I think my concerns about lizard armor on humans is best summed up with an image...
It just...well...awkward much? lol
Search found 777 matches
- Fri Oct 25, 2013 2:47 am
- Forum: New Players / Neue Spieler
- Topic: Wearing items with no proper skill
- Replies: 12
- Views: 3501
- Thu Oct 24, 2013 11:48 pm
- Forum: Proposals / Vorschläge
- Topic: Vomitting! :D
- Replies: 13
- Views: 2939
Re: Vomitting! :D
Economies in online games are always a nightmare, I have never seen one that really works and certainly never managed to implement one. On the subject of cooking, increasing the length of bonuses would almost certainly make it slightly more desirable. For the economy over all I think we need a few m...
- Thu Oct 24, 2013 10:43 pm
- Forum: New Players / Neue Spieler
- Topic: Wearing items with no proper skill
- Replies: 12
- Views: 3501
Re: Wearing items with no proper skill
Medium armor poses the problem of having lizard armor at 60.... It looks beyond ridiculous on a human male, to the point where I think anyone would stop you and go what are you wearing!!!??? Would it not be possible or even practical to compensate for our lack of graphics by reusing the same graphic...
- Thu Oct 24, 2013 2:55 pm
- Forum: New Players / Neue Spieler
- Topic: Wearing items with no proper skill
- Replies: 12
- Views: 3501
Re: Wearing items with no proper skill
Does it effect skill gain at all, does an armor beyond my level slow the rate at which one would gain skill?
Perhaps even more importantly if you have a skill of 60 but your wearing a level 40 armor, skill gain will still be normal? I never wish to see my character in lizard armor again?
Perhaps even more importantly if you have a skill of 60 but your wearing a level 40 armor, skill gain will still be normal? I never wish to see my character in lizard armor again?
- Mon Oct 21, 2013 4:03 pm
- Forum: Proposals / Vorschläge
- Topic: Please remove the new player help box.
- Replies: 3
- Views: 1765
Re: Please remove the new player help box.
One thing that seems a little odd about the system is that it teleports me into the tutorial, I wonder if new players should be doing the tutorial before being distracted with potential RP? If it was triggered when a player "picked" a town and a message appeared a new face has come to Galm...
- Sat Oct 19, 2013 12:16 am
- Forum: Galmair
- Topic: The Iron Watch of Galmair
- Replies: 76
- Views: 14892
Re: The Iron Watch of Galmair
Commander, I have also concocted a plan which I feel may ease our victory against these pirates. Whether we use it or not, it is true we as a town must come together to meet and defeat this threat, it is embarrassing that we are put to shame by a bunch of drunkards in funny hats. I'll seek you out. ...
- Thu Oct 17, 2013 1:05 pm
- Forum: Galmair
- Topic: Potential Chancellors....
- Replies: 5
- Views: 1442
Potential Chancellors....
*A neatly penned note is hung from the town board* With the elections looming large and a few great candidates already having stepped forward, I thought I might take the liberty of posting a few questions. I could of course track each candidate down individually, however this would only serve to enl...
- Wed Oct 16, 2013 1:13 pm
- Forum: New Players / Neue Spieler
- Topic: Really struggling to raise armor skill...
- Replies: 4
- Views: 1756
Re: Really struggling to raise armor skill...
Sorry idle was a really bad choice of words, if you stand around typing as such rping, that should lower the MC-points.
Thanks for the information.
Messing around a little I was able to gain a little, which is all I needed to see. This can be locked, moved, deleted, all is well in the world
Thanks for the information.
Messing around a little I was able to gain a little, which is all I needed to see. This can be locked, moved, deleted, all is well in the world
- Wed Oct 16, 2013 12:27 pm
- Forum: New Players / Neue Spieler
- Topic: Really struggling to raise armor skill...
- Replies: 4
- Views: 1756
Re: Really struggling to raise armor skill...
Thanks for you input....:) I do not think MC-points are the issue, I idle/rp a lot but its true I may have had days where I used my MC points by mining or smelting. In theory a slime should still potentially cause skill gain then as I only have 25 medium armor, so if they have uh unarmed of even 10,...
- Wed Oct 16, 2013 11:22 am
- Forum: New Players / Neue Spieler
- Topic: Really struggling to raise armor skill...
- Replies: 4
- Views: 1756
Really struggling to raise armor skill...
I know this is a "tricky" topic as there are so many variables, but since I have returned I have managed to gain one point in medium armor, thats from 24 - 25. That last gain was also pretty random and over a week ago. I would imagine that at low levels it should be relatively easy to get?...
- Mon Oct 14, 2013 4:23 pm
- Forum: Community Forum
- Topic: What are you listening to right now?
- Replies: 1404
- Views: 322006
Re: What are you listening to right now?
https://www.youtube.com/watch?v=bRLSaBZV1Eo
The decemberists - the drowned (from the album hazards of love) beautiful song which really should be listened too in its proper sequence right at the end of an amazing album that tells a fable. As a stand alone its still a pretty moving song though
The decemberists - the drowned (from the album hazards of love) beautiful song which really should be listened too in its proper sequence right at the end of an amazing album that tells a fable. As a stand alone its still a pretty moving song though
- Fri Oct 11, 2013 11:53 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1830373
Re: Whose RP did you like today?
To long to list everyone but a few have left a lasting impression of late. Ufedhin: You have some awesome moments, you bring a depth into things that I adore. Signs before Mas, the creeping dread of growing undead. Always a pleasure to encounter you. Irania: Lots of fun to see how your character has...
- Fri Oct 11, 2013 11:40 am
- Forum: General / Allgemeines (Player Forum)
- Topic: General Roleplay Advice Thread
- Replies: 12
- Views: 3770
Re: General Roleplay Advice Thread
Just a few tips from my years of rping here and there, its not really aimed at this community or anyone in it. I do not think I have been around long enough for any real issues to raise their head, or I am just lucky and keep running into great players. Some of these are so simple or generic that mo...
- Fri Sep 27, 2013 9:26 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Magic system thoughts...
- Replies: 40
- Views: 15841
Re: Magic system thoughts...
Also never confuse making something really hard with making it exclusive or encouraging great RP. That usually just means the player with the most time or most desire to PG, they may or may not be the most talented role player. Difficulty is no assurance of quality or exclusivity in an RP community,...
- Fri Sep 27, 2013 2:21 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1830373
Re: Whose RP did you like today?
Quick shout out to just about everyone I have met, thanks for being so helpful and open to RP. Some great chars in game and its been fun lately. Too many names to list but if you been around me you have been making it interesting.
- Tue Sep 24, 2013 11:27 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Poll about Grimmwold players / Umfrage zu Grimmwold-Spielern
- Replies: 30
- Views: 8720
Re: Poll about Grimmwold players / Umfrage zu Grimmwold-Spie
I personally would have offered them 50%, as Grim players would have been a great match for Illarion, similar role play ethos and similar world styling. It was an opportunity to encourage a strong role playing community to perhaps bring some of their talent to Illa, instead of just moving onto diffe...
- Tue Sep 24, 2013 5:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Magic system thoughts...
- Replies: 40
- Views: 15841
Re: Magic system thoughts...
I think I failed to communicate myself entirely properly. Clearly we want to escape "you can only learn from a teacher route" so we are left with teaching or expensive/quests as a way to get runes. The teaching system I mentioned was more about skills, even if runes became 100 quest/cost b...
- Tue Sep 24, 2013 4:33 pm
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 32532
Re: Attributes and their use / Attribute und ihr Nutzen
Should this be updated? As Dodge and Tactics do not seem currently active or are they now behind the scenes or something?
- Tue Sep 24, 2013 4:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Magic system thoughts...
- Replies: 40
- Views: 15841
Re: Magic system thoughts...
Totally :) I completely agree with what your ideas, it was also why I did not go into detail of spell ideas. I am aware I am basically an Illa newb these days. I just know from other games I have been involved in what we would do well to avoid. It is of course easier to say than do, which is why so ...
- Tue Sep 24, 2013 3:50 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Magic system thoughts...
- Replies: 40
- Views: 15841
Magic system thoughts...
I love the idea of the poll and I did not want to derail that topic by begging a discussion in it. However Illarion has a unique opportunity to create a great, balanced magic system and no players really need suffer as now if a mage hates magic they could stat change out to being a crafter or warrio...
- Tue Sep 24, 2013 3:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: You Choose: Magic System
- Replies: 40
- Views: 20995
Re: You Choose: Magic System
A
C
B
B
B
C
B
B
B
- Fri Apr 05, 2013 1:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The Hemp Necktie Inn roleplay
- Replies: 5
- Views: 2049
Re: The Hemp Necktie Inn roleplay
A neutral space in a game is always a great idea. If we imagine that borgate had a group of bouncers or a hired assassin or what ever the reason, it basically means that drawing blood in his tavern ends badly for you. The outcome of a neutral space is that it can bring enemies together to RP in a di...
- Wed Mar 27, 2013 2:56 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Mac users, extreme client slow down?
- Replies: 3
- Views: 1567
Re: Mac users, extreme client slow down?
Ah apologies then, I do not check the forums regularly enough it seems.
Thanks for the reply, at least now I know
Thanks for the reply, at least now I know
- Wed Mar 27, 2013 1:45 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Mac users, extreme client slow down?
- Replies: 3
- Views: 1567
Mac users, extreme client slow down?
So one of the main points that is bugging me about the game is that after a time which could be 10 minutes up until 30 minutes the client will start progressively slowing down until even typing lags. Mid 2012 imac 4 gig ram etc So I doubt its the power of the machine that is to blame. I also appreci...
- Tue Dec 04, 2012 1:02 am
- Forum: General / Allgemeines (Player Forum)
- Topic: VBU and mage chars
- Replies: 47
- Views: 9046
Re: VBU and mage chars
I do not often claim to know much about this game anymore, I am old relic that just pops in for some RP now and then. I do however clearly recall that the way the previous magic system was introduced is what finally motivated my quitting entirely. So a few lessons I hope the game will take from prev...
- Wed Nov 21, 2012 12:29 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Becoming Evil
- Replies: 36
- Views: 8168
Re: Becoming Evil
The biggest problem with this topic is one word, the word being evil. Outside of psychopaths and demon possessed end game bosses, neither of which make very good character concepts. Most people do not believe themselves evil, they have a hosts of beliefs but they ultimately believe they are justifie...
- Fri Mar 02, 2012 5:38 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Alleskönner/Allrounders
- Replies: 78
- Views: 15840
Re: Alleskönner/Allrounders
I'll be the first to admit that I know very little about Illarion these days, I have however had multiple experiences with similar games both as a player, designer and GM over the years. So a lot of this post is more generalized and not aimed specifically at Illarion. It us unlikely though that this...
- Thu Feb 23, 2012 2:43 pm
- Forum: New Players / Neue Spieler
- Topic: Tactics and Dodge
- Replies: 7
- Views: 2364
Re: Tactics and Dodge
Thats the current system I am talking about its new to me though, I was last active around 2005-2006 properly so a lot is new to me I like it
- Wed Feb 22, 2012 10:51 pm
- Forum: New Players / Neue Spieler
- Topic: Tactics and Dodge
- Replies: 7
- Views: 2364
Re: Tactics and Dodge
Thanks for your time responding Athian.
Without trying to turn this into a discussion forum, I'll just add that as a returning player the new system sounds great and seems to allow for a lot more build variety. I am actually rather impressed by it.
Thanks again
Without trying to turn this into a discussion forum, I'll just add that as a returning player the new system sounds great and seems to allow for a lot more build variety. I am actually rather impressed by it.
Thanks again
- Wed Feb 22, 2012 8:49 pm
- Forum: New Players / Neue Spieler
- Topic: Tactics and Dodge
- Replies: 7
- Views: 2364
Re: Tactics and Dodge
Tactics is influenced by int, I like it.
Does that mean that a low int character will cap at a lower level, or that a low intelligence character simply cannot use tactics as much?
Thanks for the information it all makes a lot more sense now.
Does that mean that a low int character will cap at a lower level, or that a low intelligence character simply cannot use tactics as much?
Thanks for the information it all makes a lot more sense now.