Search found 1631 matches
- Tue Jan 30, 2018 4:38 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Onionball
- Replies: 19
- Views: 6630
Re: Onionball
This is amazing.
- Fri Aug 12, 2016 9:27 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25800
Re: Was there a time when Illarion had more than 10 players
Well, please don't base your assessment of skillgain on just three hours. I fully understand those three hours sucked if you compare against other players. But you really need to take your total time into account, also all those hours before when you also learned a lot of skill. From what I read, y...
- Thu Aug 11, 2016 7:02 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25800
Re: Was there a time when Illarion had more than 10 players
Can you explain why you feel that this game punishes certain ways of playing? As written above, it is important for us to understand how features are perceived. All numbers don't matter if the players feel differently to what is reality. I understand the staff feels differently and looks at this fr...
- Fri Aug 05, 2016 6:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25800
Re: Was there a time when Illarion had more than 10 players
When I started playing in 2002, there were typically about 20 players online on average. This was a much different time though, Runescape/Ultima Shards were absurdly popular and this let people know that "mom and pop" games were fun. Compared to today where not many look for small indie mu...
- Mon Dec 22, 2014 11:04 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Open Brainstorming on Player Involvement
- Replies: 27
- Views: 7590
Re: Open Brainstorming on Player Involvement
Everybody uses the same armor. Same 2-3 weapons. I miss seeing end-game chars walking around with rapiers or just normal ol' daggers. I know that this is harder to balance, but currently if players want to keep their chars competitive they have to jump on the lvl 100 weapons bandwagon. Removing opt...
- Tue Jul 22, 2014 11:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Game Thoughts
- Replies: 178
- Views: 130223
Re: Current Game Thoughts
In summary: In whatever way you play, you get the same amount of skill over time. So, if you spend ten hours ingame and skill ten minutes or four hours for skilling, in the end, you will get the same skill out of it. The more actions you do over time, the less you learn from each action; but you do...
- Tue Jul 22, 2014 11:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Game Thoughts
- Replies: 178
- Views: 130223
Re: Current Game Thoughts
I just wanted to note that in my previous post, I'm not saying those specific suggestions are what this game needs, I'm just trying to convey the point that adding in new features whether they are perfect or not, is what this game needs. Not constant rebalancing and reworking existing features. And ...
- Tue Jul 22, 2014 6:13 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Game Thoughts
- Replies: 178
- Views: 130223
Re: Current Game Thoughts
This game needs to be a fun game even if their aren't people online. Or even if you can't find other to play with. Goals need to be available at all times. I really want to spend time in my mornings before work leveling up my puncture so that the day I return I can use pole arms. But, my MC is throu...
- Mon Jul 21, 2014 11:55 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Fighting
- Replies: 6
- Views: 1856
Re: Fighting
I'd like to note that almost every element of the current state of gear/combat/gems were stepping stones to a bigger picture that has come a halt. Wish I could keep helping but the projects have surpassed my ability to help and I only really have 1-2 hours of free time per day (when lucky) =( That b...
- Wed Apr 16, 2014 10:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion Promotional video
- Replies: 22
- Views: 13422
Re: Illarion Promotional video
I am going to touch back on this. I will have a finished video, but it will be more promotional than showcasing gamepaly.
- Fri Aug 09, 2013 10:34 pm
- Forum: Proposals / Vorschläge
- Topic: There must be a better way
- Replies: 45
- Views: 8364
Re: There must be a better way
A comment to foosers proposal. You have to consider that taxes are more than a money sink, they are also largely the primary source of magic gems. Now most all of us that have been around since they were implemented have hit an amount of gems that wont be noticeably upgraded for a few months. But a ...
- Fri Aug 09, 2013 10:20 pm
- Forum: Proposals / Vorschläge
- Topic: New Tax System/storage costs
- Replies: 6
- Views: 3314
Re: New Tax System/storage costs
Yikes. What I hear from this.... You CANNOT keep alot items, and MUST sell them into the coins, or you will have no coins. You CANNOT have alot of coins, or your wallet size gets cut in half. This is an overall hinderance to pretty much every player. I'm pretty much a libertarian, so I've never been...
- Fri Aug 09, 2013 9:14 pm
- Forum: Proposals / Vorschläge
- Topic: There must be a better way
- Replies: 45
- Views: 8364
Re: There must be a better way
I see comments here about crafters not wanting/needing gems. Magic gems were never meant to only be put/used in weapons. That was simply their first implementation. It can be expected that this will change. =)
- Fri Jul 26, 2013 4:02 pm
- Forum: New Players / Neue Spieler
- Topic: Dual wield fighting system
- Replies: 6
- Views: 2805
Re: Dual wield fighting system
Thank goodness for that, duel wielding can still be done in a sense ,but the off hand weapon wont be shown (except in your characters equipment ,or we could not 100% on that now) or feature in the fight. Which i might add is far closer to real weapon use ,aside from an off hand parry weapon ,duel w...
- Wed Jul 17, 2013 8:43 am
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 32565
Re: Attributes and their use / Attribute und ihr Nutzen
can anything other than 'skilling' be considered as being 'active'...? exept being 'idle' ofcourse.. everything else??? As long as you perform an action, you are considered active for 5 more minutes. An action is anything in game, be it taking 1 step, turning, speaking, #me'ing, crafting, opening a...
- Wed Jul 17, 2013 8:35 am
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 32565
Re: Attributes and their use / Attribute und ihr Nutzen
doubt what happens when you Rp along with skilling?? Eg: while Mining... #me scratches his head... what i am asking is... is it possible to prevent getting burnt out by doing this...?! emoting or talking to fellow gamers who are near by...?! No amount of RP or social-whatever while performing actio...
- Thu Jun 27, 2013 3:19 pm
- Forum: Proposals / Vorschläge
- Topic: Crafting
- Replies: 14
- Views: 5468
Re: Crafting
So why not keep it simple and just make repairs a player function? Make it possible to restore item to full quality and durability by taking some additional resources, and just making it a function of the crafting window of a player crafter? I dunno, this sort of makes it an even worse scenario to ...
- Thu Jun 27, 2013 2:33 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1832031
Re: Whose RP did you like today?
Today turned out to be fun. Fun on a boat =D
- Thu Jun 27, 2013 2:15 am
- Forum: Proposals / Vorschläge
- Topic: Crafting
- Replies: 14
- Views: 5468
Re: Crafting
I have no problem again storing my char's best items in the depot but hope It won't come to that. I can't imagine how a suggestion such as Ufedhin's reverts us back to pre vbu, or causes you hide away items in your depot. Pre vbu, there were 3 major reasons to put away items forever in your depot. ...
- Wed Jun 26, 2013 5:05 pm
- Forum: Proposals / Vorschläge
- Topic: Crafting
- Replies: 14
- Views: 5468
Re: Crafting
This is one of the issue's crafter characters have with the system as it is ,your fighter type can run into a dragons maw and die as many times as you wish , and yet never will you need a new suit of armour or new cloak etc ever! This is a very severe issue imo, and is being addressed. And as for J...
- Tue Jun 25, 2013 10:34 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion Promotional video
- Replies: 22
- Views: 13422
Re: Illarion Promotional video
Currently learning the many features of After Effects, since this promo vid can't rely completely gameplay and needs something else to keep the viewers attention.
- Tue Jun 25, 2013 12:34 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Startling lack of player choice or input.
- Replies: 9
- Views: 2396
Re: Startling lack of player choice or input.
Yes, but you as the player get to choose your destiny, so its still the players choice, not the gods =)
- Sat Jun 22, 2013 7:46 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Poll: High Score // Umfrage: Bestenlisten
- Replies: 51
- Views: 14167
Re: Poll: High Score // Umfrage: Bestenlisten
I voted change some but not all I do like gold rush, but I believe it should only show faction high scores and not individual player high scores. Though... If it was done this way, it might have an unintended effect on new player faction choice... But at the same time, showing individual scores + fa...
- Sat Jun 22, 2013 9:39 am
- Forum: Cadomyr
- Topic: Under A Crimson Sun (Open RP)
- Replies: 3
- Views: 1766
Under A Crimson Sun (Open RP)
Salathe looks around himself, he is in a ditch as he feels the heat of fire across his face. In front of him, a dead soldier. Beside him, he sees scared teenagers clenching their swords and shields as they press against the earthen wall. He grips his halberd as he stands to look out of his ditch at...
- Fri Jun 14, 2013 7:30 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Whose RP did you like today?
- Replies: 14862
- Views: 1832031
Re: Whose RP did you like today?
I always like playing angry salathe, makes me miss playing Behemoth. Enjoyed the meeting and the failures at Letma =)
- Wed Jun 05, 2013 6:38 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Converting Screens to Homepage
- Replies: 4
- Views: 4381
Re: Converting Screens to Homepage
Yes and that room is much more dangerous now. You could name the caption "Heart of the Mountain".
- Wed Jun 05, 2013 6:30 pm
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 32565
Re: Attributes and their use / Attribute und ihr Nutzen
To Salathe and everyone who wonders: Your lack of skilling success might be reasoned by the new form of "skillcap". It's simple... everytime you learn something the chance to learn something new gets lower. But everytime you do something different (exept idleing) the chance of learning so...
- Tue Jun 04, 2013 8:06 pm
- Forum: New Players / Neue Spieler
- Topic: Attributes and their use / Attribute und ihr Nutzen
- Replies: 56
- Views: 32565
Re: Attributes and their use / Attribute und ihr Nutzen
Can we get a check that agility really does govern puncture learning and not perception? I'm having the hardest time leveling it while very rested with 17 agi and only 25 puncture. Even when i use an agility potion it's extremely difficult.
- Mon Jun 03, 2013 8:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Explorers Guild // Abenteurergilde
- Replies: 3
- Views: 2881
Re: Explorers Guild // Abenteurergilde
When a rewards window pops up, if you choose cancel, will your next rewards window be better because of it? If not, can you re-access a rewards window you skipped?
- Wed May 29, 2013 7:53 pm
- Forum: New Players / Neue Spieler
- Topic: Lizard Fishing
- Replies: 4
- Views: 2250
Re: Lizard Fishing
One fishing pole can yield almost 1000 fish and fishing poles no longer need to be fixed with thread. Lizards can also still eat raw fish, so once you get a fishing pole (which should be a simple task), you're set for quite some time.