Search found 52 matches

by snus-mumrik
Tue Jul 06, 2021 4:34 pm
Forum: Proposals / Vorschläge
Topic: Independent Depots
Replies: 12
Views: 3001

Re: Independent Depots

It's ig matter then. I would like to simplify all ideas to make them existing sooner than later. I think it would be easiest to implement a depot that is separate between players (not shared). I think making it disconnected from towns should not be a problem. I would actually like to see a shared s...
by snus-mumrik
Fri Nov 27, 2020 9:40 pm
Forum: Proposals / Vorschläge
Topic: Potion sickness
Replies: 19
Views: 5511

Re: Potion sickness

What bugs me about drinking potions in battle, is that I cannot imagine how it happens. Option 1: a warrior sheaths his sword, takes a vial, carefully reads the prescribed dosage and expiration date, and then drinks, all this without getting his neck cut by the opponent. Option 2: the vials are atta...
by snus-mumrik
Sun Nov 08, 2020 9:36 am
Forum: Proposals / Vorschläge
Topic: Command #do
Replies: 1
Views: 1528

Re: Command #do

+1 I think a lasting action would be great. Some details must be figured out though. 1. It must support introduced/unknown chars. Therefore it should fit some pattern, similar to #me. E.g. "<name> is reading a book". 2. This should be displayed above the char's head, I guess. And in char l...
by snus-mumrik
Mon Feb 10, 2020 11:24 pm
Forum: Runewick
Topic: Help for Cadomyr
Replies: 3
Views: 492

Help for Cadomyr

A note is pinned at Runewick Guard House: https://i.imgur.com/YsMznSZ.png An unholy army is about to attack Illarion. Cadomyr has stepped up to take the blow. We are obliged to help them. 1. All capable fighters, apart from Brassius Meres, should help protect Cadomyr when the army strikes. 2. Refuge...
by snus-mumrik
Tue Sep 24, 2019 6:32 pm
Forum: Proposals / Vorschläge
Topic: Brainstorm: Priest spells
Replies: 4
Views: 2124

Re: Brainstorm: Priest spells

Good question. Yes, I assume group play as in Ars Magica. And no, I don't consider the 5 categories (at least for now) but a unique spell per god.
by snus-mumrik
Mon Sep 23, 2019 9:07 pm
Forum: Proposals / Vorschläge
Topic: Brainstorm: Priest spells
Replies: 4
Views: 2124

Brainstorm: Priest spells

Hi, We are about to have devotion and divine favour quite soon in the game. The bad news is that meanwhile it will give no benefits engine-wise. While this is quite realistic, I don't think it fits the fantasy setting :) The plan is to add 1 (maybe 2) spells per god at first (so we don't have to wai...
by snus-mumrik
Thu Sep 12, 2019 7:22 am
Forum: The Hemp Necktie Inn
Topic: Downtime
Replies: 976
Views: 269231

Re: Downtime

Olaf could be seen leaving Runewick with full backpack in the northern direction.
((On vacation for next week, will unfortunately miss the planned Runewick event))
by snus-mumrik
Sat Mar 09, 2019 1:28 pm
Forum: Proposals / Vorschläge
Topic: Evaluating the "Threat" of Monsters
Replies: 9
Views: 3222

Re: Evaluating the "Threat" of Monsters

I've seen games with color-codes to indicate monster's level. I don't quite like it, as it is a little bit of immersion breaker (though surely convenient). I would prefer to have "monster lookAt", similar to player lookat: - it may give hints to monster level - it gives place for some lore...
by snus-mumrik
Fri Feb 08, 2019 3:55 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Hair dresser NPC
Replies: 14
Views: 4575

Re: Hair dresser NPC

As for orcs, I think I've found the cause and there is a 1-line fix for it here: https://github.com/Illarion-eV/Illarion-Content/pull/118 (Actually it was linked to being a male orc, not to being bald. Turns out Ezra is a little bit racist and a little bit sexist). As for other issues, I am not quit...
by snus-mumrik
Wed Dec 19, 2018 9:58 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Dark Fires ?
Replies: 4
Views: 2495

Re: Dark Fires ?

Actually looks pretty cool. The smoke of the fires limits your visibility :)
Maybe it's not a bug but a feature :D
by snus-mumrik
Thu Nov 08, 2018 10:32 pm
Forum: Proposals / Vorschläge
Topic: Parchments/Pergamente
Replies: 3
Views: 832

Re: Parchments/Pergamente

Turns out the parchment can currently be multiline - each time you use a quill on the parchment you add one line. The current interface is not very user friendly, and I think I can improve it. Of course pictures are still out of scope - I think verbal description is the way to go. Currently you can ...
by snus-mumrik
Mon Nov 05, 2018 7:37 am
Forum: New Players / Neue Spieler
Topic: Ropes and tying
Replies: 4
Views: 3157

Re: Ropes and tying

Thanks Jupiter. I've found the source of the bug. TargetPosList variable (that stores where the captives stood) got localized too much and now it is re-initialized before checking if the target has moved. Seems that the change happened 3 years ago, guess no one tried to use the rope since then :) So...
by snus-mumrik
Sun Nov 04, 2018 6:21 pm
Forum: New Players / Neue Spieler
Topic: Ropes and tying
Replies: 4
Views: 3157

Ropes and tying

It seems that there is a possibility to tie others with a rope, but it doesn't seem to work - kerps complaining that the target has moved, but it doesn't. Has it ever worked? Am I missing something? Also it seems that tying monsters down is not allowed. Why is that? (My interest might be related to ...
by snus-mumrik
Mon Oct 29, 2018 9:46 pm
Forum: Proposals / Vorschläge
Topic: Sacrifice to Moshran - call for ideas
Replies: 2
Views: 705

Sacrifice to Moshran - call for ideas

Hi, I'm almost done with divine favour implementation, but I need help with sacrifices to Moshran. I want to start with lore/RP perspective (e.g. what you would describe as sacrifice to Moshran on RP forum), and then see what can be implemented and how. From the website description: He is venerated ...
by snus-mumrik
Fri Oct 19, 2018 9:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27269

Re: Current Development

In the current state of gods system (i.e. in my branch) you can devote yourself to an elder god. That is, you can pray at the appropriate altar to gain favour, and once you have enough favour and you bring several required items you can devote yourself. This will give you no actual bonus, and curren...
by snus-mumrik
Thu Oct 18, 2018 10:23 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27269

Re: Current Development

Progress has been slow lately. I've put some lists of items per god for sacrificing. Some improvements are still required there, e.g. I want something more interesting for Moshran then just bringing items. Also the numerical constants and English strings are done. This means that soon (after some in...
by snus-mumrik
Mon Oct 15, 2018 11:13 pm
Forum: Proposals / Vorschläge
Topic: Parchments/Pergamente
Replies: 3
Views: 832

Re: Parchments/Pergamente

I guess that displaying pictures like that would require a serious change to the client (maybe also the server). Last time I checked the parchment text was a single line. Perhaps making it multiline is somehow possible at reasonable development effort. That would make possible writing letters and an...
by snus-mumrik
Fri Sep 14, 2018 9:19 pm
Forum: Proposals / Vorschläge
Topic: Priest Favor Dailies
Replies: 4
Views: 979

Re: Priest Favor Dailies

For strengthening the Hemp Necktie there is a suggestion from Slightly to develop somewhat more interesting quests: https://illarion.org/community/forums/viewtopic.php?f=24&t=42109&p=711291&hilit=Hemp#p711261 Perhaps we could take some inspiration from there, and make some of favour ques...
by snus-mumrik
Sun Aug 19, 2018 8:41 pm
Forum: Proposals / Vorschläge
Topic: Charakter location in Onlinelist
Replies: 4
Views: 961

Re: Charakter location in Onlinelist

What about making it work the other way: Add an NPC (e.g. at Hemp Necktie), who is a mage and can send a message "<Char1> wants to meet you at the Hemp Netcktie inn", where Char1 is the one who activates this, either choosing from list of online chars or typing full name of the recepient. ...
by snus-mumrik
Wed Aug 15, 2018 6:14 pm
Forum: Proposals / Vorschläge
Topic: Guided character creation (mostly for newbies)
Replies: 1
Views: 704

Guided character creation (mostly for newbies)

Hi, Lately I see a lot of discussion on why the player base shrinks and why no new players come. Among other things, there is a problem of new player not meeting any other players for some long time: Lets say we keep 5 from those 100 people who make an account and try the game. I bet that at least 3...
by snus-mumrik
Wed Aug 15, 2018 5:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Newer Players
Replies: 30
Views: 23376

Re: Newer Players

Hi all, Lately I see a lot of discussion on why the player base shrinks and why no new players come. There are all kind of points being raised. I thought maybe I should share my personal impression, me being a relatively new player (joined 2 years ago). (And only then I've seen this thread ha-ha, so...
by snus-mumrik
Wed Aug 08, 2018 9:10 pm
Forum: Proposals / Vorschläge
Topic: Change proposal: Only common items for NPC traders
Replies: 29
Views: 4226

Re: Change proposal: Only common items for NPC traders

I think that selling high-level items to NPCs should remain possible. I never tried leveling up in the crafts too much, but I guess it requires making quite a lot of items - much more than players would want to buy (no matter how many active players there are, as active players may also be crafters)...
by snus-mumrik
Wed May 23, 2018 8:53 pm
Forum: Proposals / Vorschläge
Topic: Priest Favor Dailies
Replies: 4
Views: 979

Re: Priest Favor Dailies

Hi, sorry wasn't near a pc for some time. That said, here is what I want from you. The Dailies should fit the personality of each individual god and each priest should be doing that gods work. What do you think they would want? I am not very strong with the lore, but one thing I suggest is to keep t...
by snus-mumrik
Tue Mar 27, 2018 5:46 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27269

Re: Current Development

Sacrificing is almost done. You can put an item near an altar and get favour bonus for it. The more you have already sacrificed to same god, the less favour for value you get, as the god expects more from you. But this cumulative value gradually goes down, as the god forgets your old sacrifices and ...
by snus-mumrik
Tue Mar 13, 2018 6:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27269

Re: Current Development

The cooldowns seem to work now. Meanwhile it's only prayer cooldown and favour decay, but it should be easy to add more, including future priest magic.
Next up is sacrificing.
by snus-mumrik
Tue Mar 06, 2018 6:27 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Development
Replies: 87
Views: 27269

Re: Current Development

I've started working on the priest system. It's gonna be a long project, but it seems that I am making some progress. The first milestone is divine favour and some rework on the devotion. Implemented (in my personal copy of the scripts): - A dialog with options when an altar is activated - Jealousy ...
by snus-mumrik
Tue Jan 16, 2018 7:45 pm
Forum: Runewick
Topic: Strange Happenings
Replies: 13
Views: 2739

Re: Strange Happenings

A small piece of parchment is attached below: In an attempt to better understand what these plants are I have dug out a tomato plant from the fields and with help of Era and Amira replanted it on the closest of Twin Eyes islands, just after the bridge, near a blackberry bush. We should watch it and ...
by snus-mumrik
Thu Jan 11, 2018 11:31 pm
Forum: Proposals / Vorschläge
Topic: Artifact Creation
Replies: 36
Views: 4940

Re: Artifact Creation

Artifact creation has been finished except the assignment of graphics to the new or changed items. Assigning graphics to items seems to be a lost knowledge in Illarion. I've asked that question frequently for 4 month now and there was nobody able to tell how that can be done. This is very sad. I to...
by snus-mumrik
Mon Jan 08, 2018 6:49 pm
Forum: Proposals / Vorschläge
Topic: Client developmnent VM
Replies: 3
Views: 995

Re: Client developmnent VM

I've managed to build the server inside "local server VM". Things that I've done to make it work: Download and run the VM, connect with PUTTY, as descibed in README. Update all software: sudo apt update sudp apt dist-upgrade Reboot (because there was a kernel update) Install missing packag...
by snus-mumrik
Thu Jan 04, 2018 5:48 pm
Forum: Proposals / Vorschläge
Topic: Client developmnent VM
Replies: 3
Views: 995

Re: Client developmnent VM

Thanks from me for this. This really speeds up setting up the development environment. Could you think about creating the same thing for developing server code? So, a VM where the server code can be compiled, deployed and started as reachable server? Good to hear it helps. I am almost sure that ser...