Search found 184 matches

by Jori
Sat Feb 17, 2007 5:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion: Multiple-Producing for crafting
Replies: 20
Views: 1847

Really? Not last time I tried it. Of course last time I tried crafting was about a year and a half ago... I've been going more with the fighter kind of career. But basically what I'm trying to say is thatoverall, this is a good idea. Yes, there are complications, but there are also ways around them ...
by Jori
Sat Feb 17, 2007 4:20 am
Forum: General / Allgemeines (Player Forum)
Topic: Temple Invasion.
Replies: 121
Views: 7486

#me smiles sheepishly. Oh we have? Sorry, I missed it. Either way I'm sure that some good came out of it as well as forced rp on both sides. Just hope the good outweighs the bad. And anyway are the blackstones special blackstones or are they just any old blackstones? Because if they are just normal ...
by Jori
Sat Feb 17, 2007 4:12 am
Forum: General / Allgemeines (Player Forum)
Topic: Temple Invasion.
Replies: 121
Views: 7486

I only read the first page or so, but forced roleplay is just a lame excuse. In fact Nalzaxx, you used force roleplay yourself by making your door "magically sealed and cannot be broken." That's the biggest load of forced RP bullshit I've heard in all the 7 years I've been part of illa and...
by Jori
Sat Feb 17, 2007 4:03 am
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion: Multiple-Producing for crafting
Replies: 20
Views: 1847

That would be a problem, and even if you were there, the way the client is right now I believe you would need to finish all the item attempts before you could talk. So maybe if a notice saying "'Player' is busy crafting this item" or if there was an interrupt if somebody said your name. Or...
by Jori
Thu Feb 15, 2007 4:01 am
Forum: General / Allgemeines (Player Forum)
Topic: The Plague Feedback
Replies: 51
Views: 4052

OMG I missed a quest again?! I always miss them :evil: Sounds like a good idea for a quest though, I'm sure it was good.
by Jori
Thu Feb 15, 2007 3:57 am
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion: Multiple-Producing for crafting
Replies: 20
Views: 1847

The current system is kind of tiring for your hand and really annoying if you have a bad mouse. I propose that we do this but add a timer function into the cod so it waits like 3 or 5 seconds between each item creation attempt so that it still takes the same amount of time but requires less clicking...
by Jori
Thu Feb 15, 2007 3:50 am
Forum: General / Allgemeines (Player Forum)
Topic: The journey continues
Replies: 22
Views: 1867

Wait a minute... Keikan is leaving? POWERGAMING PARTY in Trollsbane!!! :twisted:

Either way, I look forward to seeing you ingame and I'm glad you're not leaving for good like so many others did. :D
by Jori
Wed Feb 07, 2007 3:14 am
Forum: General / Allgemeines (Player Forum)
Topic: ~ Building Rules / Bauregeln ~
Replies: 415
Views: 125086

I have to say I agree with Gro'bul if that's what the rule means. I couldn't imagine having to live at school. #me shivers with horror at the thought.
by Jori
Mon Feb 05, 2007 6:29 pm
Forum: General / Allgemeines (Player Forum)
Topic: Monster drops.
Replies: 31
Views: 2917

Hmm, looks like this thread is going the same way as the wrestling one and a few others I've seen: a debate between realisticness and balance. Personally I think that since it is in fact a game, we should go more for what balances things and try to find some reasonable rp reason for what happens. I'...
by Jori
Mon Feb 05, 2007 6:06 am
Forum: General / Allgemeines (Player Forum)
Topic: Illarion wiki
Replies: 53
Views: 5486

If I come up with some stuff, I will. The thing is, a lot of the stuff requires inside information to update, such as the info under the development section. It appears that some of it has been updated since the last time I saw it. So maybe that means that updates will become more regular? I guess w...
by Jori
Mon Feb 05, 2007 5:51 am
Forum: General / Allgemeines (Player Forum)
Topic: A rant about wrestling
Replies: 145
Views: 10055

@Jori: Only correct if the loss of acceleration is the same as the gain in mass... You simply dont do martial arts very well in heavy armor. The loss of the acceleration IS the same as gain is mass. The force that a person is able to apply is a constant. The gain in mass could be thought of as an &...
by Jori
Sun Feb 04, 2007 12:49 am
Forum: General / Allgemeines (Player Forum)
Topic: A rant about wrestling
Replies: 145
Views: 10055

Since the original problem was that a noob player with no skill beat somebody average at wrestling, I think that there should be a small chance that with low skill and usinga weapon you hit yourself. This would be realistic as well as balancing. In real life, people new to the sword (or axe, etc.) h...
by Jori
Sat Feb 03, 2007 6:17 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion: The Addiction
Replies: 67
Views: 7830

WOW, 236 people play illa? And I havent even given out MY msn and I'm sure a lot of other people either don't have one or haven't given it out like me... So maybe about 300 people? 350?
by Jori
Sat Feb 03, 2007 5:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion - Traders
Replies: 23
Views: 2270

The idea was good if it could actually work :) You don't trust me, eh? I trust you. I just thought that perhaps you didn't think of absolutely everything that could possibly be done. :wink: Save file is something that is dropped instandly since files are really slow. Yeah, I was kind of worried that...
by Jori
Sat Feb 03, 2007 5:49 am
Forum: General / Allgemeines (Player Forum)
Topic: Make Me Play
Replies: 42
Views: 4016

To tell the truth, I'm in kinda the same position as Japheth. I just dowloaded and set up illa on my new comp and I've been in a little bit, but I just feel kind of lost. Lucky for me, I've been in this same position a few times before though. :) 1. First, I'd say stick around for a bit because even...
by Jori
Sat Feb 03, 2007 5:07 am
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion - Traders
Replies: 23
Views: 2270

Ok, I think that there is a way around the items getting wiped. A few ideas. 1. The NPC has an inventory like the character. The characters don't lose all their items after a server restart I imagine. And if they do then idea #2 would work well to prevent that from happening as well. It is possible ...
by Jori
Sat Feb 03, 2007 4:53 am
Forum: General / Allgemeines (Player Forum)
Topic: umm LOL? im DEAD?!
Replies: 11
Views: 1366

Well if it's not a joke, what is it? It would only lead to confusion in rp. Imagine this. 2 people are in the graveyard. One says, "Look, my name is on that gravestone!" THe other says, "What do you mean. It has my name, not yours." And then a huge argument ensues over whos name ...
by Jori
Sat Feb 03, 2007 4:48 am
Forum: General / Allgemeines (Player Forum)
Topic: Illarion wiki
Replies: 53
Views: 5486

Hmm... I've been playing since 2001. It appears that the homepage has been majorly updated what... MAYBE once? In that whole time? The homepage is a good idea for any illa info that might be in the wiki, but if it's only updated once every 6 years then what use is it. Maybe somebody should volunteer...
by Jori
Sat Feb 03, 2007 4:30 am
Forum: General / Allgemeines (Player Forum)
Topic: umm LOL? im DEAD?!
Replies: 11
Views: 1366

So the GMs didn't kill me? YAY :D :D :D :D Pretty good joke though--congrats to whoever did it.
by Jori
Sat Feb 03, 2007 4:20 am
Forum: General / Allgemeines (Player Forum)
Topic: umm LOL? im DEAD?!
Replies: 11
Views: 1366

umm LOL? im DEAD?!

I was randomly walking around the illa world a few minutes ago and found myself in the cemetery. Just for the heck of it I was reading all of the gravestones. Much to my amazement, I noticed that one of them said "Here rests Rothgaril. The life chooses the death." :shock: The character I w...
by Jori
Sun Jan 28, 2007 6:02 am
Forum: General / Allgemeines (Player Forum)
Topic: to the Orc slayer at the mummy house.
Replies: 31
Views: 2522

Just a point I'd like to make: It seems that people believe that if a player is a long time player, they are better than a newer player. Maybe I am misinterpreting what I have seen in my many years of experience with Illa, but length of time playing seems to have almost no bearing on whether somebod...
by Jori
Mon Jan 01, 2007 11:37 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Programming Language?
Replies: 3
Views: 527

Programming Language?

Just curious and making sure I'm right: What programming language is used to create illa?
by Jori
Thu May 11, 2006 3:40 am
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion - Help
Replies: 24
Views: 1777

Ok I have a possible solution: Make a sticky thread on the forum that has a number of useful or common phrases in both english and german. For example: 1. Help-Hilfe 2. German-Deutsch 3. .....etc. I wouldnt be able to do it since I dont know german apart from a few random words but lots of players k...
by Jori
Sat Apr 29, 2006 5:45 am
Forum: General / Allgemeines (Player Forum)
Topic: You asked for it, you got it. Goodbye Illarion.
Replies: 28
Views: 3671

K I read only the first post here but here's what I think: You should just make a new forum account and make new characters so you will, essentialy, be seen as a comepletely new person. Just dont tell anyone who you are. Just think of it as an identity change. If you don't want to go, then dont go. ...
by Jori
Sat Apr 29, 2006 5:34 am
Forum: General / Allgemeines (Player Forum)
Topic: A noobish Hello.
Replies: 18
Views: 2419

And what if someone is roleplaying a very outgoing and strange character that just goes around introducing himself? There are people in the real world that go around introducing themselves to random people. And I seem to be extra random or something because they always pick me to introduce themselve...
by Jori
Mon Apr 24, 2006 4:22 am
Forum: General / Allgemeines (Player Forum)
Topic: Teaching
Replies: 50
Views: 3864

This is a good idea. I mean why should magic be the only teachable thing? Nearly everything in the middle ages was taught through apprenticeships or passed down through the family so it makes sense that other things would be taught as well.
by Jori
Mon Apr 24, 2006 4:20 am
Forum: General / Allgemeines (Player Forum)
Topic: Monster Respawning
Replies: 14
Views: 1488

I wondered why tehre were so many mummies when I went in the crypt... That was ok though, there was that much more loot :D
by Jori
Mon Apr 24, 2006 4:15 am
Forum: General / Allgemeines (Player Forum)
Topic: Please report: Monsterdrop
Replies: 85
Views: 6834

Question: What do you think about the amount of copper coins dropped by monsters? Too many? Not enough? I think that the normal white skellys could maybe drop a little more copper. It seems like a lot of the time the total value of items gotten from mummies will be about the same as from skeletons ...
by Jori
Mon Apr 24, 2006 4:03 am
Forum: General / Allgemeines (Player Forum)
Topic: The New Fighting system
Replies: 170
Views: 11060

I see. I hadnt done any PvP until today and i definitly didn't parry every attack there. So yeah I guess dodge is useful. :wink:
by Jori
Sat Apr 22, 2006 6:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: The New Fighting system
Replies: 170
Views: 11060

Personally I dont see what the big deal about dodge is. I parry almost every attack against me and my skill is a blue green. So I'd say parry is probably just as good as dodge.