Search found 235 matches

Tue Mar 04, 2014 7:43 pm
Replies: 2
Views: 1051

Re: Some problems with the downloader

I believe you need the Oracle version of Java and not the OpenJDK.
Try installing the Oracle package and running it again, that should work!
Thu Feb 27, 2014 9:07 pm
Replies: 1231
Views: 185703

Re: What are you listening to right now?

Achae Eanstray wrote:PACO DE LUCIA
He ded :(
Thu Feb 27, 2014 9:06 pm
Replies: 95
Views: 9188

Re: The New Pathfinding (Feedback)

I had characters surrounded many times in the dungeon under Cadomyr and unable to get to the ladder. Many times. Unable to move and dead before could kill one. You may have been lucky, but I had to stop going down there completely. If people left doors open, many mummies and such would be drawn to ...
Thu Feb 27, 2014 8:24 pm
Replies: 95
Views: 9188

Re: The New Pathfinding (Feedback)

The quests you get as a 'welcomer' are not meant to be completed right away, and sometimes I'm sure they are meant to be completed with assistance from other characters. One should not be able to create a new character, log in, and raise their rank so fast. That is obvious, Quinasa, the point is at...
Thu Feb 27, 2014 5:47 pm
Replies: 95
Views: 9188

Re: The New Pathfinding (Feedback)

The quests you get as a 'welcomer' are not meant to be completed right away, and sometimes I'm sure they are meant to be completed with assistance from other characters. One should not be able to create a new character, log in, and raise their rank so fast. That is obvious, Quinasa, the point is at...
Thu Feb 27, 2014 3:19 pm
Replies: 95
Views: 9188

Re: The New Pathfinding (Feedback)

I basically read that it is a bad idea to give out quests to dangerous areas? I think it is a bad idea to give out a quest from the town "welcomer" to dangerous areas. The one in Galmair leads you to the library where you get a quest to go in the sewers. Which will kill a new player. The one in Cad...
Tue Feb 25, 2014 5:49 pm
Replies: 95
Views: 9188

Re: The New Pathfinding (Feedback)

What did you on the testserver? There is no hint what you have actually tried to achieve. He stated very specifically he tried to survive with three maxed out chars to test if they could. They failed, the monsters were too strong. That is not very specific since there different areas with different...
Tue Feb 25, 2014 4:55 pm
Replies: 95
Views: 9188

Re: The New Pathfinding (Feedback)

Jupiter wrote:
Mephistopheles wrote:we did this on the test server
What did you on the testserver? There is no hint what you have actually tried to achieve.
He stated very specifically he tried to survive with three maxed out chars to test if they could.
They failed, the monsters were too strong.
Fri Feb 21, 2014 1:36 pm
Replies: 18
Views: 2468

Re: MC- player opinion

I'm actually fine with the system and it not having concrete numbers for it. I feel like Illarion has become more of a level game already since the introduction of level numbers. By leaving you in the dark you are forced to stop thinking about that and live the life of your character. As Estralis sa...
Thu Feb 20, 2014 4:57 pm
Replies: 104
Views: 22251

Re: Illarion Magic Systems/Illarions Magiesysteme

I do like where you are heading with this as long as we keep in mind that casters aren't powerful strong. A few gemstones is one thing, but no way could they carry gold ingots for instance. And if you start talking the need to carry around different colored gemstones for different spells, it may st...
Thu Feb 20, 2014 1:50 pm
Replies: 104
Views: 22251

Re: Illarion Magic Systems/Illarions Magiesysteme

I Fear a mage/priest will be reduced always to a few spells and the rest will be more rp/fun things like light, faerie fire, maybe polymorph and so on. Those things are just as important as fighting spells or healing. We play a RP-enforce game, not a gladiator arena match :P All 'useless' spells fo...
Sat Feb 15, 2014 5:50 pm
Replies: 95
Views: 9188

Re: The New Pathfinding (Feedback)

People seem to confuse many things in this topic, so let me clear a few things up. The state we had before was a broken one. The pathfinding was simply broken. It was not working. A broken system is never good. Because that means that the system works in away we have no controll over. What people m...
Fri Feb 14, 2014 5:29 pm
Replies: 15
Views: 3111

Re: Illarion Bannercontest 2.0

If you can't get a proper upload spot you can upload it to my server.
Mon Feb 10, 2014 10:13 pm
Replies: 532
Views: 178856

Re: Get to know the players!

PO: Tinuva Geogroda
Sat Feb 08, 2014 11:43 am
Replies: 15
Views: 3111

Re: Illarion Bannercontest 2.0

maryday wrote::oops: Just noticed the date...
I hope there have been enough objects sent in until now.

Is the contest maybe still running?
Contest is running till the 28th of February! So you still have time to make an entry too! :D
Fri Feb 07, 2014 12:51 pm
Replies: 12
Views: 3161

Re: Illapedia/Wiki project revival

Brilliant Mr.Oldie.

The only thing I would like to note is that we could do the categories wiki style, with subcategories. I'll post that on the Category:Skills talk page since it has no priority.

Edit: I wrote it down on the talk page here: http://illapedia.org/index.php?title=Ca ... alk:Skills
Sat Feb 01, 2014 9:50 pm
Forum: Galmair
Replies: 19
Views: 3373

I be supportin' this.

~Thelor Ironworks
Sat Feb 01, 2014 8:29 pm
Replies: 16
Views: 3190

Re: Two Noobs // Zwei Noobs

Welcome!
Fri Jan 31, 2014 7:01 pm
Replies: 12
Views: 3161

Re: Illapedia/Wiki project revival

I would like to request to not publish the ingame books in this Illapedia for the following reasons: 1. The books are not open source and are not intended to be. 2. If you want to read a book, you have to log in - so it is a reason to login and play. 3. Necessary background knowledge to play your c...
Fri Jan 31, 2014 10:16 am
Replies: 12
Views: 3161

Re: Illapedia/Wiki project revival

It is great to see more people are looking forward to this projecf. As said before: everyone is welcome to edit the wiki. It is a community project. Mr.Oldie: It does work fine for me and others. If the problem persists please contact me and we'll try to figure out what the problem is. Edit: For peo...
Thu Jan 30, 2014 10:11 pm
Replies: 12
Views: 3161

Illapedia/Wiki project revival

Hello everyone, first off: if someone could translate this into German, that'd be terrific. My German grammar is terrible but it is quite important to also reach out to the German only speakers in this community. So as you have probably read in the subject of this thread it is about the revival of I...
Wed Jan 29, 2014 12:39 am
Replies: 15
Views: 2424

Re: Rassenunterschiede - Differences between the races

That is, in fact, a legitimate thought Avariel. But to be honest I find food a strange example in this.
There is a lot of common information that should be known to characters inhabiting Illarion that we do not always know as PO.
Wed Jan 29, 2014 12:32 am
Replies: 1231
Views: 185703

Re: What are you listening to right now?

Motley Crue - New Tattoo

Obviously have to go to their Final Tour.
Tue Jan 28, 2014 1:07 pm
Replies: 15
Views: 2424

Re: Rassenunterschiede - Differences between the races

While I can see that this would be nice to me it seems like something which is just to flesh out a finished game. When everything you want is done the team sits around and looks at each race (because there is way more to do than just eating berries for one elf). But for the roleplay this wouldnt mat...
Mon Jan 20, 2014 1:27 pm
Forum: Galmair
Replies: 1
Views: 556

Tavern Feast/Bard Competition

*Another note is pinned on the Galmair boards. The familiar swipes of coal are on it and the handwriting is far from neat. It seems to be written phonetically.* Citizens of ye Galmair an' other interested lads, After ye success of ye Day of ye Harvest I invite ye all to ye annual Tavern Feast on ye...
Sun Jan 19, 2014 2:08 pm
Replies: 14435
Views: 1094224

Re: Whose RP did you like today?

Twas fun having everyone at the Harvest feast!
And of course thanks to our Don for the dance and to Evie & Safh for theirs.
Thu Jan 16, 2014 8:07 pm
Replies: 19
Views: 2739

Re: Division of crafts

There is far more important stuff to tinker with than this. I believe that should not stop people discussing and talking about it. Putting manpower to immediately change this =/= a forum topic discussing the pros, cons and other aspects of a system. It would be hard to balance this fully though, si...
Thu Jan 16, 2014 2:51 pm
Replies: 19
Views: 2739

Re: Division of crafts

I think the point here is that alchemy/witchcraft removing/adding to a few towns could be considered saying "Cadomyr can only have swordsmen, Galmair can only have spearmen and Runewick can only have archers". I think those crafts are closer to a sub-set of, oh yeah im saying it, magic. Thus splitti...
Wed Jan 15, 2014 1:51 am
Forum: Galmair
Replies: 3
Views: 640

Re: Day of ye Harvest/Erntefest

Ye beer traded hands an' ye be not it's owner. Furthermore ye feast be held for a month an' it's traditions in ye Gynk, which has deep roots in ye Galmair. I hope ye be not skippin' ye whole month just because it be named after a God that be no patron God. I also be hopin' ye not be also dissaprovin...
Tue Jan 14, 2014 3:47 pm
Forum: Galmair
Replies: 3
Views: 640

Day of ye Harvest/Erntefest

*A parchment can be found near the Galmair teleporter and more prominently on the town's board. It is written phonetically and a few stripes of coal can be found on the parchment.* Citizens of ye Galmair an' other interested lads, On ye 2nd Adras at 15:00 ((Saturday 18th of January, 9PM CET/Servert...

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