Search found 68 matches

by Naybet Grint
Mon Mar 13, 2006 11:31 pm
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion: Variable Attributes?
Replies: 32
Views: 4089

I think it makes sense to be fixed, and is better for game balance. This is despite me "screwing up" as a newbie. I made a character with a particular mind set, and an idea of the things they might do. This gave me enough info to choose stats. Sadly my preconceptions of the world were bad ...
by Naybet Grint
Mon Mar 13, 2006 11:20 pm
Forum: General / Allgemeines (Player Forum)
Topic: Playing from multiple computers
Replies: 5
Views: 1164

Playing from multiple computers

I currently have access to one of 2 computers at any given time, without too much choice as to which one I get. If I want to play with the same character on both computers do I simply need to copy the folder "<character name>" from the most recently used computer to the current one before ...
by Naybet Grint
Sun May 22, 2005 8:29 pm
Forum: General / Allgemeines (Player Forum)
Topic: How to escape monsters?
Replies: 28
Views: 15547

Thanks for keeping us informed, and for being responsive to the questions asked on the forums. It's part of what makes this game great, the fact that the GMs are listening and keen, rather than wage driven and having to struggle through red tape to make a code change. Thanks.
by Naybet Grint
Sun May 22, 2005 4:20 pm
Forum: General / Allgemeines (Player Forum)
Topic: How to escape monsters?
Replies: 28
Views: 15547

I agree that you should be able to just wander through most places without carrying armour, so long as you are prepared to run at the first sign of trouble, and are of average pace or above. I think encumbered characters should be catchable by most monsters, and I think that it should be tough to ru...
by Naybet Grint
Sat May 21, 2005 1:51 pm
Forum: General / Allgemeines (Player Forum)
Topic: weapon handling
Replies: 29
Views: 5502

Additionally your opponent would have an easy time parrying you. To avoid hitting your oversized weapons into each other you will have to keep one of the in a wide area at all times, and weapons coming in from wide are easy to block. Thinking about it though stronger characters will be more likely t...
by Naybet Grint
Thu May 19, 2005 7:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: The way lumberjacking should work, and some other craft idea
Replies: 16
Views: 1866

Aah, but then people just get changed in the shops a lot into there non-armour clothes. And then people ambush people in shops because they don't be wearing armour, and it all gets very repetative very fast. I like the "badly made clothes reduce your agility a little" idea. Alternatively o...
by Naybet Grint
Thu May 19, 2005 7:39 pm
Forum: General / Allgemeines (Player Forum)
Topic: The game rules
Replies: 5
Views: 908

Its not fair to players of male characters either.
by Naybet Grint
Sat May 14, 2005 1:36 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poisonable food.
Replies: 37
Views: 11826

Not really, like 30 apples aren't. That may be impossible in real life without a refrigerator, but some things shouldn't be TOO realitic in a game. Its easily possible in real life. A real life medieval farmer wishing to sell apples at a market would carry a sack of a hundred apples easily enough. ...
by Naybet Grint
Fri May 06, 2005 5:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: Sam and Eliza
Replies: 42
Views: 6403

I'm with the "why can't we use both types" arguement? Consider the following option for how to make the graphical version as fully featured as the non-graphical: When I use an NPC with myself they list their wares in an inventory window. On each item is a number (same as the quantity numbe...
by Naybet Grint
Wed May 04, 2005 4:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poisonable food.
Replies: 37
Views: 11826

You can have both poisoned apples and stackable apples. The poisoned ones can't stack with the non-poisoned one, so you end up with players able to easily tell which are which. As such it would require good seperation of IC and OOC knowledge to play a character that gets poisoned, but it can be done...
by Naybet Grint
Wed May 04, 2005 10:40 am
Forum: General / Allgemeines (Player Forum)
Topic: Poisonable food.
Replies: 37
Views: 11826

A stack of identical items you store as: (<Item type>, <number of items>) rather than an entry for each individual item. (I've not seen the code, this is just a guess, but it is common sense). If two items are different in any attribute, they can't stack. I don't think it would be a nightmare to hav...
by Naybet Grint
Mon May 02, 2005 4:39 pm
Forum: General / Allgemeines (Player Forum)
Topic: Characters with handicaps
Replies: 27
Views: 3818

Sure. I totally agree, there are a lot of characters that are far more literate than you might expect them to be given their backgrounds. I've gone for the joys of semi-literate, but I might have to let my character learn to write properly one day. I was just making the point that this isn't a typic...
by Naybet Grint
Mon May 02, 2005 4:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Characters with handicaps
Replies: 27
Views: 3818

You'd be amazed how the discovery that some people are inclined to magic, allowing them to produce huge columns of flames and the like on behalf of the king's army, would lead to a hell of a lot more formal education being available. Any sane feudal government will search like mad for these individu...
by Naybet Grint
Sat Apr 30, 2005 9:49 pm
Forum: The Hemp Necktie Inn
Topic: Town laws and simple charter
Replies: 27
Views: 4588

((three days being 24 hours as illarion time is 3x faster))
((According to the GM ruling (found on the Proposal's board under the discussion of the client getting a clock) Illarion time is 6x faster))
by Naybet Grint
Sat Apr 30, 2005 9:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: Time of Day Meter
Replies: 12
Views: 1825

Sure, downtime is good and can be used well. But a week is long enough to require some sort of interesting explaination for what you have been up to. And I could come up with what happened in the last week for my character when I log off for an IG week. Only if I play ever single day (RL) I'm in dow...
by Naybet Grint
Thu Apr 28, 2005 2:39 pm
Forum: General / Allgemeines (Player Forum)
Topic: Time of Day Meter
Replies: 12
Views: 1825

So, if I don't log in for a real week my character has been sleeping, or otherwise missing, for 42 days? Wow, but that is a lot of sleep, but then my character will need it because they only feel hungry and eat once every week or so. At that pace days become more or less meaningless, and significant...
by Naybet Grint
Mon Apr 25, 2005 8:45 am
Forum: General / Allgemeines (Player Forum)
Topic: Update
Replies: 36
Views: 5297

Many, many, many thanks to everyone that got the new server up, and the new client working. It is very very cool, and I can now play safe in the knowledge that the dreaded character wipe is gone. And explore so many new places, and ways of making things, and the new NPCs (they seem pretty damn good ...
by Naybet Grint
Sat Apr 23, 2005 11:00 am
Forum: General / Allgemeines (Player Forum)
Topic: Problems with Vocations-system
Replies: 17
Views: 2518

I think magics should be kept seperate, or if a character has two types, he shold be serious limited in how good he could ever get with them both. I don't think this for RP reasons, I think this for OOC reasons. Firstly it gives the different magic systems a bit more personality. Secondly a game is ...
by Naybet Grint
Thu Apr 21, 2005 9:23 pm
Forum: General / Allgemeines (Player Forum)
Topic: Wipe and statistic questions
Replies: 65
Views: 13066

The part I find flawed is: 2. Character concept in fact only has to do with your stats (I am an intelligent, clumsy, weak, observant halfling) Two intelligent, clumsy, weak, observant halflings could be very very different and based around different concepts. For example consider the concept: My cha...
by Naybet Grint
Wed Apr 20, 2005 9:53 pm
Forum: General / Allgemeines (Player Forum)
Topic: Wipe and statistic questions
Replies: 65
Views: 13066

Yeah, sorry. I'm more than a little tired. Imagine I had said dexterity. The question still stands, as does the more important question of should the GMs answer the question 'Do bards need dexterity'? On one level the answer is obviously no, because you are a bard if and only if your fellow roleplay...
by Naybet Grint
Wed Apr 20, 2005 9:03 pm
Forum: General / Allgemeines (Player Forum)
Topic: Wipe and statistic questions
Replies: 65
Views: 13066

Well I made a mistake initially because the reality of how things were in game didn't match my common sense. I assumed, inaccurately, that druids would not require a great deal of intelligence because my preconception of what a druid is, differs from that set down in Illarion. When I discovered this...
by Naybet Grint
Wed Apr 13, 2005 2:42 pm
Forum: General / Allgemeines (Player Forum)
Topic: PHP scripters needed
Replies: 2
Views: 855

Please write to
martin@illarion.org
Are the XXX@illarion.org addresses currently working?
by Naybet Grint
Tue Apr 12, 2005 3:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: To escape from the debate, a small poll
Replies: 97
Views: 36027

So umm.. if option two is selected by the GMs, will they be asking everyone to forget the Bloodskulls ever existed, or will it be that the skull cave is destroyed by whatever disaster is used to RP explain all the changes? Oh, while I think about it could someone please translate the first post of t...
by Naybet Grint
Tue Apr 12, 2005 2:05 pm
Forum: General / Allgemeines (Player Forum)
Topic: To escape from the debate, a small poll
Replies: 97
Views: 36027

Second. I agree with Alaine that keeping the same char name should imply that they are the same character. And to those who say 'won't it be odd that the greatest warrior can't kill a fly' I say 'Won't it be odd that of all the new settlers on this isle none of them is a great warrior capable of kil...
by Naybet Grint
Mon Apr 11, 2005 11:46 pm
Forum: General / Allgemeines (Player Forum)
Topic: A little bit frustrating
Replies: 25
Views: 3469

Sorry, I have been neglecting the forums in the evenings recently so as to spend as much time in game as possible, until yesterday. Now I feel that I have to argue the case for not wiping out the current state of RP, because it is very important to me. That said, I'll be in game in a minute or two. ...
by Naybet Grint
Mon Apr 11, 2005 11:43 pm
Forum: General / Allgemeines (Player Forum)
Topic: Char Wipe Questions
Replies: 212
Views: 37384

Why would you have to lose your personallity? You can even have a new char altogether and still use the same personality. Even if it is decided that we start history all over again, i'm sure most of you will find the characters you rp'd with before and rp similarily like you did before. Because the...
by Naybet Grint
Mon Apr 11, 2005 8:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Char Wipe Questions
Replies: 212
Views: 37384

Losing all my characters skills and items? Sure, why not. I can get new ones. Losing such things as the knoweldge of the terrain and peoples names? Sure. It can be explained away and I can get it back. Losing all my characters' friends and enemies? Bad, but I can enjoy RPing being in a new land, tot...
by Naybet Grint
Sun Apr 10, 2005 2:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Char Wipe Questions
Replies: 212
Views: 37384

I wouldn't be at all surprised if the GMs have already come up with an explaination, and are waiting to spring it on us when the time comes. As such I'm not going to worry about it until it happens.
by Naybet Grint
Sat Apr 09, 2005 11:00 am
Forum: General / Allgemeines (Player Forum)
Topic: Hear all? See all?
Replies: 6
Views: 917

I try to always #me when I am doing something that a perceptive person could spot. I hope that I can rely on the players to ignore things that their character can't know, but I don't know what their character can and can't spot so I have to assume they are incredibly powerful. I have done things bef...
by Naybet Grint
Mon Apr 04, 2005 8:39 pm
Forum: General / Allgemeines (Player Forum)
Topic: Orc speak
Replies: 35
Views: 12882

It makes sense that, if an intelligent literate orc wants to write something that semi-literate orcs can read, for him to write phonetically as orcs are used to hearing and speaking. It is a lot easier to read phonetic languages than other ones. And the less educated orcs will copy the writing style...