Search found 724 matches
- Fri Sep 07, 2012 10:04 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [OFFEN] Das 22. Illarion-RL-Treffen 03.10. - 07.10.2012
- Replies: 166
- Views: 28731
Re: [OFFEN] Das 22. Illarion-RL-Treffen 03.10. - 07.10.2012
Hmm... wird diesmal auch wieder nix Da wir Anfang nächsten Jahres zu dritt sein werden (freudige Erwartung) muss ich wegen Einrichtung des Kinderzimmers wohl erstmal wieder etwas Geld beiseite legen. Euch allen aber viel Spaß.
- Mon Apr 23, 2012 8:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 21. Illarion-RL-Treffen in Friesen 27.04. - 01.05.2012
- Replies: 159
- Views: 30058
Re: Das 21. Illarion-RL-Treffen in Friesen 27.04. - 01.05.20
ich muss leider absagen wegen tollen grünen und schwarzen lebenden Befalls einer Wand. Kurzum, wir müssen demnächst umziehen und das ist nicht gerade billig. Da es mir auch wichtig ist meine Bafög schulden möglichst zeitnah zurück zu zahlen hat das erstmal vorrang. Ich hoffe aber das es endlich mal ...
- Sun Feb 19, 2012 12:55 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 21. Illarion-RL-Treffen in Friesen 27.04. - 01.05.2012
- Replies: 159
- Views: 30058
Re: Das 21. Illarion-RL-Treffen in Friesen 27.04. - 01.05.20
ich würde mich auch mal unter vorbehalt anmelden. Die Chancen das ich kann stehen aber recht gut. Ich wäre dann wohl die vollen Tage da, würde aber wohl Freitag erst am späten Abend eintreffen.
- Mon May 03, 2010 8:22 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 18. Illarion-RL-Treffen in Friesen 29.4. - 02.05.2010
- Replies: 122
- Views: 18650
- Wed Mar 31, 2010 9:15 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 18. Illarion-RL-Treffen in Friesen 29.4. - 02.05.2010
- Replies: 122
- Views: 18650
- Fri Oct 30, 2009 10:28 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 17. Illarion-RL-Treffen in Friesen 08. - 11.10.2009
- Replies: 254
- Views: 27791
- Fri Oct 16, 2009 2:41 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Rogue buisness!
- Replies: 39
- Views: 5682
- Wed Oct 14, 2009 5:35 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Can someone translate this german list?
- Replies: 26
- Views: 2724
Can someone translate this german list?
Can someone translate this list into a good english. Please dont remove any , from it. "Du siehst eine Waldlichtung mit einem Schrein, voller Tiere und Feen.", "Du siehst einen jungen Mann beim experimentieren mit der Alchemie.", "Du siehst den weiten Ozean, rasende Wellen u...
- Wed Oct 14, 2009 2:48 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Ein Rollenspielförderndes Element
- Replies: 5
- Views: 970
Re: Ein Rollenspielförderndes Element
Natürlich, gibt es WICHTIGERES als solche rollenspielfördernde Bilder/ Statuen und ich bin der Meinung, das wenn überhaupt, dieser Vorschlag erst zu guter letzt ausgeführt werden sollte und die wirklich WICHTIGEN Dinge zuerst. Diese aussage ist so nicht ganz richtig. Es muss immer Aufwand und Nutze...
- Wed Oct 14, 2009 8:47 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 17. Illarion-RL-Treffen in Friesen 08. - 11.10.2009
- Replies: 254
- Views: 27791
- Mon Oct 12, 2009 2:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Rogue buisness!
- Replies: 39
- Views: 5682
- Mon Oct 12, 2009 12:24 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Rogue buisness!
- Replies: 39
- Views: 5682
I oppose any thieving system as long as catching people is as huge pain in the ass as it currently is. Simply because a system where the success of thieving no longer depends from the cooperation of the victims, but where catching the thief depends on his cooperation will suck ass. That is a good p...
- Mon Oct 12, 2009 9:38 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 17. Illarion-RL-Treffen in Friesen 08. - 11.10.2009
- Replies: 254
- Views: 27791
- Mon Oct 12, 2009 9:35 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Rogue buisness!
- Replies: 39
- Views: 5682
- Mon Oct 12, 2009 9:30 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skillcap
- Replies: 108
- Views: 12994
Currently we have many different oppinions. I thinks we shouldn't completely deactivate the cap now. We should: -increase the cap so you can learn longer. -increase the recovery rate of your mind, so you can continue to train earlyer. -there shouldn't be a point where you aren't able to learn anythi...
- Thu Oct 08, 2009 8:57 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 17. Illarion-RL-Treffen in Friesen 08. - 11.10.2009
- Replies: 254
- Views: 27791
- Wed Oct 07, 2009 8:16 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skillcap
- Replies: 108
- Views: 12994
Now my statement. I startet this poll to find out how much players we lose during the mental regeneration phase. And this are 25%. we overthink to disable the whole skillcap thingie. Because we think noone will play more rp because of it. The ones who wan't to play rp aren't affected by the system. ...
- Tue Oct 06, 2009 12:03 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill books. :)
- Replies: 72
- Views: 6443
But for someone who can only log in twice a week its a chance to increase his skill. Others may disagree, however I think the time in game should be rewarded, and those that aren't/can't get in game or have more then one char they want to play so don't play one of them to skill that much still have...
- Tue Oct 06, 2009 11:26 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill books. :)
- Replies: 72
- Views: 6443
- Tue Oct 06, 2009 11:00 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill books. :)
- Replies: 72
- Views: 6443
- Tue Oct 06, 2009 10:11 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skillcap
- Replies: 108
- Views: 12994
Skillcap
Please answer the poll truthful. We can't proof who has voted for an answer. We won't want to change the current skillcap in a worse way if many players log out if the cap was hit. Bitte beantwortet die Umfrage Wahrheitsgetreu. Wir können nicht überprüfen wer welche Antwort gegeben hat. Wir werden d...
- Tue Oct 06, 2009 9:49 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill books. :)
- Replies: 72
- Views: 6443
- Tue Oct 06, 2009 9:38 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Hunting
- Replies: 17
- Views: 2320
I play a mage and I've never noticed monsters going for me when I'm with Dom or someone like that. I thought they went for: A. The first person who targets them if they've not initiated combat yet. B. The first person they come into range of. And I thought they approached the nearest person. The lo...
- Tue Oct 06, 2009 9:26 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skillcap
- Replies: 6
- Views: 844
- Mon Oct 05, 2009 3:30 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Hunting
- Replies: 17
- Views: 2320
- Mon Oct 05, 2009 11:28 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill books. :)
- Replies: 72
- Views: 6443
- Fri Oct 02, 2009 12:02 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill books. :)
- Replies: 72
- Views: 6443
what is wrong with randomness? Would you think its better: 1.) on every try to increase a value by 1... if this value is 100 you get one skillpoint. you have to make 100 actions to increase the skill. 2.) on every try you increase your chance by 1. if you have bad luck you have to make 100 actions t...
- Fri Oct 02, 2009 11:22 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Skill books. :)
- Replies: 72
- Views: 6443
I am against each static skillgain without the chance to fail for each skill higher than 30. To read a book, don't guarantees to learn something. And back to the current skillgain: it isn't to slow and it's not random. Each unsuccesful try increases the chances for the next try as long as the chance...
- Fri Oct 02, 2009 11:16 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Unique items/monsters
- Replies: 34
- Views: 3627
- Fri Oct 02, 2009 9:45 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Unique items/monsters
- Replies: 34
- Views: 3627