Search found 599 matches
- Mon Sep 13, 2010 10:48 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: About using !gm
- Replies: 10
- Views: 1672
- Thu Jul 29, 2010 12:39 am
- Forum: The Hemp Necktie Inn
- Topic: Downtime
- Replies: 976
- Views: 274537
- Mon Jul 26, 2010 2:05 pm
- Forum: New Players / Neue Spieler
- Topic: Herblore in the desert?
- Replies: 3
- Views: 1101
- Mon Jul 26, 2010 1:46 pm
- Forum: New Players / Neue Spieler
- Topic: Herblore in the desert?
- Replies: 3
- Views: 1101
Herblore in the desert?
Long story short, whenever I search for herbs in desert flowers or desert ferns , I repeatedly get the message "You find nothing but dry sand" until I am interrupted by a message (such as "You wipe sweat off your forehead). Is this because my herblore is too low for these plants, or i...
- Thu Jul 22, 2010 12:03 am
- Forum: General / Allgemeines (Player Forum)
- Topic: In remembrance of Fluffy
- Replies: 26
- Views: 3646
You would never manage to, because of crashes, nukes, and other players pwning it, plus you'd need to train its parry and dodge, which would require you to heal it, but you might cap it on magic res, and you wouldn't know you capped it, and now it takes so long just to pg your OWN char now, pging a...
- Mon Jul 19, 2010 10:23 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1831216
- Thu Jul 15, 2010 12:00 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1831216
- Sat Jan 30, 2010 10:43 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Questions about and for Gm's.
- Replies: 33
- Views: 6069
- Fri Jan 29, 2010 11:10 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: illa on black berry
- Replies: 13
- Views: 1643
- Thu Nov 26, 2009 10:59 pm
- Forum: New Players / Neue Spieler
- Topic: Recommended Attributes for a Fighter Character
- Replies: 11
- Views: 1724
- Mon Nov 09, 2009 10:28 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Doves
- Replies: 21
- Views: 2561
- Mon Nov 09, 2009 10:25 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Doves
- Replies: 21
- Views: 2561
- Fri Nov 06, 2009 10:15 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Evolution
- Replies: 42
- Views: 4532
+1 skill point = +0.01cm. And then from the treeline emerged a behemoth of a man. 10 feet tall, eyes burning with a blood madness, he stomps across the meadow towards you. The ground shakes in fear as each step falls in quickening succession. 0.01x800=8cm.. and... damn! Thought it was going to be m...
- Thu Oct 29, 2009 11:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Rare Items, a poll without the poll function
- Replies: 22
- Views: 3385
- Wed Oct 28, 2009 11:56 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: A question!
- Replies: 83
- Views: 8480
- Sun Oct 25, 2009 11:53 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Surrender
- Replies: 19
- Views: 1838
- Mon Oct 19, 2009 7:41 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The Temple is crap
- Replies: 53
- Views: 5149
- Sun Oct 18, 2009 7:38 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The Temple is crap
- Replies: 53
- Views: 5149
I can only say what i saw. Anyhow, the complainer-dwarf/mage-player doesn't play illarion anymore. And the only ones using OOC at all in the two incidents i witnessed were the temple guys, not the dwarves. Of course i have to add that i was not close enough to the happenings to hear whispered stuff...
- Sun Oct 18, 2009 7:26 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The Temple is crap
- Replies: 53
- Views: 5149
I don't think certain players in the temple (to be quite honest, I'm not sure who you mean, but then again I haven't met everyone in the temple :P) are the only ones that are prone to complaining OOC for no reason. I'm looking at a certain group of players that play dwarves and reside in Silverbrand...
- Sun Oct 18, 2009 1:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The Temple is crap
- Replies: 53
- Views: 5149
Oh I should clear that up. I mean this current temple right now that is active. This is just a question to find out what you really think deep down. Don't just say it's a player guild to make everyone happy, if you really beleive there's some crazy shit going on somewhere. Be honest, I'll be kickin...
- Sat Oct 17, 2009 12:05 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Item loss.
- Replies: 23
- Views: 2515
- Mon Oct 12, 2009 9:54 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Magic discussion lolol oh no
- Replies: 40
- Views: 4014
Ughh here we go again all the figthers complaining how powerfull mages are *sighs* even as I might repeat myself again and again just let me say one thing, a powerfull mage is work for several years, a powerfull warrior is work for one or two months, Matt has prooven that you can powergame a warrio...
- Mon Oct 12, 2009 9:53 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: ANTH
- Replies: 22
- Views: 2426
- Sun Oct 11, 2009 10:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Skillcap
- Replies: 108
- Views: 13214
Here's the rule of good mages versus good fighters: If the fighter is stood more than 3 squares away from the mage, and gets paralysed, he's dead. If he is stood close enough and/or does not get paralysed, he wins. So good mages have a MASSIVE advantage if they fight right, I don't care what anyone ...
- Sun Oct 11, 2009 12:36 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Fire elementals?
- Replies: 7
- Views: 1040
- Sun Oct 11, 2009 12:29 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skillcap
- Replies: 108
- Views: 13214
- Sat Oct 10, 2009 12:02 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill books. :)
- Replies: 72
- Views: 6572
I don't like this idea either - looking at it this way, fighters require 4 or more skills at a time to be good (tactics, parry, dodge, conc/ranged/slash/punc/wrestling + maybe poison and magic resistance (if high enough atts), so thats up to 7 skills right there already. Say a fighter wants to learn...
- Fri Oct 09, 2009 11:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Letters and messages?
- Replies: 20
- Views: 1927
i believe the special monsters is due to the need for creatures, graphics, attirbute, abilities, location, loot list, spawn time, illarion history and scripting required for each monster and those with even a randomly generated name would need a random name generator, this would require compiling l...
- Fri Oct 09, 2009 11:45 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Skillcap
- Replies: 108
- Views: 13214
right now you loose concentration (-#). when you reach the cap you slowly regenerate concentration. till nuetral. why not simply make it after x hours of not skilling after reaching 0 (fully rested as of right now) you begin to slowly gain more concentration in reserve. (+#) this reserve concentrat...
- Thu Oct 08, 2009 11:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill books. :)
- Replies: 72
- Views: 6572
There aren't enough ordinary characters anyway. So go and play one. Anyways, how about this: To help newbs get on their feet, why not have just one trainer, who will train any skill for you (but only when logged out, or maybe an rp/action sequence built in so you can skillup faster while doing this...