Search found 724 matches

by Cassandra Fjurin
Fri Sep 07, 2012 10:04 pm
Forum: General / Allgemeines (Player Forum)
Topic: [OFFEN] Das 22. Illarion-RL-Treffen 03.10. - 07.10.2012
Replies: 166
Views: 28656

Re: [OFFEN] Das 22. Illarion-RL-Treffen 03.10. - 07.10.2012

Hmm... wird diesmal auch wieder nix :-( Da wir Anfang nächsten Jahres zu dritt sein werden (freudige Erwartung) muss ich wegen Einrichtung des Kinderzimmers wohl erstmal wieder etwas Geld beiseite legen. Euch allen aber viel Spaß.
by Cassandra Fjurin
Mon Apr 23, 2012 8:21 pm
Forum: General / Allgemeines (Player Forum)
Topic: Das 21. Illarion-RL-Treffen in Friesen 27.04. - 01.05.2012
Replies: 159
Views: 29962

Re: Das 21. Illarion-RL-Treffen in Friesen 27.04. - 01.05.20

ich muss leider absagen wegen tollen grünen und schwarzen lebenden Befalls einer Wand. Kurzum, wir müssen demnächst umziehen und das ist nicht gerade billig. Da es mir auch wichtig ist meine Bafög schulden möglichst zeitnah zurück zu zahlen hat das erstmal vorrang. Ich hoffe aber das es endlich mal ...
by Cassandra Fjurin
Sun Feb 19, 2012 12:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: Das 21. Illarion-RL-Treffen in Friesen 27.04. - 01.05.2012
Replies: 159
Views: 29962

Re: Das 21. Illarion-RL-Treffen in Friesen 27.04. - 01.05.20

ich würde mich auch mal unter vorbehalt anmelden. Die Chancen das ich kann stehen aber recht gut. Ich wäre dann wohl die vollen Tage da, würde aber wohl Freitag erst am späten Abend eintreffen.
by Cassandra Fjurin
Mon May 03, 2010 8:22 pm
Forum: General / Allgemeines (Player Forum)
Topic: Das 18. Illarion-RL-Treffen in Friesen 29.4. - 02.05.2010
Replies: 122
Views: 18570

Da ich dieses treffen wegen neuen Job net dabei sein konnte werde ich mir alle mühe geben beim nächsten dabei zu sein. Aber ich hoffe auch auf Fotos obwohl ich da wohl schwarz sehe, wenn nichtmal vom letzten Treffen Fotos da sind. :P
by Cassandra Fjurin
Wed Mar 31, 2010 9:15 pm
Forum: General / Allgemeines (Player Forum)
Topic: Das 18. Illarion-RL-Treffen in Friesen 29.4. - 02.05.2010
Replies: 122
Views: 18570

Ich würde gerne, bin aber noch in der Probezeit und hab auch viel Streß. Da frag ich lieber gar nicht erst nach Urlaub ;)
by Cassandra Fjurin
Fri Oct 30, 2009 10:28 am
Forum: General / Allgemeines (Player Forum)
Topic: Das 17. Illarion-RL-Treffen in Friesen 08. - 11.10.2009
Replies: 254
Views: 27770

Sind die Fotos immer noch beim Entwickeln oder sind sie in der Dunkelkammer verloren gegangen?
by Cassandra Fjurin
Fri Oct 16, 2009 2:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rogue buisness!
Replies: 39
Views: 5672

The discussion about this topic is to detailed. Currently is noone working on such a rogue system. Its planned and maybe it will come in the next 6-12 months. If someone really implements it, he can start a new topic about the details.
by Cassandra Fjurin
Wed Oct 14, 2009 5:35 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Can someone translate this german list?
Replies: 26
Views: 2714

Can someone translate this german list?

Can someone translate this list into a good english. Please dont remove any , from it. "Du siehst eine Waldlichtung mit einem Schrein, voller Tiere und Feen.", "Du siehst einen jungen Mann beim experimentieren mit der Alchemie.", "Du siehst den weiten Ozean, rasende Wellen u...
by Cassandra Fjurin
Wed Oct 14, 2009 2:48 pm
Forum: General / Allgemeines (Player Forum)
Topic: Ein Rollenspielförderndes Element
Replies: 5
Views: 968

Re: Ein Rollenspielförderndes Element

Natürlich, gibt es WICHTIGERES als solche rollenspielfördernde Bilder/ Statuen und ich bin der Meinung, das wenn überhaupt, dieser Vorschlag erst zu guter letzt ausgeführt werden sollte und die wirklich WICHTIGEN Dinge zuerst. Diese aussage ist so nicht ganz richtig. Es muss immer Aufwand und Nutze...
by Cassandra Fjurin
Wed Oct 14, 2009 8:47 am
Forum: General / Allgemeines (Player Forum)
Topic: Das 17. Illarion-RL-Treffen in Friesen 08. - 11.10.2009
Replies: 254
Views: 27770

Wie sieht es aus mit Fotos? Sind die Filme schon beim entwickeln in der Dunkelkammer?
by Cassandra Fjurin
Mon Oct 12, 2009 2:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rogue buisness!
Replies: 39
Views: 5672

Utter crap. I don't want to see a "Thieves Academy" on a secret island somewhere, where only characters with 40 points in Perception, Agility and Dexterity may enter. Either it works for everyone, or noone at all. The same should be for all crafting, fighting and mage professions. It don'...
by Cassandra Fjurin
Mon Oct 12, 2009 12:24 pm
Forum: General / Allgemeines (Player Forum)
Topic: Rogue buisness!
Replies: 39
Views: 5672

I oppose any thieving system as long as catching people is as huge pain in the ass as it currently is. Simply because a system where the success of thieving no longer depends from the cooperation of the victims, but where catching the thief depends on his cooperation will suck ass. That is a good p...
by Cassandra Fjurin
Mon Oct 12, 2009 9:38 am
Forum: General / Allgemeines (Player Forum)
Topic: Das 17. Illarion-RL-Treffen in Friesen 08. - 11.10.2009
Replies: 254
Views: 27770

Hab jetzte ca 12 h Schlaf nachgeholt. Sitz über meiner Diplom Arbeit, bin aber auch wieder daheim angekommen. Hab mich echt über das treffen gefreut was sehr Fruchbar war. (Illariontechnisch gesehen) ;), muss mich aber auch erstmal auskurieren.
by Cassandra Fjurin
Mon Oct 12, 2009 9:35 am
Forum: General / Allgemeines (Player Forum)
Topic: Rogue buisness!
Replies: 39
Views: 5672

currently we have many other things to do, which are more important. But a complete roque, thief system is on my TODO list.
by Cassandra Fjurin
Mon Oct 12, 2009 9:30 am
Forum: General / Allgemeines (Player Forum)
Topic: Skillcap
Replies: 108
Views: 12978

Currently we have many different oppinions. I thinks we shouldn't completely deactivate the cap now. We should: -increase the cap so you can learn longer. -increase the recovery rate of your mind, so you can continue to train earlyer. -there shouldn't be a point where you aren't able to learn anythi...
by Cassandra Fjurin
Thu Oct 08, 2009 8:57 am
Forum: General / Allgemeines (Player Forum)
Topic: Das 17. Illarion-RL-Treffen in Friesen 08. - 11.10.2009
Replies: 254
Views: 27770

ich glaube nitters und ich sind wohl eine der letzten truppen die losmachen. Ich werd dann fix noch ein wenig einkaufen gehen und den rest zusammenpacken. Gegen 13:00 gehts bei uns los.
by Cassandra Fjurin
Wed Oct 07, 2009 8:16 am
Forum: General / Allgemeines (Player Forum)
Topic: Skillcap
Replies: 108
Views: 12978

Now my statement. I startet this poll to find out how much players we lose during the mental regeneration phase. And this are 25%. we overthink to disable the whole skillcap thingie. Because we think noone will play more rp because of it. The ones who wan't to play rp aren't affected by the system. ...
by Cassandra Fjurin
Tue Oct 06, 2009 12:03 pm
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6435

But for someone who can only log in twice a week its a chance to increase his skill. Others may disagree, however I think the time in game should be rewarded, and those that aren't/can't get in game or have more then one char they want to play so don't play one of them to skill that much still have...
by Cassandra Fjurin
Tue Oct 06, 2009 11:26 am
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6435

currently i am thinking on something like "offline training". On the island you have different trainers. If you ask them to train you he becomes your master. If you log out, the npc trains you. You get some "training points" for each hour you had logged out. If you log in, you ca...
by Cassandra Fjurin
Tue Oct 06, 2009 11:00 am
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6435

I am speaking of crafting only at present.: I like the idea of a boost in skill gain to help a NEW player. Basically however, that and the idea of "I have to be tops in that skill" comes from the fact that anything lower brings no copper (has no reward). A char can barely survive having t...
by Cassandra Fjurin
Tue Oct 06, 2009 10:11 am
Forum: General / Allgemeines (Player Forum)
Topic: Skillcap
Replies: 108
Views: 12978

Skillcap

Please answer the poll truthful. We can't proof who has voted for an answer. We won't want to change the current skillcap in a worse way if many players log out if the cap was hit. Bitte beantwortet die Umfrage Wahrheitsgetreu. Wir können nicht überprüfen wer welche Antwort gegeben hat. Wir werden d...
by Cassandra Fjurin
Tue Oct 06, 2009 9:49 am
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6435

I really understand both opinions. But i don't like a system where anyone who trains less than another can earn the same experience. Its like someone in RL wants have much muscles but hasn't enough time to train them. And crys around: "Why can't i get muscles by reading books" He can incre...
by Cassandra Fjurin
Tue Oct 06, 2009 9:38 am
Forum: General / Allgemeines (Player Forum)
Topic: Hunting
Replies: 17
Views: 2319

I play a mage and I've never noticed monsters going for me when I'm with Dom or someone like that. I thought they went for: A. The first person who targets them if they've not initiated combat yet. B. The first person they come into range of. And I thought they approached the nearest person. The lo...
by Cassandra Fjurin
Tue Oct 06, 2009 9:26 am
Forum: General / Allgemeines (Player Forum)
Topic: Skillcap
Replies: 6
Views: 844

Prinzipiell gibt es die genannte unterteilung schon. Nur sind tätigkeiten unterschieden in "Handwerk, Druidentum, Magie, Kämpfen, Sprache und anderes" Das problem ist, die anordnung ist aufgrund der schon vorhandenen Skills festgelegt. Man könnte es ggf so machen das jeder skill einzeln be...
by Cassandra Fjurin
Mon Oct 05, 2009 3:30 pm
Forum: General / Allgemeines (Player Forum)
Topic: Hunting
Replies: 17
Views: 2319

We have currently no real KI. The KI Server side is nothing more than "If i can fight i attack the person with lowest hp i can see" "If i can't fight i do a very stupid movement". All others actions are scripted. But scripts are slow. Have some real KI in scripts will decrease th...
by Cassandra Fjurin
Mon Oct 05, 2009 11:28 am
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6435

Alli Zelos wrote:Hm... Maybe, instead of giving you skill directly, the books just speed up your rate of skilling? Or increase your cap? I'm not really sure how much good either of those would do... Me sleepy.
I really like this idea.
by Cassandra Fjurin
Fri Oct 02, 2009 12:02 pm
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6435

what is wrong with randomness? Would you think its better: 1.) on every try to increase a value by 1... if this value is 100 you get one skillpoint. you have to make 100 actions to increase the skill. 2.) on every try you increase your chance by 1. if you have bad luck you have to make 100 actions t...
by Cassandra Fjurin
Fri Oct 02, 2009 11:22 am
Forum: General / Allgemeines (Player Forum)
Topic: Skill books. :)
Replies: 72
Views: 6435

I am against each static skillgain without the chance to fail for each skill higher than 30. To read a book, don't guarantees to learn something. And back to the current skillgain: it isn't to slow and it's not random. Each unsuccesful try increases the chances for the next try as long as the chance...
by Cassandra Fjurin
Fri Oct 02, 2009 11:16 am
Forum: General / Allgemeines (Player Forum)
Topic: Unique items/monsters
Replies: 34
Views: 3623

Last time I played the monsters displayed thier "name", something like Pig or Skeleton. The problem isn't a name. Currently we have a race like skeleton, gnoll etc. We can set up spawns where we can add something like: Spawn a gnoll with the following stats/skills... But its only a gnoll....
by Cassandra Fjurin
Fri Oct 02, 2009 9:45 am
Forum: General / Allgemeines (Player Forum)
Topic: Unique items/monsters
Replies: 34
Views: 3623

I like the idea of "unique" monsters. Not only for "strong" skeletons. It will increase our monsters rate on the world. Currently we can have the same monsters with different stats and skills. But they cant be distinguished optically, so you wont know if a "strong" skel...