Search found 68 matches
- Mon Mar 13, 2006 11:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Suggestion: Variable Attributes?
- Replies: 32
- Views: 4089
- Mon Mar 13, 2006 11:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Playing from multiple computers
- Replies: 5
- Views: 1164
Playing from multiple computers
I currently have access to one of 2 computers at any given time, without too much choice as to which one I get. If I want to play with the same character on both computers do I simply need to copy the folder "<character name>" from the most recently used computer to the current one before ...
- Sun May 22, 2005 8:29 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How to escape monsters?
- Replies: 28
- Views: 15547
- Sun May 22, 2005 4:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: How to escape monsters?
- Replies: 28
- Views: 15547
I agree that you should be able to just wander through most places without carrying armour, so long as you are prepared to run at the first sign of trouble, and are of average pace or above. I think encumbered characters should be catchable by most monsters, and I think that it should be tough to ru...
- Sat May 21, 2005 1:51 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: weapon handling
- Replies: 29
- Views: 5502
Additionally your opponent would have an easy time parrying you. To avoid hitting your oversized weapons into each other you will have to keep one of the in a wide area at all times, and weapons coming in from wide are easy to block. Thinking about it though stronger characters will be more likely t...
- Thu May 19, 2005 7:45 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The way lumberjacking should work, and some other craft idea
- Replies: 16
- Views: 1866
- Thu May 19, 2005 7:39 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The game rules
- Replies: 5
- Views: 908
- Sat May 14, 2005 1:36 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 11826
Not really, like 30 apples aren't. That may be impossible in real life without a refrigerator, but some things shouldn't be TOO realitic in a game. Its easily possible in real life. A real life medieval farmer wishing to sell apples at a market would carry a sack of a hundred apples easily enough. ...
- Fri May 06, 2005 5:32 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Sam and Eliza
- Replies: 42
- Views: 6403
- Wed May 04, 2005 4:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 11826
You can have both poisoned apples and stackable apples. The poisoned ones can't stack with the non-poisoned one, so you end up with players able to easily tell which are which. As such it would require good seperation of IC and OOC knowledge to play a character that gets poisoned, but it can be done...
- Wed May 04, 2005 10:40 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 11826
A stack of identical items you store as: (<Item type>, <number of items>) rather than an entry for each individual item. (I've not seen the code, this is just a guess, but it is common sense). If two items are different in any attribute, they can't stack. I don't think it would be a nightmare to hav...
- Mon May 02, 2005 4:39 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Characters with handicaps
- Replies: 27
- Views: 3818
Sure. I totally agree, there are a lot of characters that are far more literate than you might expect them to be given their backgrounds. I've gone for the joys of semi-literate, but I might have to let my character learn to write properly one day. I was just making the point that this isn't a typic...
- Mon May 02, 2005 4:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Characters with handicaps
- Replies: 27
- Views: 3818
You'd be amazed how the discovery that some people are inclined to magic, allowing them to produce huge columns of flames and the like on behalf of the king's army, would lead to a hell of a lot more formal education being available. Any sane feudal government will search like mad for these individu...
- Sat Apr 30, 2005 9:49 pm
- Forum: The Hemp Necktie Inn
- Topic: Town laws and simple charter
- Replies: 27
- Views: 4588
- Sat Apr 30, 2005 9:45 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Time of Day Meter
- Replies: 12
- Views: 1825
Sure, downtime is good and can be used well. But a week is long enough to require some sort of interesting explaination for what you have been up to. And I could come up with what happened in the last week for my character when I log off for an IG week. Only if I play ever single day (RL) I'm in dow...
- Thu Apr 28, 2005 2:39 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Time of Day Meter
- Replies: 12
- Views: 1825
So, if I don't log in for a real week my character has been sleeping, or otherwise missing, for 42 days? Wow, but that is a lot of sleep, but then my character will need it because they only feel hungry and eat once every week or so. At that pace days become more or less meaningless, and significant...
- Mon Apr 25, 2005 8:45 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Update
- Replies: 36
- Views: 5297
Many, many, many thanks to everyone that got the new server up, and the new client working. It is very very cool, and I can now play safe in the knowledge that the dreaded character wipe is gone. And explore so many new places, and ways of making things, and the new NPCs (they seem pretty damn good ...
- Sat Apr 23, 2005 11:00 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Problems with Vocations-system
- Replies: 17
- Views: 2518
I think magics should be kept seperate, or if a character has two types, he shold be serious limited in how good he could ever get with them both. I don't think this for RP reasons, I think this for OOC reasons. Firstly it gives the different magic systems a bit more personality. Secondly a game is ...
- Thu Apr 21, 2005 9:23 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Wipe and statistic questions
- Replies: 65
- Views: 13066
The part I find flawed is: 2. Character concept in fact only has to do with your stats (I am an intelligent, clumsy, weak, observant halfling) Two intelligent, clumsy, weak, observant halflings could be very very different and based around different concepts. For example consider the concept: My cha...
- Wed Apr 20, 2005 9:53 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Wipe and statistic questions
- Replies: 65
- Views: 13066
Yeah, sorry. I'm more than a little tired. Imagine I had said dexterity. The question still stands, as does the more important question of should the GMs answer the question 'Do bards need dexterity'? On one level the answer is obviously no, because you are a bard if and only if your fellow roleplay...
- Wed Apr 20, 2005 9:03 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Wipe and statistic questions
- Replies: 65
- Views: 13066
Well I made a mistake initially because the reality of how things were in game didn't match my common sense. I assumed, inaccurately, that druids would not require a great deal of intelligence because my preconception of what a druid is, differs from that set down in Illarion. When I discovered this...
- Wed Apr 13, 2005 2:42 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: PHP scripters needed
- Replies: 2
- Views: 855
Are the XXX@illarion.org addresses currently working?Please write to
martin@illarion.org
- Tue Apr 12, 2005 3:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: To escape from the debate, a small poll
- Replies: 97
- Views: 36027
So umm.. if option two is selected by the GMs, will they be asking everyone to forget the Bloodskulls ever existed, or will it be that the skull cave is destroyed by whatever disaster is used to RP explain all the changes? Oh, while I think about it could someone please translate the first post of t...
- Tue Apr 12, 2005 2:05 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: To escape from the debate, a small poll
- Replies: 97
- Views: 36027
Second. I agree with Alaine that keeping the same char name should imply that they are the same character. And to those who say 'won't it be odd that the greatest warrior can't kill a fly' I say 'Won't it be odd that of all the new settlers on this isle none of them is a great warrior capable of kil...
- Mon Apr 11, 2005 11:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: A little bit frustrating
- Replies: 25
- Views: 3469
Sorry, I have been neglecting the forums in the evenings recently so as to spend as much time in game as possible, until yesterday. Now I feel that I have to argue the case for not wiping out the current state of RP, because it is very important to me. That said, I'll be in game in a minute or two. ...
- Mon Apr 11, 2005 11:43 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Char Wipe Questions
- Replies: 212
- Views: 37384
Why would you have to lose your personallity? You can even have a new char altogether and still use the same personality. Even if it is decided that we start history all over again, i'm sure most of you will find the characters you rp'd with before and rp similarily like you did before. Because the...
- Mon Apr 11, 2005 8:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Char Wipe Questions
- Replies: 212
- Views: 37384
Losing all my characters skills and items? Sure, why not. I can get new ones. Losing such things as the knoweldge of the terrain and peoples names? Sure. It can be explained away and I can get it back. Losing all my characters' friends and enemies? Bad, but I can enjoy RPing being in a new land, tot...
- Sun Apr 10, 2005 2:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Char Wipe Questions
- Replies: 212
- Views: 37384
- Sat Apr 09, 2005 11:00 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Hear all? See all?
- Replies: 6
- Views: 917
I try to always #me when I am doing something that a perceptive person could spot. I hope that I can rely on the players to ignore things that their character can't know, but I don't know what their character can and can't spot so I have to assume they are incredibly powerful. I have done things bef...
- Mon Apr 04, 2005 8:39 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Orc speak
- Replies: 35
- Views: 12882
It makes sense that, if an intelligent literate orc wants to write something that semi-literate orcs can read, for him to write phonetically as orcs are used to hearing and speaking. It is a lot easier to read phonetic languages than other ones. And the less educated orcs will copy the writing style...