches

Fri Oct 01, 2010 10:10 am
Topic: Logs
Replies: 26
Views: 2648

I have logs saved, will send a PM.
Wed Aug 11, 2010 3:59 am
Replies: 56
Views: 7041

Eli Travinus
Mon Sep 28, 2009 12:06 am
Replies: 25
Views: 2256

Simplify the emotes. Anything is better then what it is now. :D Healing and "good" spells can be emoted by the player or in a "war" situation it will be obvious to the warrior they were healed. Only attack spells need the auto emote. Perhaps keep the first then subsequent ones "casts" or something ...
Mon Sep 07, 2009 11:15 pm
Replies: 222
Views: 18256

Bunches of new items, even if it were only 4-5 parts per rune book if this qualifies 10 runes that's 40-50 new items. I don't see what makes this superior to using NPC's with quests, that can involve anything including library study, monster killing, gathering and riddles or all of the above. Actua...
Mon Sep 07, 2009 7:25 pm
Replies: 222
Views: 18256

And Kaila, I think SIH is too powerful a rune to give out so quickly. I don't think SIH YEG is necessary. In fact, as discussed in the other thread, people still need to adjust to buying things from druids so druids actually have a job. Throwing around healing poison runes will put them out of the ...
Mon Sep 07, 2009 6:58 pm
Replies: 222
Views: 18256

I was talking of SIH YEG not PHERC, just to be able to heal.
Mon Sep 07, 2009 6:37 pm
Replies: 222
Views: 18256

MES PEN along with SIH and YEG, teleport (I picked these particularly because they can help "save" a weak mage char while learning other spells).

LHOR spells and ORL KAH spell because they are fun and simple, possibly CUN also.

(I am fine with above lists also however)
Mon Sep 07, 2009 6:09 pm
Replies: 222
Views: 18256

AlexRose wrote:Magic is not a broken system completely irrepairably. We could trial the aforementioned natural teaching rooms and see if things get better, and it wouldn't take much effort.

Discuss.
I would be agreeable to the trial.
Mon Sep 07, 2009 5:40 pm
Replies: 222
Views: 18256

Wow Pella, you have some serious issues, and agreeing with Athian tend to get a lot of things mixed. Back to the mage system: I would like to get the teachers out of the mix except for RP purposes only. In other words have quests/runes becoming progressively harder and/OR a teacher to help possibly....
Mon Sep 07, 2009 1:12 pm
Replies: 222
Views: 18256

Just to clear the air, since the days the current council was formed at the Academy and Kaila was asked to join yet wasn't allowed to discuss anything oocly with a "fun-loving, thoroughly non-political char", I objected oocly to setting out some rules in "secret" without consulting all teaching mage...
Sun Sep 06, 2009 1:21 pm
Replies: 222
Views: 18256

Hardly anyone ig has seen the beholders or the rot worms (though graphic-wise they look a little modern to me), nor the greater demon. Can they not be used? Personally I would be extremely happy with about anything, even using older graphic and recoloring i.e. panthers recolored to look like differe...
Sat Sep 05, 2009 2:20 pm
Replies: 222
Views: 18256

The only thing bothering me is fighters getting the runes, yes they may not use them but I can picture them selling them. Is there anyway to script so only a char with mage stats can pick one up? What is bad about this? Why would such a limitation be necesary? They might sell them, or even give the...
Sat Sep 05, 2009 2:04 pm
Replies: 222
Views: 18256

The only thing bothering me is fighters getting the runes, yes they may not use them but I can picture them selling them. Is there anyway to script so only a char with mage stats can pick one up ? I like the suggestion of Pancho also. It allows an either/or without any char having to absolutely depe...
Sat Sep 05, 2009 12:29 am
Replies: 222
Views: 18256

This system sounds wonderful if there is a balance between the "fighting monster/dungeon quests" and others.
Thu Sep 03, 2009 5:26 pm
Replies: 46
Views: 5357

You KNOW very well that the front page is just for advertising to make sure people who come here can RP. Inside the game, It's either skill or lose out. Matt, I will agree not to agree. Sounds harsh about players, but that applies to everything else too I don't think so, a profession shouldn't have...
Thu Sep 03, 2009 3:25 pm
Replies: 46
Views: 5357

This is a skill based game, there are a few people who remain trying to cling on to the "RP only!" side of it. Please remember this is a game. IF the problems outweigh the "fun" for players (and mage teachers are players first), they won't play their chars. Great, then you are in complete understan...
Thu Sep 03, 2009 2:55 pm
Replies: 46
Views: 5357

...the ability to get runes without needing a lazy, innactive teacher Please remember this is a game. IF the problems outweigh the "fun" for players (and mage teachers are players first), they won't play their chars . Most of the older mage chars I have talked to that have elected to quit playing h...
Wed Sep 02, 2009 11:42 pm
Replies: 31
Views: 3066

Tanistian_Kanea wrote:fine, then simply remove the need for a teaching room, could everyone agree on that then?
I am good with this, or teaching rooms not controlled by guilds/players that you can get to without keys/locks/special words/having to pay coin etc. In other words, remove the restrictions.
Wed Sep 02, 2009 4:17 pm
Replies: 46
Views: 5357

1. Make mage char be application only like some other races on Illarion. The application to be done before a char is made. This would allow the game not to encourage so much leveling yet still limit the "everyone is a mage" wish. 2. Open up the teaching rooms allowing teachers more flexibility in w...
Wed Sep 02, 2009 1:00 am
Replies: 46
Views: 5357

In order not to have every char ig be a mage and still allow a mage char to avoid EVERYONE could make potions, meaning being a druid was nothing special. which is very true now. 1. Make mage char be application only like some other races on Illarion. The application to be done before a char is made....
Sun Aug 30, 2009 6:22 pm
Replies: 222
Views: 18256

Take the lock off the academy door. Seriously who's idea was that? Oh yeah, let's remove the windows and lock the doors and change the password to something that every English player has to have in a text document somewhere because they'll never remember it. Yes, I have that text document. Honestly...
Sat Aug 29, 2009 11:43 am
Replies: 222
Views: 18256

Blablabla? blablabla! It is senseless to discuss here. It is well know that the magic system is not working. There will be change in the way of teach magic and in the power of magic as soon as some dev have time to do so. You call for a change which is already decided - just wait until a dev found ...
Sat Aug 29, 2009 3:35 am
Replies: 20
Views: 1999

Playing a mage ig requires: Lots of the PO's time even before "learning" magic, usually multiple teachers because there is no guarantee a teacher will continue to play the game or want to teach, LOTS and LOTS of PGing for the teacher and the student along with "the ability to RP effectively", member...
Mon Aug 10, 2009 9:39 am
Replies: 14435
Views: 1091478

Sssari wrote:Jackson, Kaila, Skaven, and Skreeba

It was alot of fun! :D
I enjoyed it also, but especially Sssari for making Kaila feel better!
Thu Jun 04, 2009 11:21 pm
Replies: 14435
Views: 1091478

Rhianna Morgan wrote:Kaila for my first lesson in basic illusional magic. I had a great time, though I have so much to do ^^.
The RP was wonderful, and Alan will be a very good illusionist! :wink:
Tue Jun 02, 2009 6:46 am
Replies: 11
Views: 1419

Except for the strange RP look of 2-3 using the same tool.. or is that the main problem with more then one using it? It was fun RPing two using the baking tool a couple of times.
Tue Jun 02, 2009 6:35 am
Topic: Help?
Replies: 2
Views: 622

Quick fix try deleting the java client and reinstalling?
Sat May 30, 2009 1:31 am
Topic: Downtime
Replies: 909
Views: 207525

TiaSarah wrote: ((Internet is disconnected, not sure how long until I can afford to get it back, and my grandmother passed away today))
(( sry about your grandmother! ))
Fri May 29, 2009 1:33 pm
Replies: 39
Views: 3860

I don't think making it harder to learn will help the fun of the game in fact I think it will deter from that fun, crafting is hard and boring. If a player wants to not only fight but craft and stays in game long enough to learn both, it doesn't bother me. I know the monetary system needs some work,...
Mon May 25, 2009 8:13 pm
Topic: Downtime
Replies: 909
Views: 207525

Kaila opens the dove hesitantly as her hands shake recognizing the writing at once. Fearing the worst she holds her breath as she slowly reads each word almost hearing his deep familiar voice in her mind. A smile slowly forms on her face as one tear of happiness drops to the parchment while whisper...

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