Search found 3440 matches
- Wed Nov 30, 2016 2:18 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Disaffekted
- Replies: 8
- Views: 2864
Re: Disaffekted
I don't know if you'll have much success elsewhere, the trends at Illarion are happening almost everywhere in the RPG market. Playing online with other people, strict RP enforcement, and an Indy game made by volunteers - in 2001 these concepts were novelties, not so much anymore. UO shards, tibia, r...
- Sat Oct 29, 2016 3:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 13315
Re: Gems and the Recipe for Disaster
When you and the bros have gemsEstralis Seborian wrote:Edit: To have the full picture, it should also be summarised what players like about the system.
- Thu Oct 27, 2016 6:08 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 13315
Re: Gems and the Recipe for Disaster
Devs: Is it even possible to have certain stats (ex. Attack speed, health regeneration) boosted in small 1% increments?
- Mon Oct 24, 2016 3:24 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 13315
Re: Gems and the Recipe for Disaster
Throwing out some ideas: 1) Make gems the mechanism for magic resistance Right now we have armor for melee damage but basically nothing for magic damage. This option would involve removing any magic resistance skill and any armor effect on magic resistance. It would also mean removal of gems from we...
- Sat Oct 22, 2016 6:24 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: One town instead of 3.
- Replies: 49
- Views: 14240
Re: One town instead of 3.
On the idea to have a player controlled town: Effectively, we do have that. To what benefit? The devs, for whatever reason, couldn't stand that Troll's Bane changed a lot, so they went in the completely opposite direction. The GM leaders are permanent and the player leaders are quasi-permanent. Bef...
- Fri Oct 21, 2016 5:45 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Test
- Replies: 15
- Views: 3376
Re: Test
R.I.P. Role play
? - 2016
? - 2016
- Wed Oct 19, 2016 6:55 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 13315
Re: Gems and the Recipe for Disaster
A fourth faction set up in the right way could work. Or making one of the current three (four?) bearable.
- Wed Oct 19, 2016 2:30 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Gems and the Recipe for Disaster
- Replies: 55
- Views: 13315
Re: Gems and the Recipe for Disaster
Every week that goes by a new character created is in a deeper hole in relation to the veteran players in terms of gems than the week before, which seems pretty astonishing. I assume the counter-argument would be that the diminishing returns get so high that it's somewhat fair, but given that most p...
- Sat Oct 15, 2016 4:50 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: On Railroading
- Replies: 18
- Views: 5090
Re: On Railroading
Based on the details given, you guys already coordinate in PvE (and spread negativity about Jupiter :roll: ) in TS, so are you conceding you all use it for PvP too? I see no advantage. That's crazy. Communicating in voice is way more efficient than coordinating in text. Also I noticed in the past it...
- Sat Oct 15, 2016 3:51 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: On Railroading
- Replies: 18
- Views: 5090
Re: On Railroading
No one is disputing it's availability, most methods of cheating are technically available to EVERYONE. Do the Bearers & Sea Serpent use Teamspeak (possibly even the official TS) to gain advantages in PvP and/or metagame?
- Sat Oct 15, 2016 3:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: On Railroading
- Replies: 18
- Views: 5090
Re: On Railroading
Just curious - do certain groups use teamspeak during PvP? If so, since this creates a tangible advantage over others, what is the official opinion on this?Q-wert wrote:in teamspeak
- Tue Oct 04, 2016 12:24 am
- Forum: Proposals / Vorschläge
- Topic: Balancing PvP: Potions: Quasi-Invunerability
- Replies: 5
- Views: 2002
Re: Increase cooldown for healing potions.
All these topics can be summarized by the fact that low scale PvP is very clunky and frustrating. I think the reason for this ultimately is that people have a number of options to become "invincible" or "semi-invincible" to avoid defeat: Overpowered/unbalanced gems - Having sets ...
- Mon Oct 03, 2016 9:07 pm
- Forum: Proposals / Vorschläge
- Topic: Running away with low health
- Replies: 20
- Views: 3629
Re: Running away with low health
The heavy use of potions is intended from developer side. Personally I'm indifferent to the matter. To inflate demand for alchemist products? I don't see any other substantial benefit, this current attitude is very different from what has been done historically (heavy limit on usage during battle)....
- Mon Oct 03, 2016 4:03 pm
- Forum: Proposals / Vorschläge
- Topic: Running away with low health
- Replies: 20
- Views: 3629
Re: Running away with low health
Wouldn't mages still be at a disadvantage though? On average their agility (innate walking speed) and constitution (regen) will be lower. I assume they'll be dissuaded from using the best types of armor as well (less mitigation). This feels like a solution to a narrow problem. It may be satisfying i...
- Wed Aug 24, 2016 12:41 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25777
Re: Was there a time when Illarion had more than 10 players
It's underlying story is completely and totally unrelated to all ingame events and there is no conceivable plot at all -- no red line of events. And apart from that, everything that happens ingame is unrelated, there is nothing for characters to figure out, there is only mindless content fed to the...
- Thu Jul 28, 2016 1:16 am
- Forum: Community Forum
- Topic: What are you listening to right now?
- Replies: 1404
- Views: 322011
- Wed Jul 27, 2016 12:20 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25777
- Tue Jul 26, 2016 3:37 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Was there a time when Illarion had more than 10 players
- Replies: 113
- Views: 25777
Re: Was there a time when Illarion had more than 10 players
There's a lack of new people staying. Illarion has trouble retaining new people recently in part because of how people behave. A couple of many examples off the top of my head: -Staff members arguing with and swearing at players in IRC while multiple newbs were watching. -I once was teaching a new p...
- Tue Jul 19, 2016 12:41 am
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 10829
Re: [Race Guild] Dwarves of Galmair
It may have more to do with a certain butthurt dev running roughshod all over everything, but surely any such sentiment is caused by prejudice against the color of their forum name.
- Thu Jul 14, 2016 12:19 am
- Forum: Trading / Handel
- Topic: Licensed Companion Agency
- Replies: 6
- Views: 2381
Re: Licensed Companion Agency
A slightly hidden pouch is at the same tree, with 5 gold
- Tue Jul 12, 2016 2:42 am
- Forum: Trading / Handel
- Topic: Licensed Companion Agency
- Replies: 6
- Views: 2381
Re: Licensed Companion Agency
A note is left on a tree outside Galmair. Dear LCA, I come to you with a rather specific request from a business associate of mine. Word of your business has traveled fast. He has assigned me to write this letter and bring it to you. There were a lot of oddly specific details in this request, so I h...
- Sun Jul 10, 2016 2:09 am
- Forum: Proposals / Vorschläge
- Topic: Fourth Faction
- Replies: 20
- Views: 5331
Re: Fourth Faction
Not necessarily, it could just be a small island off the coast of the current region, accessible by any of the docks.Uhuru wrote: With that in mind, finding a location would be difficult. Unless your intention is to encourage everyone to move to the fourth faction?
- Sat Jul 09, 2016 11:35 pm
- Forum: Proposals / Vorschläge
- Topic: Fourth Faction
- Replies: 20
- Views: 5331
Re: Fourth Faction
if its on said harbor like a seaport town. then maybe stuff related to that. wood/ carpentry to "repair boats" ((npc quest gathering boards)), fishing spots, tailoring for sail repair. cooking and brewing stuff related to a coastasl town. not sure about the farm land. since cady doesnt ha...
- Sat Jul 09, 2016 10:31 pm
- Forum: Proposals / Vorschläge
- Topic: Fourth Faction
- Replies: 20
- Views: 5331
Re: Fourth Faction
That would be the tricky part, I'm not sure. The wood/carpentry tools and maybe a couple more.Uhuru wrote:Interesting idea. What tools do you see residing in such a faction, keeping in mind that the dev team likes to keep everything balanced.
Thanks
- Sat Jul 09, 2016 7:42 pm
- Forum: Proposals / Vorschläge
- Topic: Fourth Faction
- Replies: 20
- Views: 5331
Fourth Faction
Adding a fourth faction has generally been considered a bad idea but given general feedback elsewhere it may not be such a bad idea. Adding a new location that allows for leeway in play styles could be a boon to the game. The general characteristics of the new faction could be something along the li...
- Fri Jul 08, 2016 4:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 10829
Re: [Race Guild] Dwarves of Galmair
I imagine support does matter. Take Cadomyr for example. One player deleted their noble char and quit due to non responsiveness of the alleged cadomyr GM for months. A second noble spot has been left vacant for 383 RL days (not a typo). Are the bearers neglected in this way?
- Fri Jul 08, 2016 3:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 10829
Re: [Race Guild] Dwarves of Galmair
Even if it was relaxed later people already had left. Based on what devs/GMs said to me in 2011 it sounded like they pulled most resources from the old client/live server to the new client the previous year. That'd be 2010 which is when numbers started to decline. Karrock's statement is supported by...
- Fri Jul 08, 2016 3:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 10829
Re: [Race Guild] Dwarves of Galmair
Most if not all players are opposite to the current policy so why you are keeping it? Where do you take this knowledge? It is a normal habit that inside a community mostly these players express their opinion which dislikes the current situation. That means not that this is the opinion of the majori...
- Fri Jul 08, 2016 1:48 am
- Forum: General / Allgemeines (Player Forum)
- Topic: [Race Guild] Dwarves of Galmair
- Replies: 56
- Views: 10829
Re: [Race Guild] Dwarves of Galmair
But not the amount of fishDjironnyma wrote:Galmair: Dwarfs/Orcs
Cadomyr: Lizards/Humans
Runewick: Halflings/Elves
That was the original VBU plan as you may still see in some books/NPCs/content
- Tue Jul 05, 2016 5:02 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Player Governments/ Evil town
- Replies: 14
- Views: 3957
Re: Player Governments/ Evil town
Everyone got funneled into Galmair and had to duke it out amongst themselves leading to frustration and dislike festering, and it went on for months because ultimately the devs & GMs are stuck with what exists, so any changes would be very small and generally meaningless.