Search found 3440 matches

by Fooser
Wed Nov 30, 2016 2:18 pm
Forum: General / Allgemeines (Player Forum)
Topic: Disaffekted
Replies: 8
Views: 2814

Re: Disaffekted

I don't know if you'll have much success elsewhere, the trends at Illarion are happening almost everywhere in the RPG market. Playing online with other people, strict RP enforcement, and an Indy game made by volunteers - in 2001 these concepts were novelties, not so much anymore. UO shards, tibia, r...
by Fooser
Sat Oct 29, 2016 3:19 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12859

Re: Gems and the Recipe for Disaster

Estralis Seborian wrote:Edit: To have the full picture, it should also be summarised what players like about the system.
When you and the bros have gems

Image
by Fooser
Thu Oct 27, 2016 6:08 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12859

Re: Gems and the Recipe for Disaster

Devs: Is it even possible to have certain stats (ex. Attack speed, health regeneration) boosted in small 1% increments?
by Fooser
Mon Oct 24, 2016 3:24 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12859

Re: Gems and the Recipe for Disaster

Throwing out some ideas: 1) Make gems the mechanism for magic resistance Right now we have armor for melee damage but basically nothing for magic damage. This option would involve removing any magic resistance skill and any armor effect on magic resistance. It would also mean removal of gems from we...
by Fooser
Sat Oct 22, 2016 6:24 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 13665

Re: One town instead of 3.

On the idea to have a player controlled town: Effectively, we do have that. To what benefit? The devs, for whatever reason, couldn't stand that Troll's Bane changed a lot, so they went in the completely opposite direction. The GM leaders are permanent and the player leaders are quasi-permanent. Bef...
by Fooser
Fri Oct 21, 2016 5:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: Test
Replies: 15
Views: 3299

Re: Test

R.I.P. Role play
? - 2016
by Fooser
Wed Oct 19, 2016 6:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12859

Re: Gems and the Recipe for Disaster

A fourth faction set up in the right way could work. Or making one of the current three (four?) bearable.
by Fooser
Wed Oct 19, 2016 2:30 am
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 12859

Re: Gems and the Recipe for Disaster

Every week that goes by a new character created is in a deeper hole in relation to the veteran players in terms of gems than the week before, which seems pretty astonishing. I assume the counter-argument would be that the diminishing returns get so high that it's somewhat fair, but given that most p...
by Fooser
Sat Oct 15, 2016 4:50 pm
Forum: General / Allgemeines (Player Forum)
Topic: On Railroading
Replies: 18
Views: 4970

Re: On Railroading

Based on the details given, you guys already coordinate in PvE (and spread negativity about Jupiter :roll: ) in TS, so are you conceding you all use it for PvP too? I see no advantage. That's crazy. Communicating in voice is way more efficient than coordinating in text. Also I noticed in the past it...
by Fooser
Sat Oct 15, 2016 3:51 pm
Forum: General / Allgemeines (Player Forum)
Topic: On Railroading
Replies: 18
Views: 4970

Re: On Railroading

No one is disputing it's availability, most methods of cheating are technically available to EVERYONE. Do the Bearers & Sea Serpent use Teamspeak (possibly even the official TS) to gain advantages in PvP and/or metagame?
by Fooser
Sat Oct 15, 2016 3:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: On Railroading
Replies: 18
Views: 4970

Re: On Railroading

Q-wert wrote:in teamspeak
Just curious - do certain groups use teamspeak during PvP? If so, since this creates a tangible advantage over others, what is the official opinion on this?
by Fooser
Tue Oct 04, 2016 12:24 am
Forum: Proposals / Vorschläge
Topic: Balancing PvP: Potions: Quasi-Invunerability
Replies: 5
Views: 1944

Re: Increase cooldown for healing potions.

All these topics can be summarized by the fact that low scale PvP is very clunky and frustrating. I think the reason for this ultimately is that people have a number of options to become "invincible" or "semi-invincible" to avoid defeat: Overpowered/unbalanced gems - Having sets ...
by Fooser
Mon Oct 03, 2016 9:07 pm
Forum: Proposals / Vorschläge
Topic: Running away with low health
Replies: 20
Views: 3536

Re: Running away with low health

The heavy use of potions is intended from developer side. Personally I'm indifferent to the matter. To inflate demand for alchemist products? I don't see any other substantial benefit, this current attitude is very different from what has been done historically (heavy limit on usage during battle)....
by Fooser
Mon Oct 03, 2016 4:03 pm
Forum: Proposals / Vorschläge
Topic: Running away with low health
Replies: 20
Views: 3536

Re: Running away with low health

Wouldn't mages still be at a disadvantage though? On average their agility (innate walking speed) and constitution (regen) will be lower. I assume they'll be dissuaded from using the best types of armor as well (less mitigation). This feels like a solution to a narrow problem. It may be satisfying i...
by Fooser
Wed Aug 24, 2016 12:41 am
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 25164

Re: Was there a time when Illarion had more than 10 players

It's underlying story is completely and totally unrelated to all ingame events and there is no conceivable plot at all -- no red line of events. And apart from that, everything that happens ingame is unrelated, there is nothing for characters to figure out, there is only mindless content fed to the...
by Fooser
Tue Jul 26, 2016 3:37 pm
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 25164

Re: Was there a time when Illarion had more than 10 players

There's a lack of new people staying. Illarion has trouble retaining new people recently in part because of how people behave. A couple of many examples off the top of my head: -Staff members arguing with and swearing at players in IRC while multiple newbs were watching. -I once was teaching a new p...
by Fooser
Tue Jul 19, 2016 12:41 am
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10344

Re: [Race Guild] Dwarves of Galmair

It may have more to do with a certain butthurt dev running roughshod all over everything, but surely any such sentiment is caused by prejudice against the color of their forum name.
by Fooser
Thu Jul 14, 2016 12:19 am
Forum: Trading / Handel
Topic: Licensed Companion Agency
Replies: 6
Views: 2295

Re: Licensed Companion Agency

A slightly hidden pouch is at the same tree, with 5 gold
by Fooser
Tue Jul 12, 2016 2:42 am
Forum: Trading / Handel
Topic: Licensed Companion Agency
Replies: 6
Views: 2295

Re: Licensed Companion Agency

A note is left on a tree outside Galmair. Dear LCA, I come to you with a rather specific request from a business associate of mine. Word of your business has traveled fast. He has assigned me to write this letter and bring it to you. There were a lot of oddly specific details in this request, so I h...
by Fooser
Sun Jul 10, 2016 2:09 am
Forum: Proposals / Vorschläge
Topic: Fourth Faction
Replies: 20
Views: 5128

Re: Fourth Faction

Uhuru wrote: With that in mind, finding a location would be difficult. Unless your intention is to encourage everyone to move to the fourth faction?
Not necessarily, it could just be a small island off the coast of the current region, accessible by any of the docks.
by Fooser
Sat Jul 09, 2016 11:35 pm
Forum: Proposals / Vorschläge
Topic: Fourth Faction
Replies: 20
Views: 5128

Re: Fourth Faction

if its on said harbor like a seaport town. then maybe stuff related to that. wood/ carpentry to "repair boats" ((npc quest gathering boards)), fishing spots, tailoring for sail repair. cooking and brewing stuff related to a coastasl town. not sure about the farm land. since cady doesnt ha...
by Fooser
Sat Jul 09, 2016 10:31 pm
Forum: Proposals / Vorschläge
Topic: Fourth Faction
Replies: 20
Views: 5128

Re: Fourth Faction

Uhuru wrote:Interesting idea. What tools do you see residing in such a faction, keeping in mind that the dev team likes to keep everything balanced.

Thanks
That would be the tricky part, I'm not sure. The wood/carpentry tools and maybe a couple more.
by Fooser
Sat Jul 09, 2016 7:42 pm
Forum: Proposals / Vorschläge
Topic: Fourth Faction
Replies: 20
Views: 5128

Fourth Faction

Adding a fourth faction has generally been considered a bad idea but given general feedback elsewhere it may not be such a bad idea. Adding a new location that allows for leeway in play styles could be a boon to the game. The general characteristics of the new faction could be something along the li...
by Fooser
Fri Jul 08, 2016 4:20 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10344

Re: [Race Guild] Dwarves of Galmair

I imagine support does matter. Take Cadomyr for example. One player deleted their noble char and quit due to non responsiveness of the alleged cadomyr GM for months. A second noble spot has been left vacant for 383 RL days (not a typo). Are the bearers neglected in this way?
by Fooser
Fri Jul 08, 2016 3:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10344

Re: [Race Guild] Dwarves of Galmair

Even if it was relaxed later people already had left. Based on what devs/GMs said to me in 2011 it sounded like they pulled most resources from the old client/live server to the new client the previous year. That'd be 2010 which is when numbers started to decline. Karrock's statement is supported by...
by Fooser
Fri Jul 08, 2016 3:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10344

Re: [Race Guild] Dwarves of Galmair

Most if not all players are opposite to the current policy so why you are keeping it? Where do you take this knowledge? It is a normal habit that inside a community mostly these players express their opinion which dislikes the current situation. That means not that this is the opinion of the majori...
by Fooser
Fri Jul 08, 2016 1:48 am
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 10344

Re: [Race Guild] Dwarves of Galmair

Djironnyma wrote:Galmair: Dwarfs/Orcs
Cadomyr: Lizards/Humans
Runewick: Halflings/Elves

That was the original VBU plan as you may still see in some books/NPCs/content
But not the amount of fish :(
by Fooser
Tue Jul 05, 2016 5:02 am
Forum: General / Allgemeines (Player Forum)
Topic: Player Governments/ Evil town
Replies: 14
Views: 3871

Re: Player Governments/ Evil town

Everyone got funneled into Galmair and had to duke it out amongst themselves leading to frustration and dislike festering, and it went on for months because ultimately the devs & GMs are stuck with what exists, so any changes would be very small and generally meaningless.