Search found 3286 matches

by Fooser
Wed Nov 30, 2016 2:18 pm
Forum: General / Allgemeines (Player Forum)
Topic: Disaffekted
Replies: 8
Views: 3866

Re: Disaffekted

I don't know if you'll have much success elsewhere, the trends at Illarion are happening almost everywhere in the RPG market. Playing online with other people, strict RP enforcement, and an Indy game made by volunteers - in 2001 these concepts were novelties, not so much anymore. UO shards, tibia, r...
by Fooser
Sat Oct 29, 2016 3:19 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 20916

Re: Gems and the Recipe for Disaster

Estralis Seborian wrote:Edit: To have the full picture, it should also be summarised what players like about the system.
When you and the bros have gems

Image
by Fooser
Thu Oct 27, 2016 6:08 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 20916

Re: Gems and the Recipe for Disaster

Devs: Is it even possible to have certain stats (ex. Attack speed, health regeneration) boosted in small 1% increments?
by Fooser
Mon Oct 24, 2016 3:24 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 20916

Re: Gems and the Recipe for Disaster

Throwing out some ideas: 1) Make gems the mechanism for magic resistance Right now we have armor for melee damage but basically nothing for magic damage. This option would involve removing any magic resistance skill and any armor effect on magic resistance. It would also mean removal of gems from we...
by Fooser
Sat Oct 22, 2016 6:24 pm
Forum: General / Allgemeines (Player Forum)
Topic: One town instead of 3.
Replies: 49
Views: 22613

Re: One town instead of 3.

On the idea to have a player controlled town: Effectively, we do have that. To what benefit? The devs, for whatever reason, couldn't stand that Troll's Bane changed a lot, so they went in the completely opposite direction. The GM leaders are permanent and the player leaders are quasi-permanent. Bef...
by Fooser
Fri Oct 21, 2016 5:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: Test
Replies: 15
Views: 4823

Re: Test

R.I.P. Role play
? - 2016
by Fooser
Wed Oct 19, 2016 6:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 20916

Re: Gems and the Recipe for Disaster

A fourth faction set up in the right way could work. Or making one of the current three (four?) bearable.
by Fooser
Wed Oct 19, 2016 2:30 am
Forum: General / Allgemeines (Player Forum)
Topic: Gems and the Recipe for Disaster
Replies: 55
Views: 20916

Re: Gems and the Recipe for Disaster

Every week that goes by a new character created is in a deeper hole in relation to the veteran players in terms of gems than the week before, which seems pretty astonishing. I assume the counter-argument would be that the diminishing returns get so high that it's somewhat fair, but given that most p...
by Fooser
Sat Oct 15, 2016 4:50 pm
Forum: General / Allgemeines (Player Forum)
Topic: On Railroading
Replies: 18
Views: 8087

Re: On Railroading

Based on the details given, you guys already coordinate in PvE (and spread negativity about Jupiter :roll: ) in TS, so are you conceding you all use it for PvP too? I see no advantage. That's crazy. Communicating in voice is way more efficient than coordinating in text. Also I noticed in the past it...
by Fooser
Sat Oct 15, 2016 3:51 pm
Forum: General / Allgemeines (Player Forum)
Topic: On Railroading
Replies: 18
Views: 8087

Re: On Railroading

No one is disputing it's availability, most methods of cheating are technically available to EVERYONE. Do the Bearers & Sea Serpent use Teamspeak (possibly even the official TS) to gain advantages in PvP and/or metagame?
by Fooser
Sat Oct 15, 2016 3:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: On Railroading
Replies: 18
Views: 8087

Re: On Railroading

Q-wert wrote:in teamspeak
Just curious - do certain groups use teamspeak during PvP? If so, since this creates a tangible advantage over others, what is the official opinion on this?
by Fooser
Wed Aug 24, 2016 12:41 am
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 34583

Re: Was there a time when Illarion had more than 10 players

It's underlying story is completely and totally unrelated to all ingame events and there is no conceivable plot at all -- no red line of events. And apart from that, everything that happens ingame is unrelated, there is nothing for characters to figure out, there is only mindless content fed to the...
by Fooser
Tue Jul 26, 2016 3:37 pm
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 34583

Re: Was there a time when Illarion had more than 10 players

There's a lack of new people staying. Illarion has trouble retaining new people recently in part because of how people behave. A couple of many examples off the top of my head: -Staff members arguing with and swearing at players in IRC while multiple newbs were watching. -I once was teaching a new p...
by Fooser
Tue Jul 19, 2016 12:41 am
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 17361

Re: [Race Guild] Dwarves of Galmair

It may have more to do with a certain butthurt dev running roughshod all over everything, but surely any such sentiment is caused by prejudice against the color of their forum name.
by Fooser
Thu Jul 14, 2016 12:19 am
Forum: Trading / Handel
Topic: Licensed Companion Agency
Replies: 6
Views: 3975

Re: Licensed Companion Agency

A slightly hidden pouch is at the same tree, with 5 gold
by Fooser
Tue Jul 12, 2016 2:42 am
Forum: Trading / Handel
Topic: Licensed Companion Agency
Replies: 6
Views: 3975

Re: Licensed Companion Agency

A note is left on a tree outside Galmair. Dear LCA, I come to you with a rather specific request from a business associate of mine. Word of your business has traveled fast. He has assigned me to write this letter and bring it to you. There were a lot of oddly specific details in this request, so I h...
by Fooser
Fri Jul 08, 2016 4:20 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 17361

Re: [Race Guild] Dwarves of Galmair

I imagine support does matter. Take Cadomyr for example. One player deleted their noble char and quit due to non responsiveness of the alleged cadomyr GM for months. A second noble spot has been left vacant for 383 RL days (not a typo). Are the bearers neglected in this way?
by Fooser
Fri Jul 08, 2016 3:40 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 17361

Re: [Race Guild] Dwarves of Galmair

Even if it was relaxed later people already had left. Based on what devs/GMs said to me in 2011 it sounded like they pulled most resources from the old client/live server to the new client the previous year. That'd be 2010 which is when numbers started to decline. Karrock's statement is supported by...
by Fooser
Fri Jul 08, 2016 3:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 17361

Re: [Race Guild] Dwarves of Galmair

Most if not all players are opposite to the current policy so why you are keeping it? Where do you take this knowledge? It is a normal habit that inside a community mostly these players express their opinion which dislikes the current situation. That means not that this is the opinion of the majori...
by Fooser
Fri Jul 08, 2016 1:48 am
Forum: General / Allgemeines (Player Forum)
Topic: [Race Guild] Dwarves of Galmair
Replies: 56
Views: 17361

Re: [Race Guild] Dwarves of Galmair

Djironnyma wrote:Galmair: Dwarfs/Orcs
Cadomyr: Lizards/Humans
Runewick: Halflings/Elves

That was the original VBU plan as you may still see in some books/NPCs/content
But not the amount of fish :(
by Fooser
Tue Jul 05, 2016 5:02 am
Forum: General / Allgemeines (Player Forum)
Topic: Player Governments/ Evil town
Replies: 14
Views: 6309

Re: Player Governments/ Evil town

Everyone got funneled into Galmair and had to duke it out amongst themselves leading to frustration and dislike festering, and it went on for months because ultimately the devs & GMs are stuck with what exists, so any changes would be very small and generally meaningless.
by Fooser
Fri Mar 11, 2016 2:39 pm
Forum: General / Allgemeines (Player Forum)
Topic: Forum Tone / Rants
Replies: 23
Views: 9571

Re: Forum Tone / Rants

I dont think 2010-2013 is a proper time to point to, to say older methods didn't work. Thinking back .. The game was basically on lockdown during that time. -No more map changes were allowed -Little/no large GM storylines until the end -Word got out Gobaith was being wiped -No one knew if items/skil...
by Fooser
Fri Mar 11, 2016 2:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Forum Tone / Rants
Replies: 23
Views: 9571

Re: Forum Tone / Rants

Those who don't care don't bother to rant. We can also talk about how we went from 215 steady accounts to fluctuating between 70-100. That's over half, and few of them ranted about anything. They simply lost interest, couldn't be bothered, and never came back. I'm not ok with half the user base evap...
by Fooser
Thu Mar 10, 2016 6:17 pm
Forum: General / Allgemeines (Player Forum)
Topic: Really?
Replies: 103
Views: 27294

Re: Really?

It probably wont be resolved, it is what it is. This has veered into specific circumstances instead of general ban usage. Mech bans arent a great way to bring interaction, they never have been. To suggest people should be motivated for high quality interaction after you slam a door in their face is ...
by Fooser
Thu Mar 10, 2016 2:08 pm
Forum: General / Allgemeines (Player Forum)
Topic: Really?
Replies: 103
Views: 27294

Re: Really?

For a NA players you can easily have a char that never needs to go to Runewick. It's usually empty in that timezone, there's no exclusive tools, and anyone there who trades goes to galmair. To negotiate don't you need something someone wants? Tho topic was re-started by someone who isn't in Gal anym...
by Fooser
Thu Mar 10, 2016 12:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Really?
Replies: 103
Views: 27294

Re: Really?

So many options .. 1. Speak with / bribe / influence the chancellors that they may negotiate to lift the ban <--- Bribe the chancellors so that they can go negotiate another bribe to pay 2. become a town official by yourself to negotiate the ban <---- pay the Don so I can go pay the extortion 3. Bri...
by Fooser
Thu Mar 10, 2016 2:11 am
Forum: General / Allgemeines (Player Forum)
Topic: Really?
Replies: 103
Views: 27294

Re: Really?

This shit happened six months ago. Pre-VBU everyone would have moved on and would be doing other things already. Instead we've been subjected to a parade of bullshit for six months with no end in sight. If you and the GMs want to put up indefinite bans to extort people you go ahead and do that bro, ...
by Fooser
Wed Mar 09, 2016 8:05 pm
Forum: General / Allgemeines (Player Forum)
Topic: Really?
Replies: 103
Views: 27294

Re: Really?

Djironnyma wrote:[*]influence Cadomyr to work as facilitator
Uh, what am I missing here? Wasn't the battle In cadomyr? Wasn't the main "victim" cadomyr? Why would they facilitate anything with people who weren't effected as much? Runewick arbitrarily banned 4 people - it was totally arbitrary.
by Fooser
Wed Mar 09, 2016 3:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Really?
Replies: 103
Views: 27294

Re: Really?

It doesn't provide anything. Do you even have one example of a town ban ending in anything good?